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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Rendering ;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultUnknownFlat : ErrorResult
{
#region = = = = = = = = = = = = = = = = = = Variables
private Sector sector ;
private bool ceiling ;
#endregion
#region = = = = = = = = = = = = = = = = = = Properties
public override int Buttons { get { return 1 ; } }
public override string Button1Text { get { return "Add Default Flat" ; } }
#endregion
#region = = = = = = = = = = = = = = = = = = Constructor / Destructor
// Constructor
public ResultUnknownFlat ( Sector s , bool ceiling )
{
// Initialize
this . sector = s ;
this . ceiling = ceiling ;
this . viewobjects . Add ( s ) ;
string objname = ceiling ? "ceiling" : "floor" ;
this . description = "This sector " + objname + " uses an unknown flat. This could be the result of missing resources, or a mistyped flat name. Click the Add Default Flat button to use a known flat instead." ;
}
#endregion
#region = = = = = = = = = = = = = = = = = = Methods
// This must return the string that is displayed in the listbox
public override string ToString ( )
{
if ( ceiling )
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return "Sector " + sector . Index + " has unknown ceiling flat \"" + sector . CeilTexture + "\"" ;
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else
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return "Sector " + sector . Index + " has unknown floor flat \"" + sector . FloorTexture + "\"" ;
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}
// Rendering
public override void PlotSelection ( IRenderer2D renderer )
{
renderer . PlotSector ( sector , General . Colors . Selection ) ;
}
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//mxd. More rendering
public override void RenderOverlaySelection ( IRenderer2D renderer ) {
if ( ! BuilderPlug . Me . UseHighlight ) return ;
renderer . RenderHighlight ( sector . FlatVertices , General . Colors . Selection . WithAlpha ( 64 ) . ToInt ( ) ) ;
}
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// Fix by setting default flat
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public override bool Button1Click ( bool batchMode )
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{
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if ( ! batchMode ) General . Map . UndoRedo . CreateUndo ( "Unknown flat correction" ) ;
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General . Settings . FindDefaultDrawSettings ( ) ;
if ( ceiling )
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sector . SetCeilTexture ( General . Map . Options . DefaultCeilingTexture ) ;
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else
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sector . SetFloorTexture ( General . Map . Options . DefaultFloorTexture ) ;
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General . Map . Map . Update ( ) ;
return true ;
}
#endregion
}
}