UltimateZoneBuilder/Source/Interface/MainForm.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
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using System.Globalization;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Editing;
using System.Collections;
using System.IO;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.Interface
{
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public partial class MainForm : DelayedForm, IMainForm
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{
#region ================== Constants
private const string STATUS_READY_TEXT = "Ready.";
private const int MAX_RECENT_FILES = 8;
private const int MAX_RECENT_FILES_PIXELS = 250;
#endregion
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#region ================== Delegates
private delegate void CallUpdateStatusIcon();
#endregion
#region ================== Variables
// Position/size
private Point lastposition;
private Size lastsize;
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private bool displayresized = true;
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// Mouse in display
private bool mouseinside;
// Input
private bool shift, ctrl, alt;
private MouseInput mouseinput;
private Rectangle originalclip;
// Recent files
private ToolStripMenuItem[] recentitems;
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// Edit modes
private List<ToolStripItem> editmodeitems;
#endregion
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#region ================== Properties
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public bool ShiftState { get { return shift; } }
public bool CtrlState { get { return ctrl; } }
public bool AltState { get { return alt; } }
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public bool MouseInDisplay { get { return mouseinside; } }
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internal RenderTargetControl Display { get { return display; } }
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public bool SnapToGrid { get { return buttonsnaptogrid.Checked; } }
public bool AutoMerge { get { return buttonautomerge.Checked; } }
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#endregion
#region ================== Constructor / Disposer
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// Constructor
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internal MainForm()
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{
// Setup controls
InitializeComponent();
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editmodeitems = new List<ToolStripItem>();
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// Visual Studio IDE doesn't let me set these in the designer :(
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buttonzoom.Font = menufile.Font;
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buttonzoom.DropDownDirection = ToolStripDropDownDirection.AboveLeft;
buttongrid.Font = menufile.Font;
buttongrid.DropDownDirection = ToolStripDropDownDirection.AboveLeft;
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// Bind any methods
ActionAttribute.BindMethods(this);
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// Apply shortcut keys
ApplyShortcutKeys();
// Make recent items list
CreateRecentFiles();
// Show splash
ShowSplashDisplay();
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
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#endregion
#region ================== General
// This updates all menus for the current status
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internal void UpdateInterface()
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{
// Map opened?
if(General.Map != null)
{
// Show map name and filename in caption
this.Text = General.Map.FileTitle + " (" + General.Map.Options.CurrentName + ") - " + Application.ProductName;
}
else
{
// Show normal caption
this.Text = Application.ProductName;
}
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// Update the status bar
UpdateStatusbar();
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// Update menus and toolbar icons
UpdateFileMenu();
UpdateEditMenu();
UpdateToolsMenu();
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UpdateEditModeItems();
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}
// Generic event that invokes the tagged action
private void InvokeTaggedAction(object sender, EventArgs e)
{
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string asmname;
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this.Update();
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asmname = General.ThisAssembly.GetName().Name.ToLowerInvariant();
General.Actions[asmname + "_" + (sender as ToolStripItem).Tag.ToString()].Invoke();
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this.Update();
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}
#endregion
#region ================== Window
// Window is loaded
private void MainForm_Load(object sender, EventArgs e)
{
// Position window from configuration settings
this.SuspendLayout();
this.Location = new Point(General.Settings.ReadSetting("mainwindow.positionx", this.Location.X),
General.Settings.ReadSetting("mainwindow.positiony", this.Location.Y));
this.Size = new Size(General.Settings.ReadSetting("mainwindow.sizewidth", this.Size.Width),
General.Settings.ReadSetting("mainwindow.sizeheight", this.Size.Height));
this.WindowState = (FormWindowState)General.Settings.ReadSetting("mainwindow.windowstate", (int)FormWindowState.Maximized);
this.ResumeLayout(true);
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Window is moved
private void MainForm_Move(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
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// Window resizes
private void MainForm_Resize(object sender, EventArgs e)
{
// Resizing
//this.SuspendLayout();
//resized = true;
}
// Window was resized
private void MainForm_ResizeEnd(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Window is being closed
private void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
int windowstate;
General.WriteLogLine("Closing main interface window...");
// Stop exclusive mode, if any is active
StopExclusiveMouseInput();
SetProcessorState(false);
// Unbind methods
ActionAttribute.UnbindMethods(this);
// Determine window state to save
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if(this.WindowState != FormWindowState.Minimized)
windowstate = (int)this.WindowState;
else
windowstate = (int)FormWindowState.Normal;
// Save window settings
General.Settings.WriteSetting("mainwindow.positionx", lastposition.X);
General.Settings.WriteSetting("mainwindow.positiony", lastposition.Y);
General.Settings.WriteSetting("mainwindow.sizewidth", lastsize.Width);
General.Settings.WriteSetting("mainwindow.sizeheight", lastsize.Height);
General.Settings.WriteSetting("mainwindow.windowstate", windowstate);
// Save recent files
SaveRecentFiles();
// Terminate the program
General.Terminate(true);
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}
#endregion
#region ================== Statusbar
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// This updates the status bar
private void UpdateStatusbar()
{
// Map open?
if(General.Map != null)
{
// Enable items
xposlabel.Enabled = true;
yposlabel.Enabled = true;
poscommalabel.Enabled = true;
zoomlabel.Enabled = true;
buttonzoom.Enabled = true;
gridlabel.Enabled = true;
buttongrid.Enabled = true;
}
else
{
// Disable items
xposlabel.Text = "--";
yposlabel.Text = "--";
xposlabel.Enabled = false;
yposlabel.Enabled = false;
poscommalabel.Enabled = false;
zoomlabel.Enabled = false;
buttonzoom.Enabled = false;
gridlabel.Enabled = false;
buttongrid.Enabled = false;
}
}
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// This returns the current status text
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internal string GetCurrentSatus()
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{
return statuslabel.Text;
}
// This changes status text
public void DisplayStatus(string status)
{
// Update status description
if(statuslabel.Text != status)
statuslabel.Text = status;
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// Update icon as well
UpdateStatusIcon();
// Refresh if needed
statusbar.Invalidate();
this.Update();
}
// This changes status text to Ready
public void DisplayReady()
{
// Display ready status description
DisplayStatus(STATUS_READY_TEXT);
}
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// This updates the status icon
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internal void UpdateStatusIcon()
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{
// From another thread?
if(statusbar.InvokeRequired)
{
// Call to form thread
CallUpdateStatusIcon call = new CallUpdateStatusIcon(UpdateStatusIcon);
this.Invoke(call);
}
else
{
// Ready status?
if(statuslabel.Text == STATUS_READY_TEXT)
{
// Map open?
if((General.Map != null) && (General.Map.Data != null))
{
// Check if loading in the background
if(General.Map.Data.IsLoading)
{
// Display semi-ready icon
statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status1;
}
else
{
// Display ready icon
statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status0;
}
}
else
{
// Display ready icon
statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status0;
}
}
else
{
// Display busy icon
statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status2;
}
}
}
// This changes coordinates display
public void UpdateCoordinates(Vector2D coords)
{
// X position
if(float.IsNaN(coords.x))
xposlabel.Text = "--";
else
xposlabel.Text = coords.x.ToString("####0");
// Y position
if(float.IsNaN(coords.y))
yposlabel.Text = "--";
else
yposlabel.Text = coords.y.ToString("####0");
// Update status bar
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//statusbar.Update();
}
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// This changes zoom display
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internal void UpdateZoom(float scale)
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{
// Update scale label
if(float.IsNaN(scale))
zoomlabel.Text = "--";
else
{
scale *= 100;
zoomlabel.Text = scale.ToString("##0") + "%";
}
// Update status bar
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//statusbar.Update();
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}
// Zoom to a specified level
private void itemzoomto_Click(object sender, EventArgs e)
{
int zoom;
if(General.Map == null) return;
// In classic mode?
if(General.Map.Mode is ClassicMode)
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{
// Requested from menu?
if(sender is ToolStripMenuItem)
{
// Get integral zoom level
zoom = int.Parse((sender as ToolStripMenuItem).Tag.ToString(), CultureInfo.InvariantCulture);
// Zoom now
(General.Map.Mode as ClassicMode).SetZoom((float)zoom / 100f);
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}
}
}
// Zoom to fit in screen
private void itemzoomfittoscreen_Click(object sender, EventArgs e)
{
if(General.Map == null) return;
// In classic mode?
if(General.Map.Mode is ClassicMode)
(General.Map.Mode as ClassicMode).CenterInScreen();
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}
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// This changes grid display
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internal void UpdateGrid(int gridsize)
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{
// Update grid label
if(gridsize == 0)
gridlabel.Text = "--";
else
gridlabel.Text = gridsize.ToString("###0") + " mp";
// Update status bar
//statusbar.Update();
}
// Set grid to a specified size
private void itemgridsize_Click(object sender, EventArgs e)
{
int size;
if(General.Map == null) return;
// In classic mode?
if(General.Map.Mode is ClassicMode)
{
// Requested from menu?
if(sender is ToolStripMenuItem)
{
// Get integral zoom level
size = int.Parse((sender as ToolStripMenuItem).Tag.ToString(), CultureInfo.InvariantCulture);
// Change grid size
General.Map.Grid.SetGridSize(size);
// Redraw display
RedrawDisplay();
}
}
}
// Show grid setup
private void itemgridcustom_Click(object sender, EventArgs e)
{
ShowGridSetup();
}
// This shows the grid setup dialog
[Action("gridsetup")]
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internal void ShowGridSetup()
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{
// Only when a map is open
if(General.Map == null) return;
// Show preferences dialog
GridSetupForm gridform = new GridSetupForm();
if(gridform.ShowDialog(this) == DialogResult.OK)
{
// Redraw display
RedrawDisplay();
}
// Done
gridform.Dispose();
}
#endregion
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#region ================== Toolbar
// This enables or disables all editing mode items
private void UpdateEditModeItems()
{
// Enable/disable all items
foreach(ToolStripItem i in editmodeitems) i.Enabled = (General.Map != null);
}
// This checks one of the edit mode items (and unchecks all others)
internal void CheckEditModeButton(string modeclassname)
{
// Go for all items
foreach(ToolStripItem i in editmodeitems)
{
// Check what type it is
if(i is ToolStripMenuItem)
{
// Check if mode type matches with given name
(i as ToolStripMenuItem).Checked = ((i.Tag as EditModeInfo).Type.Name == modeclassname);
}
else if(i is ToolStripButton)
{
// Check if mode type matches with given name
(i as ToolStripButton).Checked = ((i.Tag as EditModeInfo).Type.Name == modeclassname);
}
}
}
// This removes the config-specific editing mode buttons
internal void RemoveSpecificEditModeButtons()
{
bool removed;
do
{
// Go for all items
removed = false;
foreach(ToolStripItem i in editmodeitems)
{
// Only remove the button if it is for a config-specific editing mode
if((i.Tag as EditModeInfo).ConfigSpecific)
{
// Remove it and restart
editmodeitems.Remove(i);
toolbar.Items.Remove(i);
menuedit.DropDownItems.Remove(i);
removed = true;
break;
}
}
}
while(removed);
}
// This adds an editing mode button to the toolbar and edit menu
internal void AddEditModeButton(EditModeInfo modeinfo)
{
ToolStripItem item;
int index;
// Create a button
index = toolbar.Items.IndexOf(buttoneditmodesseperator);
item = new ToolStripButton(modeinfo.ButtonDesc, modeinfo.ButtonImage, new EventHandler(EditModeButtonHandler));
item.DisplayStyle = ToolStripItemDisplayStyle.Image;
item.Tag = modeinfo;
item.Enabled = (General.Map != null);
toolbar.Items.Insert(index, item);
editmodeitems.Add(item);
// Create menu item
index = menuedit.DropDownItems.IndexOf(itemeditmodesseperator);
item = new ToolStripMenuItem(modeinfo.ButtonDesc, modeinfo.ButtonImage, new EventHandler(EditModeButtonHandler));
item.Tag = modeinfo;
item.Enabled = (General.Map != null);
menuedit.DropDownItems.Insert(index, item);
editmodeitems.Add(item);
}
// This handles edit mode button clicks
private void EditModeButtonHandler(object sender, EventArgs e)
{
EditModeInfo modeinfo;
this.Update();
modeinfo = (EditModeInfo)((sender as ToolStripItem).Tag);
General.Actions[modeinfo.SwitchAction.GetFullActionName(modeinfo.Plugin.Assembly)].Invoke();
this.Update();
}
#endregion
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#region ================== Display
// This shows the splash screen on display
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internal void ShowSplashDisplay()
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{
// Change display to show splash logo
display.SetSplashLogoDisplay();
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this.Update();
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}
// This clears the display
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internal void ClearDisplay()
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{
// Clear the display
display.SetManualRendering();
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this.Update();
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}
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// This redraws the display on the next paint event
public void RedrawDisplay()
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{
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if((General.Map != null) && (General.Map.Mode != null)) General.Map.Mode.RedrawDisplay();
//display.Invalidate();
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}
// This event is called when a repaint is needed
private void display_Paint(object sender, PaintEventArgs e)
{
if((General.Map != null) && (General.Map.Mode != null) && !displayresized) General.Map.Mode.RefreshDisplay();
}
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// Redraw requested
private void redrawtimer_Tick(object sender, EventArgs e)
{
// Disable timer (only redraw once)
redrawtimer.Enabled = false;
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// Resume control layouts
//if(displayresized) General.LockWindowUpdate(IntPtr.Zero);
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// Map opened?
if(General.Map != null)
{
// Display was resized?
if(displayresized)
{
// Reset graphics to match changes
General.Map.Graphics.Reset();
}
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// Redraw now
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RedrawDisplay();
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}
// Display resize is done
displayresized = false;
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}
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// Display size changes
private void display_Resize(object sender, EventArgs e)
{
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// Resizing
//if(!displayresized) General.LockWindowUpdate(display.Handle);
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displayresized = true;
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// Request redraw
if(!redrawtimer.Enabled) redrawtimer.Enabled = true;
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}
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// Mouse click
private void display_MouseClick(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseClick(e); }
// Mouse doubleclick
private void display_MouseDoubleClick(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseDoubleClick(e); }
// Mouse down
private void display_MouseDown(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseDown(e); }
// Mouse enters
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private void display_MouseEnter(object sender, EventArgs e)
{
mouseinside = true;
if((General.Map != null) && (mouseinput == null)) General.Map.Mode.MouseEnter(e);
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}
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// Mouse leaves
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private void display_MouseLeave(object sender, EventArgs e)
{
mouseinside = false;
if((General.Map != null) && (mouseinput == null)) General.Map.Mode.MouseLeave(e);
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}
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// Mouse moves
private void display_MouseMove(object sender, MouseEventArgs e)
{
if((General.Map != null) && (mouseinput == null)) General.Map.Mode.MouseMove(e);
}
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// Mouse up
private void display_MouseUp(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseUp(e); }
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#endregion
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#region ================== Input
// This requests exclusive mouse input
public void StartExclusiveMouseInput()
{
// Only when not already in exclusive mode
if(mouseinput == null)
{
General.WriteLogLine("Starting exclusive mouse input mode...");
// Start special input device
mouseinput = new MouseInput(this);
// Lock and hide the mouse in window
originalclip = Cursor.Clip;
Cursor.Clip = display.RectangleToScreen(display.ClientRectangle);
Cursor.Hide();
}
}
// This stops exclusive mouse input
public void StopExclusiveMouseInput()
{
// Only when in exclusive mode
if(mouseinput != null)
{
General.WriteLogLine("Stopping exclusive mouse input mode...");
// Stop special input device
mouseinput.Dispose();
mouseinput = null;
// Release and show the mouse
Cursor.Clip = originalclip;
Cursor.Show();
}
}
// When the mouse wheel is changed
protected override void OnMouseWheel(MouseEventArgs e)
{
int mod = 0;
// Create modifiers
if(alt) mod |= (int)Keys.Alt;
if(shift) mod |= (int)Keys.Shift;
if(ctrl) mod |= (int)Keys.Control;
// Scrollwheel up?
if(e.Delta > 0)
{
// Invoke actions for scrollwheel
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//for(int i = 0; i < e.Delta; i += 120)
General.Actions.InvokeByKey(mod | (int)SpecialKeys.MScrollUp);
}
// Scrollwheel down?
else if(e.Delta < 0)
{
// Invoke actions for scrollwheel
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//for(int i = 0; i > e.Delta; i -= 120)
General.Actions.InvokeByKey(mod | (int)SpecialKeys.MScrollDown);
}
// Let the base know
base.OnMouseWheel(e);
}
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// When a key is pressed
private void MainForm_KeyDown(object sender, KeyEventArgs e)
{
// Keep key modifiers
alt = e.Alt;
shift = e.Shift;
ctrl = e.Control;
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// Invoke any actions associated with this key
General.Actions.InvokeByKey((int)e.KeyData);
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// Invoke on editing mode
if(General.Map != null) General.Map.Mode.KeyDown(e);
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}
// When a key is released
private void MainForm_KeyUp(object sender, KeyEventArgs e)
{
// Keep key modifiers
alt = e.Alt;
shift = e.Shift;
ctrl = e.Control;
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// Invoke on editing mode
if(General.Map != null) General.Map.Mode.KeyUp(e);
}
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#endregion
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#region ================== Menus
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// Public method to apply shortcut keys
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internal void ApplyShortcutKeys()
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{
// Apply shortcut keys to menus
ApplyShortcutKeys(menumain.Items);
}
// This sets the shortcut keys on menu items
private void ApplyShortcutKeys(ToolStripItemCollection items)
{
ToolStripMenuItem menuitem;
string actionname;
// Go for all controls to find menu items
foreach(ToolStripItem item in items)
{
// This is a menu item?
if(item is ToolStripMenuItem)
{
// Get the item in proper type
menuitem = (item as ToolStripMenuItem);
// Tag set for this item?
if(menuitem.Tag != null)
{
// Get the action name
actionname = menuitem.Tag.ToString();
// Action with this name available?
if(General.Actions.Exists(actionname))
{
// Put the action shortcut key on the menu item
menuitem.ShortcutKeyDisplayString = Action.GetShortcutKeyDesc(General.Actions[actionname].ShortcutKey);
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}
}
// Recursively apply shortcut keys to child menu items as well
ApplyShortcutKeys(menuitem.DropDownItems);
}
}
}
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#endregion
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#region ================== File Menu
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// This sets up the file menu
private void UpdateFileMenu()
{
// Enable/disable items
itemclosemap.Enabled = (General.Map != null);
itemsavemap.Enabled = (General.Map != null);
itemsavemapas.Enabled = (General.Map != null);
itemsavemapinto.Enabled = (General.Map != null);
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// Toolbar icons
buttonnewmap.Enabled = itemnewmap.Enabled;
buttonopenmap.Enabled = itemopenmap.Enabled;
buttonsavemap.Enabled = itemsavemap.Enabled;
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}
// This sets the recent files from configuration
private void CreateRecentFiles()
{
int insertindex;
bool anyitems = false;
string filename;
// Where to insert
insertindex = menufile.DropDownItems.IndexOf(itemnorecent);
// Create all items
recentitems = new ToolStripMenuItem[MAX_RECENT_FILES];
for(int i = 0; i < MAX_RECENT_FILES; i++)
{
// Create item
recentitems[i] = new ToolStripMenuItem("");
recentitems[i].Tag = "";
recentitems[i].Click += new EventHandler(recentitem_Click);
menufile.DropDownItems.Insert(insertindex + i, recentitems[i]);
// Get configuration setting
filename = General.Settings.ReadSetting("recentfiles.file" + i, "");
if(filename != "")
{
// Set up item
recentitems[i].Text = GetDisplayFilename(filename);
recentitems[i].Tag = filename;
recentitems[i].Visible = true;
anyitems = true;
}
else
{
// Hide item
recentitems[i].Visible = false;
}
}
// Hide the no recent item when there are items
itemnorecent.Visible = !anyitems;
}
// This saves the recent files list
private void SaveRecentFiles()
{
// Go for all items
for(int i = 0; i < MAX_RECENT_FILES; i++)
{
// Recent file set?
if(recentitems[i].Text != "")
{
// Save to configuration
General.Settings.WriteSetting("recentfiles.file" + i, recentitems[i].Tag.ToString());
}
}
}
// This adds a recent file to the list
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internal void AddRecentFile(string filename)
{
int movedownto = MAX_RECENT_FILES - 1;
// Check if this file is already in the list
for(int i = 0; i < MAX_RECENT_FILES; i++)
{
// File same as this item?
if(string.Compare(filename, recentitems[i].Tag.ToString(), true) == 0)
{
// Move down to here so that this item will disappear
movedownto = i;
break;
}
}
// Go for all items, except the last one, backwards
for(int i = movedownto - 1; i >= 0; i--)
{
// Move recent file down the list
recentitems[i + 1].Text = recentitems[i].Text;
recentitems[i + 1].Tag = recentitems[i].Tag.ToString();
recentitems[i + 1].Visible = (recentitems[i + 1].Text != "");
}
// Add new file at the top
recentitems[0].Text = GetDisplayFilename(filename);
recentitems[0].Tag = filename;
recentitems[0].Visible = true;
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// Hide the no recent item
itemnorecent.Visible = false;
}
// This returns the trimmed file/path string
private string GetDisplayFilename(string filename)
{
string newname;
// String doesnt fit?
if(GetStringWidth(filename) > MAX_RECENT_FILES_PIXELS)
{
// Start chopping off characters
for(int i = filename.Length - 6; i >= 0; i--)
{
// Does it fit now?
newname = filename.Substring(0, 3) + "..." + filename.Substring(filename.Length - i, i);
if(GetStringWidth(newname) <= MAX_RECENT_FILES_PIXELS) return newname;
}
// Cant find anything that fits (most unlikely!)
return "wtf?!";
}
else
{
// The whole string fits
return filename;
}
}
// This returns the width of a string
private float GetStringWidth(string str)
{
Graphics g = Graphics.FromHwndInternal(this.Handle);
SizeF strsize = g.MeasureString(str, this.Font);
return strsize.Width;
}
// Exit clicked
private void itemexit_Click(object sender, EventArgs e) { this.Close(); }
// Recent item clicked
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private void recentitem_Click(object sender, EventArgs e)
{
// Get the item that was clicked
ToolStripItem item = (sender as ToolStripItem);
// Open this file
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General.OpenMapFile(item.Tag.ToString());
}
#endregion
#region ================== Edit Menu
// This sets up the edit menu
private void UpdateEditMenu()
{
// No edit menu when no map open
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//menuedit.Visible = (General.Map != null);
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// Enable/disable items
itemundo.Enabled = (General.Map != null) && (General.Map.UndoRedo.NextUndo != null);
itemredo.Enabled = (General.Map != null) && (General.Map.UndoRedo.NextRedo != null);
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itemmapoptions.Enabled = (General.Map != null);
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itemsnaptogrid.Enabled = (General.Map != null);
itemautomerge.Enabled = (General.Map != null);
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// Determine undo description
if(itemundo.Enabled)
itemundo.Text = "Undo " + General.Map.UndoRedo.NextUndo.description;
else
itemundo.Text = "Undo";
// Determine redo description
if(itemredo.Enabled)
itemredo.Text = "Redo " + General.Map.UndoRedo.NextRedo.description;
else
itemredo.Text = "Redo";
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// Toolbar icons
buttonmapoptions.Enabled = (General.Map != null);
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buttonundo.Enabled = itemundo.Enabled;
buttonredo.Enabled = itemredo.Enabled;
buttonundo.ToolTipText = itemundo.Text;
buttonredo.ToolTipText = itemredo.Text;
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buttonsnaptogrid.Enabled = (General.Map != null);
buttonautomerge.Enabled = (General.Map != null);
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}
// Action to toggle snap to grid
[Action("togglesnap")]
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internal void ToggleSnapToGrid()
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{
buttonsnaptogrid.Checked = !buttonsnaptogrid.Checked;
itemsnaptogrid.Checked = buttonsnaptogrid.Checked;
}
// Action to toggle auto merge
[Action("toggleautomerge")]
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internal void ToggleAutoMerge()
{
buttonautomerge.Checked = !buttonautomerge.Checked;
itemautomerge.Checked = buttonautomerge.Checked;
}
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#endregion
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#region ================== Help Menu
// About clicked
private void itemhelpabout_Click(object sender, EventArgs e)
{
AboutForm aboutform;
// Show about dialog
aboutform = new AboutForm();
aboutform.ShowDialog(this);
}
#endregion
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#region ================== Tools Menu
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// This sets up the tools menu
private void UpdateToolsMenu()
{
// Enable/disable items
itemreloadresources.Enabled = (General.Map != null);
// Toolbar icons
}
// Game Configuration action
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[Action("configuration")]
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internal void ShowConfiguration()
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{
// Show configuration dialog
ConfigForm cfgform = new ConfigForm();
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if(cfgform.ShowDialog(this) == DialogResult.OK)
{
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// Update interface
UpdateInterface();
// Reload resources if a map is open
if(General.Map != null) General.Map.ReloadResources();
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// Redraw display
RedrawDisplay();
}
// Done
cfgform.Dispose();
}
// Preferences action
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[Action("preferences")]
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internal void ShowPreferences()
{
// Show preferences dialog
PreferencesForm prefform = new PreferencesForm();
if(prefform.ShowDialog(this) == DialogResult.OK)
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{
// Update shortcut keys in menus
ApplyShortcutKeys();
// Apply new settings if a map is open
if(General.Map != null) General.Map.Map.UpdateConfiguration();
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// Redraw display
RedrawDisplay();
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}
// Done
prefform.Dispose();
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}
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#endregion
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#region ================== Info Panels
// This hides all info panels
public void HideInfo()
{
// Hide them all
if(linedefinfo.Visible) linedefinfo.Hide();
if(vertexinfo.Visible) vertexinfo.Hide();
if(sectorinfo.Visible) sectorinfo.Hide();
if(thinginfo.Visible) thinginfo.Hide();
}
// Show linedef info
public void ShowLinedefInfo(Linedef l) { linedefinfo.ShowInfo(l); }
// Show vertex info
public void ShowVertexInfo(Vertex v) { vertexinfo.ShowInfo(v); }
// Show sector info
public void ShowSectorInfo(Sector s) { sectorinfo.ShowInfo(s); }
// Show thing info
public void ShowThingInfo(Thing t) { thinginfo.ShowInfo(t); }
#endregion
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#region ================== Dialogs
// This shows the dialog to edit lines
public void ShowEditLinedefs(ICollection<Linedef> lines)
{
// Show line edit dialog
LinedefEditForm f = new LinedefEditForm();
f.Setup(lines);
f.ShowDialog(this);
f.Dispose();
}
// This shows the dialog to edit sectors
public void ShowEditSectors(ICollection<Sector> sectors)
{
// Show line edit dialog
SectorEditForm f = new SectorEditForm();
f.Setup(sectors);
f.ShowDialog(this);
f.Dispose();
}
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#endregion
#region ================== Processor
// This toggles the processor
public void SetProcessorState(bool on)
{
processor.Enabled = on;
}
// Processor event
private void processor_Tick(object sender, EventArgs e)
{
Vector2D deltamouse;
// In exclusive mouse mode?
if(mouseinput != null)
{
// Process mouse input
deltamouse = mouseinput.Process();
if((General.Map != null) && (General.Map.Mode != null))
General.Map.Mode.MouseInput(deltamouse);
}
// Process signal
if((General.Map != null) && (General.Map.Mode != null))
General.Map.Mode.Process();
}
#endregion
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}
}