UltimateZoneBuilder/Source/Editing/FrozenOverviewMode.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
namespace CodeImp.DoomBuilder.Editing
{
internal class FrozenOverviewMode : ViewClassicMode
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public FrozenOverviewMode()
{
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float left = float.MaxValue;
float top = float.MaxValue;
float right = float.MinValue;
float bottom = float.MinValue;
float scalew, scaleh, scale;
float width, height;
// Go for all vertices
foreach(Vertex v in General.Map.Data.Vertices)
{
// Adjust boundaries by vertices
if(v.Position.x < left) left = v.Position.x;
if(v.Position.x > right) right = v.Position.x;
if(v.Position.y < top) top = v.Position.y;
if(v.Position.y > bottom) bottom = v.Position.y;
}
// Calculate width/height
width = (right - left);
height = (bottom - top);
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// Calculate scale to view map at
scalew = (float)General.Map.Graphics.RenderTarget.ClientSize.Width / (width * 1.1f);
scaleh = (float)General.Map.Graphics.RenderTarget.ClientSize.Height / (height * 1.1f);
if(scalew < scaleh) scale = scalew; else scale = scaleh;
// Change the view to see the whole map
renderer.ScaleView(scale);
renderer.PositionView(left + (right - left) * 0.5f, top + (bottom - top) * 0.5f);
General.Map.Data.Update();
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}
// Diposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Dispose base
base.Dispose();
}
}
#endregion
#region ================== Methods
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// This redraws the display
public override void RedrawDisplay()
{
if(renderer.StartRendering())
{
renderer.RenderLinedefs(General.Map.Data, General.Map.Data.Linedefs);
renderer.RenderVertices(General.Map.Data, General.Map.Data.Vertices);
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renderer.FinishRendering();
}
}
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#endregion
}
}