UltimateZoneBuilder/Source/Core/GZBuilder/Models/ModelLoader.cs

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C#
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2023-06-29 18:37:47 +00:00
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.GZBuilder.Data;
using CodeImp.DoomBuilder.Rendering;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
namespace CodeImp.DoomBuilder.GZBuilder.Models
{
internal class ModelLoader
{
#region ================== Load
public static void Load(ModelData mde, List<DataReader> containers)
{
if (mde.IsVoxel) LoadKVX(mde, containers);
else LoadModel(mde, containers);
}
private static void LoadKVX(ModelData mde, List<DataReader> containers)
{
mde.Model = new GZModel();
string unused = string.Empty;
foreach (string name in mde.ModelNames)
{
//find the model
foreach (DataReader dr in containers)
{
Stream ms = dr.GetVoxelData(name, ref unused);
if (ms == null) continue;
//load kvx
KVXModelLoader.Load(mde, ms);
//done
ms.Close();
break;
}
}
//clear unneeded data
mde.SkinNames = null;
mde.ModelNames = null;
if (mde.Model.Meshes == null || mde.Model.Meshes.Count == 0)
{
mde.Model = null;
}
}
private static void LoadModel(ModelData mde, List<DataReader> containers)
{
mde.Model = new GZModel();
BoundingBoxSizes bbs = new BoundingBoxSizes();
ModelLoadResult result = new ModelLoadResult();
//load models and textures
for (int i = 0; i < mde.ModelNames.Count; i++)
{
// Use model skins?
// INFO: Skin MODELDEF property overrides both embedded surface names and ones set using SurfaceSkin MODELDEF property
Dictionary<int, string> skins = null;
if (string.IsNullOrEmpty(mde.SkinNames[i]))
{
skins = (mde.SurfaceSkinNames[i].Count > 0 ? mde.SurfaceSkinNames[i] : new Dictionary<int, string>());
}
// Load mesh
MemoryStream ms = LoadFile(containers, mde.ModelNames[i], true);
if (ms == null)
{
General.ErrorLogger.Add(ErrorType.Error, "Error while loading \"" + mde.ModelNames[i] + "\": unable to find file.");
continue;
}
string ext = Path.GetExtension(mde.ModelNames[i]);
switch (ext)
{
case ".md3":
if (!string.IsNullOrEmpty(mde.FrameNames[i]))
{
General.ErrorLogger.Add(ErrorType.Error, "Error while loading \"" + mde.ModelNames[i] + "\": frame names are not supported for MD3 models!");
continue;
}
result = MD3ModelLoader.Load(ref bbs, skins, ms, mde.FrameIndices[i]);
break;
case ".md2":
result = MD2ModelLoader.Load(ref bbs, ms, mde.FrameIndices[i], mde.FrameNames[i]);
break;
case ".3d":
result = UnrealModelLoader.Load(ref bbs, skins, ms, mde.FrameIndices[i], mde.ModelNames[i], containers);
break;
case ".obj":
// OBJ doesn't support frames, so print out an error
if (mde.FrameIndices[i] > 0)
{
General.ErrorLogger.Add(ErrorType.Error, "Trying to load frame " + mde.FrameIndices[i] + " of model \"" + mde.ModelNames[i] + "\", but OBJ doesn't support frames!");
continue;
}
result = OBJModelLoader.Load(ref bbs, skins, ms, mde.ModelNames[i]);
break;
case ".iqm":
if (!string.IsNullOrEmpty(mde.FrameNames[i]))
{
General.ErrorLogger.Add(ErrorType.Error, "Error while loading \"" + mde.ModelNames[i] + "\": frame names are not supported for IQM models!");
continue;
}
result = IQMModelLoader.Load(ref bbs, skins, ms, mde.FrameIndices[i]);
break;
default:
result.Errors = "model format is not supported";
break;
}
ms.Close();
if (result == null)
continue;
//got errors?
if (!String.IsNullOrEmpty(result.Errors))
{
General.ErrorLogger.Add(ErrorType.Error, "Error while loading \"" + mde.ModelNames[i] + "\": " + result.Errors);
}
else
{
//add loaded data to ModeldefEntry
mde.Model.Meshes.AddRange(result.Meshes);
//load texture
List<string> errors = new List<string>();
// Texture not defined in MODELDEF?
if (skins != null)
{
//try to use model's own skins
for (int m = 0; m < result.Meshes.Count; m++)
{
// biwa. Makes sure to add a dummy texture if the MODELDEF skin definition is erroneous
if (m >= result.Skins.Count)
{
errors.Add("no skin defined for mesh " + m + ".");
mde.Model.Textures.Add(General.Map.Data.UnknownTexture3D.Texture);
continue;
}
if (string.IsNullOrEmpty(result.Skins[m]))
{
mde.Model.Textures.Add(General.Map.Data.UnknownTexture3D.Texture);
errors.Add("texture not found in MODELDEF or model skin.");
continue;
}
string path = result.Skins[m].Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
if (!String.IsNullOrEmpty(mde.Path))
path = Path.Combine(mde.Path, path);
Texture t = GetTexture(containers, path);
if (t != null)
{
mde.Model.Textures.Add(t);
continue;
}
// That didn't work, let's try to load the texture without the additional path
path = result.Skins[m].Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
t = GetTexture(containers, path);
if (t == null)
{
mde.Model.Textures.Add(General.Map.Data.UnknownTexture3D.Texture);
errors.Add("unable to load skin \"" + path + "\"");
continue;
}
mde.Model.Textures.Add(t);
}
}
//Try to use texture loaded from MODELDEFS
else
{
Texture t = GetTexture(containers, mde.SkinNames[i]);
if (t == null)
{
mde.Model.Textures.Add(General.Map.Data.UnknownTexture3D.Texture);
errors.Add("unable to load skin \"" + mde.SkinNames[i] + "\"");
}
else
{
mde.Model.Textures.Add(t);
}
}
//report errors
if (errors.Count > 0)
{
foreach (string e in errors)
General.ErrorLogger.Add(ErrorType.Error, "Error while loading \"" + mde.ModelNames[i] + "\": " + e);
}
}
}
//clear unneeded data
mde.SkinNames = null;
mde.ModelNames = null;
if (mde.Model.Meshes == null || mde.Model.Meshes.Count == 0)
{
mde.Model = null;
return;
}
//scale bbs
bbs.MaxX = (int)(bbs.MaxX * mde.Scale.X);
bbs.MinX = (int)(bbs.MinX * mde.Scale.X);
bbs.MaxY = (int)(bbs.MaxY * mde.Scale.Y);
bbs.MinY = (int)(bbs.MinY * mde.Scale.Y);
bbs.MaxZ = (int)(bbs.MaxZ * mde.Scale.Z);
bbs.MinZ = (int)(bbs.MinZ * mde.Scale.Z);
//calculate model radius
mde.Model.Radius = Math.Max(Math.Max(Math.Abs(bbs.MinY), Math.Abs(bbs.MaxY)), Math.Max(Math.Abs(bbs.MinX), Math.Abs(bbs.MaxX)));
mde.Model.BBox = bbs;
}
private static Texture GetTexture(List<DataReader> containers, string texturename)
{
Texture t = null;
string[] extensions = new string[ModelData.SUPPORTED_TEXTURE_EXTENSIONS.Length + 1];
Array.Copy(ModelData.SUPPORTED_TEXTURE_EXTENSIONS, 0, extensions, 1, ModelData.SUPPORTED_TEXTURE_EXTENSIONS.Length);
extensions[0] = "";
// Try to load the texture as defined by its path. GZDoom doesn't care about extensions
if (t == null)
{
foreach (string extension in extensions)
{
string name = Path.ChangeExtension(texturename, null) + extension;
name = name.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
t = LoadTexture(containers, name);
if (t != null)
break;
}
}
// Try to use an already defined texture. Again, just try out all extensions
foreach (string extension in extensions)
{
string name = Path.ChangeExtension(texturename, null) + extension;
if (General.Map.Data.GetTextureExists(name))
{
ImageData image = General.Map.Data.GetTextureImage(name);
image.LoadImageNow(false);
t = image.Texture;
break;
}
}
// GZDoom can also ignore the path completely (because why not), so let's see if there's a texture with
// just the skin name
if (t == null)
{
string name = Path.ChangeExtension(Path.GetFileName(texturename), null);
if (General.Map.Data.GetTextureExists(name))
{
ImageData image = General.Map.Data.GetTextureImage(name);
image.LoadImageNow(false);
t = image.Texture;
}
}
// Or maybe it's a sprite
if (t == null)
{
string name = Path.ChangeExtension(texturename, null);
if (General.Map.Data.GetSpriteExists(name))
{
ImageData image = General.Map.Data.GetSpriteImage(name);
image.LoadImageNow(false);
t = image.Texture;
}
}
return t;
}
#endregion
#region ================== Utility
protected static MemoryStream LoadFile(List<DataReader> containers, string path, bool isModel)
{
foreach (DataReader dr in containers)
{
if (isModel && dr is WADReader) continue; //models cannot be stored in WADs
//load file
if (dr.FileExists(path)) return dr.LoadFile(path);
}
return null;
}
protected static Texture LoadTexture(List<DataReader> containers, string path)
{
if (string.IsNullOrEmpty(path)) return null;
MemoryStream ms = LoadFile(containers, path, true);
if (ms == null) return null;
Texture texture = null;
//create texture
Bitmap bitmap = ImageDataFormat.TryLoadImage(ms);
if (bitmap != null)
{
texture = new Texture(General.Map.Graphics, bitmap);
}
return texture;
}
protected static void CreateMesh(ref ModelLoadResult result, List<WorldVertex> verts, List<int> indices)
{
//create mesh
Mesh mesh = new Mesh(General.Map.Graphics, verts.ToArray(), indices.ToArray());
//store in result
result.Meshes.Add(mesh);
}
protected static string ReadString(BinaryReader br, int len)
{
string result = string.Empty;
int i;
for (i = 0; i < len; ++i)
{
var c = br.ReadChar();
if (c == '\0')
{
++i;
break;
}
result += c;
}
for (; i < len; ++i) br.ReadChar();
return result;
}
#endregion
}
}