UltimateZoneBuilder/Source/BuilderModes/VisualModes/IVisualEventReceiver.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.VisualModes;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
internal interface IVisualEventReceiver
{
// The events that must be handled
void OnSelectBegin();
void OnSelectEnd();
void OnEditBegin();
void OnEditEnd();
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void OnMouseMove(MouseEventArgs e);
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void OnChangeTargetHeight(int amount);
void OnChangeTargetBrightness(int amount);
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void OnChangeTextureOffset(int horizontal, int vertical);
void OnResetTextureOffset();
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void OnSelectTexture();
void OnCopyTexture();
void OnPasteTexture();
void OnTextureAlign(bool alignx, bool aligny);
void OnToggleUpperUnpegged();
void OnToggleLowerUnpegged();
void OnProcess(double deltatime);
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// Other methods
string GetTextureName();
}
}