UltimateZoneBuilder/Source/IO/SerializerStream.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Rendering;
using SlimDX.Direct3D9;
using System.Drawing;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal sealed class SerializerStream : IReadWriteStream
{
#region ================== Constants
#endregion
#region ================== Variables
private Stream stream;
private BinaryWriter writer;
#endregion
#region ================== Properties
public bool IsWriting { get { return true; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public SerializerStream(Stream stream)
{
// Initialize
this.stream = stream;
this.writer = new BinaryWriter(stream);
}
#endregion
#region ================== Methods
// Bidirectional
public void rwInt(ref int v) { writer.Write(v); }
public void rwByte(ref byte v) { writer.Write(v); }
public void rwShort(ref short v) { writer.Write(v); }
public void rwString(ref string v) { writer.Write(v); }
public void rwLong(ref long v) { writer.Write(v); }
public void rwUInt(ref uint v) { writer.Write(v); }
public void rwUShort(ref ushort v) { writer.Write(v); }
public void rwULong(ref ulong v) { writer.Write(v); }
public void rwFloat(ref float v) { writer.Write(v); }
public void rwBool(ref bool v) { writer.Write(v); }
public void rwVector2D(ref Vector2D v)
{
writer.Write(v.x);
writer.Write(v.y);
}
public void rwVector3D(ref Vector3D v)
{
writer.Write(v.x);
writer.Write(v.y);
writer.Write(v.z);
}
// Write-only
public void wInt(int v) { writer.Write(v); }
public void wByte(byte v) { writer.Write(v); }
public void wShort(short v) { writer.Write(v); }
public void wString(string v) { writer.Write(v); }
public void wLong(long v) { writer.Write(v); }
public void wUInt(uint v) { writer.Write(v); }
public void wUShort(ushort v) { writer.Write(v); }
public void wULong(ulong v) { writer.Write(v); }
public void wFloat(float v) { writer.Write(v); }
public void wBool(bool v) { writer.Write(v); }
public void wVector2D(Vector2D v)
{
writer.Write(v.x);
writer.Write(v.y);
}
public void wVector3D(Vector3D v)
{
writer.Write(v.x);
writer.Write(v.y);
writer.Write(v.z);
}
// Read-only is not supported
public void rInt(out int v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rByte(out byte v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rShort(out short v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rString(out string v) { v = ""; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rLong(out long v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rUInt(out uint v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rUShort(out ushort v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rULong(out ulong v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rFloat(out float v) { v = 0; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rBool(out bool v) { v = false; General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support."); }
public void rVector2D(out Vector2D v)
{
v = new Vector2D();
General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support.");
}
public void rVector3D(out Vector3D v)
{
v = new Vector3D();
General.Fail("Read-only is not supported on serialization stream. Consider passing the element by reference for bidirectional support.");
}
#endregion
}
}