UltimateZoneBuilder/Source/Core/IO/DoomFlatReader.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using System.Drawing;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Rendering;
using System.Drawing.Imaging;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal unsafe class DoomFlatReader : IImageReader
{
#region ================== Variables
// Palette to use
private readonly Playpal palette;
#endregion
#region ================== Constructor / Disposer
// Constructor
public DoomFlatReader(Playpal palette)
{
// Initialize
this.palette = palette;
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This validates the data as doom flat
public bool Validate(Stream stream)
{
// Check if the flat is square
float sqrlength = (float)Math.Sqrt(stream.Length);
if(sqrlength == (float)Math.Truncate(sqrlength))
{
// Success when not 0
return ((int)sqrlength > 0);
}
// Valid if the data is more than 4096
return stream.Length > 4096;
}
// This creates a Bitmap from the given data
// Returns null on failure
public Bitmap ReadAsBitmap(Stream stream, out int offsetx, out int offsety)
{
offsetx = int.MinValue;
offsety = int.MinValue;
int width, height;
Bitmap bmp;
// Read pixel data
PixelColor[] pixeldata = ReadAsPixelData(stream, out width, out height);
if(pixeldata != null)
{
try
{
// Create bitmap and lock pixels
bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb);
BitmapData bitmapdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
PixelColor* targetdata = (PixelColor*)bitmapdata.Scan0.ToPointer();
//mxd. Copy the pixels
int size = pixeldata.Length - 1;
for(PixelColor* cp = targetdata + size; cp >= targetdata; cp--)
*cp = pixeldata[size--];
// Done
bmp.UnlockBits(bitmapdata);
}
catch(Exception e)
{
// Unable to make bitmap
General.ErrorLogger.Add(ErrorType.Error, "Unable to make Doom flat data. " + e.GetType().Name + ": " + e.Message);
return null;
}
}
else
{
// Failed loading picture
bmp = null;
}
// Return result
return bmp;
}
// This creates pixel color data from the given data
// Returns null on failure
private PixelColor[] ReadAsPixelData(Stream stream, out int width, out int height)
{
// Check if the flat is square
float sqrlength = (float)Math.Sqrt(stream.Length);
if(sqrlength == (float)Math.Truncate(sqrlength))
{
// Calculate image size
width = (int)sqrlength;
height = (int)sqrlength;
}
// Check if the data is more than 4096
else if(stream.Length > 4096)
{
// Image will be 64x64
width = 64;
height = 64;
}
else
{
// Invalid
width = 0;
height = 0;
return null;
}
#if !DEBUG
try
{
#endif
// Valid width and height?
if((width <= 0) || (height <= 0)) return null;
// Allocate memory
PixelColor[] pixeldata = new PixelColor[width * height];
// Read flat bytes from stream
byte[] bytes = new byte[width * height];
stream.Read(bytes, 0, width * height);
// Convert bytes with palette
for(uint i = 0; i < width * height; i++) pixeldata[i] = palette[bytes[i]];
// Return pointer
return pixeldata;
#if !DEBUG
}
catch(Exception)
{
// Return nothing
return null;
}
#endif
}
#endregion
}
}