UltimateZoneBuilder/Source/Plugins/SoundPropagationMode/BufferedTreeView.cs

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C#
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using System;
using System.Windows.Forms;
using System.Runtime.InteropServices;
// As per http://stackoverflow.com/questions/10362988/treeview-flickering
// Gets rid of the flickering default TreeView
namespace CodeImp.DoomBuilder.SoundPropagationMode
{
public class BufferedTreeView : TreeView
{
protected override void OnHandleCreated(EventArgs e)
{
SendMessage(this.Handle, TVM_SETEXTENDEDSTYLE, (IntPtr)TVS_EX_DOUBLEBUFFER, (IntPtr)TVS_EX_DOUBLEBUFFER);
base.OnHandleCreated(e);
}
// Pinvoke:
private const int TVM_SETEXTENDEDSTYLE = 0x1100 + 44;
private const int TVM_GETEXTENDEDSTYLE = 0x1100 + 45;
private const int TVS_EX_DOUBLEBUFFER = 0x0004;
[DllImport("user32.dll")]
private static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wp, IntPtr lp);
}
}