UltimateZoneBuilder/Help/gz_acsex.html

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<title>GZDoom Builder features</title>
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<div id="gz_title"><h1>Enhanced scripting workflow</h1></div>
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<p><img style="float:left; margin-right:10px" src="gz_scripteditor.jpg"/><b>GZDoom Builder</b> includes several features to help you edit and assign scripts easier.</br></br>
Script editor now has "Script names" drop down, which allows you to view and select individual scripts faster.</br>
<h3>Pseudo-named scripts</h3>
If you add a comment after script opening brace like so:</br>
<code>script 1 (void)</br>
{ //My Pseudo-named script</br>
...</br>
}</br></code>
it will be used as script name in "Script names" drop down and in Thing and Linedef Edit windows drop downs (example script will be named as "[1] My Pseudo-named script").</br></br>
<b>Notice:</b> "Script names" drop down items are updated when you compile script successfully.
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<p><img style="float:left; margin-right:10px" src="gz_thing1.jpg"/><img style="float:left; clear: left; margin-right:10px" src="gz_thing2.jpg"/>Thing and Linedef scripts can now be set much easier.</br></br>
<b>Notice:</b> to remove named or regular script, clear script selector text box</p>
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<p><img style="float:left; margin-right:10px" src="gz_infoex.jpg"/>If a Thing or Linedef has named script, it will be shown in info panel.</p>
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