mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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40 lines
1.9 KiB
HTML
40 lines
1.9 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title"><h1>Enhanced scripting workflow</h1></div>
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<div id="contents">
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<p><img style="float:left; margin-right:10px" src="gz_scripteditor.jpg"/><b>GZDoom Builder</b> includes several features to help you edit and assign scripts easier.</br></br>
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Script editor now has "Script names" drop down, which allows you to view and select individual scripts faster.</br>
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<h3>Pseudo-named scripts</h3>
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If you add a comment after script opening brace like so:</br>
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<code>script 1 (void)</br>
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{ //My Pseudo-named script</br>
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...</br>
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}</br></code>
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it will be used as script name in "Script names" drop down and in Thing and Linedef Edit windows drop downs (example script will be named as "[1] My Pseudo-named script").</br></br>
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<b>Notice:</b> "Script names" drop down items are updated when you compile script successfully.
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</p>
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</div>
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<div id="contents" style="clear: left">
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<p><img style="float:left; margin-right:10px" src="gz_thing1.jpg"/><img style="float:left; clear: left; margin-right:10px" src="gz_thing2.jpg"/>Thing and Linedef scripts can now be set much easier.</br></br>
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<b>Notice:</b> to remove named or regular script, clear script selector text box</p>
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</div>
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<div id="contents" style="clear: left">
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<p><img style="float:left; margin-right:10px" src="gz_infoex.jpg"/>If a Thing or Linedef has named script, it will be shown in info panel.</p>
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</div>
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</body>
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