UltimateZoneBuilder/Source/Core/Windows/TextureBrowserForm.Designer.cs

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C#
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namespace CodeImp.DoomBuilder.Windows
{
partial class TextureBrowserForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
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this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(TextureBrowserForm));
this.cancel = new System.Windows.Forms.Button();
this.apply = new System.Windows.Forms.Button();
this.smallimages = new System.Windows.Forms.ImageList(this.components);
this.tvTextureSets = new System.Windows.Forms.TreeView();
this.browser = new CodeImp.DoomBuilder.Controls.ImageBrowserControl();
this.SuspendLayout();
//
// cancel
//
this.cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.cancel.Location = new System.Drawing.Point(674, 411);
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this.cancel.Name = "cancel";
this.cancel.Size = new System.Drawing.Size(98, 25);
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this.cancel.TabIndex = 3;
this.cancel.TabStop = false;
this.cancel.Text = "Cancel";
this.cancel.UseVisualStyleBackColor = true;
this.cancel.Click += new System.EventHandler(this.cancel_Click);
//
// apply
//
this.apply.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.apply.Location = new System.Drawing.Point(572, 411);
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this.apply.Name = "apply";
this.apply.Size = new System.Drawing.Size(98, 25);
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this.apply.TabIndex = 2;
this.apply.TabStop = false;
this.apply.Text = "OK";
this.apply.UseVisualStyleBackColor = true;
this.apply.Click += new System.EventHandler(this.apply_Click);
//
// smallimages
//
this.smallimages.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("smallimages.ImageStream")));
this.smallimages.TransparentColor = System.Drawing.Color.Transparent;
this.smallimages.Images.SetKeyName(0, "KnownTextureSet2.ico");
this.smallimages.Images.SetKeyName(1, "AllTextureSet2.ico");
this.smallimages.Images.SetKeyName(2, "FileTextureSet.ico");
this.smallimages.Images.SetKeyName(3, "FolderTextureSet.ico");
this.smallimages.Images.SetKeyName(4, "PK3TextureSet.ico");
this.smallimages.Images.SetKeyName(5, "FolderImage.png");
this.smallimages.Images.SetKeyName(6, "ArchiveImage.png");
Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree. Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form). Fixed, Textures Browser form: resources tree showed textures count even when browsing flats. Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats). Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models. Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one. Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES". Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked). Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked). Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list. Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder).
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this.smallimages.Images.SetKeyName(7, "TextLump.png");
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//
// tvTextureSets
//
this.tvTextureSets.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Right)));
this.tvTextureSets.Font = new System.Drawing.Font("Microsoft Sans Serif", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(204)));
this.tvTextureSets.HideSelection = false;
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this.tvTextureSets.ImageIndex = 0;
this.tvTextureSets.ImageList = this.smallimages;
this.tvTextureSets.Location = new System.Drawing.Point(572, 12);
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this.tvTextureSets.Name = "tvTextureSets";
this.tvTextureSets.SelectedImageIndex = 0;
this.tvTextureSets.Size = new System.Drawing.Size(200, 390);
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this.tvTextureSets.TabIndex = 4;
this.tvTextureSets.TabStop = false;
this.tvTextureSets.KeyUp += new System.Windows.Forms.KeyEventHandler(this.tvTextureSets_KeyUp);
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this.tvTextureSets.NodeMouseClick += new System.Windows.Forms.TreeNodeMouseClickEventHandler(this.tvTextureSets_NodeMouseClick);
//
// browser
//
this.browser.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.browser.BrowseFlats = false;
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this.browser.HideInputBox = false;
this.browser.Location = new System.Drawing.Point(12, 12);
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this.browser.Name = "browser";
this.browser.PreventSelection = false;
this.browser.Size = new System.Drawing.Size(554, 424);
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this.browser.TabIndex = 1;
this.browser.TabStop = false;
this.browser.SelectedItemDoubleClicked += new CodeImp.DoomBuilder.Controls.ImageBrowserControl.SelectedItemDoubleClickDelegate(this.browser_SelectedItemDoubleClicked);
this.browser.SelectedItemChanged += new CodeImp.DoomBuilder.Controls.ImageBrowserControl.SelectedItemChangedDelegate(this.browser_SelectedItemChanged);
//
// TextureBrowserForm
//
this.AcceptButton = this.apply;
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.CancelButton = this.cancel;
this.ClientSize = new System.Drawing.Size(784, 442);
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this.Controls.Add(this.tvTextureSets);
this.Controls.Add(this.cancel);
this.Controls.Add(this.apply);
this.Controls.Add(this.browser);
this.MinimizeBox = false;
this.Name = "TextureBrowserForm";
this.Opacity = 1;
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this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
this.Text = "Browse Textures";
this.Load += new System.EventHandler(this.TextureBrowserForm_Load);
this.Shown += new System.EventHandler(this.TextureBrowserForm_Shown);
this.Activated += new System.EventHandler(this.TextureBrowserForm_Activated);
this.Move += new System.EventHandler(this.TextureBrowserForm_Move);
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.TextureBrowserForm_FormClosing);
this.HelpRequested += new System.Windows.Forms.HelpEventHandler(this.TextureBrowserForm_HelpRequested);
this.ResizeEnd += new System.EventHandler(this.TextureBrowserForm_ResizeEnd);
this.ResumeLayout(false);
}
#endregion
private CodeImp.DoomBuilder.Controls.ImageBrowserControl browser;
private System.Windows.Forms.Button cancel;
private System.Windows.Forms.Button apply;
private System.Windows.Forms.ImageList smallimages;
private System.Windows.Forms.TreeView tvTextureSets;
}
}