2008-05-18 07:31:33 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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2008-05-29 11:54:45 +00:00
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using CodeImp.DoomBuilder.Windows;
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2008-05-18 07:31:33 +00:00
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using System.Drawing;
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2008-05-29 11:34:01 +00:00
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using CodeImp.DoomBuilder.Actions;
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2008-05-18 11:43:28 +00:00
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using CodeImp.DoomBuilder.Data;
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2008-05-18 07:31:33 +00:00
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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2008-10-07 14:46:36 +00:00
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[EditMode(DisplayName = "Brightness Mode",
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2008-06-11 05:02:48 +00:00
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SwitchAction = "brightnessmode",
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2008-05-18 07:31:33 +00:00
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ButtonDesc = "Brightness Mode",
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ButtonImage = "BrightnessMode.png",
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2008-10-07 14:46:36 +00:00
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ButtonOrder = int.MinValue + 201,
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AllowCopyPaste = false)]
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public sealed class BrightnessMode : BaseClassicMode
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2008-05-18 07:31:33 +00:00
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{
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2008-10-08 05:45:24 +00:00
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#region ================== Enums
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private enum ModifyMode : int
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{
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None,
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Adjusting
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}
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#endregion
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2008-05-18 07:31:33 +00:00
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#region ================== Constants
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#endregion
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#region ================== Variables
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2008-10-08 05:45:24 +00:00
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2008-10-07 14:46:36 +00:00
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// Highlighted item
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private Sector highlighted;
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2008-10-07 15:19:55 +00:00
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2008-10-07 14:46:36 +00:00
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// Interface
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private bool editpressed;
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2008-10-08 05:45:24 +00:00
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// The methods GetSelected* and MarkSelected* on the MapSet do not
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// retain the order in which items were selected.
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// This list keeps in order while sectors are selected/deselected.
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protected List<Sector> orderedselection;
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2008-10-07 15:19:55 +00:00
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// Labels
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private Dictionary<Sector, TextLabel[]> labels;
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2008-10-08 05:45:24 +00:00
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// Modifying
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private ModifyMode mode;
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2008-10-07 15:19:55 +00:00
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2008-05-18 07:31:33 +00:00
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#endregion
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2008-10-07 15:19:55 +00:00
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2008-05-18 07:31:33 +00:00
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#region ================== Properties
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2008-10-07 15:19:55 +00:00
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2008-05-18 07:31:33 +00:00
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#endregion
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2008-10-07 15:19:55 +00:00
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2008-05-18 07:31:33 +00:00
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#region ================== Constructor / Disposer
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2008-10-07 15:19:55 +00:00
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2008-05-18 07:31:33 +00:00
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// Constructor
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public BrightnessMode()
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{
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2008-10-08 05:45:24 +00:00
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// Make ordered selection list
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orderedselection = new List<Sector>();
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2008-05-18 07:31:33 +00:00
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}
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2008-10-07 15:19:55 +00:00
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2008-05-18 07:31:33 +00:00
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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2008-10-07 14:46:36 +00:00
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// This updates the overlay
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private void UpdateOverlay()
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{
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if(renderer.StartOverlay(true))
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{
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// Go for all sectors
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foreach(Sector s in General.Map.Map.Sectors)
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{
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// Determine color by brightness
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PixelColor brightnesscolor = new PixelColor(255, (byte)s.Brightness, (byte)s.Brightness, (byte)s.Brightness);
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int brightnessint = brightnesscolor.ToInt();
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// This was only to test if it would work
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// It works, but it is very slow
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/*
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// Load texture image
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ImageData texture = General.Map.Data.GetFlatImage(s.LongFloorTexture);
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if(!texture.IsLoaded) texture.LoadImage();
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2008-10-07 15:19:55 +00:00
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2008-10-07 14:46:36 +00:00
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// Make vertices
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FlatVertex[] verts = new FlatVertex[s.Vertices.Length];
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s.Vertices.CopyTo(verts, 0);
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for(int i = 0; i < verts.Length; i++)
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{
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verts[i].u = verts[i].x / texture.ScaledWidth;
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verts[i].v = verts[i].y / texture.ScaledHeight;
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}
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2008-10-07 15:19:55 +00:00
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2008-10-07 14:46:36 +00:00
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// Render the geometry
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renderer.RenderGeometry(verts, texture, true);
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*/
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// Render the geometry
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renderer.RenderGeometry(s.FlatVertices, null, true);
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}
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2008-10-07 15:19:55 +00:00
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// Go for all sectors
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foreach(Sector s in General.Map.Map.Sectors)
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{
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// Render labels
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TextLabel[] labelarray = labels[s];
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foreach(TextLabel l in labelarray) renderer.RenderText(l);
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}
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2008-10-07 14:46:36 +00:00
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renderer.Finish();
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}
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}
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// This highlights a new item
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protected void Highlight(Sector s)
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{
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2008-10-08 05:45:24 +00:00
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// Highlight actually changes?
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if(s != highlighted)
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2008-10-07 14:46:36 +00:00
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{
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2008-10-08 05:45:24 +00:00
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// Update display
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if(renderer.StartPlotter(false))
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{
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Undraw previous highlight
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renderer.PlotSector(highlighted);
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// Change label color
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TextLabel[] labelarray = labels[highlighted];
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foreach(TextLabel l in labelarray) l.Color = General.Colors.Selection;
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}
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// Set new highlight
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highlighted = s;
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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// Render highlighted item
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renderer.PlotSector(highlighted, General.Colors.Highlight);
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// Change label color
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TextLabel[] labelarray = labels[highlighted];
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foreach(TextLabel l in labelarray) l.Color = General.Colors.Highlight;
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}
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renderer.Finish();
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}
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UpdateOverlay();
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2008-10-07 14:46:36 +00:00
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renderer.Present();
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}
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// Show highlight info
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if((highlighted != null) && !highlighted.IsDisposed)
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General.Interface.ShowSectorInfo(highlighted);
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else
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General.Interface.HideInfo();
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}
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2008-10-08 05:45:24 +00:00
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// This selectes or deselects a sector
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protected void SelectSector(Sector s, bool selectstate, bool update)
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{
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bool selectionchanged = false;
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if(!s.IsDisposed)
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{
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// Select the sector?
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if(selectstate && !s.Selected)
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{
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orderedselection.Add(s);
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s.Selected = true;
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selectionchanged = true;
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// Setup labels
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TextLabel[] labelarray = labels[s];
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foreach(TextLabel l in labelarray)
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{
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l.Text = orderedselection.Count.ToString();
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l.Color = General.Colors.Selection;
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}
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}
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// Deselect the sector?
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else if(!selectstate && s.Selected)
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{
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orderedselection.Remove(s);
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s.Selected = false;
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selectionchanged = true;
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// Clear labels
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TextLabel[] labelarray = labels[s];
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foreach(TextLabel l in labelarray) l.Text = "";
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}
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// Selection changed?
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if(selectionchanged)
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{
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// Make update lines selection
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foreach(Sidedef sd in s.Sidedefs)
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{
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bool front, back;
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if(sd.Line.Front != null) front = sd.Line.Front.Sector.Selected; else front = false;
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if(sd.Line.Back != null) back = sd.Line.Back.Sector.Selected; else back = false;
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sd.Line.Selected = front | back;
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}
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}
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if(update)
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{
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UpdateOverlay();
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renderer.Present();
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}
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}
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else
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{
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// Remove from list
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orderedselection.Remove(s);
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}
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}
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2008-10-07 14:46:36 +00:00
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#endregion
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#region ================== Events
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2008-05-18 07:31:33 +00:00
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// Mode engages
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public override void OnEngage()
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{
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base.OnEngage();
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2008-10-08 05:45:24 +00:00
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// Add toolbar button
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General.Interface.AddButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
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2008-10-07 14:46:36 +00:00
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// Make custom presentation
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2008-05-18 07:31:33 +00:00
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CustomPresentation p = new CustomPresentation();
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p.AddLayer(new PresentLayer(RendererLayer.Background, BlendingMode.Mask));
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p.AddLayer(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
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p.AddLayer(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
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2008-10-07 15:19:55 +00:00
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//p.AddLayer(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, Presentation.THINGS_BACK_ALPHA, false));
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2008-05-18 07:31:33 +00:00
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p.AddLayer(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
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renderer.SetPresentation(p);
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2008-10-07 15:19:55 +00:00
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// Make text labels for sectors
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labels = new Dictionary<Sector, TextLabel[]>(General.Map.Map.Sectors.Count);
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foreach(Sector s in General.Map.Map.Sectors)
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{
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// Setup labels
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TextLabel[] labelarray = new TextLabel[s.Triangles.IslandVertices.Count];
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for(int i = 0; i < s.Triangles.IslandVertices.Count; i++)
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{
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Vector2D v = s.Labels[i].position;
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labelarray[i] = new TextLabel(20);
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labelarray[i].TransformCoords = true;
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labelarray[i].Rectangle = new RectangleF(v.x, v.y, 0.0f, 0.0f);
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labelarray[i].AlignX = TextAlignmentX.Center;
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labelarray[i].AlignY = TextAlignmentY.Middle;
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labelarray[i].Scale = 14f;
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labelarray[i].Color = General.Colors.Highlight;
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2008-10-08 05:45:24 +00:00
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labelarray[i].Backcolor = General.Colors.Background.WithAlpha(80);
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2008-10-07 15:19:55 +00:00
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}
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labels.Add(s, labelarray);
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}
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2008-10-08 05:45:24 +00:00
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// Convert geometry selection to sectors only
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General.Map.Map.ClearAllMarks(false);
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General.Map.Map.MarkSelectedVertices(true, true);
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ICollection<Linedef> lines = General.Map.Map.LinedefsFromMarkedVertices(false, true, false);
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foreach(Linedef l in lines) l.Selected = true;
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General.Map.Map.ClearMarkedSectors(true);
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foreach(Linedef l in General.Map.Map.Linedefs)
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{
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if(!l.Selected)
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{
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if(l.Front != null) l.Front.Sector.Marked = false;
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if(l.Back != null) l.Back.Sector.Marked = false;
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}
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}
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General.Map.Map.ClearAllSelected();
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foreach(Sector s in General.Map.Map.Sectors)
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{
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if(s.Marked)
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{
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s.Selected = true;
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foreach(Sidedef sd in s.Sidedefs) sd.Line.Selected = true;
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}
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}
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// Fill the list with selected sectors (these are not in order, but we have no other choice)
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ICollection<Sector> selectedsectors = General.Map.Map.GetSelectedSectors(true);
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General.Map.Map.ClearSelectedSectors();
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foreach(Sector s in selectedsectors) SelectSector(s, true, false);
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}
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// When disengaged
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public override void OnDisengage()
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{
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base.OnDisengage();
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// Remove toolbar button
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General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.MakeGradientBrightness);
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// Going to EditSelectionMode?
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if(General.Map.NewMode is EditSelectionMode)
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{
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// No selection made? But we have a highlight!
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if((General.Map.Map.GetSelectedSectors(true).Count == 0) && (highlighted != null))
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{
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// Make the highlight the selection
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SelectSector(highlighted, true, false);
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}
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}
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// Hide highlight info
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General.Interface.HideInfo();
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2008-05-18 07:31:33 +00:00
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}
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2008-10-07 14:46:36 +00:00
|
|
|
|
2008-05-18 07:31:33 +00:00
|
|
|
// This redraws the display
|
|
|
|
public override void OnRedrawDisplay()
|
|
|
|
{
|
|
|
|
// Render lines and vertices
|
|
|
|
if(renderer.StartPlotter(true))
|
|
|
|
{
|
|
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
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|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
|
|
renderer.PlotSector(highlighted, General.Colors.Highlight);
|
|
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|
renderer.Finish();
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|
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|
}
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|
|
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|
// Render things
|
|
|
|
if(renderer.StartThings(true))
|
|
|
|
{
|
2008-05-26 20:06:15 +00:00
|
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
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|
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
|
2008-05-18 07:31:33 +00:00
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|
renderer.Finish();
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}
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|
2008-05-18 11:43:28 +00:00
|
|
|
// Render overlay
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|
|
UpdateOverlay();
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|
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|
|
renderer.Present();
|
|
|
|
}
|
2008-10-07 15:19:55 +00:00
|
|
|
|
2008-10-07 14:46:36 +00:00
|
|
|
// Mouse moves
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|
|
|
public override void OnMouseMove(MouseEventArgs e)
|
2008-05-18 11:43:28 +00:00
|
|
|
{
|
2008-10-07 14:46:36 +00:00
|
|
|
base.OnMouseMove(e);
|
|
|
|
|
|
|
|
// Not holding any buttons?
|
|
|
|
if(e.Button == MouseButtons.None)
|
2008-05-18 07:31:33 +00:00
|
|
|
{
|
2008-10-07 14:46:36 +00:00
|
|
|
// Find the nearest linedef within highlight range
|
|
|
|
Linedef l = General.Map.Map.NearestLinedef(mousemappos);
|
|
|
|
if(l != null)
|
2008-05-18 07:31:33 +00:00
|
|
|
{
|
2008-10-07 14:46:36 +00:00
|
|
|
// Check on which side of the linedef the mouse is
|
|
|
|
float side = l.SideOfLine(mousemappos);
|
|
|
|
if(side > 0)
|
2008-05-18 07:31:33 +00:00
|
|
|
{
|
2008-10-07 14:46:36 +00:00
|
|
|
// Is there a sidedef here?
|
|
|
|
if(l.Back != null)
|
|
|
|
{
|
|
|
|
// Highlight if not the same
|
|
|
|
if(l.Back.Sector != highlighted) Highlight(l.Back.Sector);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Highlight nothing
|
|
|
|
if(highlighted != null) Highlight(null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Is there a sidedef here?
|
|
|
|
if(l.Front != null)
|
|
|
|
{
|
|
|
|
// Highlight if not the same
|
|
|
|
if(l.Front.Sector != highlighted) Highlight(l.Front.Sector);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Highlight nothing
|
|
|
|
if(highlighted != null) Highlight(null);
|
|
|
|
}
|
2008-05-18 07:31:33 +00:00
|
|
|
}
|
|
|
|
}
|
2008-10-07 14:46:36 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
// Highlight nothing
|
|
|
|
if(highlighted != null) Highlight(null);
|
|
|
|
}
|
2008-05-18 07:31:33 +00:00
|
|
|
}
|
|
|
|
}
|
2008-05-18 11:43:28 +00:00
|
|
|
|
2008-10-07 15:19:55 +00:00
|
|
|
// Selecting with mouse
|
|
|
|
protected override void OnSelect()
|
|
|
|
{
|
2008-10-08 05:45:24 +00:00
|
|
|
// Item highlighted?
|
2008-10-07 15:19:55 +00:00
|
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
|
|
{
|
2008-10-08 05:45:24 +00:00
|
|
|
// Flip selection
|
|
|
|
SelectSector(highlighted, !highlighted.Selected, true);
|
|
|
|
|
|
|
|
// Update display
|
|
|
|
if(renderer.StartPlotter(false))
|
2008-10-07 15:19:55 +00:00
|
|
|
{
|
2008-10-08 05:45:24 +00:00
|
|
|
// Redraw highlight to show selection
|
|
|
|
renderer.PlotSector(highlighted);
|
|
|
|
renderer.Finish();
|
|
|
|
renderer.Present();
|
2008-10-07 15:19:55 +00:00
|
|
|
}
|
2008-10-08 05:45:24 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Start making a selection
|
|
|
|
StartMultiSelection();
|
|
|
|
}
|
|
|
|
|
|
|
|
base.OnSelect();
|
|
|
|
}
|
|
|
|
|
|
|
|
// End selection
|
|
|
|
protected override void OnEndSelect()
|
|
|
|
{
|
|
|
|
// Not stopping from multiselection?
|
|
|
|
if(!selecting)
|
|
|
|
{
|
|
|
|
// Item highlighted?
|
|
|
|
if((highlighted != null) && !highlighted.IsDisposed)
|
|
|
|
{
|
|
|
|
// Update display
|
|
|
|
if(renderer.StartPlotter(false))
|
|
|
|
{
|
|
|
|
// Render highlighted item
|
|
|
|
renderer.PlotSector(highlighted, General.Colors.Highlight);
|
|
|
|
renderer.Finish();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update overlay
|
|
|
|
TextLabel[] labelarray = labels[highlighted];
|
|
|
|
foreach(TextLabel l in labelarray) l.Color = General.Colors.Highlight;
|
|
|
|
UpdateOverlay();
|
|
|
|
renderer.Present();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
base.OnEndSelect();
|
|
|
|
}
|
|
|
|
|
|
|
|
// This is called wheh selection ends
|
|
|
|
protected override void OnEndMultiSelection()
|
|
|
|
{
|
|
|
|
// Go for all lines
|
|
|
|
foreach(Linedef l in General.Map.Map.Linedefs)
|
|
|
|
{
|
|
|
|
l.Selected = ((l.Start.Position.x >= selectionrect.Left) &&
|
|
|
|
(l.Start.Position.y >= selectionrect.Top) &&
|
|
|
|
(l.Start.Position.x <= selectionrect.Right) &&
|
|
|
|
(l.Start.Position.y <= selectionrect.Bottom) &&
|
|
|
|
(l.End.Position.x >= selectionrect.Left) &&
|
|
|
|
(l.End.Position.y >= selectionrect.Top) &&
|
|
|
|
(l.End.Position.x <= selectionrect.Right) &&
|
|
|
|
(l.End.Position.y <= selectionrect.Bottom));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Go for all sectors
|
|
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
|
|
{
|
|
|
|
// Go for all sidedefs
|
|
|
|
bool allselected = true;
|
|
|
|
foreach(Sidedef sd in s.Sidedefs)
|
|
|
|
{
|
|
|
|
if(!sd.Line.Selected)
|
|
|
|
{
|
|
|
|
allselected = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Sector completely selected?
|
|
|
|
SelectSector(s, allselected, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make sure all linedefs reflect selected sectors
|
|
|
|
foreach(Sector s in General.Map.Map.Sectors)
|
|
|
|
SelectSector(s, s.Selected, false);
|
|
|
|
|
|
|
|
base.OnEndMultiSelection();
|
|
|
|
General.Interface.RedrawDisplay();
|
|
|
|
}
|
|
|
|
|
|
|
|
// This is called when the selection is updated
|
|
|
|
protected override void OnUpdateMultiSelection()
|
|
|
|
{
|
|
|
|
base.OnUpdateMultiSelection();
|
|
|
|
|
|
|
|
// Render selection
|
|
|
|
UpdateOverlay();
|
|
|
|
if(renderer.StartOverlay(false))
|
|
|
|
{
|
|
|
|
RenderMultiSelection();
|
|
|
|
renderer.Finish();
|
2008-10-07 15:19:55 +00:00
|
|
|
renderer.Present();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-05-18 07:31:33 +00:00
|
|
|
#endregion
|
2008-10-08 05:45:24 +00:00
|
|
|
|
|
|
|
#region ================== Actions
|
|
|
|
|
|
|
|
[BeginAction("gradientbrightness")]
|
|
|
|
public void MakeGradientBrightness()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
// This clears the selection
|
|
|
|
[BeginAction("clearselection", BaseAction = true)]
|
|
|
|
public void ClearSelection()
|
|
|
|
{
|
|
|
|
// Clear selection
|
|
|
|
General.Map.Map.ClearAllSelected();
|
|
|
|
orderedselection.Clear();
|
|
|
|
|
|
|
|
// Clear labels
|
|
|
|
foreach(TextLabel[] labelarray in labels.Values)
|
|
|
|
foreach(TextLabel l in labelarray) l.Text = "";
|
|
|
|
|
|
|
|
// Redraw
|
|
|
|
General.Interface.RedrawDisplay();
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
2008-05-18 07:31:33 +00:00
|
|
|
}
|
|
|
|
}
|