UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom/ModeldefParserSE.cs

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#region ================== Namespaces
using System.IO;
using System.Collections.Generic;
using CodeImp.DoomBuilder.ZDoom;
using CodeImp.DoomBuilder.GZBuilder.Data;
#endregion
//mxd. Modeldef parser used to create ScriptItems for use in script editor's navigator
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
{
internal sealed class ModeldefParserSE : ZDTextParser
{
private readonly List<ScriptItem> models;
internal List<ScriptItem> Models { get { return models; } }
public ModeldefParserSE()
{
models = new List<ScriptItem>();
}
public override bool Parse(Stream stream, string sourcefilename)
{
base.Parse(stream, sourcefilename);
// Continue until at the end of the stream
while (SkipWhitespace(true))
{
string token = ReadToken();
if (!string.IsNullOrEmpty(token))
{
token = token.ToUpperInvariant();
if(token == "MODEL")
{
int startPos = (int)stream.Position - 6;
SkipWhitespace(true);
string modelName = ReadToken();
SkipWhitespace(true);
token = ReadToken(); //this should be "{"
if (token == "{")
{
ScriptItem i = new ScriptItem(0, modelName, startPos, (int)stream.Position - 2);
models.Add(i);
}
}
}
}
//sort nodes
models.Sort(ScriptItem.SortByName);
return true;
}
}
}