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29 lines
622 B
C
29 lines
622 B
C
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#pragma once
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#include <string>
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#include "RenderDevice.h"
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class Shader
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{
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public:
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Shader();
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~Shader();
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bool Compile(const std::string& vertexShader, const std::string& fragmentShader);
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const char* GetErrors() const { return mErrors.c_str(); }
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GLuint GetProgram() const { return mProgram; }
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GLuint TransformLocations[(int)TransformState::NumTransforms] = { 0 };
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private:
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GLuint CompileShader(const std::string& code, GLenum type);
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GLuint mProgram = 0;
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GLuint mVertexShader = 0;
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GLuint mFragmentShader = 0;
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std::string mErrors;
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Shader(const Shader&) = delete;
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Shader& operator=(const Shader&) = delete;
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};
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