UltimateZoneBuilder/Source/Core/Windows/ThingEditForm.Designer.cs

514 lines
21 KiB
C#
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namespace CodeImp.DoomBuilder.Windows
{
partial class ThingEditForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.Windows.Forms.GroupBox groupBox2;
System.Windows.Forms.Label label7;
this.cbAbsoluteHeight = new System.Windows.Forms.CheckBox();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.posX = new CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox();
this.posY = new CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox();
this.posZ = new CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox();
this.zlabel = new System.Windows.Forms.Label();
this.typegroup = new System.Windows.Forms.GroupBox();
this.thingtype = new CodeImp.DoomBuilder.Controls.ThingBrowserControl();
this.anglecontrol = new CodeImp.DoomBuilder.GZBuilder.Controls.AngleControl();
this.cbRandomAngle = new System.Windows.Forms.CheckBox();
this.angle = new CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox();
this.groupBox4 = new System.Windows.Forms.GroupBox();
this.settingsgroup = new System.Windows.Forms.GroupBox();
this.missingflags = new System.Windows.Forms.PictureBox();
this.flags = new CodeImp.DoomBuilder.Controls.CheckboxArrayControl();
this.actiongroup = new System.Windows.Forms.GroupBox();
this.argscontrol = new CodeImp.DoomBuilder.Controls.ArgumentsControl();
this.actionhelp = new CodeImp.DoomBuilder.Controls.ActionSpecialHelpButton();
this.action = new CodeImp.DoomBuilder.Controls.ActionSelectorControl();
this.browseaction = new System.Windows.Forms.Button();
this.idgroup = new System.Windows.Forms.GroupBox();
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this.tagSelector = new CodeImp.DoomBuilder.GZBuilder.Controls.TagSelector();
this.cancel = new System.Windows.Forms.Button();
this.apply = new System.Windows.Forms.Button();
this.hint = new System.Windows.Forms.PictureBox();
this.hintlabel = new System.Windows.Forms.Label();
this.tooltip = new System.Windows.Forms.ToolTip(this.components);
this.panel = new System.Windows.Forms.Panel();
this.applypanel = new System.Windows.Forms.Panel();
groupBox2 = new System.Windows.Forms.GroupBox();
label7 = new System.Windows.Forms.Label();
groupBox2.SuspendLayout();
this.typegroup.SuspendLayout();
this.groupBox4.SuspendLayout();
this.settingsgroup.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.missingflags)).BeginInit();
this.actiongroup.SuspendLayout();
this.idgroup.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.hint)).BeginInit();
this.panel.SuspendLayout();
this.applypanel.SuspendLayout();
this.SuspendLayout();
//
// groupBox2
//
groupBox2.Controls.Add(this.cbAbsoluteHeight);
groupBox2.Controls.Add(this.label2);
groupBox2.Controls.Add(this.label1);
groupBox2.Controls.Add(this.posX);
groupBox2.Controls.Add(this.posY);
groupBox2.Controls.Add(this.posZ);
groupBox2.Controls.Add(this.zlabel);
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
groupBox2.Location = new System.Drawing.Point(260, 242);
groupBox2.Name = "groupBox2";
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
groupBox2.Size = new System.Drawing.Size(177, 134);
groupBox2.TabIndex = 2;
groupBox2.TabStop = false;
groupBox2.Text = " Position ";
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//
// cbAbsoluteHeight
//
this.cbAbsoluteHeight.AutoSize = true;
this.cbAbsoluteHeight.Location = new System.Drawing.Point(12, 111);
this.cbAbsoluteHeight.Name = "cbAbsoluteHeight";
this.cbAbsoluteHeight.Size = new System.Drawing.Size(101, 17);
this.cbAbsoluteHeight.TabIndex = 16;
this.cbAbsoluteHeight.Text = "Absolute Height";
this.cbAbsoluteHeight.UseVisualStyleBackColor = true;
this.cbAbsoluteHeight.CheckedChanged += new System.EventHandler(this.cbAbsoluteHeight_CheckedChanged);
//
// label2
//
this.label2.Location = new System.Drawing.Point(5, 21);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(50, 14);
this.label2.TabIndex = 15;
this.label2.Text = "X:";
this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// label1
//
this.label1.Location = new System.Drawing.Point(5, 51);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(50, 14);
this.label1.TabIndex = 14;
this.label1.Text = "Y:";
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// posX
//
this.posX.AllowDecimal = false;
this.posX.AllowNegative = true;
this.posX.AllowRelative = true;
this.posX.ButtonStep = 8;
this.posX.ButtonStepBig = 16F;
this.posX.ButtonStepFloat = 1F;
this.posX.ButtonStepSmall = 1F;
this.posX.ButtonStepsUseModifierKeys = true;
this.posX.ButtonStepsWrapAround = false;
this.posX.Location = new System.Drawing.Point(61, 16);
this.posX.Name = "posX";
this.posX.Size = new System.Drawing.Size(72, 24);
this.posX.StepValues = null;
this.posX.TabIndex = 13;
this.posX.WhenTextChanged += new System.EventHandler(this.posX_WhenTextChanged);
//
// posY
//
this.posY.AllowDecimal = false;
this.posY.AllowNegative = true;
this.posY.AllowRelative = true;
this.posY.ButtonStep = 8;
this.posY.ButtonStepBig = 16F;
this.posY.ButtonStepFloat = 1F;
this.posY.ButtonStepSmall = 1F;
this.posY.ButtonStepsUseModifierKeys = true;
this.posY.ButtonStepsWrapAround = false;
this.posY.Location = new System.Drawing.Point(61, 46);
this.posY.Name = "posY";
this.posY.Size = new System.Drawing.Size(72, 24);
this.posY.StepValues = null;
this.posY.TabIndex = 12;
this.posY.WhenTextChanged += new System.EventHandler(this.posY_WhenTextChanged);
//
// posZ
//
this.posZ.AllowDecimal = false;
this.posZ.AllowNegative = true;
this.posZ.AllowRelative = true;
this.posZ.ButtonStep = 8;
this.posZ.ButtonStepBig = 16F;
this.posZ.ButtonStepFloat = 1F;
this.posZ.ButtonStepSmall = 1F;
this.posZ.ButtonStepsUseModifierKeys = true;
this.posZ.ButtonStepsWrapAround = false;
this.posZ.Location = new System.Drawing.Point(61, 76);
this.posZ.Name = "posZ";
this.posZ.Size = new System.Drawing.Size(72, 24);
this.posZ.StepValues = null;
this.posZ.TabIndex = 11;
this.posZ.WhenTextChanged += new System.EventHandler(this.posZ_WhenTextChanged);
//
// zlabel
//
this.zlabel.Location = new System.Drawing.Point(5, 81);
this.zlabel.Name = "zlabel";
this.zlabel.Size = new System.Drawing.Size(50, 14);
this.zlabel.TabIndex = 9;
this.zlabel.Text = "Height:";
this.zlabel.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// label7
//
label7.AutoSize = true;
label7.Location = new System.Drawing.Point(15, 30);
label7.Name = "label7";
label7.Size = new System.Drawing.Size(40, 13);
label7.TabIndex = 9;
label7.Text = "Action:";
//
// typegroup
//
this.typegroup.Controls.Add(this.thingtype);
this.typegroup.Location = new System.Drawing.Point(4, 3);
this.typegroup.Name = "typegroup";
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
this.typegroup.Size = new System.Drawing.Size(250, 373);
this.typegroup.TabIndex = 0;
this.typegroup.TabStop = false;
this.typegroup.Text = " Thing ";
//
// thingtype
//
this.thingtype.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)));
this.thingtype.Location = new System.Drawing.Point(9, 13);
this.thingtype.Margin = new System.Windows.Forms.Padding(6);
this.thingtype.Name = "thingtype";
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
this.thingtype.Size = new System.Drawing.Size(232, 357);
this.thingtype.TabIndex = 0;
this.thingtype.UseMultiSelection = true;
this.thingtype.OnTypeDoubleClicked += new CodeImp.DoomBuilder.Controls.ThingBrowserControl.TypeDoubleClickDeletegate(this.thingtype_OnTypeDoubleClicked);
this.thingtype.OnTypeChanged += new CodeImp.DoomBuilder.Controls.ThingBrowserControl.TypeChangedDeletegate(this.thingtype_OnTypeChanged);
//
// anglecontrol
//
this.anglecontrol.Angle = 0;
this.anglecontrol.AngleOffset = 0;
this.anglecontrol.Location = new System.Drawing.Point(20, 40);
this.anglecontrol.Name = "anglecontrol";
this.anglecontrol.Size = new System.Drawing.Size(69, 69);
this.anglecontrol.TabIndex = 20;
this.anglecontrol.AngleChanged += new System.EventHandler(this.anglecontrol_AngleChanged);
//
// cbRandomAngle
//
this.cbRandomAngle.AutoSize = true;
this.cbRandomAngle.Location = new System.Drawing.Point(6, 111);
this.cbRandomAngle.Name = "cbRandomAngle";
this.cbRandomAngle.Size = new System.Drawing.Size(95, 17);
this.cbRandomAngle.TabIndex = 17;
this.cbRandomAngle.Text = "Random angle";
this.cbRandomAngle.UseVisualStyleBackColor = true;
this.cbRandomAngle.CheckedChanged += new System.EventHandler(this.cbRandomAngle_CheckedChanged);
//
// angle
//
this.angle.AllowDecimal = false;
this.angle.AllowNegative = true;
this.angle.AllowRelative = true;
this.angle.ButtonStep = 5;
this.angle.ButtonStepBig = 15F;
this.angle.ButtonStepFloat = 1F;
this.angle.ButtonStepSmall = 1F;
this.angle.ButtonStepsUseModifierKeys = true;
this.angle.ButtonStepsWrapAround = false;
this.angle.Location = new System.Drawing.Point(13, 16);
this.angle.Name = "angle";
this.angle.Size = new System.Drawing.Size(82, 24);
this.angle.StepValues = null;
this.angle.TabIndex = 10;
this.angle.WhenTextChanged += new System.EventHandler(this.angle_WhenTextChanged);
//
// groupBox4
//
this.groupBox4.Controls.Add(this.cbRandomAngle);
this.groupBox4.Controls.Add(this.anglecontrol);
this.groupBox4.Controls.Add(this.angle);
this.groupBox4.Location = new System.Drawing.Point(443, 242);
this.groupBox4.Name = "groupBox4";
this.groupBox4.Size = new System.Drawing.Size(107, 134);
this.groupBox4.TabIndex = 3;
this.groupBox4.TabStop = false;
this.groupBox4.Text = " Angle";
//
// settingsgroup
//
this.settingsgroup.Controls.Add(this.missingflags);
this.settingsgroup.Controls.Add(this.flags);
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
this.settingsgroup.Location = new System.Drawing.Point(260, 3);
this.settingsgroup.Name = "settingsgroup";
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
this.settingsgroup.Size = new System.Drawing.Size(290, 233);
this.settingsgroup.TabIndex = 1;
this.settingsgroup.TabStop = false;
this.settingsgroup.Text = " Settings ";
//
// missingflags
//
this.missingflags.BackColor = System.Drawing.SystemColors.Window;
this.missingflags.Image = global::CodeImp.DoomBuilder.Properties.Resources.Warning;
this.missingflags.Location = new System.Drawing.Point(55, -2);
this.missingflags.Name = "missingflags";
this.missingflags.Size = new System.Drawing.Size(16, 16);
this.missingflags.TabIndex = 5;
this.missingflags.TabStop = false;
this.missingflags.Visible = false;
//
// flags
//
this.flags.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.flags.AutoScroll = true;
this.flags.Columns = 2;
this.flags.Location = new System.Drawing.Point(14, 19);
this.flags.Name = "flags";
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
this.flags.Size = new System.Drawing.Size(270, 211);
this.flags.TabIndex = 0;
this.flags.VerticalSpacing = 1;
this.flags.OnValueChanged += new System.EventHandler(this.flags_OnValueChanged);
//
// actiongroup
//
this.actiongroup.Controls.Add(this.argscontrol);
this.actiongroup.Controls.Add(this.actionhelp);
this.actiongroup.Controls.Add(label7);
this.actiongroup.Controls.Add(this.action);
this.actiongroup.Controls.Add(this.browseaction);
this.actiongroup.Location = new System.Drawing.Point(4, 382);
this.actiongroup.Name = "actiongroup";
this.actiongroup.Size = new System.Drawing.Size(546, 145);
this.actiongroup.TabIndex = 22;
this.actiongroup.TabStop = false;
this.actiongroup.Text = " Action ";
//
// argscontrol
//
this.argscontrol.Location = new System.Drawing.Point(6, 57);
this.argscontrol.Name = "argscontrol";
this.argscontrol.Size = new System.Drawing.Size(534, 80);
this.argscontrol.TabIndex = 15;
//
// actionhelp
//
this.actionhelp.Location = new System.Drawing.Point(512, 25);
this.actionhelp.Name = "actionhelp";
this.actionhelp.Size = new System.Drawing.Size(28, 25);
this.actionhelp.TabIndex = 14;
//
// action
//
this.action.BackColor = System.Drawing.SystemColors.Control;
this.action.Cursor = System.Windows.Forms.Cursors.Default;
this.action.Empty = false;
this.action.GeneralizedCategories = null;
this.action.GeneralizedOptions = null;
this.action.Location = new System.Drawing.Point(62, 27);
this.action.Name = "action";
this.action.Size = new System.Drawing.Size(414, 21);
this.action.TabIndex = 0;
this.action.Value = 402;
this.action.ValueChanges += new System.EventHandler(this.action_ValueChanges);
//
// browseaction
//
this.browseaction.Image = global::CodeImp.DoomBuilder.Properties.Resources.List;
this.browseaction.Location = new System.Drawing.Point(482, 25);
this.browseaction.Name = "browseaction";
this.browseaction.Size = new System.Drawing.Size(28, 25);
this.browseaction.TabIndex = 1;
this.browseaction.Text = " ";
this.tooltip.SetToolTip(this.browseaction, "Browse Action");
this.browseaction.UseVisualStyleBackColor = true;
this.browseaction.Click += new System.EventHandler(this.browseaction_Click);
//
// idgroup
//
this.idgroup.Controls.Add(this.tagSelector);
this.idgroup.Location = new System.Drawing.Point(4, 533);
this.idgroup.Name = "idgroup";
this.idgroup.Size = new System.Drawing.Size(546, 66);
this.idgroup.TabIndex = 0;
this.idgroup.TabStop = false;
this.idgroup.Text = " Identification ";
//
2013-03-18 13:52:27 +00:00
// tagSelector
//
2013-03-18 13:52:27 +00:00
this.tagSelector.Location = new System.Drawing.Point(6, 19);
this.tagSelector.Name = "tagSelector";
Removed "Paste Properties Options" action. Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action. Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them. Changed, Paste Properties Special window: only options relevant to current map format are now displayed. Changed, Paste Properties Special window, UDMF: all UI-managed options are now available. Fixed: MAPINFO parser was unable to process "include" directives. Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection. Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode. Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time. Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map. Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled. Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category. Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll. Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format. Internal: merged methods from UDMFTools into UniFields, removed UDMFTools. Updated Inno Setup script (added VC++ 2008 SP1 distributive). Updated ZDoom_DECORATE.cfg (A_CheckBlock). Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
this.tagSelector.Size = new System.Drawing.Size(534, 35);
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this.tagSelector.TabIndex = 8;
//
// cancel
//
this.cancel.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.cancel.Location = new System.Drawing.Point(438, 4);
this.cancel.Name = "cancel";
this.cancel.Size = new System.Drawing.Size(112, 25);
this.cancel.TabIndex = 2;
this.cancel.Text = "Cancel";
this.cancel.UseVisualStyleBackColor = true;
this.cancel.Click += new System.EventHandler(this.cancel_Click);
//
// apply
//
this.apply.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.apply.Location = new System.Drawing.Point(320, 4);
this.apply.Name = "apply";
this.apply.Size = new System.Drawing.Size(112, 25);
this.apply.TabIndex = 1;
this.apply.Text = "OK";
this.apply.UseVisualStyleBackColor = true;
this.apply.Click += new System.EventHandler(this.apply_Click);
//
// hint
//
this.hint.Image = global::CodeImp.DoomBuilder.Properties.Resources.Lightbulb;
this.hint.Location = new System.Drawing.Point(0, 8);
this.hint.Name = "hint";
this.hint.Size = new System.Drawing.Size(16, 16);
this.hint.TabIndex = 3;
this.hint.TabStop = false;
//
// hintlabel
//
this.hintlabel.AutoSize = true;
this.hintlabel.Location = new System.Drawing.Point(18, 3);
this.hintlabel.Name = "hintlabel";
this.hintlabel.Size = new System.Drawing.Size(195, 26);
this.hintlabel.TabIndex = 4;
this.hintlabel.Text = "Select categories or several thing types \r\nto randomly assign them to selection";
//
// panel
//
this.panel.BackColor = System.Drawing.SystemColors.Window;
this.panel.Controls.Add(this.actiongroup);
this.panel.Controls.Add(this.groupBox4);
this.panel.Controls.Add(this.idgroup);
this.panel.Controls.Add(this.typegroup);
this.panel.Controls.Add(groupBox2);
this.panel.Controls.Add(this.settingsgroup);
this.panel.Location = new System.Drawing.Point(12, 12);
this.panel.Name = "panel";
this.panel.Size = new System.Drawing.Size(553, 606);
this.panel.TabIndex = 5;
//
// applypanel
//
this.applypanel.Controls.Add(this.cancel);
this.applypanel.Controls.Add(this.apply);
this.applypanel.Controls.Add(this.hintlabel);
this.applypanel.Controls.Add(this.hint);
this.applypanel.Location = new System.Drawing.Point(12, 624);
this.applypanel.Name = "applypanel";
this.applypanel.Size = new System.Drawing.Size(553, 32);
this.applypanel.TabIndex = 6;
//
// ThingEditForm
//
this.AcceptButton = this.apply;
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.CancelButton = this.cancel;
this.ClientSize = new System.Drawing.Size(577, 670);
this.Controls.Add(this.applypanel);
this.Controls.Add(this.panel);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "ThingEditForm";
this.Opacity = 1;
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Edit Thing";
this.Shown += new System.EventHandler(this.ThingEditForm_Shown);
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.ThingEditForm_FormClosing);
this.HelpRequested += new System.Windows.Forms.HelpEventHandler(this.ThingEditForm_HelpRequested);
groupBox2.ResumeLayout(false);
groupBox2.PerformLayout();
this.typegroup.ResumeLayout(false);
this.groupBox4.ResumeLayout(false);
this.groupBox4.PerformLayout();
this.settingsgroup.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.missingflags)).EndInit();
this.actiongroup.ResumeLayout(false);
this.actiongroup.PerformLayout();
this.idgroup.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.hint)).EndInit();
this.panel.ResumeLayout(false);
this.applypanel.ResumeLayout(false);
this.applypanel.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button cancel;
private System.Windows.Forms.Button apply;
private System.Windows.Forms.GroupBox settingsgroup;
private CodeImp.DoomBuilder.Controls.CheckboxArrayControl flags;
private System.Windows.Forms.GroupBox idgroup;
private System.Windows.Forms.GroupBox actiongroup;
private CodeImp.DoomBuilder.Controls.ActionSelectorControl action;
private System.Windows.Forms.Button browseaction;
private System.Windows.Forms.Label zlabel;
private CodeImp.DoomBuilder.Controls.ThingBrowserControl thingtype;
private CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox angle;
private CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox posZ;
private CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox posY;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
private CodeImp.DoomBuilder.Controls.ButtonsNumericTextbox posX;
private System.Windows.Forms.CheckBox cbAbsoluteHeight;
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private System.Windows.Forms.CheckBox cbRandomAngle;
private CodeImp.DoomBuilder.GZBuilder.Controls.TagSelector tagSelector;
private CodeImp.DoomBuilder.GZBuilder.Controls.AngleControl anglecontrol;
private System.Windows.Forms.PictureBox hint;
private System.Windows.Forms.Label hintlabel;
private System.Windows.Forms.PictureBox missingflags;
private System.Windows.Forms.ToolTip tooltip;
private System.Windows.Forms.GroupBox groupBox4;
private CodeImp.DoomBuilder.Controls.ActionSpecialHelpButton actionhelp;
private System.Windows.Forms.Panel panel;
private System.Windows.Forms.GroupBox typegroup;
private System.Windows.Forms.Panel applypanel;
private CodeImp.DoomBuilder.Controls.ArgumentsControl argscontrol;
}
}