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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
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using System ;
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using System.Collections.Generic ;
using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Rendering ;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public class ResultSectorUnclosed : ErrorResult
{
#region = = = = = = = = = = = = = = = = = = Variables
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private readonly Sector sector ;
private readonly List < Vertex > vertices ;
private readonly int index ;
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#endregion
#region = = = = = = = = = = = = = = = = = = Properties
#endregion
#region = = = = = = = = = = = = = = = = = = Constructor / Destructor
// Constructor
public ResultSectorUnclosed ( Sector s , List < Vertex > v )
{
// Initialize
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sector = s ;
vertices = new List < Vertex > ( v ) ;
viewobjects . Add ( s ) ;
hidden = s . IgnoredErrorChecks . Contains ( this . GetType ( ) ) ; //mxd
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foreach ( Vertex vv in v ) this . viewobjects . Add ( vv ) ;
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description = "This sector is not a closed region and could cause problems with clipping and rendering in the game. The 'leaks' in the sector are indicated by the colored vertices." ;
index = s . Index ;
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}
#endregion
#region = = = = = = = = = = = = = = = = = = Methods
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// This sets if this result is displayed in ErrorCheckForm (mxd)
internal override void Hide ( bool hide )
{
hidden = hide ;
Type t = this . GetType ( ) ;
if ( hide ) sector . IgnoredErrorChecks . Add ( t ) ;
else if ( sector . IgnoredErrorChecks . Contains ( t ) ) sector . IgnoredErrorChecks . Remove ( t ) ;
}
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// This must return the string that is displayed in the listbox
public override string ToString ( )
{
return "Sector " + index + " is not closed" ;
}
// Rendering
public override void PlotSelection ( IRenderer2D renderer )
{
renderer . PlotSector ( sector , General . Colors . Selection ) ;
foreach ( Vertex v in vertices )
renderer . PlotVertex ( v , ColorCollection . SELECTION ) ;
}
#endregion
}
}