UltimateZoneBuilder/Source/Controls/ScriptLumpDocumentTab.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.IO;
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using System.IO;
#endregion
namespace CodeImp.DoomBuilder.Controls
{
internal sealed class ScriptLumpDocumentTab : ScriptDocumentTab
{
#region ================== Constants
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#endregion
#region ================== Variables
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private string lumpname;
#endregion
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#region ================== Properties
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public override bool ExplicitSave { get { return false; } }
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public override bool IsSaveAsRequired { get { return false; } }
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public override bool IsClosable { get { return false; } }
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public override bool IsReconfigurable { get { return false; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public ScriptLumpDocumentTab(string lumpname, ScriptConfiguration config)
{
// Initialize
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this.lumpname = lumpname;
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this.config = config;
editor.SetupStyles(config);
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// Load the lump data
MemoryStream stream = General.Map.GetLumpData(lumpname);
if(stream != null)
{
StreamReader reader = new StreamReader(stream);
stream.Seek(0, SeekOrigin.Begin);
editor.Text = reader.ReadToEnd();
editor.ClearUndoRedo();
}
// Done
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SetTitle(lumpname.ToUpper());
}
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// Disposer
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
}
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#endregion
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#region ================== Methods
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// Compile script
public override void Compile()
{
// Do it!
General.Map.CompileLump(lumpname);
}
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// Implicit save
public override bool Save()
{
// Store the lump data
byte[] data = Encoding.ASCII.GetBytes(editor.Text);
MemoryStream stream = new MemoryStream(data);
General.Map.SetLumpData(lumpname, stream);
return true;
}
#endregion
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#region ================== Events
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#endregion
}
}