UltimateZoneBuilder/Source/Core/Builder.csproj

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<?xml version="1.0" encoding="utf-8"?>
2017-01-15 16:12:49 +00:00
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="14.0">
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2012-04-17 19:13:47 +00:00
<ApplicationIcon>Resources\GZDB2.ico</ApplicationIcon>
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2017-01-15 16:12:49 +00:00
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
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Other similar extension points exist, see Microsoft.Common.targets.
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2016-04-27 09:13:07 +00:00
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2016-04-27 09:13:07 +00:00
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2016-04-27 09:13:07 +00:00
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<DependentUpon>LinedefEditFormUDMF.cs</DependentUpon>
</Compile>
<Compile Include="Windows\MenuSection.cs" />
2009-07-07 20:59:56 +00:00
<Compile Include="Windows\PasteOptionsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\PasteOptionsForm.Designer.cs">
<DependentUpon>PasteOptionsForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\PluginToolbarButton.cs" />
<Compile Include="Windows\ScriptFindReplaceForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\ScriptFindReplaceForm.Designer.cs">
<DependentUpon>ScriptFindReplaceForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\SectorEditFormUDMF.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\SectorEditFormUDMF.Designer.cs">
<DependentUpon>SectorEditFormUDMF.cs</DependentUpon>
</Compile>
<Compile Include="Windows\StatusInfo.cs" />
<Compile Include="Windows\TanColorTable.cs" />
<Compile Include="Windows\ThingBrowserForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\ThingBrowserForm.Designer.cs">
<DependentUpon>ThingBrowserForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\ThingEditFormUDMF.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\ThingEditFormUDMF.Designer.cs">
<DependentUpon>ThingEditFormUDMF.cs</DependentUpon>
</Compile>
<Compile Include="Windows\ToolbarSection.cs" />
<Compile Include="Windows\UpdateForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\UpdateForm.Designer.cs">
<DependentUpon>UpdateForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\VertexEditForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\VertexEditForm.Designer.cs">
<DependentUpon>VertexEditForm.cs</DependentUpon>
</Compile>
<Compile Include="ZDoom\ActorStructure.cs" />
<Compile Include="ZDoom\AnimdefsParser.cs" />
<Compile Include="ZDoom\CvarInfoParser.cs" />
<Compile Include="ZDoom\PatchStructure.cs" />
<Compile Include="ZDoom\ReverbsParser.cs" />
<Compile Include="ZDoom\SndInfoParser.cs" />
<Compile Include="ZDoom\SndSeqParser.cs" />
<Compile Include="ZDoom\SoundInfo.cs" />
<Compile Include="ZDoom\StateGoto.cs" />
<Compile Include="ZDoom\TerrainParser.cs" />
<Compile Include="ZDoom\TexturesParser.cs" />
<Compile Include="ZDoom\TextureStructure.cs" />
<Compile Include="ZDoom\VoxeldefParser.cs" />
<Compile Include="ZDoom\X11R6RGBParser.cs" />
<Compile Include="ZDoom\ZDTextParser.cs" />
<Compile Include="ZDoom\DecorateParser.cs" />
<Compile Include="ZDoom\StateStructure.cs" />
<Compile Include="Editing\EditingManager.cs" />
<EmbeddedResource Include="Controls\ActionSpecialHelpButton.resx">
<DependentUpon>ActionSpecialHelpButton.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ArgumentsControl.resx">
<DependentUpon>ArgumentsControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\CommentEditor.resx">
<DependentUpon>CommentEditor.cs</DependentUpon>
</EmbeddedResource>
2014-11-13 09:43:39 +00:00
<EmbeddedResource Include="Controls\DebugConsole.resx">
<DependentUpon>DebugConsole.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\DockersControl.resx">
<DependentUpon>DockersControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\HintsPanel.resx">
<DependentUpon>HintsPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\PasteOptionsControl.resx">
<SubType>Designer</SubType>
<DependentUpon>PasteOptionsControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\SectorSlopeControl.resx">
<DependentUpon>SectorSlopeControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\StatisticsControl.resx">
<DependentUpon>StatisticsControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ThingBrowserControl.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingBrowserControl.cs</DependentUpon>
</EmbeddedResource>
2016-04-27 09:13:07 +00:00
<EmbeddedResource Include="Controls\AngleControlEx.resx">
<DependentUpon>AngleControlEx.cs</DependentUpon>
</EmbeddedResource>
2016-04-27 09:13:07 +00:00
<EmbeddedResource Include="Controls\ColorFieldsControl.resx">
<DependentUpon>ColorFieldsControl.cs</DependentUpon>
</EmbeddedResource>
2016-04-27 09:13:07 +00:00
<EmbeddedResource Include="Controls\TagsSelector.resx">
<DependentUpon>TagsSelector.cs</DependentUpon>
</EmbeddedResource>
2016-04-27 09:13:07 +00:00
<EmbeddedResource Include="Controls\PairedFieldsControl.resx">
<DependentUpon>PairedFieldsControl.cs</DependentUpon>
</EmbeddedResource>
2016-04-27 09:13:07 +00:00
<EmbeddedResource Include="Controls\PairedIntControl.resx">
<DependentUpon>PairedIntControl.cs</DependentUpon>
</EmbeddedResource>
2016-04-27 09:13:07 +00:00
<EmbeddedResource Include="Controls\TagSelector.resx">
2013-03-18 13:52:27 +00:00
<DependentUpon>TagSelector.cs</DependentUpon>
</EmbeddedResource>
2016-04-27 09:13:07 +00:00
<EmbeddedResource Include="Windows\ExceptionDialog.resx">
<DependentUpon>ExceptionDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ScriptGoToLineForm.resx">
<DependentUpon>ScriptGoToLineForm.cs</DependentUpon>
</EmbeddedResource>
2016-04-27 09:13:07 +00:00
<EmbeddedResource Include="Windows\TagStatisticsForm.resx">
2013-03-18 13:52:27 +00:00
<DependentUpon>TagStatisticsForm.cs</DependentUpon>
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</EmbeddedResource>
<EmbeddedResource Include="Resources\Crosshair.png" />
<EmbeddedResource Include="Resources\CrosshairBusy.png" />
<Compile Include="General\StepsList.cs" />
<None Include="Resources\Builder16.png" />
<None Include="Resources\CLogo.png" />
<None Include="Resources\Angle.png" />
<None Include="Resources\Add.png" />
2013-03-18 13:52:27 +00:00
<None Include="Resources\ArrowDown.png" />
<None Include="Resources\ArrowUp.png" />
<None Include="Resources\Check.png" />
<None Include="Resources\ClearTextures.png" />
2014-01-17 14:41:38 +00:00
<None Include="Resources\Cursor.png" />
<None Include="Resources\Brightness.png" />
2014-11-13 09:43:39 +00:00
<None Include="Resources\Clear.png" />
<None Include="Resources\Collapse.png" />
<EmbeddedResource Include="Resources\CommentInfo.png" />
<EmbeddedResource Include="Resources\CommentProblem.png" />
<EmbeddedResource Include="Resources\CommentQuestion.png" />
<EmbeddedResource Include="Resources\CommentRegular.png" />
<EmbeddedResource Include="Resources\CommentSmile.png" />
<None Include="Resources\Comment.png" />
<None Include="Resources\About.png" />
<None Include="Resources\Configuration.png" />
<EmbeddedResource Include="Resources\Black.png" />
<None Include="Resources\Angle1.png" />
<None Include="Resources\Angle2.png" />
<None Include="Resources\Angle3.png" />
<None Include="Resources\Angle4.png" />
<None Include="Resources\Angle5.png" />
<None Include="Resources\Angle6.png" />
<None Include="Resources\Angle7.png" />
<Content Include="Resources\DB2.ico" />
2012-04-17 19:13:47 +00:00
<None Include="Resources\GZDB2.ico" />
<None Include="Resources\fog.png" />
<None Include="Resources\GZDB_Logo_small.png" />
<None Include="Resources\InfoLine.png" />
<None Include="Resources\Keyboard.png" />
<None Include="Resources\ImageStack.png" />
<None Include="Resources\FolderExplore.png" />
<None Include="Resources\Expand.png" />
<None Include="Resources\DockerCollapse.png" />
<None Include="Resources\DockerExpand.png" />
<None Include="Resources\InfoPanelCollapse.png" />
<None Include="Resources\InfoPanelExpand.png" />
<None Include="Resources\GridDynamic.png" />
<None Include="Resources\Group.png" />
<None Include="Resources\GroupAdd.png" />
<None Include="Resources\GroupRemove.png" />
<None Include="Resources\GridDecrease.png" />
<None Include="Resources\GridIncrease.png" />
<None Include="Resources\FixedThingsScale.png" />
<None Include="Resources\ErrorLargeMapObject.png" />
<None Include="Resources\ErrorLargeText.png" />
<EmbeddedResource Include="Resources\Folder96.png" />
<EmbeddedResource Include="Resources\Folder96Up.png" />
<None Include="Resources\Github.png" />
2012-04-17 19:13:47 +00:00
<Content Include="Resources\Light.png" />
<None Include="Resources\Lightbulb.png" />
<None Include="Resources\LightDisabled.png" />
2012-04-17 19:13:47 +00:00
<Content Include="Resources\Light_animate.png" />
<None Include="Resources\MLogo.png" />
<None Include="Resources\Marine.png" />
<None Include="Resources\Link.png" />
<EmbeddedResource Include="Resources\MissingThing.png" />
<None Include="Resources\MCrash.png" />
<None Include="Resources\MixedThings.png" />
<None Include="Resources\LinedefColorPresets.png" />
<EmbeddedResource Include="Resources\MissingSky3D.png" />
<None Include="Resources\MergeGeo.png" />
<None Include="Resources\MergeGeoClassic.png" />
<None Include="Resources\MergeGeoRemoveLines.png" />
2012-04-17 19:13:47 +00:00
<Content Include="Resources\Model.png" />
<None Include="Resources\ModelDisabled.png" />
<None Include="Resources\ModelFiltered.png" />
2012-04-17 19:13:47 +00:00
<Content Include="Resources\Model_selected.png" />
<None Include="Resources\WarningLargeText.png" />
<None Include="Resources\WarningLargeMapObject.png" />
<None Include="Resources\Script.png" />
<None Include="Resources\SplitSectors.png" />
<None Include="Resources\ScriptProperty.png" />
<None Include="Resources\TextWhitespace.png" />
<None Include="Resources\TextIndent.png" />
<None Include="Resources\TextUnindent.png" />
<None Include="Resources\ScriptSnippet.png" />
<None Include="Resources\ScriptKeyword.png" />
<None Include="Resources\ScriptError.png" />
<None Include="Resources\ScriptConstant.png" />
<None Include="Resources\Sky.png" />
<None Include="Resources\Update.png" />
<None Include="Resources\Reload.png" />
<None Include="Resources\Preferences.png" />
<None Include="Resources\Replace.png" />
<None Include="Resources\SearchPrev.png" />
<None Include="Resources\SearchNext.png" />
<None Include="Resources\SearchMatchCase.png" />
<None Include="Resources\SearchMatch.png" />
2014-11-13 09:43:39 +00:00
<None Include="Resources\WordWrap.png" />
<None Include="Resources\ScreenshotActiveWindow.png" />
<None Include="Resources\Screenshot.png" />
<None Include="Resources\PuzzlePiece.png" />
<None Include="Resources\Search.png" />
<None Include="Resources\SnapVerts.png" />
<EmbeddedResource Include="Resources\UDMF_UI.cfg" />
<None Include="Resources\Unlink.png" />
<None Include="Resources\Unpin.png" />
<None Include="Resources\Pin.png" />
<None Include="Resources\Reset.png" />
2013-03-18 13:52:27 +00:00
<None Include="Resources\TagStatistics.png" />
<None Include="Resources\VisualVertices.png" />
<None Include="Resources\SearchClear.png" />
<None Include="Resources\Text.png" />
<None Include="Resources\List_Images.png" />
<None Include="Resources\List.png" />
<None Include="Resources\PasteSpecial.png" />
<None Include="Resources\ScriptHelp.png" />
<None Include="Resources\ErrorLarge.png" />
<None Include="Resources\WarningLarge.png" />
<None Include="Resources\Question.png" />
<None Include="Resources\Help.png" />
<None Include="Resources\Status11.png" />
<None Include="Resources\Status10.png" />
<None Include="Resources\Status12.png" />
<EmbeddedResource Include="Resources\UnknownTexture3D.png" />
<None Include="Resources\Monster3.png" />
<None Include="Resources\Monster2.png" />
<None Include="Resources\Prefab2.png" />
<None Include="Resources\Prefab.png" />
<EmbeddedResource Include="Resources\Nothing.png" />
<EmbeddedResource Include="Resources\UnknownThing.png" />
<Compile Include="IO\DirectoryFileEntry.cs" />
<Compile Include="IO\DirectoryFilesList.cs" />
<Compile Include="Map\BlockEntry.cs" />
<Compile Include="Map\BlockMap.cs" />
<Compile Include="Types\AngleDegreesFloatHandler.cs" />
<Compile Include="Types\AngleDegreesHandler.cs" />
<Compile Include="Types\AngleRadiansHandler.cs" />
<Compile Include="Types\LinedefTagHandler.cs" />
<Compile Include="Types\SectorTagHandler.cs" />
<Compile Include="Types\ThingTagHandler.cs" />
<Compile Include="VisualModes\IVisualPickable.cs" />
<Compile Include="General\BinaryHeap.cs" />
<Compile Include="Geometry\Plane.cs" />
<Compile Include="Geometry\ProjectedFrustum2D.cs" />
<Compile Include="IO\DeserializerStream.cs" />
<Compile Include="IO\IReadWriteStream.cs" />
<Compile Include="IO\SerializerStream.cs" />
<Compile Include="Rendering\RenderPasses.cs" />
<Compile Include="VisualModes\VisualBlockEntry.cs" />
<Compile Include="VisualModes\VisualCamera.cs" />
<Compile Include="VisualModes\VisualPickResult.cs" />
<Compile Include="VisualModes\VisualThing.cs" />
<Compile Include="Windows\AngleForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Windows\AngleForm.Designer.cs">
<DependentUpon>AngleForm.cs</DependentUpon>
</Compile>
<Compile Include="Windows\PreferencesController.cs" />
<None Include="Resources\ScriptCompile.png" />
<None Include="Resources\ScriptPalette.png" />
<None Include="Resources\SaveAll.png" />
<None Include="Resources\SaveScript.png" />
<None Include="Resources\OpenScript.png" />
<None Include="Resources\NewScript.png" />
<EmbeddedResource Include="Controls\Scripting\ScriptEditorPanel.resx">
<SubType>Designer</SubType>
<DependentUpon>ScriptEditorPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resources\Lexers.cfg" />
<None Include="Resources\ViewBrightness.png" />
<None Include="Resources\ViewTextureCeiling.png" />
<None Include="Resources\ViewTextureFloor.png" />
<None Include="Resources\ViewNormal.png" />
<None Include="Resources\KnownTextureSet.png" />
<EmbeddedResource Include="Resources\Hourglass3D.png" />
<None Include="Resources\Failed.png" />
<None Include="Resources\Grid2_arrowup.png" />
<None Include="Resources\Zoom_arrowup.png" />
<None Include="Resources\Paste.png" />
<None Include="Resources\Test.png" />
<None Include="Resources\Warning.png" />
<None Include="Resources\WarningOff.png" />
<None Include="Resources\Splash3_trans.png" />
<None Include="Resources\Splash3_small.png" />
<EmbeddedResource Include="Resources\UDMF.cfg" />
<EmbeddedResource Include="Controls\AngleControl.resx">
<SubType>Designer</SubType>
<DependentUpon>AngleControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ArgumentBox.resx">
<SubType>Designer</SubType>
<DependentUpon>ArgumentBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ButtonsNumericTextbox.resx">
<SubType>Designer</SubType>
<DependentUpon>ButtonsNumericTextbox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\AngleForm.resx">
<SubType>Designer</SubType>
<DependentUpon>AngleForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\BitFlagsAndOptionsForm.resx">
<DependentUpon>BitFlagsAndOptionsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\BitFlagsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>BitFlagsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\CenterOnCoordinatesForm.resx">
<DependentUpon>CenterOnCoordinatesForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ChangeMapForm.resx">
<DependentUpon>ChangeMapForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\CustomFieldsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>CustomFieldsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ErrorsForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ErrorsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\FlagsForm.resx">
<DependentUpon>FlagsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\LinedefColorPresetsForm.resx">
<DependentUpon>LinedefColorPresetsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\LinedefEditFormUDMF.resx">
<DependentUpon>LinedefEditFormUDMF.cs</DependentUpon>
</EmbeddedResource>
2009-07-07 20:59:56 +00:00
<EmbeddedResource Include="Windows\PasteOptionsForm.resx">
<DependentUpon>PasteOptionsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ScriptEditorForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ScriptEditorForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ScriptFindReplaceForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ScriptFindReplaceForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\SectorEditFormUDMF.resx">
<DependentUpon>SectorEditFormUDMF.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\TextEditForm.resx">
<SubType>Designer</SubType>
<DependentUpon>TextEditForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\TextureSetForm.resx">
<SubType>Designer</SubType>
<DependentUpon>TextureSetForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingBrowserForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingBrowserForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingEditForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingEditForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingEditFormUDMF.resx">
<DependentUpon>ThingEditFormUDMF.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\ThingsFiltersForm.resx">
<SubType>Designer</SubType>
<DependentUpon>ThingsFiltersForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Resources\White.png" />
<EmbeddedResource Include="Windows\UpdateForm.resx">
<DependentUpon>UpdateForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Windows\VertexEditForm.resx">
<SubType>Designer</SubType>
<DependentUpon>VertexEditForm.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<PropertyGroup>
<PreBuildEvent>echo Current Output Directory: %25cd%25
echo Copying platform-appropriate DevIL.dll file.
copy /Y ..\DevIL\$(PlatformName)\DevIL.dll .\</PreBuildEvent>
<PostBuildEvent>if exist "%25VS140COMNTOOLS%25" goto tools140
if exist "%25VS120COMNTOOLS%25" goto tools120
if exist "%25VS110COMNTOOLS%25" goto tools110
if exist "%25VS100COMNTOOLS%25" goto tools100
if exist "%25VS90COMNTOOLS%25" goto tools90
:tools140
call "%25VS140COMNTOOLS%25vsvars32.bat"
goto end
:tools120
call "%25VS120COMNTOOLS%25vsvars32.bat"
goto end
:tools110
call "%25VS110COMNTOOLS%25vsvars32.bat"
goto end
:tools100
call "%25VS100COMNTOOLS%25vsvars32.bat"
goto end
:tools90
call "%25VS90COMNTOOLS%25vsvars32.bat"
goto end
:end
editbin.exe /NOLOGO /LARGEADDRESSAWARE "$(TargetPath)"</PostBuildEvent>
</PropertyGroup>
2009-07-19 20:30:15 +00:00
</Project>