UltimateZoneBuilder/Source/Config/SectorEffectInfo.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public class SectorEffectInfo : INumberedTitle, IComparable<SectorEffectInfo>
{
#region ================== Constants
#endregion
#region ================== Variables
// Properties
private int index;
private string title;
#endregion
#region ================== Properties
public int Index { get { return index; } }
public string Title { get { return title; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal SectorEffectInfo(int index, string title)
{
// Initialize
this.index = index;
this.title = title;
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This presents the item as string
public override string ToString()
{
return index + " - " + title;
}
// This compares against another action info
public int CompareTo(SectorEffectInfo other)
{
if(this.index < other.index) return -1;
else if(this.index > other.index) return 1;
else return 0;
}
#endregion
}
}