UltimateZoneBuilder/Source/Types/TypeHandlerAttribute.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
#endregion
namespace CodeImp.DoomBuilder.Types
{
internal class TypeHandlerAttribute : Attribute
{
#region ================== Constants
#endregion
#region ================== Variables
private int index;
private string name;
private Type type;
private bool customusable;
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#endregion
#region ================== Properties
public int Index { get { return index; } }
public string Name { get { return name; } }
public bool IsCustomUsable { get { return customusable; } }
public Type Type { get { return type; } set { type = value; } }
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#endregion
#region ================== Constructor / Destructor
// Constructor
public TypeHandlerAttribute(UniversalType index, string name, bool customusable)
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{
// Initialize
this.index = (int)index;
this.name = name;
this.customusable = customusable;
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}
#endregion
#region ================== Methods
// String representation
public override string ToString()
{
return name;
}
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#endregion
}
}