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/******************************************\
Doom Builder Actions Configuration
\******************************************/
// Categories for the Controls preferences
categories
{
drawing = "Drawing";
linedefs = "Lines";
sectors = "Sectors";
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things = "Things";
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}
// This just defines which actions there are, what description they have and
// some behaviour options. The Doom Builder core will bind to these actions
// with delegates (function pointers) where you use the BeginAction and
// EndAction attributes.
// Behaviour options:
//
// allowkeys: Allows the user to bind standard keys to this action.
// allowmouse: Allows the user to bind mouse buttons to this action.
// allowscroll: Allows the user to bind the scrollwheel to this action.
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// disregardshift: This action will be triggered regardless if Shift is used.
// disregardcontrol: This action will be triggered regardless if Control is used.
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// disregardalt: This action will be triggered regardless if Alt is used.
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// repeat: BeginAction will be called for automatic key repetition.
//
// allowkeys and allowmouse are true by default, the others are false by default.
//
verticesmode
{
title = "Vertices Mode";
category = "modes";
description = "Switches to vertices editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
linedefsmode
{
title = "Linedefs Mode";
category = "modes";
description = "Switches to linedefs editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
sectorsmode
{
title = "Sectors Mode";
category = "modes";
description = "Switches to sectors editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
thingsmode
{
title = "Things Mode";
category = "modes";
description = "Switches to things editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
drawlinesmode
{
title = "Start Drawing";
category = "drawing";
description = "Starts drawing lines. See the Drawing category for actions available during drawing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
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//mxd
drawrectanglemode
{
title = "Start Rectangle Drawing";
category = "drawing";
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description = "Starts drawing rectangle. Increase/Decrease Subdivision Level and Increase/Decrease Corners Bevel actions are available in this mode.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 196676;
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}
//mxd
drawellipsemode
{
title = "Start Ellipse Drawing";
category = "drawing";
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description = "Starts drawing ellipse. Increase/Decrease Subdivision Level and Increase/Decrease Corners Bevel actions are available in this mode.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 327748;
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}
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//mxd
drawcurvemode
{
title = "Start Curve Drawing";
category = "drawing";
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description = "Starts drawing a curve. Increase/Decrease Subdivision Level actions are available in this mode.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
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default = 393284; //Ctrl-Alt-D
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}
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//mxd
drawgridmode
{
title = "Start Grid Drawing";
category = "drawing";
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description = "Starts drawing a grid. Increase/Decrease Subdivision Level and Increase/Decrease Corners Bevel actions are available in this mode.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
}
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//mxd
increasesubdivlevel
{
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title = "Increase Subdivision Level";
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category = "drawing";
description = "Increases subdivision level in Rectangle and Ellipse Drawing Modes.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 131066;
}
//mxd
decreasesubdivlevel
{
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title = "Decrease Subdivision Level";
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category = "drawing";
description = "Decreases subdivision level in Rectangle and Ellipse Drawing Modes.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 131067;
}
//mxd
increasebevel
{
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title = "Increase Corners Bevel";
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category = "drawing";
description = "Increase corners bevel in Rectangle Drawing Modes. Bevel can be negative.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 196602;
}
//mxd
decreasebevel
{
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title = "Decrease Corners Bevel";
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category = "drawing";
description = "Decreases corners bevel in Rectangle Drawing Modes. Bevel can be negative.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 196603;
}
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//mxd
bridgemode
{
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title = "Bridge Mode";
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category = "drawing";
description = "Select two lines or two series of lines, then activate this tool to draw a bezier path between them.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
default = 131138;
}
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//mxd
placethings
{
title = "Place Things";
category = "edit";
description = "Creates things of given type and places them inside of selected sectors or on top of selected vertices.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
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//mxd
selectsimilar
{
title = "Select Similar Map Elements";
category = "edit";
description = "Selects map elements, similar to currently selected ones, based on a set of settings.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
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//mxd
filterselectedthings
{
title = "Filter Selected Things";
category = "things";
description = "Opens a window, which lets you pick thing type(s) you want to leave selected.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
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//mxd
classicpaintselect
{
title = "Paint Selection";
category = "classic";
description = "Selects or deselects items by dragging the mouse. Hold shift while dragging to toggle additive selection. Hold Ctrl while dragging to enable subtractive selection";
allowkeys = true;
allowmouse = true;
allowscroll = false;
disregardshift = true;
disregardcontrol = true;
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disregardalt = true;
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}
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drawpoint
{
title = "Draw Vertex";
category = "drawing";
description = "Draws a vertex at the mousecursor position.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
disregardshift = true;
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disregardcontrol = true;
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disregardalt = true;
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}
removepoint
{
title = "Remove Previous Vertex";
category = "drawing";
description = "Removes the previously drawn vertex from the drawing session.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
finishdraw
{
title = "Finish Drawing";
category = "drawing";
description = "Finishes the drawing and creates the geometry.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
selectsinglesided
{
title = "Select Single-sided";
category = "linedefs";
description = "This keeps only the single-sided lines in your selection selected.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 65585;
}
selectdoublesided
{
title = "Select Double-sided";
category = "linedefs";
description = "This keeps only the double-sided lines in your selection selected.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 65586;
}
fliplinedefs
{
title = "Flip Linedefs";
category = "linedefs";
description = "This flips the selected linedefs around and keeps sidedefs on the correct side.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
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alignlinedefs //mxd
{
title = "Align Linedefs";
category = "linedefs";
description = "This aligns the selected linedefs, so their front (or back) point towards (or away from) the same sector.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
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flipsidedefs
{
title = "Flip Sidedefs";
category = "linedefs";
description = "This flips the sidedefs on the selected linedefs around, keeping the line in the same direction.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
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applylightfogflag
{
title = "Apply 'lightfog' flag";
category = "linedefs";
description = "This applies 'lightfog' flag to all sidedefs within current selection (UDMF only).";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
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curvelinesmode
{
title = "Curve Linedefs";
category = "linedefs";
description = "Curves the selected linedefs with a given number of vertices and distance from the line.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
splitlinedefs
{
title = "Split Linedefs";
category = "linedefs";
description = "Splits the selected linedefs in the middle, or splits the highlighted linedef at the mouse position.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
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//mxd
alignfloortofront
{
title = "Align Floor Texture to Front Side";
category = "linedefs";
description = "Aligns floor textures to front sides of selected linedefs.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
//mxd
alignfloortoback
{
title = "Align Floor Texture to Back Side";
category = "linedefs";
description = "Aligns floor textures to back sides of selected linedefs.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
//mxd
alignceilingtofront
{
title = "Align Ceiling Texture to Front Side";
category = "linedefs";
description = "Aligns ceiling textures to front sides of selected linedefs.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
//mxd
alignceilingtoback
{
title = "Align Ceiling Texture to Back Side";
category = "linedefs";
description = "Aligns ceiling textures to back sides of selected linedefs.";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
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joinsectors
{
title = "Join Sectors";
category = "sectors";
description = "Joins two or more selected sectors together and keeps all linedefs.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
mergesectors
{
title = "Merge Sectors";
category = "sectors";
description = "Joins two or more selected sectors together and removes the shared linedefs.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
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//mxd
thingaligntowall
{
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title = "Align Things to Nearest Linedef";
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category = "things";
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description = "Aligns selected things to the nearest linedef.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 196673; //ctrl-shift-a
}
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//mxd
thinglookatcursor
{
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title = "Point Thing to Cursor";
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category = "things";
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description = "Points selected things to cursor position. Hold Ctrl to point away from cursor.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
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disregardcontrol = true;
default = 65612; //Shift-L
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}
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//mxd
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syncedthingedit
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{
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title = "Synchronized Things Editing";
category = "sectors";
description = "When enabled, things selection/dragging will be synchronized to sector selection/dragging in Sectors mode. Selected things will be dragged when dragging linedefs in Linedefs mode. Deleting sectors will delete selected things in Sectors mode.";
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allowkeys = true;
allowmouse = true;
allowscroll = false;
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default = 65620; //Shift-T
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}
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makesectormode
{
title = "Make Sector Mode";
category = "modes";
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description = "Switches to the Make Sector editing mode. This mode allows creating and/or fixing split sectors by clicking within a closed region.";
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allowkeys = true;
allowmouse = true;
allowscroll = true;
}
findmode
{
title = "Find and Replace Mode";
category = "modes";
description = "Finds vertices, linedefs, sectors or things with a specific property, selects them and optionally replaces them with a given setting.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
editselectionmode
{
title = "Edit Selection Mode";
category = "modes";
description = "Allows rotating, resizing and moving a selection.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
gradientbrightness
{
title = "Make Brightness Gradient";
category = "sectors";
description = "Creates a brightness gradient over all selected sectors from the first to the last selected sector.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
gradientfloors
{
title = "Make Floors Gradient";
category = "sectors";
description = "Creates a floor heights gradient over all selected sectors from the first to the last selected sector.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
gradientceilings
{
title = "Make Ceilings Gradient";
category = "sectors";
description = "Creates a ceiling heights gradient over all selected sectors from the first to the last selected sector.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
makedoor
{
title = "Make Door";
category = "sectors";
description = "Creates doors from the highlighted or selected sectors.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
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lowerfloor8
{
title = "Lower Floor by 8 mp";
category = "sectors";
description = "Lowers the highlighted or selected floor heights by 8 mp.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 458747;
}
raisefloor8
{
title = "Raise Floor by 8 mp";
category = "sectors";
description = "Raises the highlighted or selected floor heights by 8 mp.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 458746;
}
lowerceiling8
{
title = "Lower Ceiling by 8 mp";
category = "sectors";
description = "Lowers the highlighted or selected ceiling heights by 8 mp.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 393211;
}
raiseceiling8
{
title = "Raise Ceiling by 8 mp";
category = "sectors";
description = "Raises the highlighted or selected ceiling heights by 8 mp.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 393210;
}
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errorcheckmode
{
title = "Map Analysis Mode";
category = "modes";
description = "Checks your map for errors and mistakes and reports the results.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
lowersector8
{
Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: sectors across targeted sectors are now taken into account when determining target height.
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: the actions can now stack things on top of other things when their bounding boxes intersect.
Internal: cosmetic changes to shader update logic.
Internal: thing bounding box is now used when adding a thing to VisualBlockMap.
2015-12-10 14:34:34 +00:00
title = "Lower Floor/Ceiling/Thing by 8 mp";
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category = "visual";
description = "Lowers the targeted or selected floors/ceilings by 8 mp. This also lowers selected or targeted things.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
raisesector8
{
Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: sectors across targeted sectors are now taken into account when determining target height.
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: the actions can now stack things on top of other things when their bounding boxes intersect.
Internal: cosmetic changes to shader update logic.
Internal: thing bounding box is now used when adding a thing to VisualBlockMap.
2015-12-10 14:34:34 +00:00
title = "Raise Floor/Ceiling/Thing by 8 mp";
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category = "visual";
description = "Raises the targeted or selected floors/ceilings by 8 mp. This also raises selected or targeted things.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
lowersector1
{
Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: sectors across targeted sectors are now taken into account when determining target height.
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: the actions can now stack things on top of other things when their bounding boxes intersect.
Internal: cosmetic changes to shader update logic.
Internal: thing bounding box is now used when adding a thing to VisualBlockMap.
2015-12-10 14:34:34 +00:00
title = "Lower Floor/Ceiling/Thing by 1 mp";
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category = "visual";
description = "Lowers the targeted or selected floors/ceilings by 1 mp. This also lowers selected or targeted things.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
raisesector1
{
Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: sectors across targeted sectors are now taken into account when determining target height.
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: the actions can now stack things on top of other things when their bounding boxes intersect.
Internal: cosmetic changes to shader update logic.
Internal: thing bounding box is now used when adding a thing to VisualBlockMap.
2015-12-10 14:34:34 +00:00
title = "Raise Floor/Ceiling/Thing by 1 mp";
2009-04-19 18:07:22 +00:00
category = "visual";
description = "Raises the targeted or selected floors/ceilings by 1 mp. This also raises selected or targeted things.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
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repeat = true;
2009-04-19 18:07:22 +00:00
}
2013-04-02 12:19:25 +00:00
//mxd
lowersectortonearest
{
Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: sectors across targeted sectors are now taken into account when determining target height.
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: the actions can now stack things on top of other things when their bounding boxes intersect.
Internal: cosmetic changes to shader update logic.
Internal: thing bounding box is now used when adding a thing to VisualBlockMap.
2015-12-10 14:34:34 +00:00
title = "Lower Floor/Ceiling/Thing to adjacent Sector/Thing";
2013-04-02 12:19:25 +00:00
category = "visual";
Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: sectors across targeted sectors are now taken into account when determining target height.
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: the actions can now stack things on top of other things when their bounding boxes intersect.
Internal: cosmetic changes to shader update logic.
Internal: thing bounding box is now used when adding a thing to VisualBlockMap.
2015-12-10 14:34:34 +00:00
description = "Lowers the targeted or selected floors/ceilings to match the height of adjacent sector. Hold Ctrl to lower to lowest surface in selection. Also drops targeted or selected things to the nearest floor or ceiling or on top of another thing.";
2013-04-02 12:19:25 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
2013-04-04 10:14:44 +00:00
disregardcontrol = true;
2013-04-02 12:19:25 +00:00
default = 34; //PgDn
}
//mxd
raisesectortonearest
{
Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: sectors across targeted sectors are now taken into account when determining target height.
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: the actions can now stack things on top of other things when their bounding boxes intersect.
Internal: cosmetic changes to shader update logic.
Internal: thing bounding box is now used when adding a thing to VisualBlockMap.
2015-12-10 14:34:34 +00:00
title = "Raise Floor/Ceiling/Thing to adjacent Sector/Thing";
2013-04-02 12:19:25 +00:00
category = "visual";
Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: sectors across targeted sectors are now taken into account when determining target height.
Updated, Visual mode, "Raise Floor/Ceiling/Thing to adjacent Sector/Thing" / "Lower Floor/Ceiling/Thing to adjacent Sector/Thing" actions: the actions can now stack things on top of other things when their bounding boxes intersect.
Internal: cosmetic changes to shader update logic.
Internal: thing bounding box is now used when adding a thing to VisualBlockMap.
2015-12-10 14:34:34 +00:00
description = "Raises the targeted or selected floors/ceilings to match the height of adjacent sector. Hold Ctrl to raise to highest surface in selection. Also raises targeted or selected things to the nearest ceiling or floor or puts them on top of another thing.";
2013-04-02 12:19:25 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
2013-04-04 10:14:44 +00:00
disregardcontrol = true;
2013-04-02 12:19:25 +00:00
default = 33; //PgUp
}
2009-04-19 18:07:22 +00:00
showvisualthings
{
title = "Show Things";
category = "visual";
description = "Cycles through the different ways the things are shown in Visual Mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
raisebrightness8
{
title = "Increase Brightness by 8";
2013-09-16 11:44:47 +00:00
category = "edit";
2009-04-19 18:07:22 +00:00
description = "Increases the targeted or selected sector brightness level by 8.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
lowerbrightness8
{
title = "Decrease Brightness by 8";
2013-09-16 11:44:47 +00:00
category = "edit";
2009-04-19 18:07:22 +00:00
description = "Decreases the targeted or selected sector brightness level by 8.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
movetextureleft
{
title = "Move Texture Left by 1";
category = "visual";
description = "Moves the offset of the targeted or selected textures to the left by 1 pixel.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
movetextureright
{
title = "Move Texture Right by 1";
category = "visual";
description = "Moves the offset of the targeted or selected textures to the right by 1 pixel.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
movetextureup
{
title = "Move Texture Up by 1";
category = "visual";
description = "Moves the offset of the targeted or selected textures up by 1 pixel.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
movetexturedown
{
title = "Move Texture Down by 1";
category = "visual";
description = "Moves the offset of the targeted or selected textures down by 1 pixel.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
}
movetextureleft8
{
2016-05-02 15:01:13 +00:00
title = "Move Texture Left by 8";
2009-04-19 18:07:22 +00:00
category = "visual";
2016-05-02 15:01:13 +00:00
description = "Moves the offset of the targeted or selected textures to the left by 8 pixels.";
2009-04-19 18:07:22 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 65573;
}
movetextureright8
{
2016-05-02 15:01:13 +00:00
title = "Move Texture Right by 8";
2009-04-19 18:07:22 +00:00
category = "visual";
2016-05-02 15:01:13 +00:00
description = "Moves the offset of the targeted or selected textures to the right by 8 pixels.";
2009-04-19 18:07:22 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 65575;
}
movetextureup8
{
2016-05-02 15:01:13 +00:00
title = "Move Texture Up by 8";
2009-04-19 18:07:22 +00:00
category = "visual";
2016-05-02 15:01:13 +00:00
description = "Moves the offset of the targeted or selected textures up by 8 pixels.";
2009-04-19 18:07:22 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 65574;
}
movetexturedown8
{
2016-05-02 15:01:13 +00:00
title = "Move Texture Down by 8";
2009-04-19 18:07:22 +00:00
category = "visual";
2016-05-02 15:01:13 +00:00
description = "Moves the offset of the targeted or selected textures down by 8 pixels.";
2009-04-19 18:07:22 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 65576;
}
2016-05-02 15:01:13 +00:00
//mxd
movetextureleftgs
{
title = "Move Texture Left by Grid Size";
category = "visual";
description = "Moves the offset of the targeted or selected textures to the left by current grid size.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 131109;
}
//mxd
movetexturerightgs
{
title = "Move Texture Right by Grid Size";
category = "visual";
description = "Moves the offset of the targeted or selected textures to the right by current grid size.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 131111;
}
//mxd
movetextureupgs
{
title = "Move Texture Up by Grid Size";
category = "visual";
description = "Moves the offset of the targeted or selected textures up by current grid size.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 131110;
}
//mxd
movetexturedowngs
{
title = "Move Texture Down by Grid Size";
category = "visual";
description = "Moves the offset of the targeted or selected textures down by current grid size.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 131112;
}
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
//mxd
scaleup
{
title = "Increase Scale";
category = "visual";
description = "Increases the scale of targeted or selected textures or things by 0.1 (UDMF only).";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 105; // Num 9
}
//mxd
scaledown
{
title = "Decrease Scale";
category = "visual";
description = "Decreases the scale of targeted or selected textures or things by 0.1 (UDMF only).";
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 103; // Num 7
}
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
//mxd
2015-01-27 14:29:23 +00:00
scaleupx
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
{
2015-01-27 14:29:23 +00:00
title = "Increase Horizontal Scale";
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
category = "visual";
2015-01-27 14:29:23 +00:00
description = "Increases horizontal scale of targeted or selected textures or things by 0.1 (UDMF only).";
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 102;
}
//mxd
2015-01-27 14:29:23 +00:00
scaledownx
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
{
2015-01-27 14:29:23 +00:00
title = "Decrease Horizontal Scale";
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
category = "visual";
2015-01-27 14:29:23 +00:00
description = "Decreases horizontal scale of targeted or selected textures or things by 0.1 (UDMF only).";
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 100;
}
//mxd
2015-01-27 14:29:23 +00:00
scaleupy
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
{
2015-01-27 14:29:23 +00:00
title = "Increase Vertical Scale";
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
category = "visual";
2015-01-27 14:29:23 +00:00
description = "Increases vertical scale of targeted or selected textures or things by 0.1 (UDMF only).";
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 104;
}
//mxd
2015-01-27 14:29:23 +00:00
scaledowny
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
{
2015-01-27 14:29:23 +00:00
title = "Decrease Vertical Scale";
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
category = "visual";
2015-01-27 14:29:23 +00:00
description = "Decreases vertical scale of targeted or selected textures or things by 0.1 (UDMF only).";
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
repeat = true;
default = 101;
}
2009-04-19 18:07:22 +00:00
textureselect
{
title = "Select Texture";
category = "visual";
description = "Opens the texture browser to select a texture for the targeted or selected walls, floors or ceilings.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
texturecopy
{
title = "Copy Texture";
category = "visual";
description = "Copies the targeted texture or flat for pasting.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
texturepaste
{
title = "Paste Texture";
category = "visual";
description = "Pastes the copied texture onto the targeted or selected walls, floors or ceilings.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
2013-04-04 10:14:44 +00:00
//mxd
visualautoalign
{
title = "Auto-align Textures X and Y";
category = "visual";
description = "Automatically aligns the neighbouring textures X and Y offsets until another texture is encountered.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 131137; //Ctrl-A
}
2009-04-19 18:07:22 +00:00
visualautoalignx
{
title = "Auto-align Textures X";
category = "visual";
description = "Automatically aligns the neighbouring textures X offsets until another texture is encountered.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
visualautoaligny
{
title = "Auto-align Textures Y";
category = "visual";
description = "Automatically aligns the neighbouring textures Y offsets until another texture is encountered. The Y alignment only takes the ceiling height for each sidedef into account.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
2013-09-03 09:34:28 +00:00
//mxd
visualautoaligntoselection
{
title = "Auto-align Textures to Selection (X and Y)";
category = "visual";
description = "Automatically aligns the neighbouring textures X and Y offsets to selected sidedefs until another texture is encountered.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
//mxd
visualautoaligntoselectionx
{
title = "Auto-align Textures to Selection (X)";
category = "visual";
description = "Automatically aligns the neighbouring textures X offsets to selected sidedefs until another texture is encountered.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
//mxd
visualautoaligntoselectiony
{
title = "Auto-align Textures to Selection (Y)";
category = "visual";
description = "Automatically aligns the neighbouring textures Y offsets to selected sidedefs until another texture is encountered.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
2013-05-02 07:47:22 +00:00
//mxd
visualfittextures
{
2014-12-22 21:36:49 +00:00
title = "Fit Textures";
2013-05-02 07:47:22 +00:00
category = "visual";
2014-12-22 21:36:49 +00:00
description = "Scales textures to match the size of selected surfaces.";
2013-05-02 07:47:22 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 393281; //Ctrl-Alt-A
}
2009-04-19 18:07:22 +00:00
toggleupperunpegged
{
title = "Toggle Upper Unpegged";
category = "visual";
description = "Toggles the Upper Unpegged setting on the selected or targeted linedef.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
togglelowerunpegged
{
title = "Toggle Lower Unpegged";
category = "visual";
description = "Toggles the Lower Unpegged setting on the selected or targeted linedef.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
togglegravity
{
title = "Toggle Gravity";
category = "visual";
description = "Toggles the use of gravity while moving around in visual mode. Turn gravity off to fly around, turn gravity on to walk on the sector floors.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
resettexture
{
title = "Reset Texture Offsets";
category = "visual";
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
description = "Resets the texture offsets of targeted or selected sidedefs (all map formats) and floors/ceilings (UDMF only). Also resets scale of targeted or selected things (UDMF only)";
2009-04-19 18:07:22 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
2013-09-19 09:17:49 +00:00
}
//mxd
resettextureudmf
{
title = "Reset Local Texture Offsets (UDMF)";
category = "visual";
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
description = "Resets upper/middle/lower texture offsets, scale and brightness of targeted or selected sidedefs. Resets texture offsets, rotation, scale and brightness of targeted or selected floors/ceilings. Resets scale, pitch and roll of targeted or selected things.";
2013-09-19 09:17:49 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 196690; //Ctrl-Shift-R
2009-04-19 18:07:22 +00:00
}
texturecopyoffsets
{
title = "Copy Offsets";
category = "visual";
description = "Copies the targeted texture offsets for pasting.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
texturepasteoffsets
{
title = "Paste Offsets";
category = "visual";
description = "Pastes the copied texture offsets onto the targeted or selected walls.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
copyproperties
{
title = "Copy Properties";
category = "visual";
description = "Copies the targeted object properties for pasting.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
pasteproperties
{
title = "Paste Properties";
category = "visual";
description = "Pastes the copied properties onto the targeted or selected object.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
default = 393302; // CTRL+ALT+V
}
//mxd
pastepropertieswithoptions
{
title = "Paste Properties Special";
category = "visual";
description = "Pastes the copied properties onto the highlighted or selected objects allowing you to choose the properties to paste.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 196694; // CTRL+SHIFT+V
2009-04-19 18:07:22 +00:00
}
2013-04-26 12:32:51 +00:00
//mxd
toggleslope
{
title = "Toggle Slope";
category = "visual";
2013-05-02 07:47:22 +00:00
description = "Toggles Slope for selected surfaces. Select or highlight upper/lower walls to add a slope. Select or highlight floors or ceilings to remove slope.";
2013-04-26 12:32:51 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 262227; //Alt-S
}
2016-06-13 23:37:55 +00:00
//mxd
alphabasedtexturehighlighting
{
title = "Toggle Alpha-based Texture Highlighting";
category = "visual";
description = "Toggles Alpha-based Texture Highlighting. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
2009-04-19 18:07:22 +00:00
placevisualstart
{
title = "Place Visual Mode Camera";
category = "classic";
description = "Places a new, or moves the existing, Visual Mode start thing to the mouse position. This thing will keep track where you left Visual Mode so that you return to Visual Mode in the same location.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
2010-08-15 13:45:43 +00:00
classiccopyproperties
{
title = "Copy Properties";
category = "classic";
description = "Copies the properties of the highlighted or selected object for pasting.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 196675; // CTRL+SHIFT+C
}
classicpasteproperties
{
title = "Paste Properties";
category = "classic";
description = "Pastes the copied properties onto the highlighted or selected objects.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
default = 393302; // CTRL+ALT+V
2010-08-15 13:45:43 +00:00
}
2014-04-09 10:16:33 +00:00
//mxd
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
classicpastepropertieswithoptions
2014-04-09 10:16:33 +00:00
{
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
title = "Paste Properties Special";
category = "classic";
description = "Pastes the copied properties onto the highlighted or selected objects allowing you to choose the properties to paste.";
2014-04-09 10:16:33 +00:00
allowkeys = true;
Removed "Paste Properties Options" action.
Added "Paste Properties Special" actions in "Classic" and "Visual" categories. They work the same way as "Paste Special" action.
Added: "Copy Properties", "Paste Properties" and "Paste Properties Special" options are now shown in the Edit menu if current classic mode supports them.
Changed, Paste Properties Special window: only options relevant to current map format are now displayed.
Changed, Paste Properties Special window, UDMF: all UI-managed options are now available.
Fixed: MAPINFO parser was unable to process "include" directives.
Fixed, General interface: selection info was reset to "Nothing selected" after few seconds regardless of current selection.
Fixed, Visual mode: thing bounding boxes were not updated when changing things positions using Randomize mode.
Fixed, Visual mode: event lines were displayed at incorrect height when entering Visual mode for the first time.
Fixed, Texture Browser window: when MixTexturesFlats Game Configuration option is disabled, textures/flats are no longer shown in the Used group when flats/textures with the same names are used in the map.
Fixed(?): probably fixed an exception some users reported when trying to initialize a Classic mode after switching from Visual mode with "Sync cameras" option enabled.
Changed, Game configurations, Thing Categories: a block must have at least one thing category property to be recognized as a thing category.
Changed, Visplane Explorer: the plugin now outputs more info when it fails to initialize vpo.dll.
Cosmetic, Thing Edit window, Doom/Hexen map format: adjusted UI layout so thing flags control no longer displays scrollbars in Hexen map format.
Internal: merged methods from UDMFTools into UniFields, removed UDMFTools.
Updated Inno Setup script (added VC++ 2008 SP1 distributive).
Updated ZDoom_DECORATE.cfg (A_CheckBlock).
Updated documentation (added "System Requirements" page).
2015-10-09 12:38:12 +00:00
allowmouse = true;
allowscroll = true;
default = 196694; // CTRL+SHIFT+V
2014-04-09 10:16:33 +00:00
}
2009-04-19 18:07:22 +00:00
floodfilltextures
{
title = "Paste Texture Flood-Fill";
category = "visual";
description = "This allows you to flood-fill all adjacent textures or flats that are identical to the original with the copied texture.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
default = 65540;
}
flipselectionv
{
title = "Flip Selection Vertically";
category = "edit";
description = "Flips the selection in Edit Selection mode vertically.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
flipselectionh
{
title = "Flip Selection Horizontally";
category = "edit";
description = "Flips the selection in Edit Selection mode horizontally.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
2012-08-05 19:18:05 +00:00
//mxd
2014-04-02 10:57:52 +00:00
rotateclockwise
2012-08-05 19:18:05 +00:00
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
title = "Rotate Clockwise";
2014-04-02 10:57:52 +00:00
category = "edit";
description = "Rotates selected or highlighted things clockwise. Also rotates floor/ceiling textures in UDMF map format.";
2012-08-05 19:18:05 +00:00
allowkeys = true;
allowmouse = false;
allowscroll = true;
2013-03-18 13:52:27 +00:00
repeat = true;
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
default = 262138; // Ctrl + Shift + ScrollUp
2012-08-05 19:18:05 +00:00
}
//mxd
2014-04-02 10:57:52 +00:00
rotatecounterclockwise
2012-08-05 19:18:05 +00:00
{
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures.
Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation.
Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides.
Visual mode, UDMF: fixed a ton of bugs in Auto align functions.
Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0.
Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions.
Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox.
Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox.
Texture size labels now are not shown for unknown textures.
Most of texture size labels had incorrect bg color.
ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
2013-06-24 14:21:13 +00:00
title = "Rotate Counterclockwise";
2014-04-02 10:57:52 +00:00
category = "edit";
description = "Rotates selected or highlighted things counterclockwise. Also rotates floor/ceiling textures in UDMF map format.";
2012-08-05 19:18:05 +00:00
allowkeys = true;
allowmouse = false;
allowscroll = true;
2013-03-18 13:52:27 +00:00
repeat = true;
Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions.
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions.
Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things.
Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things.
Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale).
Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings.
Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags.
Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered.
Updated documentation.
2015-03-30 21:44:04 +00:00
default = 262139; // Ctrl + Shift + ScrollDown
}
//mxd
pitchclockwise
{
title = "Change Pitch Clockwise";
category = "visual";
description = "Increases pitch of selected or highlighted things (UDMF only).";
allowkeys = true;
allowmouse = false;
allowscroll = true;
repeat = true;
default = 458746; // Ctrl + Alt + ScrollUp
}
//mxd
pitchcounterclockwise
{
title = "Change Pitch Counterclockwise";
category = "visual";
description = "Decreases pitch of selected or highlighted things (UDMF only).";
allowkeys = true;
allowmouse = false;
allowscroll = true;
repeat = true;
default = 458747; // Ctrl + Alt + ScrollDown
}
//mxd
rollclockwise
{
title = "Change Roll Clockwise";
category = "visual";
description = "Increases roll of selected or highlighted things (UDMF only).";
allowkeys = true;
allowmouse = false;
allowscroll = true;
repeat = true;
default = 327674; // Alt + ScrollUp
}
//mxd
rollcounterclockwise
{
title = "Change Roll Counterclockwise";
category = "visual";
description = "Decreases roll of selected or highlighted things (UDMF only).";
allowkeys = true;
allowmouse = false;
allowscroll = true;
repeat = true;
default = 327675; // Alt + ScrollDown
2012-09-11 22:33:19 +00:00
}
2013-08-08 11:04:13 +00:00
//mxd
lookthroughthing
{
title = "Look Through Selection";
category = "visual";
description = "Places visual camera at the same position as selected thing and rotates it to match thing's angle.";
allowkeys = true;
allowmouse = false;
allowscroll = true;
default = 89; //Y
}
2014-01-03 10:33:45 +00:00
//mxd
matchbrightness
{
title = "Match Brightness";
category = "visual";
description = "Makes the brightness of selected surfaces the same as the brightness of highlighted surface (UDMF only).";
allowkeys = true;
allowmouse = false;
allowscroll = false;
default = 131149; //Ctrl-M
}
2012-11-27 21:12:20 +00:00
//mxd. moved from GZDoomEditing plugin
gzdbvisualmode
{
title = "GZDB Visual Mode";
category = "modes";
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description = "Switches to the (G)ZDoom visual editing mode. Hold Shift key to invert 'Synhcronize selection between Visual and Classic modes' setting. Hold Control key to disable position synchronization when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled.";
2012-11-27 21:12:20 +00:00
allowkeys = true;
allowmouse = true;
allowscroll = true;
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disregardshift = true;
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disregardcontrol = true;
2013-08-08 11:04:13 +00:00
default = 81; //Q
2012-11-27 21:12:20 +00:00
}
2013-03-18 13:52:27 +00:00
//mxd.
exporttoobj
{
title = "Export to Wavefront .obj";
category = "tools";
description = "Exports selected sectors (or the whole map if no sectors selected) to Wavefront .obj";
allowkeys = true;
allowmouse = false;
allowscroll = false;
}
2012-11-27 21:12:20 +00:00
flooralignmode
{
title = "Floor Align Mode";
category = "modes";
description = "Switches to the (G)ZDoom Floor Align mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
ceilingalignmode
{
title = "Ceiling Align Mode";
category = "modes";
description = "Switches to the (G)ZDoom Ceiling Align mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
2012-08-05 19:18:05 +00:00
}