2009-04-19 18:07:22 +00:00
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/********************************************************************\
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Configuration for UDMF map reader/writer (UniversalMapSetIO)
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\********************************************************************/
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// These are the fields managed by Doom Builder (either handled or ignored intentionally)
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// and are no to be shown in the custom fields of the map elements.
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managedfields
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{
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vertex
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{
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x;
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y;
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2013-07-08 13:13:28 +00:00
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zceiling;
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zfloor;
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2009-04-19 18:07:22 +00:00
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}
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linedef
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{
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id;
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2015-07-27 21:35:42 +00:00
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moreids;
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2009-04-19 18:07:22 +00:00
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v1;
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v2;
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special;
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arg0;
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arg1;
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arg2;
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arg3;
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arg4;
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sidefront;
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sideback;
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}
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sidedef
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{
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offsetx;
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offsety;
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texturetop;
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texturebottom;
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texturemiddle;
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sector;
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}
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sector
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{
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heightfloor;
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heightceiling;
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texturefloor;
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textureceiling;
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lightlevel;
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special;
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id;
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2015-07-27 21:35:42 +00:00
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moreids;
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2014-08-25 11:15:19 +00:00
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floorplane_a;
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floorplane_b;
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floorplane_c;
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floorplane_d;
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ceilingplane_a;
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ceilingplane_b;
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ceilingplane_c;
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ceilingplane_d;
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2009-04-19 18:07:22 +00:00
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}
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thing
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{
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id;
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x;
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y;
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height;
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angle;
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
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pitch;
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roll;
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scalex;
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scaley;
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scale;
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2009-04-19 18:07:22 +00:00
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type;
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special;
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arg0;
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arg1;
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arg2;
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arg3;
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arg4;
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}
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}
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