Class {ActorName} : Actor {
	Default {
		Radius {PropRadius};
		Height {PropHeight};
		{FlagNoGravity}
		{FlagSpawnOnCeiling}
		{FlagSolid}
		{FlagInvulnerable}
		{FlagNoDamage}
		{FlagShootable}
		{FlagNotAutoAimed}
		{FlagNeverTarget}
		{FlagDontThrust}
	}

	States {
		Spawn:
			{Sprite} A -1;
			Stop;
	}
}