ACTOR {ActorName}
{
	Radius {PropRadius}
	Height {PropHeight}
	{FlagNoGravity}
	{FlagSpawnOnCeiling}
	{FlagSolid}
	{FlagInvulnerable}
	{FlagNoDamage}
	{FlagShootable}
	{FlagNotAutoAimed}
	{FlagNeverTarget}
	{FlagDontThrust}
  
	States {
		Spawn:
			{Sprite} A -1
			Stop
	}
}