#region === Copyright (c) 2010 Pascal van der Heiden ===

#endregion

namespace CodeImp.DoomBuilder.BuilderModes
{
	internal enum SectorLevelType
	{
		Light,
		Floor,
		Ceiling,
		Glow
	}

	//mxd
	internal enum LightLevelType
	{
		TYPE1_BOTTOM = -2,
		UNKNOWN = -1,
		TYPE0 = 0,
		TYPE1 = 1,
		TYPE2 = 2,
	}
}
