#region ================== Copyright (c) 2021 Boris Iwanski

/*
 * This program is free software: you can redistribute it and/or modify
 *
 * it under the terms of the GNU General Public License as published by
 * 
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 * 
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
 * 
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program.If not, see<http://www.gnu.org/licenses/>.
 */

#endregion

#region ================== Namespaces

using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.UDBScript.Wrapper;

#endregion

namespace CodeImp.DoomBuilder.UDBScript.Wrapper
{
	struct ImageInfo
	{
		#region ================== Variables

		private string _name;
		private string _fullname;
		private int _width;
		private int _height;
		private Vector2DWrapper _scale;
		private bool _isflat;

		#endregion

		#region ================== Properties

		/// <summary>
		/// Name of the image.
		/// </summary>
		public string name
		{
			get { return _name; }
		}

		/// <summary>
		/// Width of the image.
		/// </summary>
		public int width
		{
			get { return _width; }
		}

		/// <summary>
		/// Height of the image.
		/// </summary>
		public int height
		{
			get { return _height; }
		}

		/// <summary>
		/// Scale of the image as `Vector2D`.
		/// </summary>
		public Vector2DWrapper scale
		{
			get { return _scale; }
		}

		/// <summary>
		/// If the image is a flat (`true`) or not (`false`).
		/// </summary>
		public bool isFlat
		{
			get { return _isflat; }
		}

		#endregion

		#region ================== Constructors

		internal ImageInfo(ImageData image)
		{
			_name = image.ShortName;
			_fullname = image.Name;
			_width = image.Width;
			_height = image.Height;
			_scale = new Vector2DWrapper(image.Scale);
			_isflat = image.TextureNamespace == TextureNamespace.FLAT;
		}

		#endregion
	}
}