
#region ================== Copyright (c) 2010 Pascal vd Heiden

/*
 * Copyright (c) 2010 Pascal vd Heiden
 * This program is released under GNU General Public License
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 */

#endregion

#region ================== Namespaces

using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Text;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Data;

#endregion

namespace CodeImp.DoomBuilder.WadAuthorMode
{
	//
	// MANDATORY: The plug!
	// This is an important class to the Doom Builder core. Every plugin must
	// have exactly 1 class that inherits from Plug. When the plugin is loaded,
	// this class is instantiated and used to receive events from the core.
	// Make sure the class is public, because only public classes can be seen
	// by the core.
	//

	public class BuilderPlug : Plug
	{
		// Static instance. We can't use a real static class, because BuilderPlug must
		// be instantiated by the core, so we keep a static reference. (this technique
		// should be familiar to object-oriented programmers)
		private static BuilderPlug me;
		
		// Static property to access the BuilderPlug
		public static BuilderPlug Me { get { return me; } }
		
		// This event is called when the plugin is initialized
		public override void OnInitialize()
		{
			base.OnInitialize();

			// Keep a static reference
            me = this;
		}
		
		// This is called when the plugin is terminated
		public override void Dispose()
		{
			base.Dispose();
        }
    }
}
