Sonic Robo Blast 2 Public
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toasterbabe fe9ebbd1ca Files which are unimportant are not sent in the fileneeded list.
This removes exactly one feature in exchange for a greater number of files to be loaded. I asked around, and people don't actually like what it currently does (load unimportant server-side files if you can findfile it locally), so.

Can be reverted if requested.
2017-05-25 17:58:32 +01:00
.circleci CircleCI: keep build cache with checksum of depend.dep 2017-03-24 09:12:00 -04:00
android
assets
bin Ignore all *.exe files and *.mo files (such as en.mo) in all bin/Mingw folders 2017-04-30 20:42:24 +01:00
cmake/Modules
debian
doc
extras
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objs Re-add all the folders present in objs before my .gitignore changes, by adding .gitignore files again to keep them from disappearing 2017-05-08 15:54:17 +01:00
src Files which are unimportant are not sent in the fileneeded list. 2017-05-25 17:58:32 +01:00
tools
.gitattributes
.gitignore
.travis.yml
Android.mk
appveyor.yml Update version number to v2.1.18 2017-05-12 16:06:27 +01:00
CMakeLists.txt Update version number to v2.1.18 2017-05-12 16:06:27 +01:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
Doxyfile
LICENSE
README.md
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev
srb2.png
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props

Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.