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Sonic Robo Blast 2 Public
fa29f7deca
* Lock on targets bob now, and are used for CA_HOMINGTHOK and SH_ATTRACT as well. * Flag stuff is now animated like it was designed to be but which was kinda messed up. * Cork sounds. * P_SpawnLockOn(player_t player, mobj_t lockon, statenum_t state) for Lua. * Added homing/firing CA2_GUNSLINGER stuff at egg guard shields. * Fixed homing stuff wrt egg guard shields and sea egg balloons. * Fixed attract orb goin' gold when doing a CA_HOMINGTHOK homing ability. * Fixed positioning of player during homing attack. * Cleaned up lockon spawn code. |
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android | ||
assets | ||
bin | ||
cmake/Modules | ||
debian | ||
doc | ||
extras | ||
libs | ||
objs | ||
src | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
Android.mk | ||
appveyor.yml | ||
CMakeLists.txt | ||
comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props |
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.