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1148 lines
30 KiB
C
1148 lines
30 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2023 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file r_plane.c
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/// \brief Here is a core component: drawing the floors and ceilings,
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/// while maintaining a per column clipping list only.
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/// Moreover, the sky areas have to be determined.
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#include "doomdef.h"
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#include "console.h"
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#include "m_easing.h" // For Easing_InOutSine, used in R_UpdatePlaneRipple
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#include "g_game.h"
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#include "p_setup.h" // levelflats
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#include "p_slopes.h"
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#include "r_data.h"
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#include "r_textures.h"
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#include "r_local.h"
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#include "r_state.h"
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#include "r_splats.h" // faB(21jan):testing
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#include "r_sky.h"
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#include "r_portal.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "p_tick.h"
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//
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// opening
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//
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//SoM: 3/23/2000: Use Boom visplane hashing.
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visplane_t *visplanes[MAXVISPLANES];
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static visplane_t *freetail;
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static visplane_t **freehead = &freetail;
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visplane_t *floorplane;
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visplane_t *ceilingplane;
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static visplane_t *currentplane;
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visffloor_t ffloor[MAXFFLOORS];
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INT32 numffloors;
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//SoM: 3/23/2000: Boom visplane hashing routine.
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#define visplane_hash(picnum,lightlevel,height) \
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((unsigned)((picnum)*3+(lightlevel)+(height)*7) & VISPLANEHASHMASK)
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//
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// Clip values are the solid pixel bounding the range.
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// floorclip starts out SCREENHEIGHT
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// ceilingclip starts out -1
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//
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INT16 floorclip[MAXVIDWIDTH], ceilingclip[MAXVIDWIDTH];
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fixed_t frontscale[MAXVIDWIDTH];
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//
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// spanstart holds the start of a plane span
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// initialized to 0 at start
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//
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static INT32 spanstart[MAXVIDHEIGHT];
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//
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// texture mapping
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//
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lighttable_t **planezlight;
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static fixed_t planeheight;
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//added : 10-02-98: yslopetab is what yslope used to be,
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// yslope points somewhere into yslopetab,
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// now (viewheight/2) slopes are calculated above and
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// below the original viewheight for mouselook
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// (this is to calculate yslopes only when really needed)
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// (when mouselookin', yslope is moving into yslopetab)
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// Check R_SetupFrame, R_SetViewSize for more...
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fixed_t yslopetab[MAXVIDHEIGHT*16];
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fixed_t *yslope;
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static fixed_t xoffs, yoffs;
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static dvector3_t slope_origin, slope_u, slope_v;
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static dvector3_t slope_lightu, slope_lightv;
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static void CalcSlopePlaneVectors(visplane_t *pl, fixed_t xoff, fixed_t yoff);
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static void CalcSlopeLightVectors(pslope_t *slope, fixed_t xpos, fixed_t ypos, double height, float ang, angle_t plangle);
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static void DoSlopeCrossProducts(void);
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static void DoSlopeLightCrossProduct(void);
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//
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// Water ripple effect
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// Needs the height of the plane, and the vertical position of the span.
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// Sets planeripple.xfrac and planeripple.yfrac, added to ds_xfrac and ds_yfrac, if the span is not tilted.
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//
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static struct
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{
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INT32 offset;
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fixed_t xfrac, yfrac;
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boolean active;
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} planeripple;
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// ripples da water texture
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static fixed_t R_CalculateRippleOffset(INT32 y)
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{
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fixed_t distance = FixedMul(planeheight, yslope[y]);
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const INT32 yay = (planeripple.offset + (distance>>9)) & 8191;
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return FixedDiv(FINESINE(yay), (1<<12) + (distance>>11));
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}
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static void R_CalculatePlaneRipple(angle_t angle)
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{
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angle >>= ANGLETOFINESHIFT;
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angle = (angle + 2048) & 8191; // 90 degrees
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planeripple.xfrac = FixedMul(FINECOSINE(angle), ds_bgofs);
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planeripple.yfrac = FixedMul(FINESINE(angle), ds_bgofs);
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}
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static void R_UpdatePlaneRipple(void)
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{
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// ds_waterofs oscillates between 0 and 16384 every other tic
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// Now that frame interpolation is a thing, HOW does it oscillate?
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// The difference between linear interpolation and a sine wave is miniscule here,
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// but a sine wave is ever so slightly smoother and sleeker
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ds_waterofs = Easing_InOutSine(((leveltime & 1)*FRACUNIT) + rendertimefrac,16384,0);
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// Meanwhile, planeripple.offset just counts up, so it gets simple linear interpolation
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planeripple.offset = ((leveltime-1)*140) + ((rendertimefrac*140) / FRACUNIT);
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}
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static void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
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{
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angle_t angle, planecos, planesin;
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fixed_t distance = 0, span;
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size_t pindex;
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#ifdef RANGECHECK
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if (x2 < x1 || x1 < 0 || x2 >= viewwidth || y > viewheight)
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I_Error("R_MapPlane: %d, %d at %d", x1, x2, y);
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#endif
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if (x1 >= vid.width)
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x1 = vid.width - 1;
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angle = (currentplane->viewangle + currentplane->plangle)>>ANGLETOFINESHIFT;
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planecos = FINECOSINE(angle);
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planesin = FINESINE(angle);
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// [RH] Notice that I dumped the caching scheme used by Doom.
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// It did not offer any appreciable speedup.
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distance = FixedMul(planeheight, yslope[y]);
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span = abs(centery - y);
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if (span) // Don't divide by zero
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{
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ds_xstep = FixedMul(planesin, planeheight) / span;
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ds_ystep = FixedMul(planecos, planeheight) / span;
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ds_xstep = FixedMul(currentplane->xscale, ds_xstep);
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ds_ystep = FixedMul(currentplane->yscale, ds_ystep);
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}
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else
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ds_xstep = ds_ystep = FRACUNIT;
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// [RH] Instead of using the xtoviewangle array, I calculated the fractional values
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// at the middle of the screen, then used the calculated ds_xstep and ds_ystep
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// to step from those to the proper texture coordinate to start drawing at.
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// That way, the texture coordinate is always calculated by its position
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// on the screen and not by its position relative to the edge of the visplane.
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ds_xfrac = xoffs + FixedMul(currentplane->xscale, FixedMul(planecos, distance)) + (x1 - centerx) * ds_xstep;
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ds_yfrac = yoffs - FixedMul(currentplane->yscale, FixedMul(planesin, distance)) + (x1 - centerx) * ds_ystep;
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// Water ripple effect
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if (planeripple.active)
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{
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ds_bgofs = R_CalculateRippleOffset(y);
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R_CalculatePlaneRipple(currentplane->viewangle + currentplane->plangle);
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ds_xfrac += planeripple.xfrac;
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ds_yfrac += planeripple.yfrac;
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ds_bgofs >>= FRACBITS;
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if ((y + ds_bgofs) >= viewheight)
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ds_bgofs = viewheight-y-1;
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if ((y + ds_bgofs) < 0)
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ds_bgofs = -y;
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}
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pindex = distance >> LIGHTZSHIFT;
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if (pindex >= MAXLIGHTZ)
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pindex = MAXLIGHTZ - 1;
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ds_colormap = planezlight[pindex];
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if (currentplane->extra_colormap)
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ds_colormap = currentplane->extra_colormap->colormap + (ds_colormap - colormaps);
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ds_y = y;
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ds_x1 = x1;
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ds_x2 = x2;
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spanfunc();
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}
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static void R_MapTiltedPlane(INT32 y, INT32 x1, INT32 x2)
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{
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#ifdef RANGECHECK
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if (x2 < x1 || x1 < 0 || x2 >= viewwidth || y > viewheight)
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I_Error("R_MapTiltedPlane: %d, %d at %d", x1, x2, y);
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#endif
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if (x1 >= vid.width)
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x1 = vid.width - 1;
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// Water ripple effect
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if (planeripple.active)
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{
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ds_bgofs = R_CalculateRippleOffset(y);
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R_CalculatePlaneRipple(currentplane->viewangle + currentplane->plangle);
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CalcSlopePlaneVectors(currentplane, (xoffs + planeripple.xfrac), (yoffs + planeripple.yfrac));
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ds_bgofs >>= FRACBITS;
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if ((y + ds_bgofs) >= viewheight)
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ds_bgofs = viewheight-y-1;
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if ((y + ds_bgofs) < 0)
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ds_bgofs = -y;
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}
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if (currentplane->extra_colormap)
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ds_colormap = currentplane->extra_colormap->colormap;
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else
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ds_colormap = colormaps;
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ds_y = y;
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ds_x1 = x1;
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ds_x2 = x2;
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spanfunc();
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}
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static void R_MapFogPlane(INT32 y, INT32 x1, INT32 x2)
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{
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fixed_t distance;
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size_t pindex;
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#ifdef RANGECHECK
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if (x2 < x1 || x1 < 0 || x2 >= viewwidth || y > viewheight)
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I_Error("R_MapFogPlane: %d, %d at %d", x1, x2, y);
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#endif
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if (x1 >= vid.width)
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x1 = vid.width - 1;
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distance = FixedMul(planeheight, yslope[y]);
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pindex = distance >> LIGHTZSHIFT;
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if (pindex >= MAXLIGHTZ)
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pindex = MAXLIGHTZ - 1;
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ds_colormap = planezlight[pindex];
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if (currentplane->extra_colormap)
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ds_colormap = currentplane->extra_colormap->colormap + (ds_colormap - colormaps);
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ds_y = y;
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ds_x1 = x1;
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ds_x2 = x2;
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spanfunc();
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}
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static void R_MapTiltedFogPlane(INT32 y, INT32 x1, INT32 x2)
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{
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#ifdef RANGECHECK
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if (x2 < x1 || x1 < 0 || x2 >= viewwidth || y > viewheight)
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I_Error("R_MapTiltedFogPlane: %d, %d at %d", x1, x2, y);
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#endif
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if (x1 >= vid.width)
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x1 = vid.width - 1;
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if (currentplane->extra_colormap)
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ds_colormap = currentplane->extra_colormap->colormap;
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else
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ds_colormap = colormaps;
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ds_y = y;
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ds_x1 = x1;
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ds_x2 = x2;
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spanfunc();
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}
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void R_ClearFFloorClips (void)
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{
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INT32 i, p;
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// opening / clipping determination
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for (i = 0; i < viewwidth; i++)
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{
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for (p = 0; p < MAXFFLOORS; p++)
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{
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ffloor[p].f_clip[i] = (INT16)viewheight;
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ffloor[p].c_clip[i] = -1;
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}
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}
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numffloors = 0;
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}
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//
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// R_ClearPlanes
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// At begining of frame.
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//
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void R_ClearPlanes(void)
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{
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INT32 i, p;
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// opening / clipping determination
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for (i = 0; i < viewwidth; i++)
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{
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floorclip[i] = (INT16)viewheight;
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ceilingclip[i] = -1;
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frontscale[i] = INT32_MAX;
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for (p = 0; p < MAXFFLOORS; p++)
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{
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ffloor[p].f_clip[i] = (INT16)viewheight;
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ffloor[p].c_clip[i] = -1;
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}
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}
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for (i = 0; i < MAXVISPLANES; i++)
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for (*freehead = visplanes[i], visplanes[i] = NULL;
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freehead && *freehead ;)
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{
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freehead = &(*freehead)->next;
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}
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}
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static visplane_t *new_visplane(unsigned hash)
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{
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visplane_t *check = freetail;
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if (!check)
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{
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check = malloc(sizeof (*check));
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if (check == NULL) I_Error("%s: Out of memory", "new_visplane"); // FIXME: ugly
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}
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else
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{
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freetail = freetail->next;
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if (!freetail)
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freehead = &freetail;
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}
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check->next = visplanes[hash];
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visplanes[hash] = check;
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return check;
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}
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//
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// R_FindPlane: Seek a visplane having the identical values:
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// Same height, same flattexture, same lightlevel.
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// If not, allocates another of them.
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//
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visplane_t *R_FindPlane(sector_t *sector, fixed_t height, INT32 picnum, INT32 lightlevel,
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fixed_t xoff, fixed_t yoff, fixed_t xscale, fixed_t yscale,
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angle_t plangle, extracolormap_t *planecolormap,
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ffloor_t *pfloor, polyobj_t *polyobj, pslope_t *slope, sectorportal_t *portalsector)
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{
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visplane_t *check;
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unsigned hash;
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if (!slope) // Don't mess with this right now if a slope is involved
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{
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xoff += FixedMul(viewx, xscale);
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yoff -= FixedMul(viewy, yscale);
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if (plangle != 0)
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{
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// Add the view offset, rotated by the plane angle.
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float ang = ANG2RAD(plangle);
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float x = FixedToFloat(xoff);
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float y = FixedToFloat(yoff);
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xoff = FloatToFixed(x * cos(ang) + y * sin(ang));
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yoff = FloatToFixed(-x * sin(ang) + y * cos(ang));
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}
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}
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if (polyobj)
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{
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if (polyobj->angle != 0)
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{
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float ang = ANG2RAD(polyobj->angle);
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float x = FixedToFloat(polyobj->centerPt.x);
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float y = FixedToFloat(polyobj->centerPt.y);
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xoff -= FloatToFixed(x * cos(ang) + y * sin(ang));
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yoff -= FloatToFixed(x * sin(ang) - y * cos(ang));
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}
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else
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{
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xoff -= polyobj->centerPt.x;
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yoff += polyobj->centerPt.y;
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}
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}
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// This appears to fix the Nimbus Ruins sky bug.
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if (picnum == skyflatnum && pfloor)
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{
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height = 0; // all skies map together
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lightlevel = 0;
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}
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if (!pfloor)
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{
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hash = visplane_hash(picnum, lightlevel, height);
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for (check = visplanes[hash]; check; check = check->next)
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{
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if (height == check->height && picnum == check->picnum
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&& lightlevel == check->lightlevel
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&& xoff == check->xoffs && yoff == check->yoffs
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&& xscale == check->xscale && yscale == check->yscale
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&& planecolormap == check->extra_colormap
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&& check->viewx == viewx && check->viewy == viewy && check->viewz == viewz
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&& check->viewangle == viewangle
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&& check->plangle == plangle
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&& check->slope == slope
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&& check->polyobj == polyobj
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&& P_CompareSectorPortals(check->portalsector, portalsector))
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{
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return check;
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}
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}
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}
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else
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{
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hash = MAXVISPLANES - 1;
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}
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check = new_visplane(hash);
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check->height = height;
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check->picnum = picnum;
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check->lightlevel = lightlevel;
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check->minx = vid.width;
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check->maxx = -1;
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check->xoffs = xoff;
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check->yoffs = yoff;
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check->xscale = xscale;
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check->yscale = yscale;
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check->extra_colormap = planecolormap;
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check->ffloor = pfloor;
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check->viewx = viewx;
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check->viewy = viewy;
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check->viewz = viewz;
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check->viewangle = viewangle;
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check->plangle = plangle;
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check->sector = sector;
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check->portalsector = portalsector;
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check->polyobj = polyobj;
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check->slope = slope;
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memset(check->top, 0xff, sizeof (check->top));
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memset(check->bottom, 0x00, sizeof (check->bottom));
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return check;
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}
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//
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// R_CheckPlane: return same visplane or alloc a new one if needed
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//
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visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
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{
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INT32 intrl, intrh;
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INT32 unionl, unionh;
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INT32 x;
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if (start < pl->minx)
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{
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intrl = pl->minx;
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unionl = start;
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}
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else
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{
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unionl = pl->minx;
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intrl = start;
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}
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if (stop > pl->maxx)
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{
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intrh = pl->maxx;
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unionh = stop;
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}
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else
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{
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unionh = pl->maxx;
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intrh = stop;
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}
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// 0xff is not equal to -1 with shorts...
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for (x = intrl; x <= intrh; x++)
|
|
if (pl->top[x] != 0xffff || pl->bottom[x] != 0x0000)
|
|
break;
|
|
|
|
if (x > intrh) /* Can use existing plane; extend range */
|
|
{
|
|
pl->minx = unionl;
|
|
pl->maxx = unionh;
|
|
}
|
|
else /* Cannot use existing plane; create a new one */
|
|
{
|
|
visplane_t *new_pl;
|
|
if (pl->ffloor)
|
|
{
|
|
new_pl = new_visplane(MAXVISPLANES - 1);
|
|
}
|
|
else
|
|
{
|
|
unsigned hash =
|
|
visplane_hash(pl->picnum, pl->lightlevel, pl->height);
|
|
new_pl = new_visplane(hash);
|
|
}
|
|
|
|
new_pl->height = pl->height;
|
|
new_pl->picnum = pl->picnum;
|
|
new_pl->lightlevel = pl->lightlevel;
|
|
new_pl->xoffs = pl->xoffs;
|
|
new_pl->yoffs = pl->yoffs;
|
|
new_pl->xscale = pl->xscale;
|
|
new_pl->yscale = pl->yscale;
|
|
new_pl->extra_colormap = pl->extra_colormap;
|
|
new_pl->ffloor = pl->ffloor;
|
|
new_pl->viewx = pl->viewx;
|
|
new_pl->viewy = pl->viewy;
|
|
new_pl->viewz = pl->viewz;
|
|
new_pl->viewangle = pl->viewangle;
|
|
new_pl->plangle = pl->plangle;
|
|
new_pl->sector = pl->sector;
|
|
new_pl->polyobj = pl->polyobj;
|
|
new_pl->slope = pl->slope;
|
|
new_pl->portalsector = pl->portalsector;
|
|
pl = new_pl;
|
|
pl->minx = start;
|
|
pl->maxx = stop;
|
|
memset(pl->top, 0xff, sizeof pl->top);
|
|
memset(pl->bottom, 0x00, sizeof pl->bottom);
|
|
}
|
|
return pl;
|
|
}
|
|
|
|
|
|
//
|
|
// R_ExpandPlane
|
|
//
|
|
// This function basically expands the visplane.
|
|
// The reason for this is that when creating 3D floor planes, there is no
|
|
// need to create new ones with R_CheckPlane, because 3D floor planes
|
|
// are created by subsector and there is no way a subsector can graphically
|
|
// overlap.
|
|
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
|
|
{
|
|
// Don't expand polyobject planes here - we do that on our own.
|
|
if (pl->polyobj)
|
|
return;
|
|
|
|
if (pl->minx > start) pl->minx = start;
|
|
if (pl->maxx < stop) pl->maxx = stop;
|
|
}
|
|
|
|
static void R_MakeSpans(void (*mapfunc)(INT32, INT32, INT32), INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
|
|
{
|
|
// Alam: from r_splats's R_RasterizeFloorSplat
|
|
if (t1 >= vid.height) t1 = vid.height-1;
|
|
if (b1 >= vid.height) b1 = vid.height-1;
|
|
if (t2 >= vid.height) t2 = vid.height-1;
|
|
if (b2 >= vid.height) b2 = vid.height-1;
|
|
if (x-1 >= vid.width) x = vid.width;
|
|
|
|
while (t1 < t2 && t1 <= b1)
|
|
{
|
|
mapfunc(t1, spanstart[t1], x - 1);
|
|
t1++;
|
|
}
|
|
while (b1 > b2 && b1 >= t1)
|
|
{
|
|
mapfunc(b1, spanstart[b1], x - 1);
|
|
b1--;
|
|
}
|
|
|
|
while (t2 < t1 && t2 <= b2)
|
|
spanstart[t2++] = x;
|
|
while (b2 > b1 && b2 >= t2)
|
|
spanstart[b2--] = x;
|
|
}
|
|
|
|
void R_DrawPlanes(void)
|
|
{
|
|
visplane_t *pl;
|
|
INT32 i;
|
|
|
|
if (!r_renderfloors)
|
|
return;
|
|
|
|
R_UpdatePlaneRipple();
|
|
|
|
for (i = 0; i < MAXVISPLANES; i++, pl++)
|
|
{
|
|
for (pl = visplanes[i]; pl; pl = pl->next)
|
|
{
|
|
if (pl->ffloor != NULL || pl->polyobj != NULL)
|
|
continue;
|
|
|
|
R_DrawSinglePlane(pl);
|
|
}
|
|
}
|
|
}
|
|
|
|
// R_DrawSkyPlane
|
|
//
|
|
// Draws the sky within the plane's top/bottom bounds
|
|
// Note: this uses column drawers instead of span drawers, since the sky is always a texture
|
|
//
|
|
static void R_DrawSkyPlane(visplane_t *pl)
|
|
{
|
|
INT32 texture = texturetranslation[skytexture];
|
|
|
|
// Reset column drawer function (note: couldn't we just call colfuncs[BASEDRAWFUNC] directly?)
|
|
// (that is, unless we'll need to switch drawers in future for some reason)
|
|
colfunc = colfuncs[BASEDRAWFUNC];
|
|
|
|
dc_iscale = skyscale;
|
|
|
|
dc_colormap = colormaps;
|
|
dc_texturemid = skytexturemid;
|
|
dc_texheight = textureheight[texture]>>FRACBITS;
|
|
|
|
R_CheckTextureCache(texture);
|
|
|
|
for (INT32 x = pl->minx; x <= pl->maxx; x++)
|
|
{
|
|
dc_yl = pl->top[x];
|
|
dc_yh = pl->bottom[x];
|
|
|
|
if (dc_yl <= dc_yh)
|
|
{
|
|
INT32 angle = (pl->viewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT;
|
|
dc_iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x]>>ANGLETOFINESHIFT));
|
|
dc_x = x;
|
|
dc_source = R_GetColumn(texture, -angle)->pixels; // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
|
colfunc();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Returns the height of the sloped plane at (x, y) as a double
|
|
static double R_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y)
|
|
{
|
|
// If you want to reimplement this using just the equation constants, use this instead:
|
|
// (d + a*x + b*y) * -(1.0 / c)
|
|
|
|
double px = FixedToDouble(x) - slope->dorigin.x;
|
|
double py = FixedToDouble(y) - slope->dorigin.y;
|
|
|
|
double dist = (px * slope->dnormdir.x) + (py * slope->dnormdir.y);
|
|
|
|
return slope->dorigin.z + (dist * slope->dzdelta);
|
|
}
|
|
|
|
// Sets the texture origin vector of the sloped plane.
|
|
static void R_SetSlopePlaneOrigin(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, fixed_t angle)
|
|
{
|
|
INT64 vx = (INT64)xpos + (INT64)xoff;
|
|
INT64 vy = (INT64)ypos - (INT64)yoff;
|
|
|
|
float vxf = vx / (float)FRACUNIT;
|
|
float vyf = vy / (float)FRACUNIT;
|
|
float ang = ANG2RAD(ANGLE_270 - angle);
|
|
|
|
// slope_origin is the texture origin in view space
|
|
// Don't add in the offsets at this stage, because doing so can result in
|
|
// errors if the flat is rotated.
|
|
slope_origin.x = vxf * cos(ang) - vyf * sin(ang);
|
|
slope_origin.z = vxf * sin(ang) + vyf * cos(ang);
|
|
slope_origin.y = R_GetSlopeZAt(slope, -xoff, yoff) - FixedToDouble(zpos);
|
|
}
|
|
|
|
// This function calculates all of the vectors necessary for drawing a sloped plane.
|
|
void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle)
|
|
{
|
|
// I copied ZDoom's code and adapted it to SRB2... -Red
|
|
double height, z_at_xy;
|
|
float ang;
|
|
|
|
if (slope->moved)
|
|
{
|
|
P_CalculateSlopeVectors(slope);
|
|
slope->moved = false;
|
|
}
|
|
|
|
R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, xoff, yoff, angle);
|
|
height = R_GetSlopeZAt(slope, xpos, ypos);
|
|
zeroheight = height - FixedToDouble(zpos);
|
|
|
|
ang = ANG2RAD(ANGLE_180 - (angle + plangle));
|
|
|
|
CalcSlopeLightVectors(slope, xpos, ypos, height, ang, plangle);
|
|
|
|
if (ds_solidcolor || ds_fog)
|
|
{
|
|
DoSlopeLightCrossProduct();
|
|
return;
|
|
}
|
|
|
|
// the v direction vector in view space
|
|
slope_v.x = cos(ang);
|
|
slope_v.z = sin(ang);
|
|
|
|
// the u direction vector in view space
|
|
slope_u.x = sin(ang);
|
|
slope_u.z = -cos(ang);
|
|
|
|
plangle >>= ANGLETOFINESHIFT;
|
|
z_at_xy = R_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle));
|
|
slope_v.y = z_at_xy - height;
|
|
z_at_xy = R_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle));
|
|
slope_u.y = z_at_xy - height;
|
|
|
|
DoSlopeCrossProducts();
|
|
DoSlopeLightCrossProduct();
|
|
}
|
|
|
|
// This function calculates all of the vectors necessary for drawing a sloped and scaled plane.
|
|
void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle)
|
|
{
|
|
double height, z_at_xy;
|
|
float ang;
|
|
|
|
if (slope->moved)
|
|
{
|
|
P_CalculateSlopeVectors(slope);
|
|
slope->moved = false;
|
|
}
|
|
|
|
R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, xoff, yoff, angle);
|
|
height = R_GetSlopeZAt(slope, xpos, ypos);
|
|
zeroheight = height - FixedToDouble(zpos);
|
|
|
|
ang = ANG2RAD(ANGLE_180 - (angle + plangle));
|
|
|
|
CalcSlopeLightVectors(slope, xpos, ypos, height, ang, plangle);
|
|
|
|
if (ds_solidcolor || ds_fog)
|
|
{
|
|
DoSlopeLightCrossProduct();
|
|
return;
|
|
}
|
|
|
|
float xscale = FixedToFloat(xs);
|
|
float yscale = FixedToFloat(ys);
|
|
|
|
// the v direction vector in view space
|
|
slope_v.x = yscale * cos(ang);
|
|
slope_v.z = yscale * sin(ang);
|
|
|
|
// the u direction vector in view space
|
|
slope_u.x = xscale * sin(ang);
|
|
slope_u.z = -xscale * cos(ang);
|
|
|
|
ang = ANG2RAD(plangle);
|
|
z_at_xy = R_GetSlopeZAt(slope, xpos + FloatToFixed(yscale * sin(ang)), ypos + FloatToFixed(yscale * cos(ang)));
|
|
slope_v.y = z_at_xy - height;
|
|
z_at_xy = R_GetSlopeZAt(slope, xpos + FloatToFixed(xscale * cos(ang)), ypos - FloatToFixed(xscale * sin(ang)));
|
|
slope_u.y = z_at_xy - height;
|
|
|
|
DoSlopeCrossProducts();
|
|
DoSlopeLightCrossProduct();
|
|
}
|
|
|
|
static void CalcSlopeLightVectors(pslope_t *slope, fixed_t xpos, fixed_t ypos, double height, float ang, angle_t plangle)
|
|
{
|
|
double z_at_xy;
|
|
|
|
slope_lightv.x = cos(ang);
|
|
slope_lightv.z = sin(ang);
|
|
|
|
slope_lightu.x = sin(ang);
|
|
slope_lightu.z = -cos(ang);
|
|
|
|
plangle >>= ANGLETOFINESHIFT;
|
|
z_at_xy = R_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle));
|
|
slope_lightv.y = z_at_xy - height;
|
|
z_at_xy = R_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle));
|
|
slope_lightu.y = z_at_xy - height;
|
|
}
|
|
|
|
static void DoSlopeCrossProducts(void)
|
|
{
|
|
DVector3_Cross(&slope_origin, &slope_v, &ds_su);
|
|
DVector3_Cross(&slope_origin, &slope_u, &ds_sv);
|
|
DVector3_Cross(&slope_v, &slope_u, &ds_sz);
|
|
|
|
ds_su.z *= focallengthf;
|
|
ds_sv.z *= focallengthf;
|
|
ds_sz.z *= focallengthf;
|
|
|
|
if (ds_solidcolor)
|
|
return;
|
|
|
|
// Premultiply the texture vectors with the scale factors
|
|
float sfmult = 65536.f;
|
|
|
|
if (ds_powersoftwo)
|
|
sfmult *= 1 << nflatshiftup;
|
|
|
|
ds_su.x *= sfmult;
|
|
ds_su.y *= sfmult;
|
|
ds_su.z *= sfmult;
|
|
ds_sv.x *= sfmult;
|
|
ds_sv.y *= sfmult;
|
|
ds_sv.z *= sfmult;
|
|
}
|
|
|
|
static void DoSlopeLightCrossProduct(void)
|
|
{
|
|
DVector3_Cross(&slope_lightv, &slope_lightu, &ds_slopelight);
|
|
|
|
ds_slopelight.z *= focallengthf;
|
|
}
|
|
|
|
static void CalcSlopePlaneVectors(visplane_t *pl, fixed_t xoff, fixed_t yoff)
|
|
{
|
|
if (!ds_fog && (pl->xscale != FRACUNIT || pl->yscale != FRACUNIT))
|
|
{
|
|
R_SetScaledSlopePlane(pl->slope, pl->viewx, pl->viewy, pl->viewz,
|
|
FixedDiv(FRACUNIT, pl->xscale), FixedDiv(FRACUNIT, pl->yscale),
|
|
FixedDiv(xoff, pl->xscale), FixedDiv(yoff, pl->yscale), pl->viewangle, pl->plangle);
|
|
}
|
|
else
|
|
R_SetSlopePlane(pl->slope, pl->viewx, pl->viewy, pl->viewz, xoff, yoff, pl->viewangle, pl->plangle);
|
|
}
|
|
|
|
static inline void R_AdjustSlopeCoordinates(vector3_t *origin)
|
|
{
|
|
const fixed_t modmask = ((1 << (32-nflatshiftup)) - 1);
|
|
|
|
fixed_t ox = (origin->x & modmask);
|
|
fixed_t oy = -(origin->y & modmask);
|
|
|
|
xoffs &= modmask;
|
|
yoffs &= modmask;
|
|
|
|
xoffs -= (origin->x - ox);
|
|
yoffs += (origin->y + oy);
|
|
}
|
|
|
|
static inline void R_AdjustSlopeCoordinatesNPO2(vector3_t *origin)
|
|
{
|
|
const fixed_t modmaskw = (ds_flatwidth << FRACBITS);
|
|
const fixed_t modmaskh = (ds_flatheight << FRACBITS);
|
|
|
|
fixed_t ox = (origin->x % modmaskw);
|
|
fixed_t oy = -(origin->y % modmaskh);
|
|
|
|
xoffs %= modmaskw;
|
|
yoffs %= modmaskh;
|
|
|
|
xoffs -= (origin->x - ox);
|
|
yoffs += (origin->y + oy);
|
|
}
|
|
|
|
void R_DrawSinglePlane(visplane_t *pl)
|
|
{
|
|
INT32 light = 0;
|
|
INT32 x, stop;
|
|
ffloor_t *rover;
|
|
INT32 spanfunctype = BASEDRAWFUNC;
|
|
void (*mapfunc)(INT32, INT32, INT32);
|
|
|
|
if (!(pl->minx <= pl->maxx))
|
|
return;
|
|
|
|
// sky flat
|
|
if (pl->picnum == skyflatnum)
|
|
{
|
|
R_DrawSkyPlane(pl);
|
|
return;
|
|
}
|
|
|
|
ds_powersoftwo = ds_solidcolor = ds_fog = false;
|
|
|
|
planeripple.active = false;
|
|
|
|
if (pl->polyobj)
|
|
{
|
|
// Hacked up support for alpha value in software mode Tails 09-24-2002 (sidenote: ported to polys 10-15-2014, there was no time travel involved -Red)
|
|
if (pl->polyobj->translucency >= 10)
|
|
return; // Don't even draw it
|
|
else if (pl->polyobj->translucency > 0)
|
|
{
|
|
spanfunctype = (pl->polyobj->flags & POF_SPLAT) ? SPANDRAWFUNC_TRANSSPLAT : SPANDRAWFUNC_TRANS;
|
|
ds_transmap = R_GetTranslucencyTable(pl->polyobj->translucency);
|
|
}
|
|
else if (pl->polyobj->flags & POF_SPLAT) // Opaque, but allow transparent flat pixels
|
|
spanfunctype = SPANDRAWFUNC_SPLAT;
|
|
|
|
if (pl->polyobj->translucency == 0 || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
|
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
|
else // TODO: 2.3: Make transparent polyobject planes always use light level
|
|
light = LIGHTLEVELS-1;
|
|
}
|
|
else
|
|
{
|
|
if (pl->ffloor)
|
|
{
|
|
// Don't draw planes that shouldn't be drawn.
|
|
for (rover = pl->ffloor->target->ffloors; rover; rover = rover->next)
|
|
{
|
|
if ((pl->ffloor->fofflags & FOF_CUTEXTRA) && (rover->fofflags & FOF_EXTRA))
|
|
{
|
|
if (pl->ffloor->fofflags & FOF_EXTRA)
|
|
{
|
|
// The plane is from an extra 3D floor... Check the flags so
|
|
// there are no undesired cuts.
|
|
if (((pl->ffloor->fofflags & (FOF_FOG|FOF_SWIMMABLE)) == (rover->fofflags & (FOF_FOG|FOF_SWIMMABLE)))
|
|
&& pl->height < *rover->topheight
|
|
&& pl->height > *rover->bottomheight)
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pl->ffloor->fofflags & FOF_TRANSLUCENT)
|
|
{
|
|
spanfunctype = (pl->ffloor->fofflags & FOF_SPLAT) ? SPANDRAWFUNC_TRANSSPLAT : SPANDRAWFUNC_TRANS;
|
|
|
|
// Hacked up support for alpha value in software mode Tails 09-24-2002
|
|
// ...unhacked by toaster 04-01-2021, re-hacked a little by sphere 19-11-2021
|
|
{
|
|
INT32 trans = (10*((256+12) - pl->ffloor->alpha))/255;
|
|
if (trans >= 10)
|
|
return; // Don't even draw it
|
|
if (pl->ffloor->blend) // additive, (reverse) subtractive, modulative
|
|
ds_transmap = R_GetBlendTable(pl->ffloor->blend, trans);
|
|
else if (!(ds_transmap = R_GetTranslucencyTable(trans)) || trans == 0)
|
|
spanfunctype = SPANDRAWFUNC_SPLAT; // Opaque, but allow transparent flat pixels
|
|
}
|
|
|
|
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
|
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
|
else // TODO: 2.3: Make transparent FOF planes use light level instead of always being fullbright
|
|
light = LIGHTLEVELS-1;
|
|
}
|
|
else if (pl->ffloor->fofflags & FOF_FOG)
|
|
{
|
|
ds_fog = true;
|
|
spanfunctype = SPANDRAWFUNC_FOG;
|
|
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
|
}
|
|
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
|
|
|
if (pl->ffloor->fofflags & FOF_RIPPLE && !ds_fog)
|
|
{
|
|
planeripple.active = true;
|
|
|
|
if (spanfunctype == SPANDRAWFUNC_TRANS)
|
|
{
|
|
// Copy the current scene, ugh
|
|
INT32 top = pl->high-8;
|
|
INT32 bottom = pl->low+8;
|
|
|
|
if (top < 0)
|
|
top = 0;
|
|
if (bottom > vid.height)
|
|
bottom = vid.height;
|
|
|
|
spanfunctype = SPANDRAWFUNC_WATER;
|
|
|
|
// Only copy the part of the screen we need
|
|
VID_BlitLinearScreen((splitscreen && viewplayer == &players[secondarydisplayplayer]) ? screens[0] + (top+(vid.height>>1))*vid.width : screens[0]+((top)*vid.width), screens[1]+((top)*vid.width),
|
|
vid.width, bottom-top,
|
|
vid.width, vid.width);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
|
}
|
|
|
|
if (ds_fog)
|
|
{
|
|
// Since all fog planes do is apply a colormap, it's not required
|
|
// to know any information about their textures.
|
|
mapfunc = R_MapFogPlane;
|
|
}
|
|
else
|
|
{
|
|
levelflat_t *levelflat = &levelflats[pl->picnum];
|
|
|
|
// Get the texture
|
|
ds_source = (UINT8 *)R_GetFlat(levelflat);
|
|
if (ds_source == NULL)
|
|
return;
|
|
|
|
texture_t *texture = textures[R_GetTextureNumForFlat(levelflat)];
|
|
ds_flatwidth = texture->width;
|
|
ds_flatheight = texture->height;
|
|
|
|
if (R_CheckSolidColorFlat())
|
|
ds_solidcolor = true;
|
|
else if (R_CheckPowersOfTwo())
|
|
{
|
|
R_SetFlatVars(ds_flatwidth * ds_flatheight);
|
|
ds_powersoftwo = true;
|
|
}
|
|
|
|
mapfunc = R_MapPlane;
|
|
|
|
if (ds_solidcolor)
|
|
{
|
|
switch (spanfunctype)
|
|
{
|
|
case SPANDRAWFUNC_WATER:
|
|
spanfunctype = SPANDRAWFUNC_WATERSOLID;
|
|
break;
|
|
case SPANDRAWFUNC_TRANS:
|
|
spanfunctype = SPANDRAWFUNC_TRANSSOLID;
|
|
break;
|
|
default:
|
|
spanfunctype = SPANDRAWFUNC_SOLID;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
xoffs = pl->xoffs;
|
|
yoffs = pl->yoffs;
|
|
|
|
if (light >= LIGHTLEVELS)
|
|
light = LIGHTLEVELS-1;
|
|
|
|
if (light < 0)
|
|
light = 0;
|
|
|
|
if (pl->slope)
|
|
{
|
|
if (ds_fog)
|
|
mapfunc = R_MapTiltedFogPlane;
|
|
else
|
|
{
|
|
mapfunc = R_MapTiltedPlane;
|
|
|
|
if (!pl->plangle && !ds_solidcolor && pl->xscale == FRACUNIT && pl->yscale == FRACUNIT)
|
|
{
|
|
if (ds_powersoftwo)
|
|
R_AdjustSlopeCoordinates(&pl->slope->o);
|
|
else
|
|
R_AdjustSlopeCoordinatesNPO2(&pl->slope->o);
|
|
}
|
|
}
|
|
|
|
if (!ds_fog && planeripple.active)
|
|
planeheight = abs(P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz);
|
|
else
|
|
CalcSlopePlaneVectors(pl, xoffs, yoffs);
|
|
|
|
switch (spanfunctype)
|
|
{
|
|
case SPANDRAWFUNC_WATER:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDWATER;
|
|
break;
|
|
case SPANDRAWFUNC_TRANS:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDTRANS;
|
|
break;
|
|
case SPANDRAWFUNC_SPLAT:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDSPLAT;
|
|
break;
|
|
case SPANDRAWFUNC_SOLID:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDSOLID;
|
|
break;
|
|
case SPANDRAWFUNC_TRANSSOLID:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDTRANSSOLID;
|
|
break;
|
|
case SPANDRAWFUNC_WATERSOLID:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDWATERSOLID;
|
|
break;
|
|
case SPANDRAWFUNC_FOG:
|
|
spanfunctype = SPANDRAWFUNC_TILTEDFOG;
|
|
break;
|
|
default:
|
|
spanfunctype = SPANDRAWFUNC_TILTED;
|
|
break;
|
|
}
|
|
|
|
planezlight = scalelight[light];
|
|
}
|
|
else
|
|
{
|
|
planeheight = abs(pl->height - pl->viewz);
|
|
planezlight = zlight[light];
|
|
}
|
|
|
|
// Set the span drawer
|
|
if (!ds_powersoftwo)
|
|
{
|
|
if (spanfuncs_npo2[spanfunctype])
|
|
spanfunc = spanfuncs_npo2[spanfunctype];
|
|
else
|
|
spanfunc = spanfuncs[spanfunctype];
|
|
}
|
|
else
|
|
spanfunc = spanfuncs[spanfunctype];
|
|
|
|
// set the maximum value for unsigned
|
|
pl->top[pl->maxx+1] = 0xffff;
|
|
pl->top[pl->minx-1] = 0xffff;
|
|
pl->bottom[pl->maxx+1] = 0x0000;
|
|
pl->bottom[pl->minx-1] = 0x0000;
|
|
|
|
currentplane = pl;
|
|
stop = pl->maxx + 1;
|
|
|
|
for (x = pl->minx; x <= stop; x++)
|
|
R_MakeSpans(mapfunc, x, pl->top[x-1], pl->bottom[x-1], pl->top[x], pl->bottom[x]);
|
|
}
|
|
|
|
void R_PlaneBounds(visplane_t *plane)
|
|
{
|
|
INT32 i;
|
|
INT32 hi, low;
|
|
|
|
hi = plane->top[plane->minx];
|
|
low = plane->bottom[plane->minx];
|
|
|
|
for (i = plane->minx + 1; i <= plane->maxx; i++)
|
|
{
|
|
if (plane->top[i] < hi)
|
|
hi = plane->top[i];
|
|
if (plane->bottom[i] > low)
|
|
low = plane->bottom[i];
|
|
}
|
|
plane->high = hi;
|
|
plane->low = low;
|
|
}
|