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https://git.do.srb2.org/STJr/SRB2.git
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e9cb6d0331
-If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded -Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases -File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic -The reason is now properly shown when the server refuses connection -Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1) -Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
87 lines
2.1 KiB
C
87 lines
2.1 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_netfil.h
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/// \brief File transferring related structs and functions.
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#ifndef __D_NETFIL__
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#define __D_NETFIL__
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#include "w_wad.h"
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typedef enum
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{
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SF_FILE,
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SF_Z_RAM,
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SF_RAM,
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SF_NOFREERAM
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} freemethod_t;
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typedef enum
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{
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FS_NOTFOUND,
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FS_FOUND,
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FS_REQUESTED,
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FS_DOWNLOADING,
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FS_OPEN, // Is opened and used in w_wad
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FS_MD5SUMBAD
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} filestatus_t;
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typedef struct
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{
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UINT8 important;
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UINT8 willsend; // Is the server willing to send it?
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char filename[MAX_WADPATH];
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UINT8 md5sum[16];
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// Used only for download
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FILE *file;
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UINT32 currentsize;
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UINT32 totalsize;
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filestatus_t status; // The value returned by recsearch
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} fileneeded_t;
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extern INT32 fileneedednum;
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extern fileneeded_t fileneeded[MAX_WADFILES];
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extern char downloaddir[256];
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#ifdef CLIENT_LOADINGSCREEN
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extern INT32 lastfilenum;
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#endif
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UINT8 *PutFileNeeded(void);
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void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr);
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void CL_PrepareDownloadSaveGame(const char *tmpsave);
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INT32 CL_CheckFiles(void);
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void CL_LoadServerFiles(void);
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void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod,
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UINT8 fileid);
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void SV_FileSendTicker(void);
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void Got_Filetxpak(void);
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boolean SV_SendingFile(INT32 node);
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boolean CL_CheckDownloadable(void);
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boolean CL_SendRequestFile(void);
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void Got_RequestFilePak(INT32 node);
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void SV_AbortSendFiles(INT32 node);
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void CloseNetFile(void);
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boolean fileexist(char *filename, time_t ptime);
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// Search a file in the wadpath, return FS_FOUND when found
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filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum,
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boolean completepath);
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filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum);
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void nameonly(char *s);
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size_t nameonlylength(const char *s);
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#endif // __D_NETFIL__
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