SRB2/src/hardware/hws_data.h
2014-03-15 13:11:35 -04:00

123 lines
2.5 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 2005 by SRB2 Jr. Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief 3D sound definitions
#ifndef __HWS_DATA_H__
#define __HWS_DATA_H__
#define NORMAL_SEP 128
// abuse?
#define STATIC_SOURCES_NUM 6 // Total number of static sources
#define MIN_DISTANCE 160.0f
#define MAX_DISTANCE 1200.0f
typedef struct source_pos_s
{
double x;
double y;
double z;
} source_pos_t;
typedef struct source3D_pos_s
{
float x;
float y;
float z;
//float angle;
float momx;
float momy;
float momz;
} source3D_pos_t;
enum {NORMAL_PITCH = 128};
/*typedef struct source2D_data_s
{
INT32 volume;
INT32 sep;
} source2D_data_t;*/
// General 3D sound source description
typedef struct source3D_data_s
{
float min_distance; //
float max_distance; //
INT32 head_relative; //
INT32 permanent; //
source3D_pos_t pos; // source position in 3D
} source3D_data_t;
// Sound data
typedef struct sfx_data_s
{
size_t length;
void *data;
INT32 priority;
INT32 sep; // Only when source is 2D sound
} sfx_data_t;
// Sound cone (for 3D sources)
typedef struct cone_def_s
{
float inner;
float outer;
INT32 outer_gain;
/*float f_angle;
float h_angle;*/
} cone_def_t;
typedef struct listener_data_s
{
// Listener position
double x;
double y;
double z;
// Listener front and head orientation (degrees)
double f_angle;
double h_angle;
// Listener momentums
double momx;
double momy;
double momz;
} listener_data_t;
typedef struct snddev_s
{
INT32 sample_rate;
INT32 bps;
size_t numsfxs;
// Windows specific data
#if defined (_WIN32) && !defined (_XBOX)
UINT32 cooplevel;
HWND hWnd;
#endif
} snddev_t;
#endif //__HWS_DATA_H__