SRB2/src/p_saveg.h
SteelT ad2b4b1809 Merge branch 'save-skin-names' into 'next'
Save skin names in save files instead of skin numbers

See merge request STJr/SRB2!1503
2021-05-28 22:05:20 -04:00

47 lines
1.2 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2021 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file p_saveg.h
/// \brief Savegame I/O, archiving, persistence
#ifndef __P_SAVEG__
#define __P_SAVEG__
#ifdef __GNUG__
#pragma interface
#endif
#define NEWSKINSAVES (INT16_MAX) // Purely for backwards compatibility, remove this for 2.3
// Persistent storage/archiving.
// These are the load / save game routines.
void P_SaveGame(INT16 mapnum);
void P_SaveNetGame(boolean resending);
boolean P_LoadGame(INT16 mapoverride);
boolean P_LoadNetGame(boolean reloading);
mobj_t *P_FindNewPosition(UINT32 oldposition);
typedef struct
{
UINT8 skin;
UINT8 botskin;
INT32 score;
INT32 lives;
INT32 continues;
UINT16 emeralds;
UINT8 numgameovers;
} savedata_t;
extern savedata_t savedata;
extern UINT8 *save_p;
#endif