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* When activated, stops the timer in SP/MP. * Applies to the mapheader countdowntimer as well. * If you're playing Record Attack, also exits the level immediately. * It has no special modes, no linedef flags, no parameters, nothing. * Only not an innate property of A_BossDeath because people may want it to NOT happen sometimes, or make it happen with non-boss events too. Also, skip over calling P_DoPlayerExit if the player isn't in game. |
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.. | ||
Srb2-20db.cfg | ||
Srb2-20wb.cfg | ||
Srb2-21db.cfg | ||
srb2-21db2.cfg | ||
Srb2-21wb.cfg | ||
SRB2-22.cfg | ||
srb2.wcf | ||
srb2.ygd | ||
srb2_db.cfg |