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82 lines
2.9 KiB
C
82 lines
2.9 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2022 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file deh_tables.h
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/// \brief Define DeHackEd tables.
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#ifndef __DEH_TABLES_H__
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#define __DEH_TABLES_H__
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#include "doomdef.h" // Constants
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#include "d_think.h" // actionf_t
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#include "info.h" // Mobj, state, sprite, etc constants
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#include "lua_script.h"
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// Free slot names
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// The crazy word-reading stuff uses these.
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extern char *FREE_STATES[NUMSTATEFREESLOTS];
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extern char *FREE_MOBJS[NUMMOBJFREESLOTS];
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extern char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
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extern UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
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#define initfreeslots() {\
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memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
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memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\
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memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\
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memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\
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}
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struct flickytypes_s {
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const char *name;
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const mobjtype_t type;
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};
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#define MAXFLICKIES 64
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/** Action pointer for reading actions from Dehacked lumps.
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*/
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typedef struct
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{
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actionf_t action; ///< Function pointer corresponding to the actual action.
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const char *name; ///< Name of the action in ALL CAPS.
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} actionpointer_t;
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struct int_const_s {
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const char *n;
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// has to be able to hold both fixed_t and angle_t, so drastic measure!!
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lua_Integer v;
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};
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extern const char NIGHTSGRADE_LIST[];
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extern struct flickytypes_s FLICKYTYPES[];
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extern actionpointer_t actionpointers[]; // Array mapping action names to action functions.
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extern const char *const STATE_LIST[];
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extern const char *const MOBJTYPE_LIST[];
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extern const char *const MOBJFLAG_LIST[];
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extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2
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extern const char *const MOBJEFLAG_LIST[];
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extern const char *const MAPTHINGFLAG_LIST[4];
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extern const char *const PLAYERFLAG_LIST[];
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extern const char *const GAMETYPERULE_LIST[];
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extern const char *const ML_LIST[]; // Linedef flags
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extern const char *const MSF_LIST[]; // Sector flags
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extern const char *const SSF_LIST[]; // Sector special flags
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extern const char *const SD_LIST[]; // Sector damagetype
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extern const char *const TO_LIST[]; // Sector triggerer
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extern const char *COLOR_ENUMS[];
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extern const char *const POWERS_LIST[];
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extern const char *const HUDITEMS_LIST[];
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extern const char *const MENUTYPES_LIST[];
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extern struct int_const_s const INT_CONST[];
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// Moved to this file because it can't work compile-time otherwise
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void DEH_TableCheck(void);
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#endif
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