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2393 lines
58 KiB
HTML
2393 lines
58 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>
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Sonic Robo Blast 2 Manual
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</title>
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<style type="text/css">
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div.c5 table {margin-left: auto; margin-right: auto; text-align: left;}
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li.m {margin-top: 0.25em;}
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td.cbu {text-align: center; font-size: 1.25em; font-weight: bold; text-decoration: underline;}
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td.tl {text-align: left;}
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td.w17c {width: 17%; text-align: center;}
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td.w83c {width: 83%; text-align: center;}
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td.w100 {width: 100%;}
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ul.disc {list-style-type: disc;}
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ul.c3 {margin-top: 0in;}
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.underline {text-decoration: underline}
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</style>
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<meta http-equiv="Content-type" content="text/html; charset=UTF-8">
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</head>
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<body>
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<p class="c1">
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<img src="title.png" alt="title.png (43991 bytes)" width="357" height="263">
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</p>
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<p class="c1">
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<big><big><strong>Manual</strong></big></big>
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</p>
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<p class="cftv">
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Design and content on SRB2 is copyright 1998-2009 by Sonic Team Junior.
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All non-original material in this game is copyrighted by their respective
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owners, and no copyright infringement is intended. This game's staff make
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no profit whatsoever (in fact, we lose money). <em class="red"><strong>THIS GAME
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SHOULD NOT BE SOLD FOR ANY COST WHATSOEVER!</strong></em> Sonic Team
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Junior is in no way affiliated with Sega or Sonic Team.
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</p>
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<hr>
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<div class="c6">
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<table border="1"><tr><td>
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<table border="0">
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<tr>
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<td class="cbu">
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Table of Contents
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</td>
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</tr>
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<tr>
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<td class="tl">
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<ol>
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<li class="m"><a href="#sysreq">System Requirements</a>
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</li>
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<li class="m"><a href="#items">Items</a>
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<ul class="disc">
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<li><a href="#spmitems">Special Multiplayer Items</a>
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</li>
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</ul>
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</li>
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<li class="m"><a href="#spmv">Special Moves</a>
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</li>
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<li class="m"><a href="#basicgame">Basic Gameplay</a>
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</li>
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<li class="m"><a href="#surroundings">Surroundings</a>
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</li>
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<li class="m"><a href="#multiplayer">Multiplayer</a>
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<ul class="disc">
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<li><a href="#spmconsole">Special Multiplayer Console Commands</a>
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</li>
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</ul>
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</li>
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<li class="m"><a href="#zones">Zones</a>
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</li>
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<li class="m"><a href="#controls">Controls</a>
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<ul class="disc">
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<li><a href="#joysticks">Joystick Setup</a>
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</li>
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</ul>
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</li>
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<li class="m"><a href="#consolecommands">Console Command Summary</a>
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<ul class="disc">
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<li><a href="#consolecommand">Commands</a>
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</li>
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<li><a href="#consolevariables">Variables</a>
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</li>
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</ul>
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</li>
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<li class="m"><a href="#extras">Extras</a>
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</li>
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<li class="m"><a href="#troubleshooting">Troubleshooting</a>
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</li>
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</ol>
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</td>
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</tr>
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</table>
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</td></tr></table>
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</div>
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<hr>
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<p>
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<img src="thanks.png" alt="thanks.png (8396 bytes)" width="87" height="104">Thank you for installing SRB2! This <em>fan
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created</em> tribute game to one of the greatest video game series has
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been over 11 years in the making. Before you begin play, please note the
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system requirements below to make sure you have an enjoyable experience.
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</p>
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<p>
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<a name="sysreq"></a>
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<big><em>System Requirements</em></big>
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</p>
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<p>
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Minimum Spec (320x200):
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</p>
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<ul class="c3 disc">
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<li>Intel Pentium II 400mhz or better*
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</li>
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<li>64mb RAM
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</li>
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<li>200mb free disk space (2mb free during play)
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</li>
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<li>DirectX 3 or better compliant video
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</li>
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<li>DirectX 3 compliant sound
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</li>
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</ul>
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<p>
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Recommended Spec (640x400):
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</p>
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<ul class="c3 disc">
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<li>Intel or AMD 700mhz or better*
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</li>
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<li>64mb RAM
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</li>
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<li>200mb free disk space (2mb free during play)
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</li>
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<li>DirectX 3 or better compliant video
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</li>
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<li>DirectSound compatible sound card
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</li>
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</ul>
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<p>
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SRB2 will run on lesser machines, but is generally not recommended.
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</p>
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<p>
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</p>
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<hr>
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<p class="c1">
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<a name="items"></a>
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<big><em>Items</em></big>
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</p>
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<p class="c1">
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There are many items you will encounter throughout the game that Sonic
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and his friends can use to their advantage. Below is a short summary of
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the most common ones you will find.
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</p>
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<p>
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</p>
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<div class="c5">
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<table width="50%" border="1">
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<tbody>
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<tr>
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<td class="w17c">
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<p class="c1">
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<img src="Ring0000.png" alt="Ring0000.png (1178 bytes)" width="32" height="32">
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</p>
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</td>
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<td class="w83c">
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Ring
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<p>
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The main lifeline for Sonic & Co. Your collection of rings
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will scatter when hit, but as long as you have one, you cannot be
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killed (except from a pit or crusher).
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="ring.png" alt="ring.png (1109 bytes)" width="32" height="34">
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</td>
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<td class="w83c">
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10 Ring Box
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<p>
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Adds 10 rings to your cache
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="wshield.png" alt="wshield.png (1114 bytes)" width="32" height="34">
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</td>
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<td class="w83c">
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Whirlwind Shield
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<p>
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Protects you from one hit. Press the spin button while jumping to
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perform a second jump. Beware, though, as the second jump stops
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you from spinning.
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="yshield.png" alt="yshield.png (1112 bytes)" width="32" height="34">
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</td>
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<td class="w83c">
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Attraction Shield
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<p>
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Protects you from one hit. This will attract nearby rings. Don't
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go too deep in the water, or you'll short it out!
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="bshield.png" alt="bshield.png (1113 bytes)" width="32" height="34">
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</td>
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<td class="w83c">
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Force Shield
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<p>
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Protects you from two hits. It has a reflect ability that is automatically
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activated when it gets hit.
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="gshield.png" alt="gshield.png (1113 bytes)" width="32" height="34">
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</td>
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<td class="w83c">
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Elemental Shield
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<p>
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Protects you from one hit. This protects you from the elements, keeps
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you from drowning, and creates a flaming trail when you spindash that
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will damage your enemies!
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="rshield.png" alt="rshield.png (1110 bytes)" width="32" height="34">
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</td>
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<td class="w83c">
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Armaggeddon Shield
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<p>
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Protects you from one hit. When you get hit, the shield will
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explode, wiping out all enemies within its blast radius,
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destroying the shield. The explosion can be triggered by pressing
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the spin button while jumping as well.
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="invc.png" alt="invc.png (1112 bytes)" width="32" height="34">
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</td>
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<td class="w83c">
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Invincibility
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<p>
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Makes you invincible for 20 seconds.
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="shoes.png" alt="shoes.png (1118 bytes)" width="32" height="34">
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</td>
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<td class="w83c">
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Super Sneakers
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<p>
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Increases your speed for 20 seconds.
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="soneup.png" alt="soneup.png (1118 bytes)" width="32" height="34"><br>
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<img src="toneup.png" alt="soneup.png (1118 bytes)" width="32" height="34"><br>
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<img src="koneup.png" alt="soneup.png (1118 bytes)" width="32" height="34">
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</td>
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<td class="w83c">
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One-Up
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<p>
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Gives you an extra life. In match and CTF, it gives you 100 rings.
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="mixup.png" alt="mixup.png (1162 bytes)" width="32" height="34">
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</td>
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<td class="w83c">
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Teleporter Scramble
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<p>
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In multiplayer, this will scramble the positions of all players
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in the game.
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="recycler.png" alt="recycler.png (1230 bytes)" width="32" height="34">
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</td>
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<td class="w83c">
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Recycler
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<p>
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In multiplayer, this will scramble all of the players' powerups.
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This includes ammo, powerups, and weapons.
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="eggbox.png" alt="eggbox.png (1157 bytes)" width="32" height="34">
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</td>
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<td class="w83c">
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Eggman
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<p>
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Harms your player. Watch out!
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="random.png" alt="random.png (1105 bytes)" width="32" height="34">
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</td>
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<td class="w83c">
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Random Item
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<p>
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What's in the box? Only way to find out is to open it!
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="token.png" alt="token.png (1122 bytes)" width="32" height="32">
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</td>
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<td class="w83c">
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<p class="c1">
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Warp Token
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</p>
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<p class="c1">
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At the end of the act, you will be taken to a special stage,
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giving you the chance to snatch one of the Chaos Emeralds back
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from Dr. Eggman's grasp! There are at least one of these in each
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act.
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</p>
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</td>
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</tr>
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<tr>
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<td class="w17c">
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<img src="emblem.png" alt="emblem.png (1368 bytes)" width="48" height="32">
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</td>
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<td class="w83c">
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Emblem
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<p>
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These are hidden in every act, except ones where you have to
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confront Eggman. Different ones appear depending on which
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character you play as. Getting enough of these will unlock
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special bonuses! You may obtain more by meeting special criteria,
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such as completing the game with all of the chaos emeralds. When
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you've picked up these emblems, they will disappear. If you find
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them again in a new game, they will be faded, indicating that you
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have already obtained that emblem. Check the statistics to see
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which emblems are missing from your collection.
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</p>
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</td>
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</tr>
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<tr>
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<td colspan="2" class="w100">
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<p class="c1">
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In CTF, there are team based rings and monitors.
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</p>
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<p class="c1">
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<img src="red_ring.png" alt="red_ring.png (1219 bytes)" width="32" height="32">
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<img src="red_monitor.png" alt="red_monitor.png (1199 bytes)" width="32" height="34">
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<img src="blue_ring.png" alt="blue_ring.png (1218 bytes)" width="32" height="32">
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<img src="blue_monitor.png" alt="blue_monitor.png (1160 bytes)" width="32" height="34">
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</p>
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</td>
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</tr>
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</tbody>
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</table>
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<br>
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</div>
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<p class="c1">
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<a name="spmitems"></a>
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</p>
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<div class="c5">
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<table width="50%" border="1">
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<tbody>
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<tr>
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<td colspan="2" class="w100">
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|
<p class="c1">
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<big><em>Special Multiplayer Items</em></big>
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|
</p>
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<p class="c1">
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|
In certain multiplayer games, you can use the following match weapons
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to change the kind of rings you throw. Make sure you grab the weapon,
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the ammo, and have rings or else it won't fire.
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</p>
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</td>
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</tr>
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<tr>
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<td class="w16">
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<p class="c1">
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<img src="red_ring.png" alt="red_ring.png (1219 bytes)" width="32" height="32">
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</p>
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</td>
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<td class="w84">
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<p class="c1">
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|
Red Ring (Default Weapon)
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</p>
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<p class="c1">
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This is your default weapon. It can't be dropped and it uses normal rings
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for ammo.
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</p>
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</td>
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</tr>
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<tr>
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<td class="w16">
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<p class="c1">
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|
<img src="wpnpanel_auto.png" alt="wpnpanel_auto.png (1399 bytes)" width="40" height="44">
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<img src="RNGA0000.png" alt="RNGA0000.png (1100 bytes)" width="34" height="32">
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</p>
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</td>
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<td class="w84">
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<p class="c1">
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Automatic
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</p>
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<p class="c1">
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|
Hold down the THROW key for a constant stream of rings.
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</p>
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</td>
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</tr>
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<tr>
|
|
<td class="w16">
|
|
<p class="c1">
|
|
<img src="wpnpanel_bounce.png" alt="wpnpanel_bounce.png (1533 bytes)" width="40" height="44">
|
|
<img src="RNGB0000.png" alt="RNGB0000.png (1275 bytes)" width="32" height="32">
|
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</p>
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</td>
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|
<td class="w84">
|
|
<p class="c1">
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|
Bounce
|
|
</p>
|
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<p class="c1">
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|
When fired, the bounce ring acts like a normal red ring, except that
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it will bounce off walls, ceilings, and floors for a bit before disappearing.
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|
Great for firing around corners and in small rooms.
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</p>
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</td>
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</tr>
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<tr>
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<td class="w16">
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<p class="c1">
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|
<img src="wpnpanel_explosion.png" alt="wpnpanel_explosion.png (1359 bytes)" width="40" height="44">
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<img src="RNGE0000.png" alt="RNGE0000.png (1326 bytes)" width="32" height="42">
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</p>
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</td>
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<td class="w84">
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<p class="c1">
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|
Explosion
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</p>
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<p class="c1">
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|
When this ring hits a wall, it scatters rings everywhere in a
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fireworks-like display. Players hit directly by the black ring
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get knocked back farther than normal.
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</p>
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</td>
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</tr>
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<tr>
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<td class="w16">
|
|
<p class="c1">
|
|
<img src="wpnpanel_grenade.png" alt="wpnpanel_grenade.png (1455 bytes)" width="40" height="42">
|
|
<img src="RNGG0000.png" alt="RNGG0000.png (1227 bytes)" width="32" height="32">
|
|
</p>
|
|
</td>
|
|
<td class="w84">
|
|
<p class="c1">
|
|
Grenade
|
|
</p>
|
|
<p class="c1">
|
|
Fires a grenade that explodes by proximity. Great for guarding CTF
|
|
bases and for chucking in places where you expect the opponent will run.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w16">
|
|
<p class="c1">
|
|
<img src="wpnpanel_rail.png" alt="wpnpanel_rail.png (1489 bytes)" width="40" height="44">
|
|
<img src="RNGR0000.png" alt="RNGR0000.png (1163 bytes)" width="32" height="32">
|
|
</p>
|
|
</td>
|
|
<td class="w84">
|
|
<p class="c1">
|
|
Rail
|
|
</p>
|
|
<p class="c1">
|
|
Snipe at your enemies with this instant-hit weapon! Players hit
|
|
with this weapon get knocked back farther than normal.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w16">
|
|
<p class="c1">
|
|
<img src="wpnpanel_scatter.png" alt="wpnpanel_scatter.png (1370 bytes)" width="40" height="42">
|
|
<img src="RNGS0000.png" alt="RNGS0000.png (1127 bytes)" width="32" height="32">
|
|
</p>
|
|
</td>
|
|
<td class="w84">
|
|
<p class="c1">
|
|
Scatter
|
|
</p>
|
|
<p class="c1">
|
|
Fires 5 rings that spread out as they go farther. The distance the
|
|
opponent flies when hit varies depending on how far the shot traveled
|
|
in the air. At point-blank range, scatter will send the opponent
|
|
flying across the stage, leaving their items easily taken.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td colspan="2" class="w100">
|
|
<p class="c1">
|
|
<big class="red"><strong>WARNING!</strong></big>
|
|
</p>
|
|
<p class="c1">
|
|
<img src="metal.png" alt="metal.png (5951 bytes)" width="50" height="96">
|
|
</p>
|
|
<p class="c1">
|
|
If you are hit while carrying any of these special rings, they
|
|
will be dropped. Pick them up quickly to keep your opponents from
|
|
stealing them!
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br>
|
|
</div>
|
|
<hr>
|
|
<p class="c1">
|
|
<a name="spmv"></a>
|
|
<big><em>Special Moves</em></big>
|
|
</p>
|
|
<p class="c1">
|
|
Sonic and his friends each have abilities unique to themselves. Below is
|
|
a summary of each character's special moves.
|
|
</p>
|
|
<p class="c1">
|
|
</p>
|
|
<div class="c5">
|
|
<table width="50%" border="1">
|
|
<tbody>
|
|
<tr>
|
|
<td colspan="2" class="w100">
|
|
<p class="c1">
|
|
<big class="blue"><strong>Sonic</strong></big>
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w44">
|
|
<p class="c1">
|
|
<img src="airspin.png" alt="airspin.png (4279 bytes)" width="235" height="81">
|
|
</p>
|
|
</td>
|
|
<td class="w56">
|
|
<em>Air Spin Attack</em>
|
|
<p>
|
|
While jumping, press the jump button again to hurl Sonic forward
|
|
in a burst of speed.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br>
|
|
</div>
|
|
<div class="c5">
|
|
<table width="50%" border="1">
|
|
<tbody>
|
|
<tr>
|
|
<td colspan="2" class="w100">
|
|
<p class="c1">
|
|
<big class="orange"><strong>Tails</strong></big>
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan="2" class="w44">
|
|
<p class="c1">
|
|
<img src="tailsfly.png" alt="tailsfly.png (18615 bytes)" width="192" height="195">
|
|
</p>
|
|
</td>
|
|
<td class="w56">
|
|
<em>Fly</em>
|
|
<p>
|
|
While jumping, press the jump button repeatedly to fly for a
|
|
short time. If you are playing with a friend, fly over them to
|
|
pick them up for a ride!
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w56">
|
|
<em>Swim</em>
|
|
<p>
|
|
While underwater, press the jump button repeatedly to swim for a
|
|
short time. Just like flying, you can pick up others to give them
|
|
a lift.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br>
|
|
</div>
|
|
<div class="c5">
|
|
<table width="50%" border="1">
|
|
<tbody>
|
|
<tr>
|
|
<td colspan="2" class="w100">
|
|
<p class="c1">
|
|
<big class="red"><strong>Knuckles</strong></big>
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td rowspan="2" class="w44">
|
|
<p class="c1">
|
|
<img src="knuckles.png" alt="knuckles.png (16482 bytes)" width="109" height="192">
|
|
</p>
|
|
</td>
|
|
<td class="w56">
|
|
<em>Glide</em>
|
|
<p>
|
|
While jumping, press and hold the jump button again to glide. Use
|
|
the directional keys to steer.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w56">
|
|
<em>Climb</em>
|
|
<p>
|
|
If you collide with a wall while gliding, Knuckles will latch
|
|
onto it. Use the directional keys to move along the wall. Press
|
|
the jump button to release and turn around, or press the spin
|
|
button to release while still facing the wall.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br>
|
|
</div>
|
|
<hr>
|
|
<p class="c1">
|
|
<a name="basicgame"></a>
|
|
<big><em>Basic Gameplay</em></big>
|
|
</p>
|
|
<div class="c5">
|
|
<table width="71%" border="1">
|
|
<tbody>
|
|
<tr>
|
|
<td class="w50">
|
|
<p> Your main objective is to stop Eggman's plans for world
|
|
domination. The game is set over eight zones ranging from green
|
|
fields and ancient sunken cities to raging volcanoes and the Egg
|
|
Rock itself. Each zone is split up into three acts, the third one
|
|
being a battle against Dr. Eggman in one of his powerful machines.</p>
|
|
</td>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="eggman.png" alt="eggman.png (12925 bytes)" width="165" height="173">
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="attack.png" alt="attack.png (3880 bytes)" width="69" height="118">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<p> When you encounter enemies, to defeat them, simply use your
|
|
spin attack by jumping. Enemies can also be destroyed by spinning
|
|
through them along the ground. Knuckles can even glide through his
|
|
enemies.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p> However, beware! You are not invulnerable and, unless you have
|
|
at least one ring, an enemy will kill you on contact, or if you are
|
|
hit by one of their attacks. If you get hit by an enemy while you
|
|
have rings, you will survive, but your rings will be dropped and
|
|
scattered. You can pick them back up again, but only if you are
|
|
quick; rings will dissapear after a few seconds have elapsed! You
|
|
can find out how many rings you have in the top-left hand part of
|
|
the screen.</p>
|
|
</td>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="stats_rings.png" alt="stats_rings.png (19450 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="wshield.png" alt="wshield.png (1114 bytes)" width="32" height="34">
|
|
<img src="yshield.png" alt="yshield.png (1112 bytes)" width="32" height="34">
|
|
<img src="bshield.png" alt="bshield.png (1113 bytes)" width="32" height="34">
|
|
<img src="gshield.png" alt="gshield.png (1113 bytes)" width="32" height="34">
|
|
<img src="rshield.png" alt="rshield.png (1110 bytes)" width="32" height="34">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<p> You can also obtain shields, which will dissapate to protect
|
|
you if you are hit by a robot or an attack. Some shields have
|
|
additional powers, which were described above, along with other
|
|
power-ups you can obtain.</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p> Getting killed by a robot or by other hazards (described below)
|
|
will result in the loss of one life - keep an eye on your lives in
|
|
the bottom left hand side of the screen - losing all of your lives
|
|
will end your game (unless you have a continue)!</p>
|
|
</td>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="stats_lives.png" alt="stats_lives.png (19359 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br>
|
|
</div>
|
|
<hr>
|
|
<p class="c1">
|
|
<a name="surroundings"></a>
|
|
<big><em>Surroundings</em></big>
|
|
</p>
|
|
<p class="c1">
|
|
The following is a description of several objects or environments you
|
|
will encounter.
|
|
</p>
|
|
<div class="c5">
|
|
<table width="79%" border="1">
|
|
<tbody>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="spring1.png" alt="spring1.png (941 bytes)" width="32" height="32">
|
|
<img src="spring2.png" alt="spring2.png (941 bytes)" width="32" height="32">
|
|
<img src="spring3.png" alt="spring3.png (1071 bytes)" width="57" height="41">
|
|
<img src="spring4.png" alt="spring4.png (1046 bytes)" width="57" height="41">
|
|
</p>
|
|
<p class="c1">
|
|
<img src="spring5.png" alt="spring5.png (1107 bytes)" width="57" height="41">
|
|
<img src="spring6.png" alt="spring6.png (1138 bytes)" width="57" height="41">
|
|
<img src="spring7.png" alt="spring7.png (940 bytes)" width="32" height="32">
|
|
<img src="spring8.png" alt="spring8.png (940 bytes)" width="32" height="32">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<strong>Springs</strong>
|
|
</p>
|
|
<p class="c1">
|
|
These springs will bounce you in the direction they are pointing.
|
|
There are two varieties, yellow and red. The red spring is much
|
|
stronger than the yellow spring. Beware though, as some springs
|
|
may throw you headlong into trouble!
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="platform.png" alt="platform.png (47948 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<strong>Floating Platforms</strong>
|
|
</p>
|
|
<p class="c1">
|
|
These platforms may move up and down, allowing you to hitch a
|
|
ride. Careful timing may be needed to leap from one platform to
|
|
the next.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="fan.png" alt="fan.png (1089 bytes)" width="33" height="24">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<strong>Fans</strong>
|
|
</p>
|
|
<p class="c1">
|
|
Powerful fans swirl around at a high speed and produces a power
|
|
blast of wind. It is advised to be careful on these, as it is
|
|
easy to go flying off the fans and into danger!
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="conveyor.png" alt="conveyor.png (59401 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<strong>Conveyor Belts</strong>
|
|
</p>
|
|
<p class="c1">
|
|
Found in most of Eggman's factories, these conveyor belts are
|
|
used to quickly transport robotic components and robots. While
|
|
you can also make use of them, be alert! Eggman has changed the
|
|
movements of them to lead an unwary player into a trap!
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="water.png" alt="water.png (33687 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<strong>Water</strong>
|
|
</p>
|
|
<p class="c1">
|
|
All three characters can go underwater, but movement is greatly
|
|
slowed down, and only Tails can swim. Bear in mind that you
|
|
cannot breathe while you are underwater and must make use of the
|
|
air pockets that are found bubbling out of cracks in the floor. A
|
|
countdown will appear if you are dangerously close to running out
|
|
of air. If time runs out, you will drown and lose a life.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="slime.png" alt="slime.png (67845 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<strong>Slime</strong>
|
|
</p>
|
|
<p class="c1">
|
|
This is largely predominant in zones where Eggman has been at
|
|
work, such as the Techno Hill Zone. You can wade in it, but don't
|
|
get in too deep! The only way to safely swim is with an elemental
|
|
shield.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="crusher.png" alt="crusher.png (49485 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<strong>Crushers</strong>
|
|
</p>
|
|
<p class="c1">
|
|
These traps are lethal and will immediately kill anyone trapped
|
|
under one - even invincibility will not protect you here.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="pit.png" alt="pit.png (5508 bytes)" width="96" height="128">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<strong>Deep Pits</strong>
|
|
</p>
|
|
<p class="c1">
|
|
Like crushers, these traps immediately take one life and
|
|
invincibility is useless.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br>
|
|
</div>
|
|
<hr>
|
|
<p class="c1">
|
|
<a name="multiplayer"></a>
|
|
<big><em>Multiplayer</em></big>
|
|
</p>
|
|
<p class="c1">
|
|
Not only can you play SRB2 alone, but with a network connection, your
|
|
friends as well!
|
|
</p>
|
|
<p>
|
|
|
|
</p>
|
|
<div class="c5">
|
|
<table width="54%" border="1">
|
|
<tbody>
|
|
<tr>
|
|
<td class="w34">
|
|
<p class="c1">
|
|
<img src="coop.png" alt="coop.png (11051 bytes)" width="171" height="96">
|
|
</p>
|
|
<p class="c1">
|
|
<strong>Co-Op</strong>
|
|
</p>
|
|
</td>
|
|
<td class="w66">
|
|
Similar to a single player game, you can play through the single
|
|
player levels together. Up to 32 players allowed, but a maximum of
|
|
8 is suggested.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w34">
|
|
<p class="c1">
|
|
<img src="match.png" alt="match.png (7565 bytes)" width="91" height="96">
|
|
</p>
|
|
<p class="c1">
|
|
<strong>Match</strong>
|
|
</p>
|
|
</td>
|
|
<td class="w66">
|
|
It's a free for all, and the one with the most points wins! Run
|
|
around picking up rings to hurl at your opponent. Points are given
|
|
depending on the status of your target:<br>
|
|
<ul>
|
|
<li>Rings or Shield - 50 pts.
|
|
</li>
|
|
<li>No Rings or Shield - 100 pts.
|
|
</li>
|
|
</ul>
|
|
<p>
|
|
The player with the most points at the end of the round wins the
|
|
round.<br>
|
|
<br>
|
|
Press the "Rankings" key to view scores. Up to a maximum of 32
|
|
players allowed.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w34">
|
|
<p class="c1">
|
|
<img src="match.png" alt="match.png (7565 bytes)" width="91" height="96">
|
|
</p>
|
|
<p class="c1">
|
|
<strong>Team Match</strong>
|
|
</p>
|
|
</td>
|
|
<td class="w66">
|
|
It's a team based fight to the finish. Play match with teammates,
|
|
and the team with the biggest total score wins. Scoring is the same
|
|
as match mode.<br>
|
|
<br>
|
|
Press the "Rankings" key to view scores. Up to a maximum of 32
|
|
players allowed.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w34">
|
|
<p class="c1">
|
|
<img src="race.png" alt="race.png (5364 bytes)" width="144" height="87">
|
|
</p>
|
|
<p class="c1">
|
|
<strong>Classic Race</strong>
|
|
</p>
|
|
</td>
|
|
<td class="w66">
|
|
Just like Sonic 2's split screen mode, each player must race to the
|
|
end of the level. At the end of the stage, players will be ranked
|
|
based on the following five categories:<br>
|
|
<ul>
|
|
<li>Score - The player with the most points wins this category.
|
|
</li>
|
|
<li>Time - The player who beat the stage the fastest wins this
|
|
category.
|
|
</li>
|
|
<li>Ring - The player who completed the stage with the most rings
|
|
wins this category.
|
|
</li>
|
|
<li>Total Ring - The player who picked up the most rings wins
|
|
this category. Rings lost to enemies and hazards still count
|
|
towards this score.
|
|
</li>
|
|
<li>Item Box - The player who broke the most powerup monitors
|
|
wins this category.
|
|
</li>
|
|
</ul>
|
|
<p>
|
|
When one player has completed the stage, the rest of the players
|
|
in the game have 60 seconds to complete the stage or they will
|
|
die and the round will end. The player who wins the most
|
|
categories wins the round.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w34">
|
|
<p class="c1">
|
|
<img src="race.png" alt="race.png (5364 bytes)" width="144" height="87">
|
|
</p>
|
|
<p class="c1">
|
|
<strong>Race</strong>
|
|
</p>
|
|
</td>
|
|
<td class="w66">
|
|
Just like Sonic 3's split screen mode, each player must race to the
|
|
end of the level. When one player has completed the stage, the rest
|
|
of the players in the game have 60 seconds to complete the stage or
|
|
they will die and the round will end. Best time wins!
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w34">
|
|
<p class="c1">
|
|
<img src="tag.png" alt="tag.png (11057 bytes)" width="128" height="81">
|
|
</p>
|
|
<p class="c1">
|
|
<strong>Tag</strong>
|
|
</p>
|
|
</td>
|
|
<td class="w66">
|
|
You're it! Up to 32 people can play in this touch-and-run frenzy!
|
|
One player is it, and can tag others either by throwing a ring, or
|
|
by touching them. You become it once you're hit. In some levels
|
|
there is a no-tag zone, but don't stay in there too long! You gain
|
|
points by avoiding a tag each time one occurs.
|
|
<p>
|
|
Press the "Rankings" key to view scores. Up to a maximum of 32
|
|
players allowed.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w34">
|
|
<p class="c1">
|
|
<img src="ctf.png" alt="ctf.png (8251 bytes)" width="106" height="96">
|
|
</p>
|
|
<p class="c1">
|
|
<strong>Capture the Flag</strong>
|
|
</p>
|
|
</td>
|
|
<td class="w66">
|
|
Just like the popular FPS game, but with a platforming twist!
|
|
Choose a team - Red or Blue. Grab the opposing team's flag and
|
|
bring it back to your base while your own team's flag is in the
|
|
base to score a point.
|
|
<p>
|
|
Press the "Rankings" key to view scores. Up to a maximum of 32
|
|
players allowed.
|
|
</p>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br>
|
|
</div>
|
|
<p class="c1">
|
|
You'll notice that in the LEVEL NAME, after the level, are letters in
|
|
parenthesis. This tells you what kind of level it is.
|
|
</p>
|
|
<p class="c1">
|
|
C = Cooperative/Single Player
|
|
</p>
|
|
<p class="c1">
|
|
R = Race/Classic Race
|
|
</p>
|
|
<p class="c1">
|
|
M = Match/Team Match
|
|
</p>
|
|
<p class="c1">
|
|
T = Tag
|
|
</p>
|
|
<p class="c1">
|
|
F = Capture the Flag
|
|
</p>
|
|
<p class="c1">
|
|
<a name="spmconsole"></a>
|
|
<big class="underline">Special Multiplayer Console Commands</big>
|
|
</p>
|
|
<p class="c1">
|
|
Multiplayer can make heavy use of the console, and you may find several
|
|
commands to your advantage. Please refer to the <a href="#consolecommands"><em>Console Command
|
|
Summary</em></a> below.
|
|
</p>
|
|
<p class="c1">
|
|
SRB2 uses ports 5029 and 5030 for network communication using the UDP
|
|
protocol.
|
|
</p>
|
|
<hr>
|
|
<p class="c1">
|
|
<a name="zones"></a>
|
|
<em><big>Zones<br></big></em>
|
|
</p>
|
|
<div class="c5">
|
|
<table width="73%" border="1">
|
|
<tbody>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="gfz.png" alt="gfz.png (19494 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<strong>GREENFLOWER ZONE -</strong><br>
|
|
Sonic and friends immediately set out for the Greenflower Zone.
|
|
Luckily, you've reached this green haven before Eggman has had a
|
|
chance to completely take control. Whilst exploring this level,
|
|
keep your eyes peeled for anything hidden among the foilage...
|
|
including robots!
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="thz.png" alt="thz.png (23896 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<strong>TECHNO HILL ZONE -</strong><br>
|
|
Once a beautiful landscape, Eggman has turned this into a
|
|
slime-ridden mess. You'll eventually reach the factory, and once
|
|
inside, you'll have to negotiate lasers and crushers that have been
|
|
installed to stop your progress. Finally, a battle will ensue on a
|
|
high speed rail cart...
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="dsz.png" alt="dsz.png (32144 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<strong>DEEP SEA ZONE -</strong><br>
|
|
Sonic, Tails and Knuckles stumble upon some ruins, which have been flooded,
|
|
partly by nature and partly by Eggman digging for the Chaos Emeralds. Be
|
|
wary of water traps which can threaten to drown you!
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="cez.png" alt="cez.png (36151 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<strong>CASTLE EGGMAN ZONE -</strong><br>
|
|
Having retreated here, Sonic, Tails and Knuckles must launch a
|
|
full-scale assault on this castle and defeat Eggman, who is
|
|
residing in the lower levels. Not only is this castle guarded by a
|
|
huge wall, but Eggman has laid several traps inside that will catch
|
|
you off guard!
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="acz.png" alt="acz.png (43670 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<strong>ARID CANYON ZONE -</strong><br>
|
|
Having escaped Eggman's stronghold, you come across a huge canyon.
|
|
While Sonic must find a way to cross this, Tails and Knuckles can use
|
|
their abilites to the fullest. Be careful not to enjoy the scenery too
|
|
much, as there are plenty of falling platforms and obstacles.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="rvz.png" alt="rvz.png (45020 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<strong>RED VOLCANO ZONE -</strong><br>
|
|
Finding Eggman's robots entering the volcano, you follow them to
|
|
investigate what's happening. Rather than worrying about Eggman's
|
|
traps here, you should be more concerned with the deadly lava, that
|
|
threatens to rise without warning.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="unknown.png" alt="unknown.png (546 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<strong>EGG ROCK ZONE -</strong><br>
|
|
You've finally arrived at the Eggrock Zone. Who knows what's in here?
|
|
Except for a few surprises, maybe.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
<p class="c1">
|
|
<img src="unknown.png" alt="unknown.png (546 bytes)" width="320" height="200">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
<strong>??? -</strong><br>
|
|
More hidden levels are waiting to be unlocked... can you find them?
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br>
|
|
</div>
|
|
<p class="c1">
|
|
|
|
</p>
|
|
<hr>
|
|
<p class="c1">
|
|
<a name="controls"></a>
|
|
<big><em>Controls</em></big>
|
|
</p>
|
|
<p class="c1">
|
|
The following are the default controls and their definition. You can
|
|
change the controls by going to Options/Setup Controls in the menu. Player 2's controls
|
|
can be changed as well.
|
|
</p>
|
|
<div class="c5">
|
|
<table width="50%" border="1">
|
|
<tbody>
|
|
<tr>
|
|
<td class="w50">
|
|
Forward
|
|
<p>
|
|
<em>Default Key:</em> Up <em>Or</em> W
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Moves your player forward.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Reverse
|
|
<p>
|
|
<em>Default Key:</em> Down <em>Or</em> S
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Moves your player in reverse.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Turn Left
|
|
<p>
|
|
<em>Default Key:</em> Left
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Turns your player left.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Turn Right
|
|
<p>
|
|
<em>Default Key:</em> Right
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Turns your player right.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Jump
|
|
<p>
|
|
<em>Default Key:</em> Z <em>Or</em> Mouse2
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Makes your player jump.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Spin
|
|
<p>
|
|
<em>Default Key:</em> X
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
If standing still, this will rev a spindash. If you are moving and
|
|
on the ground, you will go into a spin.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Ring Toss
|
|
<p>
|
|
<em>Default Key:</em> RCTRL <em>Or</em> Mouse1
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
If in a multiplayer game that permits it, this button throws a
|
|
ring.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Ring Toss Normal
|
|
<p>
|
|
<em>Default Key:</em> C
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
If in a multiplayer game that permits it, this button will throw a
|
|
normal ring, whether you have special weapons or not.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Taunt
|
|
<p>
|
|
<em>Default Key:</em> V
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
If in a multiplayer game, this key throws one of four random taunts
|
|
at your opponents, providing they exist for your character. Sonic,
|
|
Tails, and Knuckles do not have taunts.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Toss Flag
|
|
<p>
|
|
<em>Default Key:</em> ' (Apostrophe)
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Press this key to throw a flag
|
|
you are carrying (Capture the Flag).
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Strafe On
|
|
<p>
|
|
<em>Default Key:</em> RALT
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Hold this down to use the Left and Right keys to strafe.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Strafe Left
|
|
<p>
|
|
<em>Default Key:</em> A
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Makes your player sidestep to the left.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Strafe Right
|
|
<p>
|
|
<em>Default Key:</em> D
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Makes your player sidestep to the right.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Look Up
|
|
<p>
|
|
<em>Default Key:</em> PageUp
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Tilts the camera upward.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Look Down
|
|
<p>
|
|
<em>Default Key:</em> PageDown
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Tilts the camera downward.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Center View
|
|
<p>
|
|
<em>Default Key:</em> End
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Centers the camera view.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Mouselook
|
|
<p>
|
|
<em>Default Key:</em> --- (No default key assigned)
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
When held down, use the mouse to move your view.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Talk Key
|
|
<p>
|
|
<em>Default Key:</em> T
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Talk to other players in the game.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Team-Talk Key
|
|
<p>
|
|
<em>Default Key:</em> Y
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Talk to team members in the game.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Rankings/Scores
|
|
<p>
|
|
<em>Default Key:</em> Tab
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
View current scores/statistics.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Console
|
|
<p>
|
|
<em>Default Key:</em> ~ (Tilde)
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Brings down the console. For advanced users only.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Next Weapon
|
|
<p>
|
|
<em>Default Key:</em> E
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Changes your weapon to the next one.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Previous Weapon
|
|
<p>
|
|
<em>Default Key:</em> Q
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Changes your weapon to the previous one.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Weapon Slot 1
|
|
<p>
|
|
<em>Default Key:</em> 1
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Changes your weapon to slot 1.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Weapon Slot 2
|
|
<p>
|
|
<em>Default Key:</em> 2
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Changes your weapon to slot 2.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Weapon Slot 3
|
|
<p>
|
|
<em>Default Key:</em> 3
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Changes your weapon to slot 3.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Weapon Slot 4
|
|
<p>
|
|
<em>Default Key:</em> 4
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Changes your weapon to slot 4.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Weapon Slot 5
|
|
<p>
|
|
<em>Default Key:</em> 5
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Changes your weapon to slot 5.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Weapon Slot 6
|
|
<p>
|
|
<em>Default Key:</em> 6
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Changes your weapon to slot 6.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Weapon Slot 7
|
|
<p>
|
|
<em>Default Key:</em> 7
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Changes your weapon to slot 7.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Rotate Camera L
|
|
<p>
|
|
<em>Default Key:</em> (
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Rotates the camera left.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Rotate Camera R
|
|
<p>
|
|
<em>Default Key:</em> )
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Rotates the camera right.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Reset Camera
|
|
<p>
|
|
<em>Default Key:</em> R
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Resets the camera if it gets stuck.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
Pause
|
|
<p>
|
|
<em>Default Key:</em> Pause/Break
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
Pauses the game.
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br>
|
|
</div>
|
|
<p class="c1">
|
|
<a name="joysticks"></a>
|
|
<big><em>Joystick Setup</em></big>
|
|
</p>
|
|
<div class="c5">
|
|
<table width="84%" border="1">
|
|
<tbody>
|
|
<tr>
|
|
<td rowspan="2" class="w50">
|
|
<p class="c1">
|
|
<img src="controls.png" alt="controls.png (22752 bytes)" width="201" height="192">
|
|
</p>
|
|
</td>
|
|
<td class="w50">
|
|
You can also use a joystick with SRB2! Look in the controls menu
|
|
for a joystick menu to set it up!
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w50">
|
|
If you have an analog joystick/gamepad, you are welcome to try the
|
|
"Analog Control" option in the Options menu. In collaboration with
|
|
the Rotate Camera L and R buttons, you may prefer this method of
|
|
control over the standard one. Available in single player and
|
|
split-screen, but not network games.
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br>
|
|
</div>
|
|
<p class="c1">
|
|
|
|
</p>
|
|
<hr>
|
|
<p class="c1">
|
|
<a name="consolecommands"></a>
|
|
<em><big>Console Command Summary</big></em>
|
|
</p>
|
|
<p class="c1">
|
|
This is a general summary of some of the console commands that are in SRB2.
|
|
More information can be found on the website.
|
|
</p>
|
|
<p class="c1">
|
|
<a name="consolecommand"></a>
|
|
<strong class="underline">Commands</strong>
|
|
</p>
|
|
<div class="c5">
|
|
<table width="58%" border="1">
|
|
<tbody>
|
|
<tr>
|
|
<td class="w41">
|
|
CONNECT <ip>
|
|
</td>
|
|
<td class="w59">
|
|
Connects to the specified IP address. If no IP is specified, it
|
|
will search on the LAN for a game.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h14">
|
|
KICK <name or node #>
|
|
</td>
|
|
<td class="w59h14">
|
|
Kicks a player in the current game (server only).
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
GETPLAYERNUM
|
|
</td>
|
|
<td class="w59h19">
|
|
Lists all of the players in the game, their number in the array,
|
|
and their node #s.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
SAVE <slot> <description>
|
|
</td>
|
|
<td class="w59h19">
|
|
Saves your game.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
LOAD <slot>
|
|
</td>
|
|
<td class="w59h19">
|
|
Loads a saved game.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
TUNES <slot>
|
|
</td>
|
|
<td class="w59h19">
|
|
Temporarily changes the game music.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
DISPLAYPLAYER
|
|
</td>
|
|
<td class="w59h19">
|
|
Displays the number of the current player being displayed.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
LISTSERV
|
|
</td>
|
|
<td class="w59h19">
|
|
Retrieves a list of games currently running if the master list is
|
|
active.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
NODES
|
|
</td>
|
|
<td class="w59h19">
|
|
Lists all of the players in the game and their node #s.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
SCREENSHOT
|
|
</td>
|
|
<td class="w59h19">
|
|
Takes a screenshot of the game. Useful to bind a key to.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
CHANGECONFIG <filename>
|
|
</td>
|
|
<td class="w59h19">
|
|
Saves the current config and loads another.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
LOADCONFIG <filename>
|
|
</td>
|
|
<td class="w59h19">
|
|
Loads a new config without saving.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
SAVECONFIG <filename>
|
|
</td>
|
|
<td class="w59h19">
|
|
Saves the current configuration.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
SETCONTROL
|
|
<p>
|
|
SETCONTROL2
|
|
</p>
|
|
</td>
|
|
<td class="w59h19">
|
|
Manually changes the controls of 1P and 2P. See config.cfg for an
|
|
example.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
CHATMACRO
|
|
</td>
|
|
<td class="w59h19">
|
|
Type in HELP CHATMACRO for more information.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
QUIT
|
|
</td>
|
|
<td class="w59h19">
|
|
Exits the game.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
PAUSE
|
|
</td>
|
|
<td class="w59h19">
|
|
Pauses the game.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
ADDFILE <filename>
|
|
</td>
|
|
<td class="w59h19">
|
|
Adds a file to the game.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
EXITLEVEL
|
|
</td>
|
|
<td class="w59h19">
|
|
Exits the current level.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
EXITGAME
|
|
</td>
|
|
<td class="w59h19">
|
|
Exits the current game.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
MAP MAPxx (01-99)
|
|
</td>
|
|
<td class="w59h19">
|
|
Changes the level.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
STOPDEMO
|
|
</td>
|
|
<td class="w59h19">
|
|
Stops the currently running demo.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
TIMEDEMO
|
|
</td>
|
|
<td class="w59h19">
|
|
Plays back a demo at full speed. Useful for benchmarking.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
PLAYDEMO
|
|
</td>
|
|
<td class="w59h19">
|
|
Plays back a recorded demo.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
CHANGETEAM x (RED or BLUE)
|
|
</td>
|
|
<td class="w59h19">
|
|
Changes the current CTF team you are on.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
BIND <key> <command>
|
|
</td>
|
|
<td class="w59h19">
|
|
Binds a command to a key.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
CLS
|
|
</td>
|
|
<td class="w59h19">
|
|
Clears the console buffer.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
TOGGLE
|
|
</td>
|
|
<td class="w59h19">
|
|
Type HELP TOGGLE for more information
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
HELP
|
|
</td>
|
|
<td class="w59h19">
|
|
Provides help.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
WAIT
|
|
</td>
|
|
<td class="w59h19">
|
|
Waits a certain number of game tics before executing the next
|
|
command.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
EXEC <filename>
|
|
</td>
|
|
<td class="w59h19">
|
|
Executes a console script.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
ECHO
|
|
</td>
|
|
<td class="w59h19">
|
|
Echos whatever you type.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
ALIAS
|
|
</td>
|
|
<td class="w59h19">
|
|
Creates an alias. Type HELP ALIAS for more information.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
SAYTEAM <message>
|
|
</td>
|
|
<td class="w59h19">
|
|
Sends a message to your team.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
SAYTO <playername> <message>
|
|
</td>
|
|
<td class="w59h19">
|
|
Sends a message to this player.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
SAY <message>
|
|
</td>
|
|
<td class="w59h19">
|
|
Sends a message to everyone.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w41h19">
|
|
MEMFREE
|
|
</td>
|
|
<td class="w59h19">
|
|
Displays memory usage statistics.
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br>
|
|
</div>
|
|
<p class="c1">
|
|
<a name="consolevariables"></a>
|
|
<strong class="underline">Variables</strong>
|
|
</p>
|
|
<div class="c5">
|
|
<table width="55%" border="1">
|
|
<tbody>
|
|
<tr>
|
|
<td class="w47">
|
|
SV_MAXPLAYERS (on/off)
|
|
</td>
|
|
<td class="w53">
|
|
Sets the maximum number of players allowed to be in this game.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
SV_ALLOWNEWPLAYERS (on/off)
|
|
</td>
|
|
<td class="w53">
|
|
Allow new players to join instantly or not. Setting this to NO
|
|
forces them to wait until the next map change.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
SURROUND (on/off)
|
|
</td>
|
|
<td class="w53">
|
|
Toggles DirectSound3D acceleration.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
PRECACHESOUND (on/off)
|
|
</td>
|
|
<td class="w53">
|
|
Tells the game to precache sound or not before playing.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
STEREOREVERSE (on/off)
|
|
</td>
|
|
<td class="w53">
|
|
Toggles reverse stereo mode.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
CAM_ROTSPEED <integer>
|
|
<p>
|
|
CAM2_ROTSPEED <integer>
|
|
</p>
|
|
</td>
|
|
<td class="w53">
|
|
Changes the rotation speed of the camera.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
CAM_ROTATE <integer>
|
|
<p>
|
|
CAM2_ROTATE <integer>
|
|
</p>
|
|
</td>
|
|
<td class="w53">
|
|
Changes the angle of the camera's rotation.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
CAM_SPEED <integer>
|
|
<p>
|
|
CAM2_SPEED <integer>
|
|
</p>
|
|
</td>
|
|
<td class="w53">
|
|
Changes the speed of the camera.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
CAM_HEIGHT <integer>
|
|
<p>
|
|
CAM2_HEIGHT <integer>
|
|
</p>
|
|
</td>
|
|
<td class="w53">
|
|
Changes the height of the camera.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
CAM_STILL (on/off)
|
|
<p>
|
|
CAM2_STILL (on/off)
|
|
</p>
|
|
</td>
|
|
<td class="w53">
|
|
Forces the camera angle to freeze in place.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
CAM_DIST <integer>
|
|
<p>
|
|
CAM2_DIST <integer>
|
|
</p>
|
|
</td>
|
|
<td class="w53">
|
|
Changes the distance of the camera.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
ALLOWMLOOK
|
|
</td>
|
|
<td class="w53">
|
|
Allow players to mouselook in a netgame (server only)
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
SONICCD (on/off)
|
|
</td>
|
|
<td class="w53">
|
|
An alternate mode of death for enemies.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
CHASECAM (on/off)
|
|
<p>
|
|
CHASECAM2 (on/off)
|
|
</p>
|
|
</td>
|
|
<td class="w53">
|
|
Turns the camera on and off.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
GRAVITY <decimal value>
|
|
</td>
|
|
<td class="w53">
|
|
Changes the gravity when allowed.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
TRANSLUCENCY (on/off)
|
|
</td>
|
|
<td class="w53">
|
|
Turns sprite translucency on and off.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
SND_CHANNELS <integer>
|
|
</td>
|
|
<td class="w53">
|
|
Sets the number of sound channels.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
MUSICVOLUME <integer>
|
|
</td>
|
|
<td class="w53">
|
|
Changes the music volume.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
SOUNDVOLUME <integer>
|
|
</td>
|
|
<td class="w53">
|
|
Changes the sound volume.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
ALLOWTEAMCHANGE (yes/no)
|
|
</td>
|
|
<td class="w53">
|
|
Allows players to change teams in CTF. (server only)
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
ALLOWAUTOAIM (yes/no)
|
|
</td>
|
|
<td class="w53">
|
|
Allows players to use autoaim. (server only)
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
ALLOWEXITLEVEL (yes/no)
|
|
</td>
|
|
<td class="w53">
|
|
Allows players to exit the level. (server only)
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
SHOWMESSAGES (on/off)
|
|
</td>
|
|
<td class="w53">
|
|
Suppresses or enables some screen messages.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
GAMMA <integer>
|
|
</td>
|
|
<td class="w53">
|
|
Changes the gamma level.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
COLOR <colorname>
|
|
<p>
|
|
COLOR2 <colorname>
|
|
</p>
|
|
</td>
|
|
<td class="w53">
|
|
Changes your player's color
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
NAME <name>
|
|
<p>
|
|
NAME2 <name>
|
|
</p>
|
|
</td>
|
|
<td class="w53">
|
|
Changes your player's name.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
SKIN <name>
|
|
<p>
|
|
SKIN2 <name>
|
|
</p>
|
|
</td>
|
|
<td class="w53">
|
|
Changes your player's character.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
FORCESKIN (on/off)
|
|
</td>
|
|
<td class="w53">
|
|
Forces all players in the game to use the character that the server
|
|
is using. (server only)
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
PLAYDEMOSPEED <integer>
|
|
</td>
|
|
<td class="w53">
|
|
Changes the speed at which a demo is played back.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
NETSTAT (on/off)
|
|
</td>
|
|
<td class="w53">
|
|
Shows network statistics.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
TIMELIMIT <integer>
|
|
</td>
|
|
<td class="w53">
|
|
Sets a time limit for multiplayer levels. (server only)
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
INTTIME <integer>
|
|
</td>
|
|
<td class="w53">
|
|
Changes the intermission time in multiplayer levels. (server only)
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
AUTOCTF (yes/no)
|
|
</td>
|
|
<td class="w53">
|
|
Auto-sorts people on teams as they join. (server only)
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
TIMETIC (on/off)
|
|
</td>
|
|
<td class="w53">
|
|
Displays the time in game tics.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
SERVERNAME <name>
|
|
</td>
|
|
<td class="w53">
|
|
Changes the name of the server.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
INTERNETSERVER (yes/no)
|
|
</td>
|
|
<td class="w53">
|
|
Enables or disables advertising of the game on the master list.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
VID_WAIT (on/off)
|
|
</td>
|
|
<td class="w53">
|
|
Enables/Disables V-Sync.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td class="w47">
|
|
VID_TICRATE (on/off)
|
|
</td>
|
|
<td class="w53">
|
|
Shows game speed stats on a graph.
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
<br>
|
|
</div>
|
|
<hr>
|
|
<p class="c1">
|
|
<a name="extras"></a>
|
|
<big><em>Extras</em></big>
|
|
</p>
|
|
<p class="c1">
|
|
<img src="knuckles.png" alt="knuckles.png (16482 bytes)" width="109" height="192">
|
|
</p>
|
|
<p class="c1">
|
|
There are many add-ons and extra goodies for SRB2! Visit the Addons
|
|
section at <a href="http://www.srb2.org/">www.srb2.org</a> for a large
|
|
cache of downloads.
|
|
</p>
|
|
<p class="c1">
|
|
|
|
</p>
|
|
<hr>
|
|
<p class="c1">
|
|
<a name="troubleshooting"></a>
|
|
<big><em>Troubleshooting</em></big>
|
|
</p>
|
|
<p class="c1">
|
|
Have a problem? Question? Can't get SRB2 to work? Stop by the Forum at
|
|
<a href="http://www.srb2.org/">www.srb2.org</a> and ask. Someone will be
|
|
glad to help you work through the problem.
|
|
</p>
|
|
<p class="c1">
|
|
|
|
</p>
|
|
</body>
|
|
</html>
|