mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-03 17:52:04 +00:00
f3d63b82ce
This reverts commit 121fcd8369
.
The reason I am reverting this is because the last commit actually fixes the *old* screenshot functionality, as the screen is being drawn back onto the buffer after they're swapped in the "real" size. Meaning the old function actually works perfectly fine now.
180 lines
3.9 KiB
C
180 lines
3.9 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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/// \file
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/// \brief Tool for dynamic referencing of hardware rendering functions
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///
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/// Declaration and definition of the HW rendering
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/// functions do have the same name. Originally, the
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/// implementation was stored in a separate library.
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/// For SDL, we need some function to return the addresses,
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/// otherwise we have a conflict with the compiler.
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#include "hwsym_sdl.h"
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#include "../doomdef.h"
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#ifdef _MSC_VER
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#pragma warning(disable : 4214 4244)
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#endif
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#ifdef HAVE_SDL
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#include "SDL.h"
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#ifdef _MSC_VER
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#pragma warning(default : 4214 4244)
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#endif
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#ifndef NOLOADSO
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#include "SDL_loadso.h"
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#endif
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#define _CREATE_DLL_ // necessary for Unix AND Windows
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#ifdef HWRENDER
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#include "../hardware/hw_drv.h"
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#include "ogl_sdl.h"
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#ifdef STATIC_OPENGL
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#include "../hardware/r_opengl/r_opengl.h"
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#endif
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#endif
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#ifdef HW3SOUND
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#include "../hardware/hw3dsdrv.h"
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#endif
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#define GETFUNC(func) \
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else if (0 == strcmp(#func, funcName)) \
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funcPointer = &func \
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//
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//
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/** \brief The *hwSym function
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Stupid function to return function addresses
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\param funcName the name of the function
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\param handle an object to look in(NULL for self)
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\return void
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*/
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//
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void *hwSym(const char *funcName,void *handle)
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{
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void *funcPointer = NULL;
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#ifdef HWRENDER
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if (0 == strcmp("SetPalette", funcName))
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funcPointer = &OglSdlSetPalette;
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GETFUNC(Init);
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GETFUNC(Draw2DLine);
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GETFUNC(DrawPolygon);
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GETFUNC(SetBlend);
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GETFUNC(ClearBuffer);
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GETFUNC(SetTexture);
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GETFUNC(ReadRect);
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GETFUNC(GClipRect);
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GETFUNC(ClearMipMapCache);
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GETFUNC(SetSpecialState);
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GETFUNC(GetTextureUsed);
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GETFUNC(DrawMD2);
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GETFUNC(DrawMD2i);
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GETFUNC(SetTransform);
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GETFUNC(GetRenderVersion);
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#ifdef SHUFFLE
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GETFUNC(PostImgRedraw);
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#endif //SHUFFLE
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GETFUNC(FlushScreenTextures);
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GETFUNC(StartScreenWipe);
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GETFUNC(EndScreenWipe);
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GETFUNC(DoScreenWipe);
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GETFUNC(DrawIntermissionBG);
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GETFUNC(MakeScreenTexture);
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GETFUNC(MakeScreenFinalTexture);
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GETFUNC(DrawScreenFinalTexture);
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#else //HWRENDER
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if (0 == strcmp("FinishUpdate", funcName))
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return funcPointer; //&FinishUpdate;
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#endif //!HWRENDER
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#ifdef STATIC3DS
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GETFUNC(Startup);
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GETFUNC(AddSfx);
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GETFUNC(AddSource);
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GETFUNC(StartSource);
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GETFUNC(StopSource);
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GETFUNC(GetHW3DSVersion);
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GETFUNC(BeginFrameUpdate);
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GETFUNC(EndFrameUpdate);
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GETFUNC(IsPlaying);
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GETFUNC(UpdateListener);
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GETFUNC(UpdateSourceParms);
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GETFUNC(SetGlobalSfxVolume);
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GETFUNC(SetCone);
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GETFUNC(Update3DSource);
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GETFUNC(ReloadSource);
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GETFUNC(KillSource);
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GETFUNC(Shutdown);
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GETFUNC(GetHW3DSTitle);
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#endif
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#ifdef NOLOADSO
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else
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funcPointer = handle;
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#else
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else if (handle)
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funcPointer = SDL_LoadFunction(handle,funcName);
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#endif
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if (!funcPointer)
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I_OutputMsg("hwSym for %s: %s\n", funcName, SDL_GetError());
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return funcPointer;
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}
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/** \brief The *hwOpen function
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\param hwfile Open a handle to the SO
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\return Handle to SO
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*/
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void *hwOpen(const char *hwfile)
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{
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#ifdef NOLOADSO
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(void)hwfile;
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return NULL;
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#else
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void *tempso = NULL;
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tempso = SDL_LoadObject(hwfile);
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if (!tempso) I_OutputMsg("hwOpen of %s: %s\n", hwfile, SDL_GetError());
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return tempso;
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#endif
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}
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/** \brief The hwClose function
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\param handle Close the handle of the SO
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\return void
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*/
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void hwClose(void *handle)
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{
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#ifdef NOLOADSO
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(void)handle;
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#else
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SDL_UnloadObject(handle);
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#endif
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}
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#endif
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