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1800 lines
46 KiB
C
1800 lines
46 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file hu_stuff.c
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/// \brief Heads up display
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#include "doomdef.h"
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#include "byteptr.h"
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#include "hu_stuff.h"
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#include "m_menu.h" // gametype_cons_t
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#include "m_cond.h" // emblems
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#include "d_clisrv.h"
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#include "g_game.h"
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#include "g_input.h"
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#include "i_video.h"
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#include "i_system.h"
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#include "st_stuff.h" // ST_HEIGHT
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#include "r_local.h"
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#include "keys.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "console.h"
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#include "am_map.h"
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#include "d_main.h"
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#include "p_local.h" // camera, camera2
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#include "p_tick.h"
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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#ifdef HAVE_BLUA
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#include "lua_hud.h"
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#include "lua_hook.h"
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#endif
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// coords are scaled
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#define HU_INPUTX 0
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#define HU_INPUTY 0
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#define HU_SERVER_SAY 1 // Server message (dedicated).
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#define HU_CSAY 2 // Server CECHOes to everyone.
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//-------------------------------------------
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// heads up font
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//-------------------------------------------
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patch_t *hu_font[HU_FONTSIZE];
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patch_t *tny_font[HU_FONTSIZE];
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patch_t *tallnum[10]; // 0-9
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patch_t *nightsnum[10]; // 0-9
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// Level title and credits fonts
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patch_t *lt_font[LT_FONTSIZE];
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patch_t *cred_font[CRED_FONTSIZE];
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static player_t *plr;
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boolean chat_on; // entering a chat message?
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static char w_chat[HU_MAXMSGLEN];
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static boolean headsupactive = false;
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boolean hu_showscores; // draw rankings
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static char hu_tick;
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patch_t *rflagico;
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patch_t *bflagico;
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patch_t *rmatcico;
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patch_t *bmatcico;
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patch_t *tagico;
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patch_t *tallminus;
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//-------------------------------------------
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// coop hud
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//-------------------------------------------
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patch_t *emeraldpics[7];
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patch_t *tinyemeraldpics[7];
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static patch_t *emblemicon;
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static patch_t *tokenicon;
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//-------------------------------------------
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// misc vars
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//-------------------------------------------
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// crosshair 0 = off, 1 = cross, 2 = angle, 3 = point, see m_menu.c
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static patch_t *crosshair[HU_CROSSHAIRS]; // 3 precached crosshair graphics
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// -------
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// protos.
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// -------
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static void HU_DrawRankings(void);
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static void HU_DrawCoopOverlay(void);
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static void HU_DrawNetplayCoopOverlay(void);
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//======================================================================
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// KEYBOARD LAYOUTS FOR ENTERING TEXT
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//======================================================================
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char *shiftxform;
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char english_shiftxform[] =
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{
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0,
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1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
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11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
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21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
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31,
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' ', '!', '"', '#', '$', '%', '&',
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'"', // shift-'
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'(', ')', '*', '+',
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'<', // shift-,
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'_', // shift--
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'>', // shift-.
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'?', // shift-/
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')', // shift-0
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'!', // shift-1
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'@', // shift-2
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'#', // shift-3
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'$', // shift-4
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'%', // shift-5
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'^', // shift-6
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'&', // shift-7
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'*', // shift-8
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'(', // shift-9
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':',
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':', // shift-;
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'<',
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'+', // shift-=
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'>', '?', '@',
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
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'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
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'{', // shift-[
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'|', // shift-backslash - OH MY GOD DOES WATCOM SUCK
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'}', // shift-]
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'"', '_',
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'~', // shift-`
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'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
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'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
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'{', '|', '}', '~', 127
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};
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static char cechotext[1024];
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static tic_t cechotimer = 0;
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static tic_t cechoduration = 5*TICRATE;
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static INT32 cechoflags = 0;
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//======================================================================
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// HEADS UP INIT
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//======================================================================
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#ifndef NONET
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// just after
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static void Command_Say_f(void);
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static void Command_Sayto_f(void);
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static void Command_Sayteam_f(void);
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static void Command_CSay_f(void);
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static void Got_Saycmd(UINT8 **p, INT32 playernum);
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#endif
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void HU_LoadGraphics(void)
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{
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char buffer[9];
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INT32 i, j;
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if (dedicated)
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return;
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j = HU_FONTSTART;
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for (i = 0; i < HU_FONTSIZE; i++, j++)
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{
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// cache the heads-up font for entire game execution
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sprintf(buffer, "STCFN%.3d", j);
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if (W_CheckNumForName(buffer) == LUMPERROR)
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hu_font[i] = NULL;
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else
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hu_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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// tiny version of the heads-up font
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sprintf(buffer, "TNYFN%.3d", j);
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if (W_CheckNumForName(buffer) == LUMPERROR)
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tny_font[i] = NULL;
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else
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tny_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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}
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// cache the level title font for entire game execution
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lt_font[0] = (patch_t *)W_CachePatchName("LTFNT039", PU_HUDGFX); /// \note fake start hack
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// Number support
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lt_font[9] = (patch_t *)W_CachePatchName("LTFNT048", PU_HUDGFX);
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lt_font[10] = (patch_t *)W_CachePatchName("LTFNT049", PU_HUDGFX);
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lt_font[11] = (patch_t *)W_CachePatchName("LTFNT050", PU_HUDGFX);
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lt_font[12] = (patch_t *)W_CachePatchName("LTFNT051", PU_HUDGFX);
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lt_font[13] = (patch_t *)W_CachePatchName("LTFNT052", PU_HUDGFX);
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lt_font[14] = (patch_t *)W_CachePatchName("LTFNT053", PU_HUDGFX);
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lt_font[15] = (patch_t *)W_CachePatchName("LTFNT054", PU_HUDGFX);
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lt_font[16] = (patch_t *)W_CachePatchName("LTFNT055", PU_HUDGFX);
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lt_font[17] = (patch_t *)W_CachePatchName("LTFNT056", PU_HUDGFX);
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lt_font[18] = (patch_t *)W_CachePatchName("LTFNT057", PU_HUDGFX);
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j = LT_FONTSTART;
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for (i = 0; i < LT_FONTSIZE; i++)
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{
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sprintf(buffer, "LTFNT%.3d", j);
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j++;
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if (W_CheckNumForName(buffer) == LUMPERROR)
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lt_font[i] = NULL;
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else
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lt_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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}
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// cache the credits font for entire game execution (why not?)
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j = CRED_FONTSTART;
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for (i = 0; i < CRED_FONTSIZE; i++)
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{
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sprintf(buffer, "CRFNT%.3d", j);
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j++;
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if (W_CheckNumForName(buffer) == LUMPERROR)
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cred_font[i] = NULL;
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else
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cred_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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}
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//cache numbers too!
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for (i = 0; i < 10; i++)
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{
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sprintf(buffer, "STTNUM%d", i);
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tallnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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sprintf(buffer, "NGTNUM%d", i);
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nightsnum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
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}
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// minus for negative tallnums
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tallminus = (patch_t *)W_CachePatchName("STTMINUS", PU_HUDGFX);
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// cache the crosshairs, don't bother to know which one is being used,
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// just cache all 3, they're so small anyway.
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for (i = 0; i < HU_CROSSHAIRS; i++)
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{
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sprintf(buffer, "CROSHAI%c", '1'+i);
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crosshair[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
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}
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emblemicon = W_CachePatchName("EMBLICON", PU_HUDGFX);
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tokenicon = W_CachePatchName("TOKNICON", PU_HUDGFX);
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emeraldpics[0] = W_CachePatchName("CHAOS1", PU_HUDGFX);
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emeraldpics[1] = W_CachePatchName("CHAOS2", PU_HUDGFX);
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emeraldpics[2] = W_CachePatchName("CHAOS3", PU_HUDGFX);
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emeraldpics[3] = W_CachePatchName("CHAOS4", PU_HUDGFX);
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emeraldpics[4] = W_CachePatchName("CHAOS5", PU_HUDGFX);
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emeraldpics[5] = W_CachePatchName("CHAOS6", PU_HUDGFX);
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emeraldpics[6] = W_CachePatchName("CHAOS7", PU_HUDGFX);
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tinyemeraldpics[0] = W_CachePatchName("TEMER1", PU_HUDGFX);
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tinyemeraldpics[1] = W_CachePatchName("TEMER2", PU_HUDGFX);
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tinyemeraldpics[2] = W_CachePatchName("TEMER3", PU_HUDGFX);
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tinyemeraldpics[3] = W_CachePatchName("TEMER4", PU_HUDGFX);
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tinyemeraldpics[4] = W_CachePatchName("TEMER5", PU_HUDGFX);
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tinyemeraldpics[5] = W_CachePatchName("TEMER6", PU_HUDGFX);
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tinyemeraldpics[6] = W_CachePatchName("TEMER7", PU_HUDGFX);
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}
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// Initialise Heads up
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// once at game startup.
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//
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void HU_Init(void)
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{
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#ifndef NONET
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COM_AddCommand("say", Command_Say_f);
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COM_AddCommand("sayto", Command_Sayto_f);
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COM_AddCommand("sayteam", Command_Sayteam_f);
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COM_AddCommand("csay", Command_CSay_f);
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RegisterNetXCmd(XD_SAY, Got_Saycmd);
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#endif
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// set shift translation table
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shiftxform = english_shiftxform;
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HU_LoadGraphics();
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}
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static inline void HU_Stop(void)
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{
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headsupactive = false;
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}
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//
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// Reset Heads up when consoleplayer spawns
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//
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void HU_Start(void)
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{
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if (headsupactive)
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HU_Stop();
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plr = &players[consoleplayer];
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headsupactive = true;
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}
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//======================================================================
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// EXECUTION
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//======================================================================
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#ifndef NONET
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/** Runs a say command, sending an ::XD_SAY message.
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* A say command consists of a signed 8-bit integer for the target, an
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* unsigned 8-bit flag variable, and then the message itself.
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*
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* The target is 0 to say to everyone, 1 to 32 to say to that player, or -1
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* to -32 to say to everyone on that player's team. Note: This means you
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* have to add 1 to the player number, since they are 0 to 31 internally.
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*
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* The flag HU_SERVER_SAY will be set if it is the dedicated server speaking.
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*
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* This function obtains the message using COM_Argc() and COM_Argv().
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*
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* \param target Target to send message to.
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* \param usedargs Number of arguments to ignore.
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* \param flags Set HU_CSAY for server/admin to CECHO everyone.
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* \sa Command_Say_f, Command_Sayteam_f, Command_Sayto_f, Got_Saycmd
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* \author Graue <graue@oceanbase.org>
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*/
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static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
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{
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XBOXSTATIC char buf[254];
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size_t numwords, ix;
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char *msg = &buf[2];
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const size_t msgspace = sizeof buf - 2;
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numwords = COM_Argc() - usedargs;
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I_Assert(numwords > 0);
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if (cv_mute.value && !(server || adminplayer == consoleplayer))
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{
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CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n"));
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return;
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}
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// Only servers/admins can CSAY.
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if(!server && adminplayer != consoleplayer)
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flags &= ~HU_CSAY;
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// We handle HU_SERVER_SAY, not the caller.
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flags &= ~HU_SERVER_SAY;
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if(dedicated && !(flags & HU_CSAY))
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flags |= HU_SERVER_SAY;
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buf[0] = target;
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buf[1] = flags;
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msg[0] = '\0';
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for (ix = 0; ix < numwords; ix++)
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{
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if (ix > 0)
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strlcat(msg, " ", msgspace);
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strlcat(msg, COM_Argv(ix + usedargs), msgspace);
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}
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SendNetXCmd(XD_SAY, buf, strlen(msg) + 1 + msg-buf);
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}
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/** Send a message to everyone.
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* \sa DoSayCommand, Command_Sayteam_f, Command_Sayto_f
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* \author Graue <graue@oceanbase.org>
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*/
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static void Command_Say_f(void)
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{
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if (COM_Argc() < 2)
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{
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CONS_Printf(M_GetText("say <message>: send a message\n"));
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return;
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}
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DoSayCommand(0, 1, 0);
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}
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/** Send a message to a particular person.
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* \sa DoSayCommand, Command_Sayteam_f, Command_Say_f
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* \author Graue <graue@oceanbase.org>
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*/
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static void Command_Sayto_f(void)
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{
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INT32 target;
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if (COM_Argc() < 3)
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{
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CONS_Printf(M_GetText("sayto <playername|playernum> <message>: send a message to a player\n"));
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return;
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}
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target = nametonum(COM_Argv(1));
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if (target == -1)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("No player with that name!\n"));
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return;
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}
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target++; // Internally we use 0 to 31, but say command uses 1 to 32.
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DoSayCommand((SINT8)target, 2, 0);
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}
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/** Send a message to members of the player's team.
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* \sa DoSayCommand, Command_Say_f, Command_Sayto_f
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* \author Graue <graue@oceanbase.org>
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*/
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static void Command_Sayteam_f(void)
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{
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if (COM_Argc() < 2)
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{
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CONS_Printf(M_GetText("sayteam <message>: send a message to your team\n"));
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return;
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}
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if (dedicated)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Dedicated servers can't send team messages. Use \"say\".\n"));
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return;
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}
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DoSayCommand(-1, 1, 0);
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}
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/** Send a message to everyone, to be displayed by CECHO. Only
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* permitted to servers and admins.
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*/
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static void Command_CSay_f(void)
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{
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if (COM_Argc() < 2)
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{
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CONS_Printf(M_GetText("csay <message>: send a message to be shown in the middle of the screen\n"));
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return;
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}
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if(!server && adminplayer != consoleplayer)
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{
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CONS_Alert(CONS_NOTICE, M_GetText("Only servers and admins can use csay.\n"));
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return;
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}
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DoSayCommand(0, 1, HU_CSAY);
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}
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/** Receives a message, processing an ::XD_SAY command.
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* \sa DoSayCommand
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* \author Graue <graue@oceanbase.org>
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*/
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static void Got_Saycmd(UINT8 **p, INT32 playernum)
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{
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SINT8 target;
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UINT8 flags;
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const char *dispname;
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char *msg;
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boolean action = false;
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char *ptr;
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CONS_Debug(DBG_NETPLAY,"Received SAY cmd from Player %d (%s)\n", playernum+1, player_names[playernum]);
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target = READSINT8(*p);
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flags = READUINT8(*p);
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msg = (char *)*p;
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SKIPSTRING(*p);
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if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && playernum != adminplayer)
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{
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CONS_Alert(CONS_WARNING, cv_mute.value ?
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M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
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player_names[playernum]);
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if (server)
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{
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XBOXSTATIC UINT8 buf[2];
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buf[0] = (UINT8)playernum;
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buf[1] = KICK_MSG_CON_FAIL;
|
|
SendNetXCmd(XD_KICK, &buf, 2);
|
|
}
|
|
return;
|
|
}
|
|
|
|
//check for invalid characters (0x80 or above)
|
|
{
|
|
size_t i;
|
|
const size_t j = strlen(msg);
|
|
for (i = 0; i < j; i++)
|
|
{
|
|
if (msg[i] & 0x80)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Illegal say command received from %s containing invalid characters\n"), player_names[playernum]);
|
|
if (server)
|
|
{
|
|
XBOXSTATIC char buf[2];
|
|
|
|
buf[0] = (char)playernum;
|
|
buf[1] = KICK_MSG_CON_FAIL;
|
|
SendNetXCmd(XD_KICK, &buf, 2);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef HAVE_BLUA
|
|
if (LUAh_PlayerMsg(playernum, target, flags, msg))
|
|
return;
|
|
#endif
|
|
|
|
// If it's a CSAY, just CECHO and be done with it.
|
|
if (flags & HU_CSAY)
|
|
{
|
|
HU_SetCEchoDuration(5);
|
|
I_OutputMsg("Server message: ");
|
|
HU_DoCEcho(msg);
|
|
return;
|
|
}
|
|
|
|
// Handle "/me" actions, but only in messages to everyone.
|
|
if (target == 0 && strlen(msg) > 4 && strnicmp(msg, "/me ", 4) == 0)
|
|
{
|
|
msg += 4;
|
|
action = true;
|
|
}
|
|
|
|
if (flags & HU_SERVER_SAY)
|
|
dispname = "SERVER";
|
|
else
|
|
dispname = player_names[playernum];
|
|
|
|
// Clean up message a bit
|
|
// If you use a \r character, you can remove your name
|
|
// from before the text and then pretend to be someone else!
|
|
ptr = msg;
|
|
while (*ptr != '\0')
|
|
{
|
|
if (*ptr == '\r')
|
|
*ptr = ' ';
|
|
|
|
ptr++;
|
|
}
|
|
|
|
// Show messages sent by you, to you, to your team, or to everyone:
|
|
if (playernum == consoleplayer // By you
|
|
|| (target == -1 && ST_SameTeam(&players[consoleplayer], &players[playernum])) // To your team
|
|
|| target == 0 // To everyone
|
|
|| consoleplayer == target-1) // To you
|
|
{
|
|
const char *cstart = "", *cend = "", *adminchar = "~", *remotechar = "@", *fmt;
|
|
char *tempchar = NULL;
|
|
|
|
// In CTF and team match, color the player's name.
|
|
if (G_GametypeHasTeams())
|
|
{
|
|
cend = "\x80";
|
|
if (players[playernum].ctfteam == 1) // red
|
|
cstart = "\x85";
|
|
else if (players[playernum].ctfteam == 2) // blue
|
|
cstart = "\x84";
|
|
}
|
|
|
|
// Give admins and remote admins their symbols.
|
|
if (playernum == serverplayer)
|
|
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(adminchar) + 1, PU_STATIC, NULL);
|
|
else if (playernum == adminplayer)
|
|
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(remotechar) + 1, PU_STATIC, NULL);
|
|
if (tempchar)
|
|
{
|
|
strcat(tempchar, cstart);
|
|
if (playernum == serverplayer)
|
|
strcat(tempchar, adminchar);
|
|
else
|
|
strcat(tempchar, remotechar);
|
|
cstart = tempchar;
|
|
}
|
|
|
|
// Choose the proper format string for display.
|
|
// Each format includes four strings: color start, display
|
|
// name, color end, and the message itself.
|
|
// '\4' makes the message yellow and beeps; '\3' just beeps.
|
|
if (action)
|
|
fmt = "\4* %s%s%s \x82%s\n";
|
|
else if (target == 0) // To everyone
|
|
fmt = "\3<%s%s%s> %s\n";
|
|
else if (target-1 == consoleplayer) // To you
|
|
fmt = "\3*%s%s%s* %s\n";
|
|
else if (target > 0) // By you, to another player
|
|
{
|
|
// Use target's name.
|
|
dispname = player_names[target-1];
|
|
fmt = "\3->*%s%s%s* %s\n";
|
|
}
|
|
else // To your team
|
|
fmt = "\3>>%s%s%s<< (team) %s\n";
|
|
|
|
CONS_Printf(fmt, cstart, dispname, cend, msg);
|
|
if (tempchar)
|
|
Z_Free(tempchar);
|
|
}
|
|
#ifdef _DEBUG
|
|
// I just want to point out while I'm here that because the data is still
|
|
// sent to all players, techincally anyone can see your chat if they really
|
|
// wanted to, even if you used sayto or sayteam.
|
|
// You should never send any sensitive info through sayto for that reason.
|
|
else
|
|
CONS_Printf("Dropped chat: %d %d %s\n", playernum, target, msg);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
// Handles key input and string input
|
|
//
|
|
static inline boolean HU_keyInChatString(char *s, char ch)
|
|
{
|
|
size_t l;
|
|
|
|
if ((ch >= HU_FONTSTART && ch <= HU_FONTEND && hu_font[ch-HU_FONTSTART])
|
|
|| ch == ' ') // Allow spaces, of course
|
|
{
|
|
l = strlen(s);
|
|
if (l < HU_MAXMSGLEN - 1)
|
|
{
|
|
s[l++] = ch;
|
|
s[l]=0;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
else if (ch == KEY_BACKSPACE)
|
|
{
|
|
l = strlen(s);
|
|
if (l)
|
|
s[--l] = 0;
|
|
else
|
|
return false;
|
|
}
|
|
else if (ch != KEY_ENTER)
|
|
return false; // did not eat key
|
|
|
|
return true; // ate the key
|
|
}
|
|
|
|
//
|
|
//
|
|
void HU_Ticker(void)
|
|
{
|
|
if (dedicated)
|
|
return;
|
|
|
|
hu_tick++;
|
|
hu_tick &= 7; // currently only to blink chat input cursor
|
|
|
|
if (PLAYER1INPUTDOWN(gc_scores))
|
|
hu_showscores = !chat_on;
|
|
else
|
|
hu_showscores = false;
|
|
}
|
|
|
|
#define QUEUESIZE 256
|
|
|
|
static boolean teamtalk = false;
|
|
static char chatchars[QUEUESIZE];
|
|
static INT32 head = 0, tail = 0;
|
|
|
|
//
|
|
// HU_dequeueChatChar
|
|
//
|
|
char HU_dequeueChatChar(void)
|
|
{
|
|
char c;
|
|
|
|
if (head != tail)
|
|
{
|
|
c = chatchars[tail];
|
|
tail = (tail + 1) & (QUEUESIZE-1);
|
|
}
|
|
else
|
|
c = 0;
|
|
|
|
return c;
|
|
}
|
|
|
|
//
|
|
//
|
|
static void HU_queueChatChar(char c)
|
|
{
|
|
// send automaticly the message (no more chat char)
|
|
if (c == KEY_ENTER)
|
|
{
|
|
char buf[2+256];
|
|
size_t ci = 2;
|
|
|
|
do {
|
|
c = HU_dequeueChatChar();
|
|
if (!c || (c >= ' ' && !(c & 0x80))) // copy printable characters and terminating '\0' only.
|
|
buf[ci++]=c;
|
|
} while (c);
|
|
|
|
// last minute mute check
|
|
if (cv_mute.value && !(server || adminplayer == consoleplayer))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n"));
|
|
return;
|
|
}
|
|
|
|
if (ci > 3) // don't send target+flags+empty message.
|
|
{
|
|
if (teamtalk)
|
|
buf[0] = -1; // target
|
|
else
|
|
buf[0] = 0; // target
|
|
buf[1] = 0; // flags
|
|
SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (((head + 1) & (QUEUESIZE-1)) == tail)
|
|
CONS_Printf(M_GetText("[Message unsent]\n")); // message not sent
|
|
else
|
|
{
|
|
if (c == KEY_BACKSPACE)
|
|
{
|
|
if (tail != head)
|
|
head = (head - 1) & (QUEUESIZE-1);
|
|
}
|
|
else
|
|
{
|
|
chatchars[head] = c;
|
|
head = (head + 1) & (QUEUESIZE-1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void HU_clearChatChars(void)
|
|
{
|
|
while (tail != head)
|
|
HU_queueChatChar(KEY_BACKSPACE);
|
|
chat_on = false;
|
|
}
|
|
|
|
//
|
|
// Returns true if key eaten
|
|
//
|
|
boolean HU_Responder(event_t *ev)
|
|
{
|
|
UINT8 c;
|
|
|
|
if (ev->type != ev_keydown)
|
|
return false;
|
|
|
|
// only KeyDown events now...
|
|
|
|
if (!chat_on)
|
|
{
|
|
// enter chat mode
|
|
if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1])
|
|
&& netgame && (!cv_mute.value || server || (adminplayer == consoleplayer)))
|
|
{
|
|
if (cv_mute.value && !(server || adminplayer == consoleplayer))
|
|
return false;
|
|
chat_on = true;
|
|
w_chat[0] = 0;
|
|
teamtalk = false;
|
|
return true;
|
|
}
|
|
if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1])
|
|
&& netgame && (!cv_mute.value || server || (adminplayer == consoleplayer)))
|
|
{
|
|
if (cv_mute.value && !(server || adminplayer == consoleplayer))
|
|
return false;
|
|
chat_on = true;
|
|
w_chat[0] = 0;
|
|
teamtalk = true;
|
|
return true;
|
|
}
|
|
}
|
|
else // if chat_on
|
|
{
|
|
// Ignore modifier keys
|
|
// Note that we do this here so users can still set
|
|
// their chat keys to one of these, if they so desire.
|
|
if (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT
|
|
|| ev->data1 == KEY_LCTRL || ev->data1 == KEY_RCTRL
|
|
|| ev->data1 == KEY_LALT || ev->data1 == KEY_RALT)
|
|
return true;
|
|
|
|
c = (UINT8)ev->data1;
|
|
|
|
// use console translations
|
|
if (shiftdown)
|
|
c = shiftxform[c];
|
|
|
|
if (HU_keyInChatString(w_chat,c))
|
|
HU_queueChatChar(c);
|
|
if (c == KEY_ENTER)
|
|
chat_on = false;
|
|
else if (c == KEY_ESCAPE)
|
|
chat_on = false;
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//======================================================================
|
|
// HEADS UP DRAWING
|
|
//======================================================================
|
|
|
|
//
|
|
// HU_DrawChat
|
|
//
|
|
// Draw chat input
|
|
//
|
|
static void HU_DrawChat(void)
|
|
{
|
|
INT32 t = 0, c = 0, y = HU_INPUTY;
|
|
size_t i = 0;
|
|
const char *ntalk = "Say: ", *ttalk = "Say-Team: ";
|
|
const char *talk = ntalk;
|
|
INT32 charwidth = 8 * con_scalefactor; //SHORT(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
|
|
INT32 charheight = 8 * con_scalefactor; //SHORT(hu_font['A'-HU_FONTSTART]->height) * con_scalefactor;
|
|
|
|
if (teamtalk)
|
|
{
|
|
talk = ttalk;
|
|
#if 0
|
|
if (players[consoleplayer].ctfteam == 1)
|
|
t = 0x500; // Red
|
|
else if (players[consoleplayer].ctfteam == 2)
|
|
t = 0x400; // Blue
|
|
#endif
|
|
}
|
|
|
|
while (talk[i])
|
|
{
|
|
if (talk[i] < HU_FONTSTART)
|
|
{
|
|
++i;
|
|
//charwidth = 4 * con_scalefactor;
|
|
}
|
|
else
|
|
{
|
|
//charwidth = SHORT(hu_font[talk[i]-HU_FONTSTART]->width) * con_scalefactor;
|
|
V_DrawCharacter(HU_INPUTX + c, y, talk[i++] | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
|
}
|
|
c += charwidth;
|
|
}
|
|
|
|
i = 0;
|
|
while (w_chat[i])
|
|
{
|
|
//Hurdler: isn't it better like that?
|
|
if (w_chat[i] < HU_FONTSTART)
|
|
{
|
|
++i;
|
|
//charwidth = 4 * con_scalefactor;
|
|
}
|
|
else
|
|
{
|
|
//charwidth = SHORT(hu_font[w_chat[i]-HU_FONTSTART]->width) * con_scalefactor;
|
|
V_DrawCharacter(HU_INPUTX + c, y, w_chat[i++] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
|
|
}
|
|
|
|
c += charwidth;
|
|
if (c >= vid.width)
|
|
{
|
|
c = 0;
|
|
y += charheight;
|
|
}
|
|
}
|
|
|
|
if (hu_tick < 4)
|
|
V_DrawCharacter(HU_INPUTX + c, y, '_' | cv_constextsize.value |V_NOSCALESTART|t, !cv_allcaps.value);
|
|
}
|
|
|
|
|
|
// draw the Crosshair, at the exact center of the view.
|
|
//
|
|
// Crosshairs are pre-cached at HU_Init
|
|
|
|
static inline void HU_DrawCrosshair(void)
|
|
{
|
|
INT32 i, y;
|
|
|
|
i = cv_crosshair.value & 3;
|
|
if (!i)
|
|
return;
|
|
|
|
if ((netgame || multiplayer) && players[displayplayer].spectator)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode != render_soft)
|
|
y = (INT32)gr_basewindowcentery;
|
|
else
|
|
#endif
|
|
y = viewwindowy + (viewheight>>1);
|
|
|
|
V_DrawScaledPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]);
|
|
}
|
|
|
|
static inline void HU_DrawCrosshair2(void)
|
|
{
|
|
INT32 i, y;
|
|
|
|
i = cv_crosshair2.value & 3;
|
|
if (!i)
|
|
return;
|
|
|
|
if ((netgame || multiplayer) && players[secondarydisplayplayer].spectator)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode != render_soft)
|
|
y = (INT32)gr_basewindowcentery;
|
|
else
|
|
#endif
|
|
y = viewwindowy + (viewheight>>1);
|
|
|
|
if (splitscreen)
|
|
{
|
|
#ifdef HWRENDER
|
|
if (rendermode != render_soft)
|
|
y += (INT32)gr_viewheight;
|
|
else
|
|
#endif
|
|
y += viewheight;
|
|
|
|
V_DrawScaledPatch(vid.width>>1, y, V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, crosshair[i - 1]);
|
|
}
|
|
}
|
|
|
|
static void HU_DrawCEcho(void)
|
|
{
|
|
INT32 i = 0;
|
|
INT32 y = (BASEVIDHEIGHT/2)-4;
|
|
INT32 pnumlines = 0;
|
|
|
|
UINT32 realflags = cechoflags;
|
|
INT32 realalpha = (INT32)((cechoflags & V_ALPHAMASK) >> V_ALPHASHIFT);
|
|
|
|
char *line;
|
|
char *echoptr;
|
|
char temp[1024];
|
|
|
|
for (i = 0; cechotext[i] != '\0'; ++i)
|
|
if (cechotext[i] == '\\')
|
|
pnumlines++;
|
|
|
|
y -= (pnumlines-1)*((realflags & V_RETURN8) ? 4 : 6);
|
|
|
|
// Prevent crashing because I'm sick of this
|
|
if (y < 0)
|
|
{
|
|
CONS_Alert(CONS_WARNING, "CEcho contained too many lines, not displaying\n");
|
|
cechotimer = 0;
|
|
return;
|
|
}
|
|
|
|
// Automatic fadeout
|
|
if (realflags & V_AUTOFADEOUT)
|
|
{
|
|
UINT32 tempalpha = (UINT32)max((INT32)(10 - cechotimer), realalpha);
|
|
|
|
realflags &= ~V_ALPHASHIFT;
|
|
realflags |= (tempalpha << V_ALPHASHIFT);
|
|
}
|
|
|
|
strcpy(temp, cechotext);
|
|
echoptr = &temp[0];
|
|
|
|
while (*echoptr != '\0')
|
|
{
|
|
line = strchr(echoptr, '\\');
|
|
|
|
if (line == NULL)
|
|
break;
|
|
|
|
*line = '\0';
|
|
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, y, realflags, echoptr);
|
|
y += ((realflags & V_RETURN8) ? 8 : 12);
|
|
|
|
echoptr = line;
|
|
echoptr++;
|
|
}
|
|
|
|
--cechotimer;
|
|
}
|
|
|
|
static void HU_drawGametype(void)
|
|
{
|
|
INT32 i = 0;
|
|
|
|
for (i = 0; gametype_cons_t[i].strvalue; i++)
|
|
{
|
|
if (gametype_cons_t[i].value == gametype)
|
|
{
|
|
if (splitscreen)
|
|
V_DrawString(4, 184, 0, gametype_cons_t[i].strvalue);
|
|
else
|
|
V_DrawString(4, 192, 0, gametype_cons_t[i].strvalue);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// demo info stuff
|
|
//
|
|
UINT32 hu_demoscore;
|
|
UINT32 hu_demotime;
|
|
UINT16 hu_demorings;
|
|
|
|
static void HU_DrawDemoInfo(void)
|
|
{
|
|
V_DrawString(4, 188-24, V_YELLOWMAP, va(M_GetText("%s's replay"), player_names[0]));
|
|
if (modeattacking)
|
|
{
|
|
V_DrawString(4, 188-16, V_YELLOWMAP|V_MONOSPACE, "SCORE:");
|
|
V_DrawRightAlignedString(120, 188-16, V_MONOSPACE, va("%d", hu_demoscore));
|
|
|
|
V_DrawString(4, 188- 8, V_YELLOWMAP|V_MONOSPACE, "TIME:");
|
|
if (hu_demotime != UINT32_MAX)
|
|
V_DrawRightAlignedString(120, 188- 8, V_MONOSPACE, va("%i:%02i.%02i",
|
|
G_TicsToMinutes(hu_demotime,true),
|
|
G_TicsToSeconds(hu_demotime),
|
|
G_TicsToCentiseconds(hu_demotime)));
|
|
else
|
|
V_DrawRightAlignedString(120, 188- 8, V_MONOSPACE, "--:--.--");
|
|
|
|
if (modeattacking == ATTACKING_RECORD)
|
|
{
|
|
V_DrawString(4, 188 , V_YELLOWMAP|V_MONOSPACE, "RINGS:");
|
|
V_DrawRightAlignedString(120, 188 , V_MONOSPACE, va("%d", hu_demorings));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Heads up displays drawer, call each frame
|
|
//
|
|
void HU_Drawer(void)
|
|
{
|
|
// draw chat string plus cursor
|
|
if (chat_on)
|
|
HU_DrawChat();
|
|
|
|
if (cechotimer)
|
|
HU_DrawCEcho();
|
|
|
|
if (demoplayback && hu_showscores)
|
|
HU_DrawDemoInfo();
|
|
|
|
if (!Playing()
|
|
|| gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE
|
|
|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION
|
|
|| gamestate == GS_GAMEEND)
|
|
return;
|
|
|
|
// draw multiplayer rankings
|
|
if (hu_showscores)
|
|
{
|
|
if (netgame || multiplayer)
|
|
{
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_rankings))
|
|
#endif
|
|
HU_DrawRankings();
|
|
if (gametype == GT_COOP)
|
|
HU_DrawNetplayCoopOverlay();
|
|
}
|
|
else
|
|
HU_DrawCoopOverlay();
|
|
#ifdef HAVE_BLUA
|
|
LUAh_ScoresHUD();
|
|
#endif
|
|
}
|
|
|
|
if (gamestate != GS_LEVEL)
|
|
return;
|
|
|
|
// draw the crosshair, not when viewing demos nor with chasecam
|
|
if (!automapactive && cv_crosshair.value && !demoplayback && !camera.chase && !players[displayplayer].spectator)
|
|
HU_DrawCrosshair();
|
|
|
|
if (!automapactive && cv_crosshair2.value && !demoplayback && !camera2.chase && !players[secondarydisplayplayer].spectator)
|
|
HU_DrawCrosshair2();
|
|
|
|
// draw desynch text
|
|
if (hu_resynching)
|
|
{
|
|
static UINT32 resynch_ticker = 0;
|
|
char resynch_text[14];
|
|
UINT32 i;
|
|
|
|
// Animate the dots
|
|
resynch_ticker++;
|
|
strcpy(resynch_text, "Resynching");
|
|
for (i = 0; i < (resynch_ticker / 16) % 4; i++)
|
|
strcat(resynch_text, ".");
|
|
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 180, V_YELLOWMAP | V_ALLOWLOWERCASE, resynch_text);
|
|
}
|
|
}
|
|
|
|
//======================================================================
|
|
// HUD MESSAGES CLEARING FROM SCREEN
|
|
//======================================================================
|
|
|
|
// Clear old messages from the borders around the view window
|
|
// (only for reduced view, refresh the borders when needed)
|
|
//
|
|
// startline: y coord to start clear,
|
|
// clearlines: how many lines to clear.
|
|
//
|
|
static INT32 oldclearlines;
|
|
|
|
void HU_Erase(void)
|
|
{
|
|
INT32 topline, bottomline;
|
|
INT32 y, yoffset;
|
|
|
|
#ifdef HWRENDER
|
|
// clear hud msgs on double buffer (OpenGL mode)
|
|
boolean secondframe;
|
|
static INT32 secondframelines;
|
|
#endif
|
|
|
|
if (con_clearlines == oldclearlines && !con_hudupdate && !chat_on)
|
|
return;
|
|
|
|
#ifdef HWRENDER
|
|
// clear the other frame in double-buffer modes
|
|
secondframe = (con_clearlines != oldclearlines);
|
|
if (secondframe)
|
|
secondframelines = oldclearlines;
|
|
#endif
|
|
|
|
// clear the message lines that go away, so use _oldclearlines_
|
|
bottomline = oldclearlines;
|
|
oldclearlines = con_clearlines;
|
|
if (chat_on)
|
|
if (bottomline < 8)
|
|
bottomline = 8;
|
|
|
|
if (automapactive || viewwindowx == 0) // hud msgs don't need to be cleared
|
|
return;
|
|
|
|
// software mode copies view border pattern & beveled edges from the backbuffer
|
|
if (rendermode == render_soft)
|
|
{
|
|
topline = 0;
|
|
for (y = topline, yoffset = y*vid.width; y < bottomline; y++, yoffset += vid.width)
|
|
{
|
|
if (y < viewwindowy || y >= viewwindowy + viewheight)
|
|
R_VideoErase(yoffset, vid.width); // erase entire line
|
|
else
|
|
{
|
|
R_VideoErase(yoffset, viewwindowx); // erase left border
|
|
// erase right border
|
|
R_VideoErase(yoffset + viewwindowx + viewwidth, viewwindowx);
|
|
}
|
|
}
|
|
con_hudupdate = false; // if it was set..
|
|
}
|
|
#ifdef HWRENDER
|
|
else if (rendermode != render_none)
|
|
{
|
|
// refresh just what is needed from the view borders
|
|
HWR_DrawViewBorder(secondframelines);
|
|
con_hudupdate = secondframe;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//======================================================================
|
|
// IN-LEVEL MULTIPLAYER RANKINGS
|
|
//======================================================================
|
|
|
|
//
|
|
// HU_DrawTabRankings
|
|
//
|
|
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer)
|
|
{
|
|
INT32 i;
|
|
const UINT8 *colormap;
|
|
|
|
//this function is designed for 9 or less score lines only
|
|
I_Assert(scorelines <= 9);
|
|
|
|
V_DrawFill(1, 26, 318, 1, 0); //Draw a horizontal line because it looks nice!
|
|
|
|
for (i = 0; i < scorelines; i++)
|
|
{
|
|
if (players[tab[i].num].spectator)
|
|
continue; //ignore them.
|
|
|
|
V_DrawString(x + 20, y,
|
|
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
|
| ((players[tab[i].num].health > 0) ? 0 : V_60TRANS)
|
|
| V_ALLOWLOWERCASE, tab[i].name);
|
|
|
|
// Draw emeralds
|
|
if (!players[tab[i].num].powers[pw_super]
|
|
|| ((leveltime/7) & 1))
|
|
{
|
|
HU_DrawEmeralds(x-12,y+2,tab[i].emeralds);
|
|
}
|
|
|
|
if (players[tab[i].num].health <= 0)
|
|
V_DrawSmallTranslucentPatch (x, y-4, V_80TRANS, livesback);
|
|
else
|
|
V_DrawSmallScaledPatch (x, y-4, 0, livesback);
|
|
|
|
if (tab[i].color == 0)
|
|
{
|
|
colormap = colormaps;
|
|
if (players[tab[i].num].powers[pw_super])
|
|
V_DrawSmallScaledPatch(x, y-4, 0, superprefix[players[tab[i].num].skin]);
|
|
else
|
|
{
|
|
if (players[tab[i].num].health <= 0)
|
|
V_DrawSmallTranslucentPatch(x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin]);
|
|
else
|
|
V_DrawSmallScaledPatch(x, y-4, 0, faceprefix[players[tab[i].num].skin]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (players[tab[i].num].powers[pw_super])
|
|
{
|
|
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
|
V_DrawSmallMappedPatch (x, y-4, 0, superprefix[players[tab[i].num].skin], colormap);
|
|
}
|
|
else
|
|
{
|
|
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
|
if (players[tab[i].num].health <= 0)
|
|
V_DrawSmallTranslucentMappedPatch (x, y-4, V_80TRANS, faceprefix[players[tab[i].num].skin], colormap);
|
|
else
|
|
V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
|
}
|
|
}
|
|
|
|
if (G_GametypeUsesLives()) //show lives
|
|
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE|((players[tab[i].num].health > 0) ? 0 : V_60TRANS), va("%dx", players[tab[i].num].lives));
|
|
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
|
|
{
|
|
if (players[tab[i].num].health <= 0)
|
|
V_DrawSmallTranslucentPatch(x-32, y-4, V_60TRANS, tagico);
|
|
else
|
|
V_DrawSmallScaledPatch(x-32, y-4, 0, tagico);
|
|
}
|
|
|
|
if (gametype == GT_RACE)
|
|
{
|
|
if (circuitmap)
|
|
{
|
|
if (players[tab[i].num].exiting)
|
|
V_DrawRightAlignedString(x+240, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
|
|
else
|
|
V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].health > 0) ? 0 : V_60TRANS), va("%u", tab[i].count));
|
|
}
|
|
else
|
|
V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].health > 0) ? 0 : V_60TRANS), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
|
|
}
|
|
else
|
|
V_DrawRightAlignedString(x+240, y, ((players[tab[i].num].health > 0) ? 0 : V_60TRANS), va("%u", tab[i].count));
|
|
|
|
y += 16;
|
|
}
|
|
}
|
|
|
|
//
|
|
// HU_DrawTeamTabRankings
|
|
//
|
|
void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|
{
|
|
INT32 i,x,y;
|
|
INT32 redplayers = 0, blueplayers = 0;
|
|
const UINT8 *colormap;
|
|
char name[MAXPLAYERNAME+1];
|
|
|
|
V_DrawFill(160, 26, 1, 154, 0); //Draw a vertical line to separate the two teams.
|
|
V_DrawFill(1, 26, 318, 1, 0); //And a horizontal line to make a T.
|
|
V_DrawFill(1, 180, 318, 1, 0); //And a horizontal line near the bottom.
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (players[tab[i].num].spectator)
|
|
continue; //ignore them.
|
|
|
|
if (tab[i].color == skincolor_redteam) //red
|
|
{
|
|
if (redplayers++ > 8)
|
|
continue;
|
|
x = 32 + (BASEVIDWIDTH/2);
|
|
y = (redplayers * 16) + 16;
|
|
}
|
|
else if (tab[i].color == skincolor_blueteam) //blue
|
|
{
|
|
if (blueplayers++ > 8)
|
|
continue;
|
|
x = 32;
|
|
y = (blueplayers * 16) + 16;
|
|
}
|
|
else //er? not on red or blue, so ignore them
|
|
continue;
|
|
|
|
strlcpy(name, tab[i].name, 9);
|
|
V_DrawString(x + 20, y,
|
|
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
|
| ((players[tab[i].num].health > 0) ? 0 : V_TRANSLUCENT)
|
|
| V_ALLOWLOWERCASE, name);
|
|
|
|
if (gametype == GT_CTF)
|
|
{
|
|
if (players[tab[i].num].gotflag & GF_REDFLAG) // Red
|
|
V_DrawSmallScaledPatch(x-28, y-4, 0, rflagico);
|
|
else if (players[tab[i].num].gotflag & GF_BLUEFLAG) // Blue
|
|
V_DrawSmallScaledPatch(x-28, y-4, 0, bflagico);
|
|
}
|
|
|
|
// Draw emeralds
|
|
if (!players[tab[i].num].powers[pw_super]
|
|
|| ((leveltime/7) & 1))
|
|
{
|
|
HU_DrawEmeralds(x-12,y+2,tab[i].emeralds);
|
|
}
|
|
|
|
if (players[tab[i].num].powers[pw_super])
|
|
{
|
|
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
|
V_DrawSmallMappedPatch (x, y-4, 0, superprefix[players[tab[i].num].skin], colormap);
|
|
}
|
|
else
|
|
{
|
|
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
|
if (players[tab[i].num].health <= 0)
|
|
V_DrawSmallTranslucentMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
|
else
|
|
V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
|
}
|
|
V_DrawRightAlignedThinString(x+120, y, ((players[tab[i].num].health > 0) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
|
}
|
|
}
|
|
|
|
//
|
|
// HU_DrawDualTabRankings
|
|
//
|
|
void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer)
|
|
{
|
|
INT32 i;
|
|
const UINT8 *colormap;
|
|
char name[MAXPLAYERNAME+1];
|
|
|
|
V_DrawFill(160, 26, 1, 154, 0); //Draw a vertical line to separate the two sides.
|
|
V_DrawFill(1, 26, 318, 1, 0); //And a horizontal line to make a T.
|
|
V_DrawFill(1, 180, 318, 1, 0); //And a horizontal line near the bottom.
|
|
|
|
for (i = 0; i < scorelines; i++)
|
|
{
|
|
if (players[tab[i].num].spectator)
|
|
continue; //ignore them.
|
|
|
|
strlcpy(name, tab[i].name, 9);
|
|
V_DrawString(x + 20, y,
|
|
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
|
|
| ((players[tab[i].num].health > 0) ? 0 : V_TRANSLUCENT)
|
|
| V_ALLOWLOWERCASE, name);
|
|
|
|
if (G_GametypeUsesLives()) //show lives
|
|
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE, va("%dx", players[tab[i].num].lives));
|
|
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
|
|
V_DrawSmallScaledPatch(x-28, y-4, 0, tagico);
|
|
|
|
// Draw emeralds
|
|
if (!players[tab[i].num].powers[pw_super]
|
|
|| ((leveltime/7) & 1))
|
|
{
|
|
HU_DrawEmeralds(x-12,y+2,tab[i].emeralds);
|
|
}
|
|
|
|
//V_DrawSmallScaledPatch (x, y-4, 0, livesback);
|
|
if (tab[i].color == 0)
|
|
{
|
|
colormap = colormaps;
|
|
if (players[tab[i].num].powers[pw_super])
|
|
V_DrawSmallScaledPatch (x, y-4, 0, superprefix[players[tab[i].num].skin]);
|
|
else
|
|
{
|
|
if (players[tab[i].num].health <= 0)
|
|
V_DrawSmallTranslucentPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin]);
|
|
else
|
|
V_DrawSmallScaledPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (players[tab[i].num].powers[pw_super])
|
|
{
|
|
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
|
V_DrawSmallMappedPatch (x, y-4, 0, superprefix[players[tab[i].num].skin], colormap);
|
|
}
|
|
else
|
|
{
|
|
colormap = R_GetTranslationColormap(players[tab[i].num].skin, players[tab[i].num].mo ? players[tab[i].num].mo->color : tab[i].color, GTC_CACHE);
|
|
if (players[tab[i].num].health <= 0)
|
|
V_DrawSmallTranslucentMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
|
else
|
|
V_DrawSmallMappedPatch (x, y-4, 0, faceprefix[players[tab[i].num].skin], colormap);
|
|
}
|
|
}
|
|
|
|
// All data drawn with thin string for space.
|
|
if (gametype == GT_RACE)
|
|
{
|
|
if (circuitmap)
|
|
{
|
|
if (players[tab[i].num].exiting)
|
|
V_DrawRightAlignedThinString(x+156, y, 0, va("%i:%02i.%02i", G_TicsToMinutes(players[tab[i].num].realtime,true), G_TicsToSeconds(players[tab[i].num].realtime), G_TicsToCentiseconds(players[tab[i].num].realtime)));
|
|
else
|
|
V_DrawRightAlignedThinString(x+156, y, ((players[tab[i].num].health > 0) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
|
}
|
|
else
|
|
V_DrawRightAlignedThinString(x+156, y, ((players[tab[i].num].health > 0) ? 0 : V_TRANSLUCENT), va("%i:%02i.%02i", G_TicsToMinutes(tab[i].count,true), G_TicsToSeconds(tab[i].count), G_TicsToCentiseconds(tab[i].count)));
|
|
}
|
|
else
|
|
V_DrawRightAlignedThinString(x+120, y, ((players[tab[i].num].health > 0) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
|
|
|
y += 16;
|
|
if (y > 160)
|
|
{
|
|
y = 32;
|
|
x += BASEVIDWIDTH/2;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// HU_DrawEmeralds
|
|
//
|
|
void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds)
|
|
{
|
|
//Draw the emeralds, in the CORRECT order, using tiny emerald sprites.
|
|
if (pemeralds & EMERALD1)
|
|
V_DrawSmallScaledPatch(x , y-6, 0, tinyemeraldpics[0]);
|
|
|
|
if (pemeralds & EMERALD2)
|
|
V_DrawSmallScaledPatch(x+4, y-3, 0, tinyemeraldpics[1]);
|
|
|
|
if (pemeralds & EMERALD3)
|
|
V_DrawSmallScaledPatch(x+4, y+3, 0, tinyemeraldpics[2]);
|
|
|
|
if (pemeralds & EMERALD4)
|
|
V_DrawSmallScaledPatch(x , y+6, 0, tinyemeraldpics[3]);
|
|
|
|
if (pemeralds & EMERALD5)
|
|
V_DrawSmallScaledPatch(x-4, y+3, 0, tinyemeraldpics[4]);
|
|
|
|
if (pemeralds & EMERALD6)
|
|
V_DrawSmallScaledPatch(x-4, y-3, 0, tinyemeraldpics[5]);
|
|
|
|
if (pemeralds & EMERALD7)
|
|
V_DrawSmallScaledPatch(x, y, 0, tinyemeraldpics[6]);
|
|
}
|
|
|
|
//
|
|
// HU_DrawSpectatorTicker
|
|
//
|
|
static inline void HU_DrawSpectatorTicker(void)
|
|
{
|
|
int i;
|
|
int length = 0, height = 174;
|
|
int totallength = 0, templength = 0;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
if (playeringame[i] && players[i].spectator)
|
|
totallength += (signed)strlen(player_names[i]) * 8 + 16;
|
|
|
|
length -= (leveltime % (totallength + BASEVIDWIDTH));
|
|
length += BASEVIDWIDTH;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
if (playeringame[i] && players[i].spectator)
|
|
{
|
|
char *pos;
|
|
char initial[MAXPLAYERNAME+1];
|
|
char current[MAXPLAYERNAME+1];
|
|
|
|
strcpy(initial, player_names[i]);
|
|
pos = initial;
|
|
|
|
if (length >= -((signed)strlen(player_names[i]) * 8 + 16) && length <= BASEVIDWIDTH)
|
|
{
|
|
if (length < 0)
|
|
{
|
|
UINT8 eatenchars = (UINT8)(abs(length) / 8 + 1);
|
|
|
|
if (eatenchars <= strlen(initial))
|
|
{
|
|
// Eat one letter off the left side,
|
|
// then compensate the drawing position.
|
|
pos += eatenchars;
|
|
strcpy(current, pos);
|
|
templength = length % 8 + 8;
|
|
}
|
|
else
|
|
{
|
|
strcpy(current, " ");
|
|
templength = length;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
strcpy(current, initial);
|
|
templength = length;
|
|
}
|
|
|
|
V_DrawString(templength, height + 8, V_TRANSLUCENT, current);
|
|
}
|
|
|
|
length += (signed)strlen(player_names[i]) * 8 + 16;
|
|
}
|
|
}
|
|
|
|
//
|
|
// HU_DrawRankings
|
|
//
|
|
static void HU_DrawRankings(void)
|
|
{
|
|
patch_t *p;
|
|
playersort_t tab[MAXPLAYERS];
|
|
INT32 i, j, scorelines;
|
|
boolean completed[MAXPLAYERS];
|
|
UINT32 whiteplayer;
|
|
|
|
// draw the current gametype in the lower right
|
|
HU_drawGametype();
|
|
|
|
if (G_GametypeHasTeams())
|
|
{
|
|
if (gametype == GT_CTF)
|
|
p = bflagico;
|
|
else
|
|
p = bmatcico;
|
|
|
|
V_DrawSmallScaledPatch(128 - SHORT(p->width)/4, 4, 0, p);
|
|
V_DrawCenteredString(128, 16, 0, va("%u", bluescore));
|
|
|
|
if (gametype == GT_CTF)
|
|
p = rflagico;
|
|
else
|
|
p = rmatcico;
|
|
|
|
V_DrawSmallScaledPatch(192 - SHORT(p->width)/4, 4, 0, p);
|
|
V_DrawCenteredString(192, 16, 0, va("%u", redscore));
|
|
}
|
|
|
|
if (gametype != GT_RACE && gametype != GT_COMPETITION && gametype != GT_COOP)
|
|
{
|
|
if (cv_timelimit.value && timelimitintics > 0)
|
|
{
|
|
INT32 timeval = (timelimitintics+1-leveltime)/TICRATE;
|
|
|
|
if (leveltime <= timelimitintics)
|
|
{
|
|
V_DrawCenteredString(64, 8, 0, "TIME LEFT");
|
|
V_DrawCenteredString(64, 16, 0, va("%u", timeval));
|
|
}
|
|
|
|
// overtime
|
|
if ((leveltime > (timelimitintics + TICRATE/2)) && cv_overtime.value)
|
|
{
|
|
V_DrawCenteredString(64, 8, 0, "TIME LEFT");
|
|
V_DrawCenteredString(64, 16, 0, "OVERTIME");
|
|
}
|
|
}
|
|
|
|
if (cv_pointlimit.value > 0)
|
|
{
|
|
V_DrawCenteredString(256, 8, 0, "POINT LIMIT");
|
|
V_DrawCenteredString(256, 16, 0, va("%d", cv_pointlimit.value));
|
|
}
|
|
}
|
|
else if (gametype == GT_COOP)
|
|
{
|
|
INT32 totalscore = 0;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i])
|
|
totalscore += players[i].score;
|
|
}
|
|
|
|
V_DrawCenteredString(256, 8, 0, "TOTAL SCORE");
|
|
V_DrawCenteredString(256, 16, 0, va("%u", totalscore));
|
|
}
|
|
else
|
|
{
|
|
if (circuitmap)
|
|
{
|
|
V_DrawCenteredString(64, 8, 0, "NUMBER OF LAPS");
|
|
V_DrawCenteredString(64, 16, 0, va("%d", cv_numlaps.value));
|
|
}
|
|
}
|
|
|
|
// When you play, you quickly see your score because your name is displayed in white.
|
|
// When playing back a demo, you quickly see who's the view.
|
|
whiteplayer = demoplayback ? displayplayer : consoleplayer;
|
|
|
|
scorelines = 0;
|
|
memset(completed, 0, sizeof (completed));
|
|
memset(tab, 0, sizeof (playersort_t)*MAXPLAYERS);
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
tab[i].num = -1;
|
|
tab[i].name = 0;
|
|
|
|
if (gametype == GT_RACE && !circuitmap)
|
|
tab[i].count = INT32_MAX;
|
|
}
|
|
|
|
for (j = 0; j < MAXPLAYERS; j++)
|
|
{
|
|
if (!playeringame[j] || players[j].spectator)
|
|
continue;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (playeringame[i] && !players[i].spectator)
|
|
{
|
|
if (gametype == GT_RACE)
|
|
{
|
|
if (circuitmap)
|
|
{
|
|
if ((unsigned)players[i].laps+1 >= tab[scorelines].count && completed[i] == false)
|
|
{
|
|
tab[scorelines].count = players[i].laps+1;
|
|
tab[scorelines].num = i;
|
|
tab[scorelines].color = players[i].skincolor;
|
|
tab[scorelines].name = player_names[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (players[i].realtime <= tab[scorelines].count && completed[i] == false)
|
|
{
|
|
tab[scorelines].count = players[i].realtime;
|
|
tab[scorelines].num = i;
|
|
tab[scorelines].color = players[i].skincolor;
|
|
tab[scorelines].name = player_names[i];
|
|
}
|
|
}
|
|
}
|
|
else if (gametype == GT_COMPETITION)
|
|
{
|
|
// todo put something more fitting for the gametype here, such as current
|
|
// number of categories led
|
|
if (players[i].score >= tab[scorelines].count && completed[i] == false)
|
|
{
|
|
tab[scorelines].count = players[i].score;
|
|
tab[scorelines].num = i;
|
|
tab[scorelines].color = players[i].skincolor;
|
|
tab[scorelines].name = player_names[i];
|
|
tab[scorelines].emeralds = players[i].powers[pw_emeralds];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (players[i].score >= tab[scorelines].count && completed[i] == false)
|
|
{
|
|
tab[scorelines].count = players[i].score;
|
|
tab[scorelines].num = i;
|
|
tab[scorelines].color = players[i].skincolor;
|
|
tab[scorelines].name = player_names[i];
|
|
tab[scorelines].emeralds = players[i].powers[pw_emeralds];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
completed[tab[scorelines].num] = true;
|
|
scorelines++;
|
|
}
|
|
|
|
if (scorelines > 20)
|
|
scorelines = 20; //dont draw past bottom of screen, show the best only
|
|
|
|
if (G_GametypeHasTeams())
|
|
HU_DrawTeamTabRankings(tab, whiteplayer); //separate function for Spazzo's silly request
|
|
else if (scorelines <= 9)
|
|
HU_DrawTabRankings(40, 32, tab, scorelines, whiteplayer);
|
|
else
|
|
HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);
|
|
|
|
// draw spectators in a ticker across the bottom
|
|
if (!splitscreen && G_GametypeHasSpectators())
|
|
HU_DrawSpectatorTicker();
|
|
}
|
|
|
|
static void HU_DrawCoopOverlay(void)
|
|
{
|
|
if (token
|
|
#ifdef HAVE_BLUA
|
|
&& LUA_HudEnabled(hud_tokens)
|
|
#endif
|
|
)
|
|
{
|
|
V_DrawString(168, 176, 0, va("- %d", token));
|
|
V_DrawSmallScaledPatch(148, 172, 0, tokenicon);
|
|
}
|
|
|
|
#ifdef HAVE_BLUA
|
|
if (LUA_HudEnabled(hud_tabemblems))
|
|
#endif
|
|
if (!modifiedgame || savemoddata)
|
|
{
|
|
V_DrawString(160, 144, 0, va("- %d/%d", M_CountEmblems(), numemblems+numextraemblems));
|
|
V_DrawScaledPatch(128, 144 - SHORT(emblemicon->height)/4, 0, emblemicon);
|
|
}
|
|
|
|
#ifdef HAVE_BLUA
|
|
if (!LUA_HudEnabled(hud_coopemeralds))
|
|
return;
|
|
#endif
|
|
|
|
if (emeralds & EMERALD1)
|
|
V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3)-32, 0, emeraldpics[0]);
|
|
if (emeralds & EMERALD2)
|
|
V_DrawScaledPatch((BASEVIDWIDTH/2)-8+24, (BASEVIDHEIGHT/3)-16, 0, emeraldpics[1]);
|
|
if (emeralds & EMERALD3)
|
|
V_DrawScaledPatch((BASEVIDWIDTH/2)-8+24, (BASEVIDHEIGHT/3)+16, 0, emeraldpics[2]);
|
|
if (emeralds & EMERALD4)
|
|
V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3)+32, 0, emeraldpics[3]);
|
|
if (emeralds & EMERALD5)
|
|
V_DrawScaledPatch((BASEVIDWIDTH/2)-8-24, (BASEVIDHEIGHT/3)+16, 0, emeraldpics[4]);
|
|
if (emeralds & EMERALD6)
|
|
V_DrawScaledPatch((BASEVIDWIDTH/2)-8-24, (BASEVIDHEIGHT/3)-16, 0, emeraldpics[5]);
|
|
if (emeralds & EMERALD7)
|
|
V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3) , 0, emeraldpics[6]);
|
|
}
|
|
|
|
static void HU_DrawNetplayCoopOverlay(void)
|
|
{
|
|
int i;
|
|
|
|
#ifdef HAVE_BLUA
|
|
if (!LUA_HudEnabled(hud_coopemeralds))
|
|
return;
|
|
#endif
|
|
|
|
for (i = 0; i < 7; ++i)
|
|
{
|
|
if (emeralds & (1 << i))
|
|
V_DrawScaledPatch(20 + (i * 20), 6, 0, emeraldpics[i]);
|
|
}
|
|
}
|
|
|
|
|
|
// Interface to CECHO settings for the outside world, avoiding the
|
|
// expense (and security problems) of going via the console buffer.
|
|
void HU_ClearCEcho(void)
|
|
{
|
|
cechotimer = 0;
|
|
}
|
|
|
|
void HU_SetCEchoDuration(INT32 seconds)
|
|
{
|
|
cechoduration = seconds * TICRATE;
|
|
}
|
|
|
|
void HU_SetCEchoFlags(INT32 flags)
|
|
{
|
|
// Don't allow cechoflags to contain any bits in V_PARAMMASK
|
|
cechoflags = (flags & ~V_PARAMMASK);
|
|
}
|
|
|
|
void HU_DoCEcho(const char *msg)
|
|
{
|
|
I_OutputMsg("%s\n", msg); // print to log
|
|
|
|
strncpy(cechotext, msg, sizeof(cechotext));
|
|
strncat(cechotext, "\\", sizeof(cechotext) - strlen(cechotext) - 1);
|
|
cechotext[sizeof(cechotext) - 1] = '\0';
|
|
cechotimer = cechoduration;
|
|
}
|