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46f7fa406f
Implements the SDL Game Controller API, haptics, and axis bindings.
58 lines
1.6 KiB
C
58 lines
1.6 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2022 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file i_gamepad.h
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/// \brief Gamepads
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#ifndef __I_GAMEPAD_H__
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#define __I_GAMEPAD_H__
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#include "g_input.h"
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#include "p_haptic.h"
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// So m_menu knows whether to store cv_usegamepad value or string
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#define GAMEPAD_HOTPLUG
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// Value range for axes
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#define JOYAXISRANGE INT16_MAX
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#define OLDJOYAXISRANGE 1023
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// Starts all gamepads
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void I_InitGamepads(void);
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// Returns the number of gamepads on the system
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INT32 I_NumGamepads(void);
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// Changes a gamepad's device
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void I_ChangeGamepad(UINT8 which);
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// Toggles a gamepad's digital axis setting
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void I_SetGamepadDigital(UINT8 which, boolean enable);
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// Shuts down all gamepads
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void I_ShutdownGamepads(void);
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// Returns the name of a gamepad from its index
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const char *I_GetGamepadName(INT32 joyindex);
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// Gamepad rumble interface
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boolean I_RumbleSupported(void);
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boolean I_RumbleGamepad(UINT8 which, const haptic_t *effect);
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boolean I_GetGamepadRumblePaused(UINT8 which);
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boolean I_SetGamepadLargeMotorFreq(UINT8 which, fixed_t freq);
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boolean I_SetGamepadSmallMotorFreq(UINT8 which, fixed_t freq);
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void I_SetGamepadRumblePaused(UINT8 which, boolean pause);
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boolean I_GetGamepadRumbleSupported(UINT8 which);
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void I_StopGamepadRumble(UINT8 which);
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#endif // __I_GAMEPAD_H__
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