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OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2014-2016 by John "JTE" Muniz.
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// Copyright (C) 2014-2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_hud.h
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/// \brief HUD enable/disable flags for Lua scripting
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enum hud {
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hud_stagetitle = 0,
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hud_textspectator,
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// Singleplayer / Co-op
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hud_score,
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hud_time,
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hud_rings,
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hud_lives,
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// Match / CTF / Tag / Ringslinger
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hud_weaponrings,
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hud_powerstones,
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// NiGHTS mode
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hud_nightslink,
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hud_nightsdrill,
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hud_nightsspheres,
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hud_nightsscore,
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hud_nightstime,
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hud_nightsrecords,
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// TAB scores overlays
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hud_rankings,
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hud_coopemeralds,
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hud_tokens,
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hud_tabemblems,
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hud_MAX
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};
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extern boolean hud_running;
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boolean LUA_HudEnabled(enum hud option);
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void LUAh_GameHUD(player_t *stplyr);
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void LUAh_ScoresHUD(void);
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void LUAh_TitleHUD(void);
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