Sonic Robo Blast 2 Public
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Arthur c4d5afdd80 New fixed math functions - ClosestPointOnVector, and Strength.
Normal also returns length now, since it is free.
2018-12-18 17:28:39 -05:00
.circleci CircleCI: remove blank lines 2017-09-28 11:06:57 -04:00
android
assets Add wget to assets deb depends 2018-11-27 18:16:20 -05:00
bin Move DLL binaries from bin/Resources to libs/dll-binaries 2018-12-04 00:57:28 -05:00
cmake/Modules Make this be consistent with non-CMake builds 2018-12-03 15:42:37 -05:00
debian Fix i386 Launchpad build by commenting out pkg-config hacks 2018-11-27 16:47:00 -05:00
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extras
libs Move DLL binaries from bin/Resources to libs/dll-binaries 2018-12-04 00:57:28 -05:00
objs Fix up 64-bit gme 2018-10-30 20:50:36 -04:00
src New fixed math functions - ClosestPointOnVector, and Strength. 2018-12-18 17:28:39 -05:00
tools Add example sql file 2018-11-15 17:31:42 -05:00
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.travis.yml TravisCI: need WFLAGS for cmake builds 2018-11-26 19:39:36 -05:00
Android.mk
appveyor.yml Update version to 2.1.21 2018-11-23 06:58:45 -05:00
CMakeLists.txt Merge branch 'next' into 21-version 2018-12-04 17:19:36 +00:00
comptime.bat
comptime.mk
comptime.props MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
comptime.sh
cpdebug.mk
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LICENSE
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srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp Backport the Blockmap library I made two years ago 2018-11-30 17:11:11 +00:00
Srb2.dev
srb2.png Fix debian desktop icon 2018-11-27 02:11:57 -05:00
SRB2_common.props MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00
SRB2_Debug.props SRB2: disable Smaller Type Check for MSVC 2017-12-25 00:41:05 -05:00
SRB2_Release.props MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00
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Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.