.. |
android
|
Update interfaces I_UpdateMumble function
|
2014-04-18 11:16:18 -04:00 |
blua
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
djgppdos
|
Update interfaces I_UpdateMumble function
|
2014-04-18 11:16:18 -04:00 |
dummy
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
hardware
|
Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc
|
2015-03-31 18:00:14 -04:00 |
locale
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
nds
|
Update interfaces I_UpdateMumble function
|
2014-04-18 11:16:18 -04:00 |
sdl
|
New HD SRB2 icon by VAdaPEga.
|
2015-03-01 20:07:56 -05:00 |
sdl12
|
New HD SRB2 icon by VAdaPEga.
|
2015-03-01 20:07:56 -05:00 |
win32
|
New HD SRB2 icon by VAdaPEga.
|
2015-03-01 20:07:56 -05:00 |
win32ce
|
New HD SRB2 icon by VAdaPEga.
|
2015-03-01 20:07:56 -05:00 |
.gitignore
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
am_map.c
|
SRB2 2.1.5 release
|
2014-03-23 12:00:29 -04:00 |
am_map.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
Android.mk
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
asm_defs.inc
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
b_bot.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
b_bot.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
byteptr.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
CMakeLists.txt
|
remove comptime.h from cmake file list
|
2015-02-05 17:32:26 -05:00 |
command.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
command.h
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SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
comptime.c
|
cmake: Configure source via cmake
|
2015-01-28 18:03:41 -06:00 |
config.h.in
|
fixup cmake merge
|
2015-02-02 14:58:51 -05:00 |
console.c
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
console.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_clisrv.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
d_clisrv.h
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SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
d_event.h
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SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_main.c
|
Fixed WGL code "device mode" breaking.
|
2015-03-01 20:44:32 -05:00 |
d_main.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_net.c
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SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
d_net.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_netcmd.c
|
gametype command now prints gametype NAMES instead of numbers. Even prints "Single player" when appropriate!
|
2015-03-01 20:42:12 -05:00 |
d_netcmd.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
d_netfil.c
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
d_netfil.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_player.h
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SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
d_think.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
d_ticcmd.h
|
SRB2 2.1.5 release
|
2014-03-23 12:00:29 -04:00 |
dehacked.c
|
Super skin colors are now available for use with mobj.color (but not player.skincolor, for obvious reasons), complete with the names for them (SKINCOLOR_SUPER1-5, TSUPERx, KSUPERx and MAXTRANSLATIONS to boot)
|
2015-03-31 18:00:13 -04:00 |
dehacked.h
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
doomdata.h
|
SRB2 2.1.4 release
|
2014-03-21 19:21:06 +00:00 |
doomdef.h
|
Not sure how these things work, but presumably this was meant to be here
|
2015-03-31 18:00:13 -04:00 |
doomstat.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
doomtype.h
|
cmake: Fix compilation for MSVC 2015
|
2015-02-01 19:02:08 -06:00 |
endian.h
|
Make endianess detection more flexible
|
2014-04-25 02:40:19 +04:00 |
f_finale.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
f_finale.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
f_wipe.c
|
cmake: Configure source via cmake
|
2015-01-28 18:03:41 -06:00 |
fastcmp.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
filesrch.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
filesrch.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
g_game.c
|
Changed super colors to make them pulse instead of flash. Removed alt. supercolors from replay ghost stuff, because that's stupid. :/
|
2015-03-01 20:43:11 -05:00 |
g_game.h
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SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
g_input.c
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SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
g_input.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
g_state.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
hu_stuff.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
hu_stuff.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_addrinfo.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_addrinfo.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_joy.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_net.h
|
SRB2 2.1.3 release
|
2014-03-18 13:56:54 -04:00 |
i_sound.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_system.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_tcp.c
|
Further fix IPv4 when IPv6 is available
|
2015-02-05 15:36:07 -06:00 |
i_tcp.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
i_video.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
info.c
|
Crawlas now use only one state for looking each
|
2015-03-31 17:56:06 -04:00 |
info.h
|
Crawlas now use only one state for looking each
|
2015-03-31 17:56:06 -04:00 |
keys.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lua_baselib.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
lua_consolelib.c
|
SRB2 2.1.8 release
|
2014-04-19 13:41:29 -04:00 |
lua_hook.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
lua_hooklib.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
lua_hud.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lua_hudlib.c
|
Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes
|
2015-03-31 18:00:13 -04:00 |
lua_infolib.c
|
SRB2 2.1.4 release
|
2014-03-21 19:21:06 +00:00 |
lua_libs.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
lua_maplib.c
|
Removed Lua's access to subsector/linedef validcounts and camera viewheight/startangle, since they are all useless for Lua purposes
|
2015-03-31 18:00:13 -04:00 |
lua_mathlib.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lua_mobjlib.c
|
Super skin colors are now available for use with mobj.color (but not player.skincolor, for obvious reasons), complete with the names for them (SKINCOLOR_SUPER1-5, TSUPERx, KSUPERx and MAXTRANSLATIONS to boot)
|
2015-03-31 18:00:13 -04:00 |
lua_playerlib.c
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
lua_script.c
|
SRB2 2.1.10 release
|
2014-08-05 19:59:40 -04:00 |
lua_script.h
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
lua_skinlib.c
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
lua_thinkerlib.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lzf.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
lzf.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_anigif.c
|
SRB2 2.1.8 release
|
2014-04-19 13:41:29 -04:00 |
m_anigif.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_argv.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_argv.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_bbox.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_bbox.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_cheat.c
|
Fixed WGL code "device mode" breaking.
|
2015-03-01 20:44:32 -05:00 |
m_cheat.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
m_cond.c
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
m_cond.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_dllist.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_fixed.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_fixed.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_menu.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
m_menu.h
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
m_misc.c
|
it was me, Duo!
|
2015-02-06 10:22:16 -05:00 |
m_misc.h
|
SRB2 2.1.3 release
|
2014-03-18 13:56:54 -04:00 |
m_queue.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_queue.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
m_random.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
m_random.h
|
SRB2 2.1.2 release
|
2014-03-17 08:13:16 -04:00 |
m_swap.h
|
Make endianess detection more flexible
|
2014-04-25 02:40:19 +04:00 |
Makefile
|
fixup cmake merge
|
2015-02-02 14:58:51 -05:00 |
Makefile.cfg
|
evil changes
|
2014-08-27 22:43:10 -04:00 |
md5.c
|
Make endianess detection more flexible
|
2014-04-25 02:40:19 +04:00 |
md5.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
mserv.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
mserv.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p5prof.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_ceilng.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_enemy.c
|
P_CheckSight should ideally be called AFTER most other things in things like P_LookForPlayers at least
|
2015-03-31 18:00:13 -04:00 |
p_fab.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
p_floor.c
|
No more stupidity for No More Enemies special plz NME special now acts similarly to Each Time, checking all sectors sharing the same tag as itself for any enemies/bosses hiding within. This also supports cases where the tagged sectors are FOF control sectors. When the situation is asitsaysonthetin, NME acts like a normal trigger linedef should and executes all linedef execs around the sector it's located in.
|
2015-03-31 18:00:12 -04:00 |
p_inter.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
p_lights.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_local.h
|
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
|
2015-03-31 18:00:13 -04:00 |
p_map.c
|
Fixed changing of player states with respect to vertical spring direction; only thing that should affect it is the player's own gravity.
|
2015-03-31 18:00:13 -04:00 |
p_maputl.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
p_maputl.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
p_mobj.c
|
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
|
2015-03-31 18:00:13 -04:00 |
p_mobj.h
|
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
|
2015-03-31 18:00:13 -04:00 |
p_polyobj.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
p_polyobj.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
p_pspr.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
p_saveg.c
|
tmsprung is dead, long live MFE_SPRUNG a bunch of other painful tweaks to springs to fix this long-standing "AAA IM STUCK FOREVER UNDER A SPRING" thing when you touch a vertical spring from below (or above for reverse)
|
2015-03-31 18:00:13 -04:00 |
p_saveg.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_setup.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
p_setup.h
|
SRB2 2.1.11 release
|
2014-08-26 23:56:30 -04:00 |
p_sight.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_spec.c
|
MF2_PUSHED is now MFE_PUSHED, for the simple reason that it makes more sense as an eflags object flag than a flags2 object flag!
|
2015-03-31 18:00:13 -04:00 |
p_spec.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
p_telept.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_tick.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
p_tick.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
p_user.c
|
Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc
|
2015-03-31 18:00:14 -04:00 |
r_bsp.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
r_bsp.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_data.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
r_data.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_defs.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_draw.c
|
SRB2 2.1.7 release
|
2014-04-14 01:14:58 -04:00 |
r_draw.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_draw8.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_draw16.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_local.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_main.c
|
Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc
|
2015-03-31 18:00:14 -04:00 |
r_main.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
r_plane.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_plane.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_segs.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
r_segs.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_sky.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_sky.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_splats.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_splats.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
r_state.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
r_things.c
|
Base draw distances on viewx/viewy coordinates, NOT the player object's coordinates (this can cause problems with things like skyboxes for instance). Splitscreen's player 2 should not affect what sprites player 1 can see, and vice versa! Especially not for precipitation, that just looks ridiculous.
|
2015-03-31 18:00:13 -04:00 |
r_things.h
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
s_sound.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
s_sound.h
|
change SDL into HAVE_SDL
|
2014-07-25 19:10:24 -04:00 |
screen.c
|
OpenGL Patch Fill Fix
|
2014-03-24 20:06:13 +00:00 |
screen.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
sounds.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
sounds.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
st_stuff.c
|
Well that shows you how much we care about the old special stages *or* race!
|
2015-03-01 19:38:00 -05:00 |
st_stuff.h
|
SRB2 2.1.6 release
|
2014-03-24 22:17:59 -04:00 |
string.c
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tables.c
|
SRB2 2.1.3 release
|
2014-03-18 13:56:54 -04:00 |
tables.h
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap.nas
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap.s
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap_asm.s
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap_mmx.nas
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
tmap_vc.nas
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
v_video.c
|
SRB2 2.1.12 release
|
2014-11-11 19:55:07 -05:00 |
v_video.h
|
SRB2 2.1.9 release
|
2014-08-03 23:49:33 -04:00 |
vid_copy.s
|
SRB2 2.1 release
|
2014-03-15 13:11:35 -04:00 |
w_wad.c
|
Make sure lump name is zeroed out before writing so it always ends in a terminating char
|
2015-03-31 18:00:14 -04:00 |
w_wad.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
y_inter.c
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
y_inter.h
|
SRB2 2.1.14 release
|
2015-01-01 14:50:31 -05:00 |
z_zone.c
|
SRB2 2.1.10 release
|
2014-08-05 19:59:40 -04:00 |
z_zone.h
|
SRB2 2.1.10 release
|
2014-08-05 19:59:40 -04:00 |