SRB2/src/hu_stuff.h
toasterbabe bc066a16a0 Whoops, I did some menu stuff in here. Oh well.
NEW COOP BASED:
* Add "Infinite" option to cv_cooplives, inspired by SUBARASHII. Lives still exist, but are hidden from the player's view, and are prevented from falling below 1 at any cost. As a result, made the variable CV_CHEAT.

OTHER MULTIPLAYER BASED (semi-related):
* Made cv_autobalance an on/off switch which determines the allowed difference based on the number of people in the server, instead of a weird and opaque number from 0-4.

MENU BASED (not related):
* Add horizontal arrows to menu options which respond to the arrow keys.
* Make the menu arrows bob.
* Switch out the seperate arrows for combination arrows on the joystick menus.
* Minor cvar description tweaks.
2017-07-04 13:17:29 +01:00

114 lines
3.3 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2016 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file hu_stuff.h
/// \brief Heads up display
#ifndef __HU_STUFF_H__
#define __HU_STUFF_H__
#include "d_event.h"
#include "w_wad.h"
#include "r_defs.h"
//------------------------------------
// heads up font
//------------------------------------
#define HU_FONTSTART '\x16' // the first font character
#define HU_FONTEND '~'
#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
// Level title font
#define LT_FONTSTART '!' // the first font characters
#define LT_FONTEND 'Z' // the last font characters
#define LT_FONTSIZE (LT_FONTEND - LT_FONTSTART + 1)
#define CRED_FONTSTART '!' // the first font character
#define CRED_FONTEND 'Z' // the last font character
#define CRED_FONTSIZE (CRED_FONTEND - CRED_FONTSTART + 1)
#define HU_CROSSHAIRS 3 // maximum of 9 - see HU_Init();
extern char *shiftxform; // english translation shift table
extern char english_shiftxform[];
//------------------------------------
// sorted player lines
//------------------------------------
typedef struct
{
UINT32 count;
INT32 num;
INT32 color;
INT32 emeralds;
const char *name;
} playersort_t;
//------------------------------------
// chat stuff
//------------------------------------
#define HU_MAXMSGLEN 224
extern patch_t *hu_font[HU_FONTSIZE], *tny_font[HU_FONTSIZE];
extern patch_t *tallnum[10];
extern patch_t *nightsnum[10];
extern patch_t *lt_font[LT_FONTSIZE];
extern patch_t *cred_font[CRED_FONTSIZE];
extern patch_t *emeraldpics[7];
extern patch_t *tinyemeraldpics[7];
extern patch_t *rflagico;
extern patch_t *bflagico;
extern patch_t *rmatcico;
extern patch_t *bmatcico;
extern patch_t *tagico;
extern patch_t *tallminus;
extern patch_t *tokenicon;
// set true when entering a chat message
extern boolean chat_on;
// set true whenever the tab rankings are being shown for any reason
extern boolean hu_showscores;
// init heads up data at game startup.
void HU_Init(void);
void HU_LoadGraphics(void);
// reset heads up when consoleplayer respawns.
FUNCMATH void HU_Start(void);
boolean HU_Responder(event_t *ev);
void HU_Ticker(void);
void HU_Drawer(void);
char HU_dequeueChatChar(void);
void HU_Erase(void);
void HU_clearChatChars(void);
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds);
INT32 HU_CreateTeamScoresTbl(playersort_t *tab, UINT32 dmtotals[]);
// CECHO interface.
void HU_ClearCEcho(void);
void HU_SetCEchoDuration(INT32 seconds);
void HU_SetCEchoFlags(INT32 flags);
void HU_DoCEcho(const char *msg);
// Demo playback info
extern UINT32 hu_demoscore;
extern UINT32 hu_demotime;
extern UINT16 hu_demorings;
#endif