SRB2/src/lua_hudlib_drawlist.c
Eidolon 82310e0ae2 Add Lua HUD drawlists
Buffers draw calls between tics to ensure hooks
run at the originally intended rate.
2022-04-30 01:55:10 -05:00

572 lines
13 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_hudlib_drawlist.c
/// \brief a data structure for managing cached drawlists for the Lua hud lib
#include "lua_hudlib_drawlist.h"
#include <string.h>
#include "v_video.h"
#include "z_zone.h"
enum drawitem_e {
DI_Draw = 0,
DI_DrawScaled,
DI_DrawStretched,
DI_DrawCropped,
DI_DrawNum,
DI_DrawPaddedNum,
DI_DrawFill,
DI_DrawString,
DI_DrawNameTag,
DI_DrawScaledNameTag,
DI_DrawLevelTitle,
DI_FadeScreen,
DI_MAX,
};
// A single draw item with all possible arguments needed for a draw call.
typedef struct drawitem_s {
enum drawitem_e type;
fixed_t x;
fixed_t y;
fixed_t w;
fixed_t h;
INT32 c;
fixed_t scale;
fixed_t hscale;
fixed_t vscale;
patch_t *patch;
INT32 flags;
UINT16 basecolor;
UINT16 outlinecolor;
UINT8 *colormap;
UINT8 *basecolormap;
UINT8 *outlinecolormap;
fixed_t sx;
fixed_t sy;
INT32 num;
INT32 digits;
const char *str;
UINT16 color;
UINT8 strength;
INT32 align;
} drawitem_t;
// The internal structure of a drawlist.
struct huddrawlist_s {
drawitem_t *items;
size_t items_capacity;
size_t items_len;
char *strbuf;
size_t strbuf_capacity;
size_t strbuf_len;
};
// alignment types for v.drawString
enum align {
align_left = 0,
align_center,
align_right,
align_fixed,
align_fixedcenter,
align_fixedright,
align_small,
align_smallfixed,
align_smallfixedcenter,
align_smallfixedright,
align_smallcenter,
align_smallright,
align_smallthin,
align_smallthincenter,
align_smallthinright,
align_smallthinfixed,
align_smallthinfixedcenter,
align_smallthinfixedright,
align_thin,
align_thinfixed,
align_thinfixedcenter,
align_thinfixedright,
align_thincenter,
align_thinright
};
huddrawlist_h LUA_HUD_CreateDrawList(void)
{
huddrawlist_h drawlist;
drawlist = (huddrawlist_h) Z_CallocAlign(sizeof(struct huddrawlist_s), PU_STATIC, NULL, 64);
drawlist->items = NULL;
drawlist->items_capacity = 0;
drawlist->items_len = 0;
drawlist->strbuf = NULL;
drawlist->strbuf_capacity = 0;
drawlist->strbuf_len = 0;
return drawlist;
}
void LUA_HUD_ClearDrawList(huddrawlist_h list)
{
// rather than deallocate, we'll just save the existing allocation and empty
// it out for reuse
// this memset probably isn't necessary
if (list->items)
{
memset(list->items, 0, sizeof(drawitem_t) * list->items_capacity);
}
list->items_len = 0;
if (list->strbuf)
{
list->strbuf[0] = 0;
}
list->strbuf_len = 0;
}
void LUA_HUD_DestroyDrawList(huddrawlist_h list)
{
if (list == NULL) return;
if (list->items)
{
Z_Free(list->items);
}
Z_Free(list);
}
boolean LUA_HUD_IsDrawListValid(huddrawlist_h list)
{
if (!list) return false;
// that's all we can really do to check the validity of the handle right now
return true;
}
static size_t AllocateDrawItem(huddrawlist_h list)
{
if (!list) I_Error("can't allocate draw item: invalid list");
if (list->items_capacity <= list->items_len + 1)
{
if (list->items_capacity == 0) list->items_capacity = 128;
else list->items_capacity *= 2;
list->items = (drawitem_t *) Z_ReallocAlign(list->items, sizeof(struct drawitem_s) * list->items_capacity, PU_STATIC, NULL, 64);
}
return list->items_len++;
}
// copy string to list's internal string buffer
// lua can deallocate the string before we get to use it, so it's important to
// keep our own copy
static const char *CopyString(huddrawlist_h list, const char* str)
{
size_t lenstr;
if (!list) I_Error("can't allocate string; invalid list");
lenstr = strlen(str);
if (list->strbuf_capacity <= list->strbuf_len + lenstr + 1)
{
if (list->strbuf_capacity == 0) list->strbuf_capacity = 256;
else list->strbuf_capacity *= 2;
list->strbuf = (char*) Z_ReallocAlign(list->strbuf, sizeof(char) * list->strbuf_capacity, PU_STATIC, NULL, 8);
}
const char *result = (const char *) &list->strbuf[list->strbuf_len];
strncpy(&list->strbuf[list->strbuf_len], str, lenstr + 1);
list->strbuf_len += lenstr + 1;
return result;
}
void LUA_HUD_AddDraw(
huddrawlist_h list,
INT32 x,
INT32 y,
patch_t *patch,
INT32 flags,
UINT8 *colormap
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->type = DI_Draw;
item->x = x;
item->y = y;
item->patch = patch;
item->flags = flags;
item->colormap = colormap;
}
void LUA_HUD_AddDrawScaled(
huddrawlist_h list,
fixed_t x,
fixed_t y,
fixed_t scale,
patch_t *patch,
INT32 flags,
UINT8 *colormap
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->type = DI_DrawScaled;
item->x = x;
item->y = y;
item->scale = scale;
item->patch = patch;
item->flags = flags;
item->colormap = colormap;
}
void LUA_HUD_AddDrawStretched(
huddrawlist_h list,
fixed_t x,
fixed_t y,
fixed_t hscale,
fixed_t vscale,
patch_t *patch,
INT32 flags,
UINT8 *colormap
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->type = DI_DrawStretched;
item->x = x;
item->y = y;
item->hscale = hscale;
item->vscale = vscale;
item->patch = patch;
item->flags = flags;
item->colormap = colormap;
}
void LUA_HUD_AddDrawCropped(
huddrawlist_h list,
fixed_t x,
fixed_t y,
fixed_t hscale,
fixed_t vscale,
patch_t *patch,
INT32 flags,
UINT8 *colormap,
fixed_t sx,
fixed_t sy,
fixed_t w,
fixed_t h
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->type = DI_DrawCropped;
item->x = x;
item->y = y;
item->hscale = hscale;
item->vscale = vscale;
item->patch = patch;
item->flags = flags;
item->colormap = colormap;
item->sx = sx;
item->sy = sy;
item->w = w;
item->h = h;
}
void LUA_HUD_AddDrawNum(
huddrawlist_h list,
INT32 x,
INT32 y,
INT32 num,
INT32 flags
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->type = DI_DrawNum;
item->x = x;
item->y = y;
item->num = num;
item->flags = flags;
}
void LUA_HUD_AddDrawPaddedNum(
huddrawlist_h list,
INT32 x,
INT32 y,
INT32 num,
INT32 digits,
INT32 flags
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->type = DI_DrawPaddedNum;
item->x = x;
item->y = y;
item->num = num;
item->digits = digits;
item->flags = flags;
}
void LUA_HUD_AddDrawFill(
huddrawlist_h list,
INT32 x,
INT32 y,
INT32 w,
INT32 h,
INT32 c
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->type = DI_DrawFill;
item->x = x;
item->y = y;
item->w = w;
item->h = h;
item->c = c;
}
void LUA_HUD_AddDrawString(
huddrawlist_h list,
fixed_t x,
fixed_t y,
const char *str,
INT32 flags,
INT32 align
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->type = DI_DrawString;
item->x = x;
item->y = y;
item->str = CopyString(list, str);
item->flags = flags;
item->align = align;
}
void LUA_HUD_AddDrawNameTag(
huddrawlist_h list,
INT32 x,
INT32 y,
const char *str,
INT32 flags,
UINT16 basecolor,
UINT16 outlinecolor,
UINT8 *basecolormap,
UINT8 *outlinecolormap
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->type = DI_DrawNameTag;
item->x = x;
item->y = y;
item->str = CopyString(list, str);
item->flags = flags;
item->basecolor = basecolor;
item->outlinecolor = outlinecolor;
item->basecolormap = basecolormap;
item->outlinecolormap = outlinecolormap;
}
void LUA_HUD_AddDrawScaledNameTag(
huddrawlist_h list,
fixed_t x,
fixed_t y,
const char *str,
INT32 flags,
fixed_t scale,
UINT16 basecolor,
UINT16 outlinecolor,
UINT8 *basecolormap,
UINT8 *outlinecolormap
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->type = DI_DrawScaledNameTag;
item->x = x;
item->y = y;
item->str = CopyString(list, str);
item->flags = flags;
item->scale = scale;
item->basecolor = basecolor;
item->outlinecolor = outlinecolor;
item->basecolormap = basecolormap;
item->outlinecolormap = outlinecolormap;
}
void LUA_HUD_AddDrawLevelTitle(
huddrawlist_h list,
INT32 x,
INT32 y,
const char *str,
INT32 flags
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->type = DI_DrawLevelTitle;
item->x = x;
item->y = y;
item->str = CopyString(list, str);
item->flags = flags;
}
void LUA_HUD_AddFadeScreen(
huddrawlist_h list,
UINT16 color,
UINT8 strength
)
{
size_t i = AllocateDrawItem(list);
drawitem_t *item = &list->items[i];
item->type = DI_FadeScreen;
item->color = color;
item->strength = strength;
}
void LUA_HUD_DrawList(huddrawlist_h list)
{
size_t i;
if (!list) I_Error("HUD drawlist invalid");
if (list->items_len <= 0) return;
if (!list->items) I_Error("HUD drawlist->items invalid");
for (i = 0; i < list->items_len; i++)
{
drawitem_t *item = &list->items[i];
switch (item->type)
{
case DI_Draw:
V_DrawFixedPatch(item->x<<FRACBITS, item->y<<FRACBITS, FRACUNIT, item->flags, item->patch, item->colormap);
break;
case DI_DrawScaled:
V_DrawFixedPatch(item->x, item->y, item->scale, item->flags, item->patch, item->colormap);
break;
case DI_DrawStretched:
V_DrawStretchyFixedPatch(item->x, item->y, item->hscale, item->vscale, item->flags, item->patch, item->colormap);
break;
case DI_DrawCropped:
V_DrawCroppedPatch(item->x, item->y, item->hscale, item->vscale, item->flags, item->patch, item->colormap, item->sx, item->sy, item->w, item->h);
break;
case DI_DrawNum:
V_DrawTallNum(item->x, item->y, item->flags, item->num);
break;
case DI_DrawPaddedNum:
V_DrawPaddedTallNum(item->x, item->y, item->flags, item->num, item->digits);
break;
case DI_DrawFill:
V_DrawFill(item->x, item->y, item->w, item->h, item->c);
break;
case DI_DrawString:
switch(item->align)
{
// hu_font
case align_left:
V_DrawString(item->x, item->y, item->flags, item->str);
break;
case align_center:
V_DrawCenteredString(item->x, item->y, item->flags, item->str);
break;
case align_right:
V_DrawRightAlignedString(item->x, item->y, item->flags, item->str);
break;
case align_fixed:
V_DrawStringAtFixed(item->x, item->y, item->flags, item->str);
break;
case align_fixedcenter:
V_DrawCenteredStringAtFixed(item->x, item->y, item->flags, item->str);
break;
case align_fixedright:
V_DrawRightAlignedStringAtFixed(item->x, item->y, item->flags, item->str);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(item->x, item->y, item->flags, item->str);
break;
case align_smallfixed:
V_DrawSmallStringAtFixed(item->x, item->y, item->flags, item->str);
break;
case align_smallfixedcenter:
V_DrawCenteredSmallStringAtFixed(item->x, item->y, item->flags, item->str);
break;
case align_smallfixedright:
V_DrawRightAlignedSmallStringAtFixed(item->x, item->y, item->flags, item->str);
break;
case align_smallcenter:
V_DrawCenteredSmallString(item->x, item->y, item->flags, item->str);
break;
case align_smallright:
V_DrawRightAlignedSmallString(item->x, item->y, item->flags, item->str);
break;
case align_smallthin:
V_DrawSmallThinString(item->x, item->y, item->flags, item->str);
break;
case align_smallthincenter:
V_DrawCenteredSmallThinString(item->x, item->y, item->flags, item->str);
break;
case align_smallthinright:
V_DrawRightAlignedSmallThinString(item->x, item->y, item->flags, item->str);
break;
case align_smallthinfixed:
V_DrawSmallThinStringAtFixed(item->x, item->y, item->flags, item->str);
break;
case align_smallthinfixedcenter:
V_DrawCenteredSmallThinStringAtFixed(item->x, item->y, item->flags, item->str);
break;
case align_smallthinfixedright:
V_DrawRightAlignedSmallThinStringAtFixed(item->x, item->y, item->flags, item->str);
break;
// tny_font
case align_thin:
V_DrawThinString(item->x, item->y, item->flags, item->str);
break;
case align_thincenter:
V_DrawCenteredThinString(item->x, item->y, item->flags, item->str);
break;
case align_thinright:
V_DrawRightAlignedThinString(item->x, item->y, item->flags, item->str);
break;
case align_thinfixed:
V_DrawThinStringAtFixed(item->x, item->y, item->flags, item->str);
break;
case align_thinfixedcenter:
V_DrawCenteredThinStringAtFixed(item->x, item->y, item->flags, item->str);
break;
case align_thinfixedright:
V_DrawRightAlignedThinStringAtFixed(item->x, item->y, item->flags, item->str);
break;
}
break;
case DI_DrawNameTag:
V_DrawNameTag(item->x, item->y, item->flags, FRACUNIT, item->basecolormap, item->outlinecolormap, item->str);
break;
case DI_DrawScaledNameTag:
V_DrawNameTag(FixedInt(item->x), FixedInt(item->y), item->flags, item->scale, item->basecolormap, item->outlinecolormap, item->str);
break;
case DI_DrawLevelTitle:
V_DrawLevelTitle(item->x, item->y, item->flags, item->str);
break;
case DI_FadeScreen:
V_DrawFadeScreen(item->color, item->strength);
break;
default:
I_Error("can't draw draw list item: invalid draw list item type");
continue;
}
}
}