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7d69409cf7
Set the player's name as soon as they enter the game See merge request STJr/SRB2Internal!397
551 lines
14 KiB
C
551 lines
14 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_clisrv.h
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/// \brief high level networking stuff
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#ifndef __D_CLISRV__
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#define __D_CLISRV__
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#include "d_ticcmd.h"
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#include "d_netcmd.h"
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#include "d_net.h"
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#include "tables.h"
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#include "d_player.h"
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// Network play related stuff.
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// There is a data struct that stores network
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// communication related stuff, and another
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// one that defines the actual packets to
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// be transmitted.
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// Networking and tick handling related.
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#define BACKUPTICS 32
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#define MAXTEXTCMD 256
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//
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// Packet structure
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//
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typedef enum
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{
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PT_NOTHING, // To send a nop through the network. ^_~
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PT_SERVERCFG, // Server config used in start game
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// (must stay 1 for backwards compatibility).
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// This is a positive response to a CLIENTJOIN request.
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PT_CLIENTCMD, // Ticcmd of the client.
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PT_CLIENTMIS, // Same as above with but saying resend from.
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PT_CLIENT2CMD, // 2 cmds in the packet for splitscreen.
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PT_CLIENT2MIS, // Same as above with but saying resend from
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PT_NODEKEEPALIVE, // Same but without ticcmd and consistancy
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PT_NODEKEEPALIVEMIS,
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PT_SERVERTICS, // All cmds for the tic.
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PT_SERVERREFUSE, // Server refuses joiner (reason inside).
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PT_SERVERSHUTDOWN,
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PT_CLIENTQUIT, // Client closes the connection.
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PT_ASKINFO, // Anyone can ask info of the server.
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PT_SERVERINFO, // Send game & server info (gamespy).
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PT_PLAYERINFO, // Send information for players in game (gamespy).
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PT_REQUESTFILE, // Client requests a file transfer
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PT_ASKINFOVIAMS, // Packet from the MS requesting info be sent to new client.
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// If this ID changes, update masterserver definition.
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PT_RESYNCHEND, // Player is now resynched and is being requested to remake the gametic
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PT_RESYNCHGET, // Player got resynch packet
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// Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility.
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PT_CANFAIL, // This is kind of a priority. Anything bigger than CANFAIL
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// allows HSendPacket(*, true, *, *) to return false.
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// In addition, this packet can't occupy all the available slots.
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PT_FILEFRAGMENT = PT_CANFAIL, // A part of a file.
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PT_TEXTCMD, // Extra text commands from the client.
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PT_TEXTCMD2, // Splitscreen text commands.
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PT_CLIENTJOIN, // Client wants to join; used in start game.
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PT_NODETIMEOUT, // Packet sent to self if the connection times out.
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PT_RESYNCHING, // Packet sent to resync players.
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// Blocks game advance until synched.
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PT_LOGIN, // Login attempt from the client.
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PT_PING, // Packet sent to tell clients the other client's latency to server.
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NUMPACKETTYPE
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} packettype_t;
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#ifdef PACKETDROP
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void Command_Drop(void);
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void Command_Droprate(void);
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#endif
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#ifdef _DEBUG
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void Command_Numnodes(void);
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#endif
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#if defined(_MSC_VER)
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#pragma pack(1)
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#endif
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// Client to server packet
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typedef struct
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{
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UINT8 client_tic;
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UINT8 resendfrom;
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INT16 consistancy;
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ticcmd_t cmd;
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} ATTRPACK clientcmd_pak;
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// Splitscreen packet
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// WARNING: must have the same format of clientcmd_pak, for more easy use
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typedef struct
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{
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UINT8 client_tic;
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UINT8 resendfrom;
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INT16 consistancy;
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ticcmd_t cmd, cmd2;
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} ATTRPACK client2cmd_pak;
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#ifdef _MSC_VER
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#pragma warning(disable : 4200)
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#endif
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// Server to client packet
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// this packet is too large
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typedef struct
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{
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UINT8 starttic;
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UINT8 numtics;
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UINT8 numslots; // "Slots filled": Highest player number in use plus one.
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ticcmd_t cmds[45]; // Normally [BACKUPTIC][MAXPLAYERS] but too large
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} ATTRPACK servertics_pak;
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// Sent to client when all consistency data
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// for players has been restored
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typedef struct
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{
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UINT32 randomseed;
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// CTF flag stuff
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SINT8 flagplayer[2];
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INT32 flagloose[2];
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INT32 flagflags[2];
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fixed_t flagx[2];
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fixed_t flagy[2];
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fixed_t flagz[2];
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UINT32 ingame; // Spectator bit for each player
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UINT32 outofcoop; // outofcoop bit for each player
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INT32 ctfteam[MAXPLAYERS]; // Which team? (can't be 1 bit, since in regular Match there are no teams)
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// Resynch game scores and the like all at once
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UINT32 score[MAXPLAYERS]; // Everyone's score
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INT16 numboxes[MAXPLAYERS];
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INT16 totalring[MAXPLAYERS];
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tic_t realtime[MAXPLAYERS];
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UINT8 laps[MAXPLAYERS];
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} ATTRPACK resynchend_pak;
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typedef struct
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{
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// Player stuff
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UINT8 playernum;
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// Do not send anything visual related.
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// Only send data that we need to know for physics.
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UINT8 playerstate; // playerstate_t
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UINT32 pflags; // pflags_t
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UINT8 panim; // panim_t
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angle_t aiming;
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INT32 currentweapon;
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INT32 ringweapons;
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UINT16 ammoremoval;
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tic_t ammoremovaltimer;
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INT32 ammoremovalweapon;
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UINT16 powers[NUMPOWERS];
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// Score is resynched in the confirm resync packet
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INT16 rings;
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INT16 spheres;
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SINT8 lives;
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SINT8 continues;
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UINT8 scoreadd;
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SINT8 xtralife;
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SINT8 pity;
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UINT8 skincolor;
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INT32 skin;
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UINT32 availabilities;
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// Just in case Lua does something like
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// modify these at runtime
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fixed_t camerascale;
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fixed_t shieldscale;
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fixed_t normalspeed;
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fixed_t runspeed;
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UINT8 thrustfactor;
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UINT8 accelstart;
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UINT8 acceleration;
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UINT8 charability;
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UINT8 charability2;
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UINT32 charflags;
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UINT32 thokitem; // mobjtype_t
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UINT32 spinitem; // mobjtype_t
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UINT32 revitem; // mobjtype_t
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UINT32 followitem; // mobjtype_t
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fixed_t actionspd;
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fixed_t mindash;
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fixed_t maxdash;
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fixed_t jumpfactor;
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fixed_t playerheight;
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fixed_t playerspinheight;
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fixed_t speed;
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UINT8 secondjump;
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UINT8 fly1;
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tic_t glidetime;
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UINT8 climbing;
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INT32 deadtimer;
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tic_t exiting;
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UINT8 homing;
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tic_t dashmode;
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tic_t skidtime;
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fixed_t cmomx;
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fixed_t cmomy;
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fixed_t rmomx;
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fixed_t rmomy;
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INT32 weapondelay;
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INT32 tossdelay;
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INT16 starpostx;
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INT16 starposty;
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INT16 starpostz;
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INT32 starpostnum;
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tic_t starposttime;
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angle_t starpostangle;
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fixed_t starpostscale;
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INT32 maxlink;
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fixed_t dashspeed;
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angle_t angle_pos;
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angle_t old_angle_pos;
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tic_t bumpertime;
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INT32 flyangle;
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tic_t drilltimer;
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INT32 linkcount;
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tic_t linktimer;
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INT32 anotherflyangle;
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tic_t nightstime;
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INT32 drillmeter;
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UINT8 drilldelay;
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UINT8 bonustime;
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UINT8 mare;
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INT16 lastsidehit, lastlinehit;
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tic_t losstime;
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UINT8 timeshit;
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INT32 onconveyor;
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//player->mo stuff
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UINT8 hasmo; // Boolean
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INT32 health;
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angle_t angle;
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fixed_t x;
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fixed_t y;
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fixed_t z;
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fixed_t momx;
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fixed_t momy;
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fixed_t momz;
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fixed_t friction;
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fixed_t movefactor;
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spritenum_t sprite;
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UINT32 frame;
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UINT8 sprite2;
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UINT16 anim_duration;
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INT32 tics;
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statenum_t statenum;
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UINT32 flags;
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UINT32 flags2;
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UINT16 eflags;
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fixed_t radius;
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fixed_t height;
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fixed_t scale;
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fixed_t destscale;
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fixed_t scalespeed;
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} ATTRPACK resynch_pak;
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typedef struct
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{
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UINT8 version; // Different versions don't work
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UINT8 subversion; // Contains build version
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// Server launch stuffs
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UINT8 serverplayer;
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UINT8 totalslotnum; // "Slots": highest player number in use plus one.
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tic_t gametic;
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UINT8 clientnode;
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UINT8 gamestate;
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// 0xFF == not in game; else player skin num
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UINT8 playerskins[MAXPLAYERS];
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UINT8 playercolor[MAXPLAYERS];
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UINT32 playeravailabilities[MAXPLAYERS];
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UINT8 gametype;
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UINT8 modifiedgame;
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SINT8 adminplayers[MAXPLAYERS]; // Needs to be signed
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char server_context[8]; // Unique context id, generated at server startup.
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UINT8 varlengthinputs[0]; // Playernames and netvars
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} ATTRPACK serverconfig_pak;
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typedef struct {
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UINT8 fileid;
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UINT32 position;
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UINT16 size;
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UINT8 data[0]; // Size is variable using hardware_MAXPACKETLENGTH
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} ATTRPACK filetx_pak;
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#ifdef _MSC_VER
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#pragma warning(default : 4200)
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#endif
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typedef struct
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{
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UINT8 version; // Different versions don't work
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UINT8 subversion; // Contains build version
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UINT8 localplayers;
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UINT8 mode;
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char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME];
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} ATTRPACK clientconfig_pak;
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#define MAXSERVERNAME 32
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#define MAXFILENEEDED 915
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// This packet is too large
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typedef struct
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{
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UINT8 version;
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UINT8 subversion;
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UINT8 numberofplayer;
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UINT8 maxplayer;
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UINT8 gametype;
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UINT8 modifiedgame;
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UINT8 cheatsenabled;
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UINT8 isdedicated;
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UINT8 fileneedednum;
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SINT8 adminplayer;
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tic_t time;
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tic_t leveltime;
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char servername[MAXSERVERNAME];
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char mapname[8];
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char maptitle[33];
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unsigned char mapmd5[16];
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UINT8 actnum;
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UINT8 iszone;
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UINT8 fileneeded[MAXFILENEEDED]; // is filled with writexxx (byteptr.h)
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} ATTRPACK serverinfo_pak;
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typedef struct
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{
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char reason[255];
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} ATTRPACK serverrefuse_pak;
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typedef struct
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{
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UINT8 version;
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tic_t time; // used for ping evaluation
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} ATTRPACK askinfo_pak;
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typedef struct
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{
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char clientaddr[22];
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tic_t time; // used for ping evaluation
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} ATTRPACK msaskinfo_pak;
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// Shorter player information for external use.
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typedef struct
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{
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UINT8 node;
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char name[MAXPLAYERNAME+1];
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UINT8 address[4]; // sending another string would run us up against MAXPACKETLENGTH
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UINT8 team;
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UINT8 skin;
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UINT8 data; // Color is first four bits, hasflag, isit and issuper have one bit each, the last is unused.
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UINT32 score;
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UINT16 timeinserver; // In seconds.
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} ATTRPACK plrinfo;
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// Shortest player information for join during intermission.
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typedef struct
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{
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char name[MAXPLAYERNAME+1];
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UINT8 skin;
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UINT8 color;
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UINT32 pflags;
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UINT32 score;
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UINT8 ctfteam;
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} ATTRPACK plrconfig;
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//
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// Network packet data
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//
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typedef struct
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{
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UINT32 checksum;
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UINT8 ack; // If not zero the node asks for acknowledgement, the receiver must resend the ack
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UINT8 ackreturn; // The return of the ack number
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UINT8 packettype;
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UINT8 reserved; // Padding
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union
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{
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clientcmd_pak clientpak; // 144 bytes
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client2cmd_pak client2pak; // 200 bytes
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servertics_pak serverpak; // 132495 bytes (more around 360, no?)
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serverconfig_pak servercfg; // 773 bytes
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resynchend_pak resynchend; //
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resynch_pak resynchpak; //
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UINT8 resynchgot; //
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UINT8 textcmd[MAXTEXTCMD+1]; // 66049 bytes (wut??? 64k??? More like 257 bytes...)
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filetx_pak filetxpak; // 139 bytes
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clientconfig_pak clientcfg; // 136 bytes
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UINT8 md5sum[16];
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serverinfo_pak serverinfo; // 1024 bytes
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serverrefuse_pak serverrefuse; // 65025 bytes (somehow I feel like those values are garbage...)
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askinfo_pak askinfo; // 61 bytes
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msaskinfo_pak msaskinfo; // 22 bytes
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plrinfo playerinfo[MAXPLAYERS]; // 1152 bytes (I'd say 36~38)
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plrconfig playerconfig[MAXPLAYERS]; // (up to) 896 bytes (welp they ARE)
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UINT32 pingtable[MAXPLAYERS]; // 128 bytes
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} u; // This is needed to pack diff packet types data together
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} ATTRPACK doomdata_t;
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#if defined(_MSC_VER)
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#pragma pack()
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#endif
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#define MAXSERVERLIST 64 // Depends only on the display
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typedef struct
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{
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SINT8 node;
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serverinfo_pak info;
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} serverelem_t;
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extern serverelem_t serverlist[MAXSERVERLIST];
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extern UINT32 serverlistcount;
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extern INT32 mapchangepending;
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// Points inside doomcom
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extern doomdata_t *netbuffer;
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extern consvar_t cv_showjoinaddress;
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extern consvar_t cv_playbackspeed;
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#define BASEPACKETSIZE offsetof(doomdata_t, u)
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#define FILETXHEADER offsetof(filetx_pak, data)
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#define BASESERVERTICSSIZE offsetof(doomdata_t, u.serverpak.cmds[0])
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#define KICK_MSG_GO_AWAY 1
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#define KICK_MSG_CON_FAIL 2
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#define KICK_MSG_PLAYER_QUIT 3
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#define KICK_MSG_TIMEOUT 4
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#define KICK_MSG_BANNED 5
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#define KICK_MSG_PING_HIGH 6
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#define KICK_MSG_CUSTOM_KICK 7
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#define KICK_MSG_CUSTOM_BAN 8
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typedef enum
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{
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KR_KICK = 1, //Kicked by server
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KR_PINGLIMIT = 2, //Broke Ping Limit
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KR_SYNCH = 3, //Synch Failure
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KR_TIMEOUT = 4, //Connection Timeout
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KR_BAN = 5, //Banned by server
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KR_LEAVE = 6, //Quit the game
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} kickreason_t;
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extern boolean server;
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#define client (!server)
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extern boolean dedicated; // For dedicated server
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extern UINT16 software_MAXPACKETLENGTH;
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extern boolean acceptnewnode;
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extern SINT8 servernode;
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void Command_Ping_f(void);
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extern tic_t connectiontimeout;
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extern tic_t jointimeout;
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extern UINT16 pingmeasurecount;
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extern UINT32 realpingtable[MAXPLAYERS];
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extern UINT32 playerpingtable[MAXPLAYERS];
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extern consvar_t cv_joinnextround, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
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// Used in d_net, the only dependence
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tic_t ExpandTics(INT32 low);
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void D_ClientServerInit(void);
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// Initialise the other field
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void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
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void SendNetXCmd(netxcmd_t id, const void *param, size_t nparam);
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void SendNetXCmd2(netxcmd_t id, const void *param, size_t nparam); // splitsreen player
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// Create any new ticcmds and broadcast to other players.
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void NetUpdate(void);
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void SV_StartSinglePlayerServer(void);
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boolean SV_SpawnServer(void);
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void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle);
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void SV_StopServer(void);
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void SV_ResetServer(void);
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void CL_AddSplitscreenPlayer(void);
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void CL_RemoveSplitscreenPlayer(void);
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void CL_Reset(void);
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void CL_ClearPlayer(INT32 playernum);
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void CL_UpdateServerList(boolean internetsearch, INT32 room);
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// Is there a game running
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boolean Playing(void);
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// Broadcasts special packets to other players
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// to notify of game exit
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void D_QuitNetGame(void);
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//? How many ticks to run?
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void TryRunTics(tic_t realtic);
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// extra data for lmps
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// these functions scare me. they contain magic.
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/*boolean AddLmpExtradata(UINT8 **demo_p, INT32 playernum);
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void ReadLmpExtraData(UINT8 **demo_pointer, INT32 playernum);*/
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#ifndef NONET
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// translate a playername in a player number return -1 if not found and
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// print a error message in the console
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SINT8 nametonum(const char *name);
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#endif
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extern char motd[254], server_context[8];
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extern UINT8 playernode[MAXPLAYERS];
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INT32 D_NumPlayers(void);
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void D_ResetTiccmds(void);
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tic_t GetLag(INT32 node);
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UINT8 GetFreeXCmdSize(void);
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void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt, void *dest);
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extern UINT8 hu_resynching;
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extern UINT8 adminpassmd5[16];
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extern boolean adminpasswordset;
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#endif
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