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Sonic Robo Blast 2 Public
a9c521031d
Gas jets, fan objects, springs and slopes Whoop whoop whoop minor bugs that only get noticed due to weird experiments whoop whoop whoop * For gas jets only: the object's standingslope is ALWAYS null. No drifting down the slope for you. * For gas jets and fan objects: Now checks whether the player's top is below the bottom of the launcher, instead of its bottom. zdist calculation not affected, since it's signed and okay with being negative by about the height of the player. * For all 3: the player's standingslope is NULL'd so the player isn't launched off at a wacky angle if they're standing on a slope then walk into the thing. See merge request !91 |
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cmake/Modules | ||
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doc | ||
extras | ||
libs | ||
objs | ||
src | ||
tools | ||
.gitattributes | ||
.gitignore | ||
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Android.mk | ||
appveyor.yml | ||
CMakeLists.txt | ||
comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
Doxyfile | ||
LICENSE | ||
readme.txt | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props |
Here it is! SRB2 v2.1.14 source code! (why do we keep the version number up to date when everything else in this file is hilariously old? - Inuyasha) Win32 with Visual C (6SP6+Processor Pack OR 7) ~~~ 2 VC++ 6.0 project files are included: Win32/DirectX/FMOD src\win32\wLegacy.dsw You'll need FMOD to compile this version (www.fmod.org) or Win32/SDL/SDL_mixer src\sdl\Win32SDL.dsp You'll need SDL and SDL_mixer for this version (www.libsdl.org) Both needs NASM (http://sourceforge.net/projects/nasm) For PNG screenshot, libPNG, and Zlib (from http://gnuwin32.sourceforge.net/) No warranty, support, etc. of any kind is offered, just plain old as is. Some bits of code are still really scary. Go nuts! Win32 with Dev-C++ (http://bloodshed.net/ free!) ~~~ 2 Dev-C++ project files are included: Win32/DirectX/FMOD src\win32\SRB2.dev or Win32/SDL/SDL_mixer src\sdl\Win32SDL.dev You'll need SDL and SDL_mixer for this version (www.libsdl.org) libPNG and Zlib (from http://gnuwin32.sourceforge.net/) Note there are precompiled libpng.a and libz.a for Mingw you will need NASM for both SDL/SDL_mixer and DirectX/FMOD and you need DirectX 6 (or up) Dev-Paks to compile DirectX version GNU/Linux ~~~ Dependencies: SDL 1.2.7 or better (from libsdl.org) SDL_Mixer 1.2.2(.7 for file-less music playback) (from libsdl.org) Nasm (use NOASM=1 if you don't have it or have an non-i386 system, I think) libPNG 1.2.7 Zlib 1.2.3 The Xiph.org libogg and libvorbis libraries The OpenGL headers (from Mesa, usually shipped with your X.org or XFree installation, so you needn't worry, most likely) GCC 3.x toolchain and binutils GNU Make Build instructions: make -C src LINUX=1 Build instructions (64 bit): make -C src LINUX64=1 Build instructions to build for Wii Linux/SRB2Wii on a PowerPC system, follow cross-compiling instructions for cross-compiling on a x86 system: make -C src LINUX=1 WIILINUX=1 Build instructions to build for Pandora (Linux) on a ARM system, follow cross-compiling instructions for cross-compiling on a x86 system: make -C src PANDORA=1 Solaris ~~~ Dependencies: SDL 1.2.5 or better (from libsdl.org) SDL_Mixer 1.2.2(.7 for file-less music playback) (from libsdl.org) libPNG 1.2.7 Zlib 1.2.3 The Xiph.org libogg and libvorbis libraries The OpenGL headers (from Mesa, usually shipped with your X.org or XFree installation, so you needn't worry, most likely) GCC 3.x toolchain and binutils GNU Make You can get all these programs/libraries from the Companion CD (except SDL_mixer and OpenGL) Build instructions: gmake -C src SOLARIS=1 FreeBSD ~~~ Dependencies: SDL 1.2.7 or better (from libsdl.org) SDL_Mixer 1.2.2(.7 for file-less music playback) (from libsdl.org) Nasm (use NOASM=1 if you don't have it or have an non-i386 system, I think) libPNG 1.2.7 Zlib 1.2.3 The Xiph.org libogg and libvorbis libraries The OpenGL headers (from Mesa, usually shipped with your X.org or XFree installation, so you needn't worry, most likely) GCC 3.x toolchain and binutils GNU Make Build instructions: gmake -C src FREEBSD=1 DJGPP/DOS ~~~ Dependencies: Allegro 3.12 game programming library, (from http://alleg.sourceforge.net/index.html) Nasm (use NOASM=1 if you don't have it) libsocket (from http://homepages.nildram.co.uk/~phekda/richdawe/lsck/) or Watt-32 (from http://www.bgnett.no/~giva/) GCC 3.x toolchain and binutils GNU Make Build instructions: make -C src # to link with Watt-32, add WATTCP=1 # for remote debugging over the COM port, add RDB=1 Notes: use tools\djgpp\all313.diff to update Allegro to a "more usable" version ;) Example: E:\djgpp\allegro>patch -p# < D:\SRB2Code\1.1\srb2\tools\djgpp\all313.diff Windows CE ~~~ Dependencies: SDL 1.27 Build instructions: use src\SDL\WinCE\SRB2CE.vcw ------------------------------------------------------------------------------- binaries will turn in up in bin/ note: read the src/makefile for more options - Sonic Team Junior http://www.srb2.org