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Nev3r 942c34a6af Moved validcount++ to where it used to be.
It seems to screw up the portal rendering in odd ways if it's in the wrong position. I apologize for not even knowing what it's meant to do nor how it works.
2019-06-03 13:04:27 +02:00
.circleci CircleCI: use libpng-dev 2019-03-27 18:51:20 -04:00
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src Moved validcount++ to where it used to be. 2019-06-03 13:04:27 +02:00
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.travis.yml TravisCI: use stock sdl2_mixer for prebuild bottle 2019-03-25 16:59:47 -04:00
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appveyor.yml Make AppVeyor installer paths consistent with Travis installer paths(assets/deployer/installer -> assets/installer) 2019-01-01 11:51:17 -05:00
CMakeLists.txt CMake: have funny check for empty CMAKE_SIZEOF_VOID_P 2019-03-19 09:10:25 -04:00
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srb2-vc10.sln Added ARM/ARM64 to whole vc10 sln 2018-12-21 16:47:10 -05:00
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SRB2_common.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
SRB2_Debug.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
SRB2_Release.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
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Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.