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Sonic Robo Blast 2 Public
9335b0082f
screen.h: viddef_s: remove duplicate member fdup and bpp i_video.c: Impl_InitOpenGL: fix list of functions to find in Impl_InitOpenGL hw_main.c : remove FOV? d_main.c: put back in viewnumber parm in same funcs hw_main.c : put back in viewnumber parm in same funcs r_opengl.c: remove MakeScreenFinalTexture() |
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assets | ||
cmake | ||
debian-template | ||
deployer | ||
doc | ||
extras | ||
libs | ||
src | ||
thirdparty | ||
tools | ||
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appveyor.yml | ||
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comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
debian_template.sh | ||
Doxyfile | ||
LICENSE | ||
Makefile | ||
README.md | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props | ||
srb2banner.png |
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.