SRB2/src/m_perfstats.c

823 lines
22 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2020-2021 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file m_perfstats.c
/// \brief Performance measurement tools.
#include "m_perfstats.h"
#include "v_video.h"
#include "i_video.h"
#include "d_netcmd.h"
#include "r_main.h"
#include "i_system.h"
#include "z_zone.h"
#include "p_local.h"
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
struct perfstatrow;
typedef struct perfstatrow perfstatrow_t;
struct perfstatrow {
const char * lores_label;
const char * hires_label;
ps_metric_t * metric;
UINT8 flags;
};
// perfstatrow_t flags
#define PS_TIME 1 // metric measures time (uses precise_t instead of INT32)
#define PS_LEVEL 2 // metric is valid only when a level is active
#define PS_SW 4 // metric is valid only in software mode
#define PS_HW 8 // metric is valid only in opengl mode
#define PS_BATCHING 16 // metric is valid only when opengl batching is active
#define PS_HIDE_ZERO 32 // hide metric if its value is zero
static ps_metric_t ps_frametime = {0};
ps_metric_t ps_tictime = {0};
ps_metric_t ps_playerthink_time = {0};
ps_metric_t ps_thinkertime = {0};
ps_metric_t ps_thlist_times[NUM_THINKERLISTS];
static ps_metric_t ps_thinkercount = {0};
static ps_metric_t ps_polythcount = {0};
static ps_metric_t ps_mainthcount = {0};
static ps_metric_t ps_mobjcount = {0};
static ps_metric_t ps_regularcount = {0};
static ps_metric_t ps_scenerycount = {0};
static ps_metric_t ps_nothinkcount = {0};
static ps_metric_t ps_dynslopethcount = {0};
static ps_metric_t ps_precipcount = {0};
static ps_metric_t ps_removecount = {0};
ps_metric_t ps_checkposition_calls = {0};
ps_metric_t ps_lua_thinkframe_time = {0};
ps_metric_t ps_lua_mobjhooks = {0};
ps_metric_t ps_otherlogictime = {0};
// Columns for perfstats pages.
// Position on screen is determined separately in the drawing functions.
// New columns must also be added to the drawing and update functions.
// Drawing functions: PS_DrawRenderStats, PS_DrawGameLogicStats, etc.
// Update functions:
// - PS_UpdateFrameStats for frame-dependent values
// - PS_UpdateTickStats for tick-dependent values
// Rendering stats columns
perfstatrow_t rendertime_rows[] = {
{"frmtime", "Frame time: ", &ps_frametime, PS_TIME},
{"drwtime", "3d rendering: ", &ps_rendercalltime, PS_TIME|PS_LEVEL},
#ifdef HWRENDER
{" skybox ", " Skybox render: ", &ps_hw_skyboxtime, PS_TIME|PS_LEVEL|PS_HW},
{" bsptime", " RenderBSPNode: ", &ps_bsptime, PS_TIME|PS_LEVEL|PS_HW},
{" batsort", " Batch sort: ", &ps_hw_batchsorttime, PS_TIME|PS_LEVEL|PS_HW|PS_BATCHING},
{" batdraw", " Batch render: ", &ps_hw_batchdrawtime, PS_TIME|PS_LEVEL|PS_HW|PS_BATCHING},
{" sprsort", " Sprite sort: ", &ps_hw_spritesorttime, PS_TIME|PS_LEVEL|PS_HW},
{" sprdraw", " Sprite render: ", &ps_hw_spritedrawtime, PS_TIME|PS_LEVEL|PS_HW},
{" nodesrt", " Drwnode sort: ", &ps_hw_nodesorttime, PS_TIME|PS_LEVEL|PS_HW},
{" nodedrw", " Drwnode render:", &ps_hw_nodedrawtime, PS_TIME|PS_LEVEL|PS_HW},
{" other ", " Other: ", &ps_otherrendertime, PS_TIME|PS_LEVEL|PS_HW},
#endif
{" bsptime", " RenderBSPNode: ", &ps_bsptime, PS_TIME|PS_LEVEL|PS_SW},
{" sprclip", " R_ClipSprites: ", &ps_sw_spritecliptime, PS_TIME|PS_LEVEL|PS_SW},
{" portals", " Portals+Skybox:", &ps_sw_portaltime, PS_TIME|PS_LEVEL|PS_SW},
{" planes ", " R_DrawPlanes: ", &ps_sw_planetime, PS_TIME|PS_LEVEL|PS_SW},
{" masked ", " R_DrawMasked: ", &ps_sw_maskedtime, PS_TIME|PS_LEVEL|PS_SW},
{" other ", " Other: ", &ps_otherrendertime, PS_TIME|PS_LEVEL|PS_SW},
{"ui ", "UI render: ", &ps_uitime, PS_TIME},
{"finupdt", "I_FinishUpdate:", &ps_swaptime, PS_TIME},
{0}
};
perfstatrow_t gamelogicbrief_row[] = {
{"logic ", "Game logic: ", &ps_tictime, PS_TIME},
{0}
};
perfstatrow_t commoncounter_rows[] = {
{"bspcall", "BSP calls: ", &ps_numbspcalls, 0},
{"sprites", "Sprites: ", &ps_numsprites, 0},
{"drwnode", "Drawnodes: ", &ps_numdrawnodes, 0},
{"plyobjs", "Polyobjects: ", &ps_numpolyobjects, 0},
{0}
};
#ifdef HWRENDER
perfstatrow_t batchcount_rows[] = {
{"polygon", "Polygons: ", &ps_hw_numpolys, 0},
{"vertex ", "Vertices: ", &ps_hw_numverts, 0},
{0}
};
perfstatrow_t batchcalls_rows[] = {
{"drwcall", "Draw calls:", &ps_hw_numcalls, 0},
{"shaders", "Shaders: ", &ps_hw_numshaders, 0},
{"texture", "Textures: ", &ps_hw_numtextures, 0},
{"polyflg", "Polyflags: ", &ps_hw_numpolyflags, 0},
{"colors ", "Colors: ", &ps_hw_numcolors, 0},
{0}
};
#endif
// Game logic stats columns
perfstatrow_t gamelogic_rows[] = {
{"logic ", "Game logic: ", &ps_tictime, PS_TIME},
{" plrthnk", " P_PlayerThink: ", &ps_playerthink_time, PS_TIME|PS_LEVEL},
{" thnkers", " P_RunThinkers: ", &ps_thinkertime, PS_TIME|PS_LEVEL},
{" plyobjs", " Polyobjects: ", &ps_thlist_times[THINK_POLYOBJ], PS_TIME|PS_LEVEL},
{" main ", " Main: ", &ps_thlist_times[THINK_MAIN], PS_TIME|PS_LEVEL},
{" mobjs ", " Mobjs: ", &ps_thlist_times[THINK_MOBJ], PS_TIME|PS_LEVEL},
{" dynslop", " Dynamic slopes: ", &ps_thlist_times[THINK_DYNSLOPE], PS_TIME|PS_LEVEL},
{" precip ", " Precipitation: ", &ps_thlist_times[THINK_PRECIP], PS_TIME|PS_LEVEL},
{" lthinkf", " LUAh_ThinkFrame:", &ps_lua_thinkframe_time, PS_TIME|PS_LEVEL},
{" other ", " Other: ", &ps_otherlogictime, PS_TIME|PS_LEVEL},
{0}
};
perfstatrow_t thinkercount_rows[] = {
{"thnkers", "Thinkers: ", &ps_thinkercount, PS_LEVEL},
{" plyobjs", " Polyobjects: ", &ps_polythcount, PS_LEVEL},
{" main ", " Main: ", &ps_mainthcount, PS_LEVEL},
{" mobjs ", " Mobjs: ", &ps_mobjcount, PS_LEVEL},
{" regular", " Regular: ", &ps_regularcount, PS_LEVEL},
{" scenery", " Scenery: ", &ps_scenerycount, PS_LEVEL},
{" nothink", " Nothink: ", &ps_nothinkcount, PS_HIDE_ZERO|PS_LEVEL},
{" dynslop", " Dynamic slopes: ", &ps_dynslopethcount, PS_LEVEL},
{" precip ", " Precipitation: ", &ps_precipcount, PS_LEVEL},
{" remove ", " Pending removal:", &ps_removecount, PS_LEVEL},
{0}
};
perfstatrow_t misc_calls_rows[] = {
{"lmhook", "Lua mobj hooks: ", &ps_lua_mobjhooks, PS_LEVEL},
{"chkpos", "P_CheckPosition:", &ps_checkposition_calls, PS_LEVEL},
{0}
};
// Sample collection status for averaging.
// Maximum of these two is shown to user if nonzero to tell that
// the reported averages are not correct yet.
int ps_frame_samples_left = 0;
int ps_tick_samples_left = 0;
// History writing positions for frame and tick based metrics
int ps_frame_index = 0;
int ps_tick_index = 0;
// dynamically allocated resizeable array for thinkframe hook stats
ps_hookinfo_t *thinkframe_hooks = NULL;
int thinkframe_hooks_length = 0;
int thinkframe_hooks_capacity = 16;
void PS_SetThinkFrameHookInfo(int index, precise_t time_taken, char* short_src)
{
if (!thinkframe_hooks)
{
// array needs to be initialized
thinkframe_hooks = Z_Calloc(sizeof(ps_hookinfo_t) * thinkframe_hooks_capacity, PU_STATIC, NULL);
}
if (index >= thinkframe_hooks_capacity)
{
// array needs more space, realloc with double size
int new_capacity = thinkframe_hooks_capacity * 2;
thinkframe_hooks = Z_Realloc(thinkframe_hooks,
sizeof(ps_hookinfo_t) * new_capacity, PU_STATIC, NULL);
// initialize new memory with zeros so the pointers in the structs are null
memset(&thinkframe_hooks[thinkframe_hooks_capacity], 0,
sizeof(ps_hookinfo_t) * thinkframe_hooks_capacity);
thinkframe_hooks_capacity = new_capacity;
}
thinkframe_hooks[index].time_taken.value.p = time_taken;
memcpy(thinkframe_hooks[index].short_src, short_src, LUA_IDSIZE * sizeof(char));
// since the values are set sequentially from begin to end, the last call should leave
// the correct value to this variable
thinkframe_hooks_length = index + 1;
}
static boolean PS_HighResolution(void)
{
return (vid.width >= 640 && vid.height >= 400);
}
static boolean PS_IsLevelActive(void)
{
return gamestate == GS_LEVEL ||
(gamestate == GS_TITLESCREEN && titlemapinaction);
}
// Is the row valid in the current context?
static boolean PS_IsRowValid(perfstatrow_t *row)
{
return !((row->flags & PS_LEVEL && !PS_IsLevelActive()) ||
(row->flags & PS_SW && rendermode != render_soft) ||
(row->flags & PS_HW && rendermode != render_opengl) ||
(row->flags & PS_BATCHING && !cv_glbatching.value));
}
// Should the row be visible on the screen?
static boolean PS_IsRowVisible(perfstatrow_t *row)
{
boolean value_is_zero;
if (row->flags & PS_TIME)
value_is_zero = row->metric->value.p == 0;
else
value_is_zero = row->metric->value.i == 0;
return !(!PS_IsRowValid(row) ||
(row->flags & PS_HIDE_ZERO && value_is_zero));
}
static INT32 PS_GetMetricAverage(ps_metric_t *metric, boolean time_metric)
{
char* history_read_pos = metric->history; // char* used for pointer arithmetic
INT64 sum = 0;
int i;
int value_size = time_metric ? sizeof(precise_t) : sizeof(INT32);
for (i = 0; i < cv_ps_samplesize.value; i++)
{
if (time_metric)
sum += I_PreciseToMicros(*((precise_t*)history_read_pos));
else
sum += *((INT32*)history_read_pos);
history_read_pos += value_size;
}
return sum / cv_ps_samplesize.value;
}
static INT32 PS_GetMetricMinOrMax(ps_metric_t *metric, boolean time_metric, boolean get_max)
{
char* history_read_pos = metric->history; // char* used for pointer arithmetic
INT32 found_value = get_max ? INT32_MIN : INT32_MAX;
int i;
int value_size = time_metric ? sizeof(precise_t) : sizeof(INT32);
for (i = 0; i < cv_ps_samplesize.value; i++)
{
INT32 value;
if (time_metric)
value = I_PreciseToMicros(*((precise_t*)history_read_pos));
else
value = *((INT32*)history_read_pos);
if ((get_max && value > found_value) ||
(!get_max && value < found_value))
{
found_value = value;
}
history_read_pos += value_size;
}
return found_value;
}
// Calculates the standard deviation for metric.
static INT32 PS_GetMetricSD(ps_metric_t *metric, boolean time_metric)
{
char* history_read_pos = metric->history; // char* used for pointer arithmetic
INT64 sum = 0;
int i;
int value_size = time_metric ? sizeof(precise_t) : sizeof(INT32);
INT32 avg = PS_GetMetricAverage(metric, time_metric);
for (i = 0; i < cv_ps_samplesize.value; i++)
{
INT64 value;
if (time_metric)
value = I_PreciseToMicros(*((precise_t*)history_read_pos));
else
value = *((INT32*)history_read_pos);
value -= avg;
sum += value * value;
history_read_pos += value_size;
}
return round(sqrt(sum / cv_ps_samplesize.value));
}
// Returns the value to show on screen for metric.
static INT32 PS_GetMetricScreenValue(ps_metric_t *metric, boolean time_metric)
{
if (cv_ps_samplesize.value > 1 && metric->history)
{
if (cv_ps_descriptor.value == 1)
return PS_GetMetricAverage(metric, time_metric);
else if (cv_ps_descriptor.value == 2)
return PS_GetMetricSD(metric, time_metric);
else if (cv_ps_descriptor.value == 3)
return PS_GetMetricMinOrMax(metric, time_metric, false);
else
return PS_GetMetricMinOrMax(metric, time_metric, true);
}
else
{
if (time_metric)
return I_PreciseToMicros(metric->value.p);
else
return metric->value.i;
}
}
static int PS_DrawPerfRows(int x, int y, int color, perfstatrow_t *rows)
{
const boolean hires = PS_HighResolution();
INT32 draw_flags = V_MONOSPACE | color;
perfstatrow_t * row;
int draw_y = y;
if (hires)
draw_flags |= V_ALLOWLOWERCASE;
for (row = rows; row->lores_label; ++row)
{
const char *label;
INT32 value;
char *final_str;
if (!PS_IsRowVisible(row))
continue;
label = hires ? row->hires_label : row->lores_label;
value = PS_GetMetricScreenValue(row->metric, !!(row->flags & PS_TIME));
final_str = va("%s %d", label, value);
if (hires)
{
V_DrawSmallString(x, draw_y, draw_flags, final_str);
draw_y += 5;
}
else
{
V_DrawThinString(x, draw_y, draw_flags, final_str);
draw_y += 8;
}
}
return draw_y;
}
static void PS_UpdateMetricHistory(ps_metric_t *metric, boolean time_metric, boolean frame_metric, boolean set_user)
{
int index = frame_metric ? ps_frame_index : ps_tick_index;
if (!metric->history)
{
// allocate history table
int value_size = time_metric ? sizeof(precise_t) : sizeof(INT32);
void** memory_user = set_user ? &metric->history : NULL;
metric->history = Z_Calloc(value_size * cv_ps_samplesize.value, PU_PERFSTATS,
memory_user);
// reset "samples left" counter since this history table needs to be filled
if (frame_metric)
ps_frame_samples_left = cv_ps_samplesize.value;
else
ps_tick_samples_left = cv_ps_samplesize.value;
}
if (time_metric)
{
precise_t *history = (precise_t*)metric->history;
history[index] = metric->value.p;
}
else
{
INT32 *history = (INT32*)metric->history;
history[index] = metric->value.i;
}
}
static void PS_UpdateRowHistories(perfstatrow_t *rows, boolean frame_metric)
{
perfstatrow_t *row;
for (row = rows; row->lores_label; row++)
{
if (PS_IsRowValid(row))
PS_UpdateMetricHistory(row->metric, !!(row->flags & PS_TIME), frame_metric, true);
}
}
// Update all metrics that are calculated on every frame.
static void PS_UpdateFrameStats(void)
{
// update frame time
precise_t currenttime = I_GetPreciseTime();
ps_frametime.value.p = currenttime - ps_prevframetime;
ps_prevframetime = currenttime;
// update 3d rendering stats
if (PS_IsLevelActive())
{
// Remember to update this calculation when adding more 3d rendering stats!
ps_otherrendertime.value.p = ps_rendercalltime.value.p - ps_bsptime.value.p;
#ifdef HWRENDER
if (rendermode == render_opengl)
{
ps_otherrendertime.value.p -=
ps_hw_skyboxtime.value.p +
ps_hw_nodesorttime.value.p +
ps_hw_nodedrawtime.value.p +
ps_hw_spritesorttime.value.p +
ps_hw_spritedrawtime.value.p;
if (cv_glbatching.value)
{
ps_otherrendertime.value.p -=
ps_hw_batchsorttime.value.p +
ps_hw_batchdrawtime.value.p;
}
}
else
#endif
{
ps_otherrendertime.value.p -=
ps_sw_spritecliptime.value.p +
ps_sw_portaltime.value.p +
ps_sw_planetime.value.p +
ps_sw_maskedtime.value.p;
}
}
if (cv_ps_samplesize.value > 1)
{
PS_UpdateRowHistories(rendertime_rows, true);
if (PS_IsLevelActive())
PS_UpdateRowHistories(commoncounter_rows, true);
#ifdef HWRENDER
if (rendermode == render_opengl && cv_glbatching.value)
{
PS_UpdateRowHistories(batchcount_rows, true);
PS_UpdateRowHistories(batchcalls_rows, true);
}
#endif
ps_frame_index++;
if (ps_frame_index >= cv_ps_samplesize.value)
ps_frame_index = 0;
if (ps_frame_samples_left)
ps_frame_samples_left--;
}
}
// Update thinker counters by iterating the thinker lists.
static void PS_CountThinkers(void)
{
int i;
thinker_t *thinker;
ps_thinkercount.value.i = 0;
ps_polythcount.value.i = 0;
ps_mainthcount.value.i = 0;
ps_mobjcount.value.i = 0;
ps_regularcount.value.i = 0;
ps_scenerycount.value.i = 0;
ps_nothinkcount.value.i = 0;
ps_dynslopethcount.value.i = 0;
ps_precipcount.value.i = 0;
ps_removecount.value.i = 0;
for (i = 0; i < NUM_THINKERLISTS; i++)
{
for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
{
ps_thinkercount.value.i++;
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
ps_removecount.value.i++;
else if (i == THINK_POLYOBJ)
ps_polythcount.value.i++;
else if (i == THINK_MAIN)
ps_mainthcount.value.i++;
else if (i == THINK_MOBJ)
{
if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
{
mobj_t *mobj = (mobj_t*)thinker;
ps_mobjcount.value.i++;
if (mobj->flags & MF_NOTHINK)
ps_nothinkcount.value.i++;
else if (mobj->flags & MF_SCENERY)
ps_scenerycount.value.i++;
else
ps_regularcount.value.i++;
}
}
else if (i == THINK_DYNSLOPE)
ps_dynslopethcount.value.i++;
else if (i == THINK_PRECIP)
ps_precipcount.value.i++;
}
}
}
// Update all metrics that are calculated on every tick.
void PS_UpdateTickStats(void)
{
if (cv_perfstats.value == 1 && cv_ps_samplesize.value > 1)
{
PS_UpdateRowHistories(gamelogicbrief_row, false);
}
if (cv_perfstats.value == 2)
{
if (PS_IsLevelActive())
{
ps_otherlogictime.value.p =
ps_tictime.value.p -
ps_playerthink_time.value.p -
ps_thinkertime.value.p -
ps_lua_thinkframe_time.value.p;
PS_CountThinkers();
}
if (cv_ps_samplesize.value > 1)
{
PS_UpdateRowHistories(gamelogic_rows, false);
PS_UpdateRowHistories(thinkercount_rows, false);
PS_UpdateRowHistories(misc_calls_rows, false);
}
}
if (cv_perfstats.value == 3 && cv_ps_samplesize.value > 1 && PS_IsLevelActive())
{
int i;
for (i = 0; i < thinkframe_hooks_length; i++)
{
PS_UpdateMetricHistory(&thinkframe_hooks[i].time_taken, true, false, false);
}
}
if (cv_perfstats.value && cv_ps_samplesize.value > 1)
{
ps_tick_index++;
if (ps_tick_index >= cv_ps_samplesize.value)
ps_tick_index = 0;
if (ps_tick_samples_left)
ps_tick_samples_left--;
}
}
static void PS_DrawDescriptorHeader(void)
{
if (cv_ps_samplesize.value > 1)
{
const char* descriptor_names[] = {
"average",
"standard deviation",
"minimum",
"maximum"
};
const boolean hires = PS_HighResolution();
char* str;
INT32 flags = V_MONOSPACE | V_ALLOWLOWERCASE;
int samples_left = max(ps_frame_samples_left, ps_tick_samples_left);
int x, y;
if (cv_perfstats.value == 3)
{
x = 2;
y = 0;
}
else
{
x = 20;
y = hires ? 5 : 2;
}
if (samples_left)
{
str = va("Samples needed for correct results: %d", samples_left);
flags |= V_REDMAP;
}
else
{
str = va("Showing the %s of %d samples.",
descriptor_names[cv_ps_descriptor.value - 1], cv_ps_samplesize.value);
flags |= V_GREENMAP;
}
if (hires)
V_DrawSmallString(x, y, flags, str);
else
V_DrawThinString(x, y, flags, str);
}
}
static void PS_DrawRenderStats(void)
{
const boolean hires = PS_HighResolution();
const int half_row = hires ? 5 : 4;
int x, y;
PS_DrawDescriptorHeader();
y = PS_DrawPerfRows(20, 10, V_YELLOWMAP, rendertime_rows);
PS_DrawPerfRows(20, y + half_row, V_GRAYMAP, gamelogicbrief_row);
if (PS_IsLevelActive())
{
x = hires ? 115 : 90;
PS_DrawPerfRows(x, 10, V_BLUEMAP, commoncounter_rows);
#ifdef HWRENDER
if (rendermode == render_opengl && cv_glbatching.value)
{
x = hires ? 200 : 155;
y = PS_DrawPerfRows(x, 10, V_PURPLEMAP, batchcount_rows);
x = hires ? 200 : 220;
y = hires ? y + half_row : 10;
PS_DrawPerfRows(x, y, V_PURPLEMAP, batchcalls_rows);
}
#endif
}
}
static void PS_DrawGameLogicStats(void)
{
const boolean hires = PS_HighResolution();
int x, y;
PS_DrawDescriptorHeader();
PS_DrawPerfRows(20, 10, V_YELLOWMAP, gamelogic_rows);
x = hires ? 115 : 90;
PS_DrawPerfRows(x, 10, V_BLUEMAP, thinkercount_rows);
if (hires)
V_DrawSmallString(212, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, "Calls:");
x = hires ? 216 : 170;
y = hires ? 15 : 10;
PS_DrawPerfRows(x, y, V_PURPLEMAP, misc_calls_rows);
}
static void PS_DrawThinkFrameStats(void)
{
char s[100];
int i;
// text writing position
int x = 2;
int y = 4;
UINT32 text_color;
char tempbuffer[LUA_IDSIZE];
char last_mod_name[LUA_IDSIZE];
last_mod_name[0] = '\0';
PS_DrawDescriptorHeader();
for (i = 0; i < thinkframe_hooks_length; i++)
{
#define NEXT_ROW() \
y += 4; \
if (y > 192) \
{ \
y = 4; \
x += 106; \
if (x > 214) \
break; \
}
char* str = thinkframe_hooks[i].short_src;
char* tempstr = tempbuffer;
int len = (int)strlen(str);
char* str_ptr;
if (strcmp(".lua", str + len - 4) == 0)
{
str[len-4] = '\0'; // remove .lua at end
len -= 4;
}
// we locate the wad/pk3 name in the string and compare it to
// what we found on the previous iteration.
// if the name has changed, print it out on the screen
strcpy(tempstr, str);
str_ptr = strrchr(tempstr, '|');
if (str_ptr)
{
*str_ptr = '\0';
str = str_ptr + 1; // this is the name of the hook without the mod file name
str_ptr = strrchr(tempstr, PATHSEP[0]);
if (str_ptr)
tempstr = str_ptr + 1;
// tempstr should now point to the mod name, (wad/pk3) possibly truncated
if (strcmp(tempstr, last_mod_name) != 0)
{
strcpy(last_mod_name, tempstr);
len = (int)strlen(tempstr);
if (len > 25)
tempstr += len - 25;
snprintf(s, sizeof s - 1, "%s", tempstr);
V_DrawSmallString(x, y, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
NEXT_ROW()
}
text_color = V_YELLOWMAP;
}
else
{
// probably a standalone lua file
// cut off the folder if it's there
str_ptr = strrchr(tempstr, PATHSEP[0]);
if (str_ptr)
str = str_ptr + 1;
text_color = 0; // white
}
len = (int)strlen(str);
if (len > 20)
str += len - 20;
snprintf(s, sizeof s - 1, "%20s: %d", str,
PS_GetMetricScreenValue(&thinkframe_hooks[i].time_taken, true));
V_DrawSmallString(x, y, V_MONOSPACE | V_ALLOWLOWERCASE | text_color, s);
NEXT_ROW()
#undef NEXT_ROW
}
}
void M_DrawPerfStats(void)
{
if (cv_perfstats.value == 1) // rendering
{
PS_UpdateFrameStats();
PS_DrawRenderStats();
}
else if (cv_perfstats.value == 2) // logic
{
// PS_UpdateTickStats is called in TryRunTics, since otherwise it would miss
// tics when frame skips happen
PS_DrawGameLogicStats();
}
else if (cv_perfstats.value == 3) // lua thinkframe
{
if (!PS_IsLevelActive())
return;
if (!PS_HighResolution())
{
// Low resolutions can't really use V_DrawSmallString that is used by thinkframe stats.
// A low-res version using V_DrawThinString could be implemented,
// but it would have much less space for information.
V_DrawThinString(80, 92, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, "Perfstats 3 is not available");
V_DrawThinString(80, 100, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, "for resolutions below 640x400.");
}
else
{
PS_DrawThinkFrameStats();
}
}
}
// remove and unallocate history from all metrics
static void PS_ClearHistory(void)
{
int i;
Z_FreeTag(PU_PERFSTATS);
// thinkframe hook metric history pointers need to be cleared manually
for (i = 0; i < thinkframe_hooks_length; i++)
{
thinkframe_hooks[i].time_taken.history = NULL;
}
ps_frame_index = ps_tick_index = 0;
// PS_UpdateMetricHistory will set these correctly when it runs
ps_frame_samples_left = ps_tick_samples_left = 0;
}
void PS_PerfStats_OnChange(void)
{
if (cv_perfstats.value && cv_ps_samplesize.value > 1)
PS_ClearHistory();
}
void PS_SampleSize_OnChange(void)
{
if (cv_ps_samplesize.value > 1)
PS_ClearHistory();
}