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823 lines
22 KiB
C
823 lines
22 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2020-2021 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file m_perfstats.c
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/// \brief Performance measurement tools.
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#include "m_perfstats.h"
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#include "v_video.h"
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#include "i_video.h"
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#include "d_netcmd.h"
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#include "r_main.h"
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#include "i_system.h"
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#include "z_zone.h"
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#include "p_local.h"
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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struct perfstatrow;
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typedef struct perfstatrow perfstatrow_t;
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struct perfstatrow {
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const char * lores_label;
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const char * hires_label;
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ps_metric_t * metric;
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UINT8 flags;
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};
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// perfstatrow_t flags
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#define PS_TIME 1 // metric measures time (uses precise_t instead of INT32)
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#define PS_LEVEL 2 // metric is valid only when a level is active
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#define PS_SW 4 // metric is valid only in software mode
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#define PS_HW 8 // metric is valid only in opengl mode
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#define PS_BATCHING 16 // metric is valid only when opengl batching is active
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#define PS_HIDE_ZERO 32 // hide metric if its value is zero
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static ps_metric_t ps_frametime = {0};
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ps_metric_t ps_tictime = {0};
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ps_metric_t ps_playerthink_time = {0};
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ps_metric_t ps_thinkertime = {0};
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ps_metric_t ps_thlist_times[NUM_THINKERLISTS];
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static ps_metric_t ps_thinkercount = {0};
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static ps_metric_t ps_polythcount = {0};
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static ps_metric_t ps_mainthcount = {0};
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static ps_metric_t ps_mobjcount = {0};
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static ps_metric_t ps_regularcount = {0};
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static ps_metric_t ps_scenerycount = {0};
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static ps_metric_t ps_nothinkcount = {0};
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static ps_metric_t ps_dynslopethcount = {0};
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static ps_metric_t ps_precipcount = {0};
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static ps_metric_t ps_removecount = {0};
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ps_metric_t ps_checkposition_calls = {0};
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ps_metric_t ps_lua_thinkframe_time = {0};
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ps_metric_t ps_lua_mobjhooks = {0};
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ps_metric_t ps_otherlogictime = {0};
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// Columns for perfstats pages.
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// Position on screen is determined separately in the drawing functions.
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// New columns must also be added to the drawing and update functions.
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// Drawing functions: PS_DrawRenderStats, PS_DrawGameLogicStats, etc.
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// Update functions:
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// - PS_UpdateFrameStats for frame-dependent values
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// - PS_UpdateTickStats for tick-dependent values
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// Rendering stats columns
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perfstatrow_t rendertime_rows[] = {
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{"frmtime", "Frame time: ", &ps_frametime, PS_TIME},
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{"drwtime", "3d rendering: ", &ps_rendercalltime, PS_TIME|PS_LEVEL},
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#ifdef HWRENDER
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{" skybox ", " Skybox render: ", &ps_hw_skyboxtime, PS_TIME|PS_LEVEL|PS_HW},
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{" bsptime", " RenderBSPNode: ", &ps_bsptime, PS_TIME|PS_LEVEL|PS_HW},
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{" batsort", " Batch sort: ", &ps_hw_batchsorttime, PS_TIME|PS_LEVEL|PS_HW|PS_BATCHING},
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{" batdraw", " Batch render: ", &ps_hw_batchdrawtime, PS_TIME|PS_LEVEL|PS_HW|PS_BATCHING},
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{" sprsort", " Sprite sort: ", &ps_hw_spritesorttime, PS_TIME|PS_LEVEL|PS_HW},
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{" sprdraw", " Sprite render: ", &ps_hw_spritedrawtime, PS_TIME|PS_LEVEL|PS_HW},
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{" nodesrt", " Drwnode sort: ", &ps_hw_nodesorttime, PS_TIME|PS_LEVEL|PS_HW},
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{" nodedrw", " Drwnode render:", &ps_hw_nodedrawtime, PS_TIME|PS_LEVEL|PS_HW},
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{" other ", " Other: ", &ps_otherrendertime, PS_TIME|PS_LEVEL|PS_HW},
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#endif
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{" bsptime", " RenderBSPNode: ", &ps_bsptime, PS_TIME|PS_LEVEL|PS_SW},
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{" sprclip", " R_ClipSprites: ", &ps_sw_spritecliptime, PS_TIME|PS_LEVEL|PS_SW},
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{" portals", " Portals+Skybox:", &ps_sw_portaltime, PS_TIME|PS_LEVEL|PS_SW},
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{" planes ", " R_DrawPlanes: ", &ps_sw_planetime, PS_TIME|PS_LEVEL|PS_SW},
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{" masked ", " R_DrawMasked: ", &ps_sw_maskedtime, PS_TIME|PS_LEVEL|PS_SW},
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{" other ", " Other: ", &ps_otherrendertime, PS_TIME|PS_LEVEL|PS_SW},
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{"ui ", "UI render: ", &ps_uitime, PS_TIME},
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{"finupdt", "I_FinishUpdate:", &ps_swaptime, PS_TIME},
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{0}
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};
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perfstatrow_t gamelogicbrief_row[] = {
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{"logic ", "Game logic: ", &ps_tictime, PS_TIME},
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{0}
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};
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perfstatrow_t commoncounter_rows[] = {
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{"bspcall", "BSP calls: ", &ps_numbspcalls, 0},
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{"sprites", "Sprites: ", &ps_numsprites, 0},
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{"drwnode", "Drawnodes: ", &ps_numdrawnodes, 0},
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{"plyobjs", "Polyobjects: ", &ps_numpolyobjects, 0},
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{0}
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};
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#ifdef HWRENDER
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perfstatrow_t batchcount_rows[] = {
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{"polygon", "Polygons: ", &ps_hw_numpolys, 0},
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{"vertex ", "Vertices: ", &ps_hw_numverts, 0},
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{0}
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};
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perfstatrow_t batchcalls_rows[] = {
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{"drwcall", "Draw calls:", &ps_hw_numcalls, 0},
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{"shaders", "Shaders: ", &ps_hw_numshaders, 0},
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{"texture", "Textures: ", &ps_hw_numtextures, 0},
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{"polyflg", "Polyflags: ", &ps_hw_numpolyflags, 0},
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{"colors ", "Colors: ", &ps_hw_numcolors, 0},
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{0}
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};
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#endif
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// Game logic stats columns
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perfstatrow_t gamelogic_rows[] = {
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{"logic ", "Game logic: ", &ps_tictime, PS_TIME},
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{" plrthnk", " P_PlayerThink: ", &ps_playerthink_time, PS_TIME|PS_LEVEL},
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{" thnkers", " P_RunThinkers: ", &ps_thinkertime, PS_TIME|PS_LEVEL},
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{" plyobjs", " Polyobjects: ", &ps_thlist_times[THINK_POLYOBJ], PS_TIME|PS_LEVEL},
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{" main ", " Main: ", &ps_thlist_times[THINK_MAIN], PS_TIME|PS_LEVEL},
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{" mobjs ", " Mobjs: ", &ps_thlist_times[THINK_MOBJ], PS_TIME|PS_LEVEL},
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{" dynslop", " Dynamic slopes: ", &ps_thlist_times[THINK_DYNSLOPE], PS_TIME|PS_LEVEL},
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{" precip ", " Precipitation: ", &ps_thlist_times[THINK_PRECIP], PS_TIME|PS_LEVEL},
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{" lthinkf", " LUAh_ThinkFrame:", &ps_lua_thinkframe_time, PS_TIME|PS_LEVEL},
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{" other ", " Other: ", &ps_otherlogictime, PS_TIME|PS_LEVEL},
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{0}
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};
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perfstatrow_t thinkercount_rows[] = {
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{"thnkers", "Thinkers: ", &ps_thinkercount, PS_LEVEL},
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{" plyobjs", " Polyobjects: ", &ps_polythcount, PS_LEVEL},
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{" main ", " Main: ", &ps_mainthcount, PS_LEVEL},
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{" mobjs ", " Mobjs: ", &ps_mobjcount, PS_LEVEL},
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{" regular", " Regular: ", &ps_regularcount, PS_LEVEL},
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{" scenery", " Scenery: ", &ps_scenerycount, PS_LEVEL},
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{" nothink", " Nothink: ", &ps_nothinkcount, PS_HIDE_ZERO|PS_LEVEL},
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{" dynslop", " Dynamic slopes: ", &ps_dynslopethcount, PS_LEVEL},
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{" precip ", " Precipitation: ", &ps_precipcount, PS_LEVEL},
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{" remove ", " Pending removal:", &ps_removecount, PS_LEVEL},
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{0}
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};
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perfstatrow_t misc_calls_rows[] = {
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{"lmhook", "Lua mobj hooks: ", &ps_lua_mobjhooks, PS_LEVEL},
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{"chkpos", "P_CheckPosition:", &ps_checkposition_calls, PS_LEVEL},
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{0}
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};
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// Sample collection status for averaging.
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// Maximum of these two is shown to user if nonzero to tell that
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// the reported averages are not correct yet.
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int ps_frame_samples_left = 0;
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int ps_tick_samples_left = 0;
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// History writing positions for frame and tick based metrics
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int ps_frame_index = 0;
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int ps_tick_index = 0;
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// dynamically allocated resizeable array for thinkframe hook stats
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ps_hookinfo_t *thinkframe_hooks = NULL;
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int thinkframe_hooks_length = 0;
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int thinkframe_hooks_capacity = 16;
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void PS_SetThinkFrameHookInfo(int index, precise_t time_taken, char* short_src)
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{
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if (!thinkframe_hooks)
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{
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// array needs to be initialized
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thinkframe_hooks = Z_Calloc(sizeof(ps_hookinfo_t) * thinkframe_hooks_capacity, PU_STATIC, NULL);
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}
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if (index >= thinkframe_hooks_capacity)
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{
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// array needs more space, realloc with double size
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int new_capacity = thinkframe_hooks_capacity * 2;
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thinkframe_hooks = Z_Realloc(thinkframe_hooks,
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sizeof(ps_hookinfo_t) * new_capacity, PU_STATIC, NULL);
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// initialize new memory with zeros so the pointers in the structs are null
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memset(&thinkframe_hooks[thinkframe_hooks_capacity], 0,
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sizeof(ps_hookinfo_t) * thinkframe_hooks_capacity);
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thinkframe_hooks_capacity = new_capacity;
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}
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thinkframe_hooks[index].time_taken.value.p = time_taken;
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memcpy(thinkframe_hooks[index].short_src, short_src, LUA_IDSIZE * sizeof(char));
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// since the values are set sequentially from begin to end, the last call should leave
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// the correct value to this variable
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thinkframe_hooks_length = index + 1;
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}
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static boolean PS_HighResolution(void)
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{
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return (vid.width >= 640 && vid.height >= 400);
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}
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static boolean PS_IsLevelActive(void)
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{
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return gamestate == GS_LEVEL ||
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(gamestate == GS_TITLESCREEN && titlemapinaction);
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}
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// Is the row valid in the current context?
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static boolean PS_IsRowValid(perfstatrow_t *row)
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{
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return !((row->flags & PS_LEVEL && !PS_IsLevelActive()) ||
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(row->flags & PS_SW && rendermode != render_soft) ||
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(row->flags & PS_HW && rendermode != render_opengl) ||
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(row->flags & PS_BATCHING && !cv_glbatching.value));
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}
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// Should the row be visible on the screen?
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static boolean PS_IsRowVisible(perfstatrow_t *row)
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{
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boolean value_is_zero;
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if (row->flags & PS_TIME)
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value_is_zero = row->metric->value.p == 0;
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else
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value_is_zero = row->metric->value.i == 0;
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return !(!PS_IsRowValid(row) ||
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(row->flags & PS_HIDE_ZERO && value_is_zero));
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}
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static INT32 PS_GetMetricAverage(ps_metric_t *metric, boolean time_metric)
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{
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char* history_read_pos = metric->history; // char* used for pointer arithmetic
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INT64 sum = 0;
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int i;
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int value_size = time_metric ? sizeof(precise_t) : sizeof(INT32);
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for (i = 0; i < cv_ps_samplesize.value; i++)
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{
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if (time_metric)
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sum += I_PreciseToMicros(*((precise_t*)history_read_pos));
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else
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sum += *((INT32*)history_read_pos);
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history_read_pos += value_size;
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}
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return sum / cv_ps_samplesize.value;
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}
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static INT32 PS_GetMetricMinOrMax(ps_metric_t *metric, boolean time_metric, boolean get_max)
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{
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char* history_read_pos = metric->history; // char* used for pointer arithmetic
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INT32 found_value = get_max ? INT32_MIN : INT32_MAX;
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int i;
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int value_size = time_metric ? sizeof(precise_t) : sizeof(INT32);
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for (i = 0; i < cv_ps_samplesize.value; i++)
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{
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INT32 value;
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if (time_metric)
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value = I_PreciseToMicros(*((precise_t*)history_read_pos));
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else
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value = *((INT32*)history_read_pos);
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if ((get_max && value > found_value) ||
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(!get_max && value < found_value))
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{
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found_value = value;
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}
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history_read_pos += value_size;
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}
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return found_value;
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}
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// Calculates the standard deviation for metric.
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static INT32 PS_GetMetricSD(ps_metric_t *metric, boolean time_metric)
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{
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char* history_read_pos = metric->history; // char* used for pointer arithmetic
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INT64 sum = 0;
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int i;
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int value_size = time_metric ? sizeof(precise_t) : sizeof(INT32);
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INT32 avg = PS_GetMetricAverage(metric, time_metric);
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for (i = 0; i < cv_ps_samplesize.value; i++)
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{
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INT64 value;
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if (time_metric)
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value = I_PreciseToMicros(*((precise_t*)history_read_pos));
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else
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value = *((INT32*)history_read_pos);
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value -= avg;
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sum += value * value;
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history_read_pos += value_size;
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}
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return round(sqrt(sum / cv_ps_samplesize.value));
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}
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// Returns the value to show on screen for metric.
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static INT32 PS_GetMetricScreenValue(ps_metric_t *metric, boolean time_metric)
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{
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if (cv_ps_samplesize.value > 1 && metric->history)
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{
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if (cv_ps_descriptor.value == 1)
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return PS_GetMetricAverage(metric, time_metric);
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else if (cv_ps_descriptor.value == 2)
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return PS_GetMetricSD(metric, time_metric);
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else if (cv_ps_descriptor.value == 3)
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return PS_GetMetricMinOrMax(metric, time_metric, false);
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else
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return PS_GetMetricMinOrMax(metric, time_metric, true);
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}
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else
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{
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if (time_metric)
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return I_PreciseToMicros(metric->value.p);
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else
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return metric->value.i;
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}
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}
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static int PS_DrawPerfRows(int x, int y, int color, perfstatrow_t *rows)
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{
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const boolean hires = PS_HighResolution();
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INT32 draw_flags = V_MONOSPACE | color;
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perfstatrow_t * row;
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int draw_y = y;
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if (hires)
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draw_flags |= V_ALLOWLOWERCASE;
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for (row = rows; row->lores_label; ++row)
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{
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const char *label;
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INT32 value;
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char *final_str;
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if (!PS_IsRowVisible(row))
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continue;
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label = hires ? row->hires_label : row->lores_label;
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value = PS_GetMetricScreenValue(row->metric, !!(row->flags & PS_TIME));
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final_str = va("%s %d", label, value);
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if (hires)
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{
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V_DrawSmallString(x, draw_y, draw_flags, final_str);
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draw_y += 5;
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}
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else
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{
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V_DrawThinString(x, draw_y, draw_flags, final_str);
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draw_y += 8;
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}
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}
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return draw_y;
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}
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static void PS_UpdateMetricHistory(ps_metric_t *metric, boolean time_metric, boolean frame_metric, boolean set_user)
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{
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int index = frame_metric ? ps_frame_index : ps_tick_index;
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if (!metric->history)
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{
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// allocate history table
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int value_size = time_metric ? sizeof(precise_t) : sizeof(INT32);
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void** memory_user = set_user ? &metric->history : NULL;
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metric->history = Z_Calloc(value_size * cv_ps_samplesize.value, PU_PERFSTATS,
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memory_user);
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// reset "samples left" counter since this history table needs to be filled
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if (frame_metric)
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ps_frame_samples_left = cv_ps_samplesize.value;
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else
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ps_tick_samples_left = cv_ps_samplesize.value;
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}
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if (time_metric)
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{
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precise_t *history = (precise_t*)metric->history;
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history[index] = metric->value.p;
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}
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else
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{
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INT32 *history = (INT32*)metric->history;
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history[index] = metric->value.i;
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}
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}
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static void PS_UpdateRowHistories(perfstatrow_t *rows, boolean frame_metric)
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{
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perfstatrow_t *row;
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for (row = rows; row->lores_label; row++)
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{
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if (PS_IsRowValid(row))
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PS_UpdateMetricHistory(row->metric, !!(row->flags & PS_TIME), frame_metric, true);
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}
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}
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// Update all metrics that are calculated on every frame.
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static void PS_UpdateFrameStats(void)
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{
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// update frame time
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precise_t currenttime = I_GetPreciseTime();
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ps_frametime.value.p = currenttime - ps_prevframetime;
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ps_prevframetime = currenttime;
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// update 3d rendering stats
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if (PS_IsLevelActive())
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{
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// Remember to update this calculation when adding more 3d rendering stats!
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ps_otherrendertime.value.p = ps_rendercalltime.value.p - ps_bsptime.value.p;
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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{
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ps_otherrendertime.value.p -=
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ps_hw_skyboxtime.value.p +
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ps_hw_nodesorttime.value.p +
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ps_hw_nodedrawtime.value.p +
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ps_hw_spritesorttime.value.p +
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ps_hw_spritedrawtime.value.p;
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if (cv_glbatching.value)
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{
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ps_otherrendertime.value.p -=
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ps_hw_batchsorttime.value.p +
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ps_hw_batchdrawtime.value.p;
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}
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}
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else
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#endif
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{
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ps_otherrendertime.value.p -=
|
|
ps_sw_spritecliptime.value.p +
|
|
ps_sw_portaltime.value.p +
|
|
ps_sw_planetime.value.p +
|
|
ps_sw_maskedtime.value.p;
|
|
}
|
|
}
|
|
|
|
if (cv_ps_samplesize.value > 1)
|
|
{
|
|
PS_UpdateRowHistories(rendertime_rows, true);
|
|
if (PS_IsLevelActive())
|
|
PS_UpdateRowHistories(commoncounter_rows, true);
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl && cv_glbatching.value)
|
|
{
|
|
PS_UpdateRowHistories(batchcount_rows, true);
|
|
PS_UpdateRowHistories(batchcalls_rows, true);
|
|
}
|
|
#endif
|
|
|
|
ps_frame_index++;
|
|
if (ps_frame_index >= cv_ps_samplesize.value)
|
|
ps_frame_index = 0;
|
|
if (ps_frame_samples_left)
|
|
ps_frame_samples_left--;
|
|
}
|
|
}
|
|
|
|
// Update thinker counters by iterating the thinker lists.
|
|
static void PS_CountThinkers(void)
|
|
{
|
|
int i;
|
|
thinker_t *thinker;
|
|
|
|
ps_thinkercount.value.i = 0;
|
|
ps_polythcount.value.i = 0;
|
|
ps_mainthcount.value.i = 0;
|
|
ps_mobjcount.value.i = 0;
|
|
ps_regularcount.value.i = 0;
|
|
ps_scenerycount.value.i = 0;
|
|
ps_nothinkcount.value.i = 0;
|
|
ps_dynslopethcount.value.i = 0;
|
|
ps_precipcount.value.i = 0;
|
|
ps_removecount.value.i = 0;
|
|
|
|
for (i = 0; i < NUM_THINKERLISTS; i++)
|
|
{
|
|
for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
|
|
{
|
|
ps_thinkercount.value.i++;
|
|
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
|
ps_removecount.value.i++;
|
|
else if (i == THINK_POLYOBJ)
|
|
ps_polythcount.value.i++;
|
|
else if (i == THINK_MAIN)
|
|
ps_mainthcount.value.i++;
|
|
else if (i == THINK_MOBJ)
|
|
{
|
|
if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
|
|
{
|
|
mobj_t *mobj = (mobj_t*)thinker;
|
|
ps_mobjcount.value.i++;
|
|
if (mobj->flags & MF_NOTHINK)
|
|
ps_nothinkcount.value.i++;
|
|
else if (mobj->flags & MF_SCENERY)
|
|
ps_scenerycount.value.i++;
|
|
else
|
|
ps_regularcount.value.i++;
|
|
}
|
|
}
|
|
else if (i == THINK_DYNSLOPE)
|
|
ps_dynslopethcount.value.i++;
|
|
else if (i == THINK_PRECIP)
|
|
ps_precipcount.value.i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update all metrics that are calculated on every tick.
|
|
void PS_UpdateTickStats(void)
|
|
{
|
|
if (cv_perfstats.value == 1 && cv_ps_samplesize.value > 1)
|
|
{
|
|
PS_UpdateRowHistories(gamelogicbrief_row, false);
|
|
}
|
|
if (cv_perfstats.value == 2)
|
|
{
|
|
if (PS_IsLevelActive())
|
|
{
|
|
ps_otherlogictime.value.p =
|
|
ps_tictime.value.p -
|
|
ps_playerthink_time.value.p -
|
|
ps_thinkertime.value.p -
|
|
ps_lua_thinkframe_time.value.p;
|
|
|
|
PS_CountThinkers();
|
|
}
|
|
|
|
if (cv_ps_samplesize.value > 1)
|
|
{
|
|
PS_UpdateRowHistories(gamelogic_rows, false);
|
|
PS_UpdateRowHistories(thinkercount_rows, false);
|
|
PS_UpdateRowHistories(misc_calls_rows, false);
|
|
}
|
|
}
|
|
if (cv_perfstats.value == 3 && cv_ps_samplesize.value > 1 && PS_IsLevelActive())
|
|
{
|
|
int i;
|
|
for (i = 0; i < thinkframe_hooks_length; i++)
|
|
{
|
|
PS_UpdateMetricHistory(&thinkframe_hooks[i].time_taken, true, false, false);
|
|
}
|
|
}
|
|
if (cv_perfstats.value && cv_ps_samplesize.value > 1)
|
|
{
|
|
ps_tick_index++;
|
|
if (ps_tick_index >= cv_ps_samplesize.value)
|
|
ps_tick_index = 0;
|
|
if (ps_tick_samples_left)
|
|
ps_tick_samples_left--;
|
|
}
|
|
}
|
|
|
|
static void PS_DrawDescriptorHeader(void)
|
|
{
|
|
if (cv_ps_samplesize.value > 1)
|
|
{
|
|
const char* descriptor_names[] = {
|
|
"average",
|
|
"standard deviation",
|
|
"minimum",
|
|
"maximum"
|
|
};
|
|
const boolean hires = PS_HighResolution();
|
|
char* str;
|
|
INT32 flags = V_MONOSPACE | V_ALLOWLOWERCASE;
|
|
int samples_left = max(ps_frame_samples_left, ps_tick_samples_left);
|
|
int x, y;
|
|
|
|
if (cv_perfstats.value == 3)
|
|
{
|
|
x = 2;
|
|
y = 0;
|
|
}
|
|
else
|
|
{
|
|
x = 20;
|
|
y = hires ? 5 : 2;
|
|
}
|
|
|
|
if (samples_left)
|
|
{
|
|
str = va("Samples needed for correct results: %d", samples_left);
|
|
flags |= V_REDMAP;
|
|
}
|
|
else
|
|
{
|
|
str = va("Showing the %s of %d samples.",
|
|
descriptor_names[cv_ps_descriptor.value - 1], cv_ps_samplesize.value);
|
|
flags |= V_GREENMAP;
|
|
}
|
|
|
|
if (hires)
|
|
V_DrawSmallString(x, y, flags, str);
|
|
else
|
|
V_DrawThinString(x, y, flags, str);
|
|
}
|
|
}
|
|
|
|
static void PS_DrawRenderStats(void)
|
|
{
|
|
const boolean hires = PS_HighResolution();
|
|
const int half_row = hires ? 5 : 4;
|
|
int x, y;
|
|
|
|
PS_DrawDescriptorHeader();
|
|
|
|
y = PS_DrawPerfRows(20, 10, V_YELLOWMAP, rendertime_rows);
|
|
|
|
PS_DrawPerfRows(20, y + half_row, V_GRAYMAP, gamelogicbrief_row);
|
|
|
|
if (PS_IsLevelActive())
|
|
{
|
|
x = hires ? 115 : 90;
|
|
PS_DrawPerfRows(x, 10, V_BLUEMAP, commoncounter_rows);
|
|
|
|
#ifdef HWRENDER
|
|
if (rendermode == render_opengl && cv_glbatching.value)
|
|
{
|
|
x = hires ? 200 : 155;
|
|
y = PS_DrawPerfRows(x, 10, V_PURPLEMAP, batchcount_rows);
|
|
|
|
x = hires ? 200 : 220;
|
|
y = hires ? y + half_row : 10;
|
|
PS_DrawPerfRows(x, y, V_PURPLEMAP, batchcalls_rows);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
static void PS_DrawGameLogicStats(void)
|
|
{
|
|
const boolean hires = PS_HighResolution();
|
|
int x, y;
|
|
|
|
PS_DrawDescriptorHeader();
|
|
|
|
PS_DrawPerfRows(20, 10, V_YELLOWMAP, gamelogic_rows);
|
|
|
|
x = hires ? 115 : 90;
|
|
PS_DrawPerfRows(x, 10, V_BLUEMAP, thinkercount_rows);
|
|
|
|
if (hires)
|
|
V_DrawSmallString(212, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, "Calls:");
|
|
|
|
x = hires ? 216 : 170;
|
|
y = hires ? 15 : 10;
|
|
PS_DrawPerfRows(x, y, V_PURPLEMAP, misc_calls_rows);
|
|
}
|
|
|
|
static void PS_DrawThinkFrameStats(void)
|
|
{
|
|
char s[100];
|
|
int i;
|
|
// text writing position
|
|
int x = 2;
|
|
int y = 4;
|
|
UINT32 text_color;
|
|
char tempbuffer[LUA_IDSIZE];
|
|
char last_mod_name[LUA_IDSIZE];
|
|
last_mod_name[0] = '\0';
|
|
|
|
PS_DrawDescriptorHeader();
|
|
|
|
for (i = 0; i < thinkframe_hooks_length; i++)
|
|
{
|
|
|
|
#define NEXT_ROW() \
|
|
y += 4; \
|
|
if (y > 192) \
|
|
{ \
|
|
y = 4; \
|
|
x += 106; \
|
|
if (x > 214) \
|
|
break; \
|
|
}
|
|
|
|
char* str = thinkframe_hooks[i].short_src;
|
|
char* tempstr = tempbuffer;
|
|
int len = (int)strlen(str);
|
|
char* str_ptr;
|
|
if (strcmp(".lua", str + len - 4) == 0)
|
|
{
|
|
str[len-4] = '\0'; // remove .lua at end
|
|
len -= 4;
|
|
}
|
|
// we locate the wad/pk3 name in the string and compare it to
|
|
// what we found on the previous iteration.
|
|
// if the name has changed, print it out on the screen
|
|
strcpy(tempstr, str);
|
|
str_ptr = strrchr(tempstr, '|');
|
|
if (str_ptr)
|
|
{
|
|
*str_ptr = '\0';
|
|
str = str_ptr + 1; // this is the name of the hook without the mod file name
|
|
str_ptr = strrchr(tempstr, PATHSEP[0]);
|
|
if (str_ptr)
|
|
tempstr = str_ptr + 1;
|
|
// tempstr should now point to the mod name, (wad/pk3) possibly truncated
|
|
if (strcmp(tempstr, last_mod_name) != 0)
|
|
{
|
|
strcpy(last_mod_name, tempstr);
|
|
len = (int)strlen(tempstr);
|
|
if (len > 25)
|
|
tempstr += len - 25;
|
|
snprintf(s, sizeof s - 1, "%s", tempstr);
|
|
V_DrawSmallString(x, y, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
|
|
NEXT_ROW()
|
|
}
|
|
text_color = V_YELLOWMAP;
|
|
}
|
|
else
|
|
{
|
|
// probably a standalone lua file
|
|
// cut off the folder if it's there
|
|
str_ptr = strrchr(tempstr, PATHSEP[0]);
|
|
if (str_ptr)
|
|
str = str_ptr + 1;
|
|
text_color = 0; // white
|
|
}
|
|
len = (int)strlen(str);
|
|
if (len > 20)
|
|
str += len - 20;
|
|
snprintf(s, sizeof s - 1, "%20s: %d", str,
|
|
PS_GetMetricScreenValue(&thinkframe_hooks[i].time_taken, true));
|
|
V_DrawSmallString(x, y, V_MONOSPACE | V_ALLOWLOWERCASE | text_color, s);
|
|
NEXT_ROW()
|
|
|
|
#undef NEXT_ROW
|
|
|
|
}
|
|
}
|
|
|
|
void M_DrawPerfStats(void)
|
|
{
|
|
if (cv_perfstats.value == 1) // rendering
|
|
{
|
|
PS_UpdateFrameStats();
|
|
PS_DrawRenderStats();
|
|
}
|
|
else if (cv_perfstats.value == 2) // logic
|
|
{
|
|
// PS_UpdateTickStats is called in TryRunTics, since otherwise it would miss
|
|
// tics when frame skips happen
|
|
PS_DrawGameLogicStats();
|
|
}
|
|
else if (cv_perfstats.value == 3) // lua thinkframe
|
|
{
|
|
if (!PS_IsLevelActive())
|
|
return;
|
|
if (!PS_HighResolution())
|
|
{
|
|
// Low resolutions can't really use V_DrawSmallString that is used by thinkframe stats.
|
|
// A low-res version using V_DrawThinString could be implemented,
|
|
// but it would have much less space for information.
|
|
V_DrawThinString(80, 92, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, "Perfstats 3 is not available");
|
|
V_DrawThinString(80, 100, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, "for resolutions below 640x400.");
|
|
}
|
|
else
|
|
{
|
|
PS_DrawThinkFrameStats();
|
|
}
|
|
}
|
|
}
|
|
|
|
// remove and unallocate history from all metrics
|
|
static void PS_ClearHistory(void)
|
|
{
|
|
int i;
|
|
|
|
Z_FreeTag(PU_PERFSTATS);
|
|
// thinkframe hook metric history pointers need to be cleared manually
|
|
for (i = 0; i < thinkframe_hooks_length; i++)
|
|
{
|
|
thinkframe_hooks[i].time_taken.history = NULL;
|
|
}
|
|
|
|
ps_frame_index = ps_tick_index = 0;
|
|
// PS_UpdateMetricHistory will set these correctly when it runs
|
|
ps_frame_samples_left = ps_tick_samples_left = 0;
|
|
}
|
|
|
|
void PS_PerfStats_OnChange(void)
|
|
{
|
|
if (cv_perfstats.value && cv_ps_samplesize.value > 1)
|
|
PS_ClearHistory();
|
|
}
|
|
|
|
void PS_SampleSize_OnChange(void)
|
|
{
|
|
if (cv_ps_samplesize.value > 1)
|
|
PS_ClearHistory();
|
|
}
|