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121 lines
3 KiB
C
121 lines
3 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2019 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file p_setup.h
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/// \brief Setup a game, startup stuff
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#ifndef __P_SETUP__
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#define __P_SETUP__
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#include "doomdata.h"
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#include "doomstat.h"
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#include "r_defs.h"
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// map md5, sent to players via PT_SERVERINFO
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extern unsigned char mapmd5[16];
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// Player spawn spots for deathmatch.
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#define MAX_DM_STARTS 64
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extern mapthing_t *deathmatchstarts[MAX_DM_STARTS];
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extern INT32 numdmstarts, numcoopstarts, numredctfstarts, numbluectfstarts;
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extern boolean levelloading;
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extern UINT8 levelfadecol;
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extern lumpnum_t lastloadedmaplumpnum; // for comparative savegame
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/* for levelflat type */
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enum
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{
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LEVELFLAT_NONE,/* HOM time my friend */
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LEVELFLAT_FLAT,
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LEVELFLAT_PATCH,
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#ifndef NO_PNG_LUMPS
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LEVELFLAT_PNG,
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#endif
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LEVELFLAT_TEXTURE,
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};
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//
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// MAP used flats lookup table
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//
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typedef struct
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{
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char name[9]; // resource name from wad
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UINT8 type;
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union
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{
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struct
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{
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lumpnum_t lumpnum; // lump number of the flat
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// for flat animation
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lumpnum_t baselumpnum;
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}
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flat;
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struct
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{
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INT32 num;
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INT32 lastnum; // texture number of the flat
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// for flat animation
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INT32 basenum;
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}
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texture;
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}
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u;
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UINT16 width, height;
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fixed_t topoffset, leftoffset;
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// for flat animation
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INT32 animseq; // start pos. in the anim sequence
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INT32 numpics;
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INT32 speed;
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// for patchflats
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UINT8 *flatpatch;
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} levelflat_t;
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extern size_t numlevelflats;
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extern levelflat_t *levelflats;
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INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat);
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INT32 P_AddLevelFlatRuntime(const char *flatname);
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INT32 P_CheckLevelFlat(const char *flatname);
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extern size_t nummapthings;
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extern mapthing_t *mapthings;
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void P_SetupLevelSky(INT32 skynum, boolean global);
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#ifdef SCANTHINGS
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void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
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#endif
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void P_LoadThingsOnly(void);
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boolean P_SetupLevel(boolean skipprecip);
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boolean P_AddWadFile(const char *wadfilename);
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boolean P_RunSOC(const char *socfilename);
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void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num);
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void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num);
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void P_WriteThings(lumpnum_t lump);
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size_t P_PrecacheLevelFlats(void);
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void P_AllocMapHeader(INT16 i);
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void P_SetDemoFlickies(INT16 i);
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void P_DeleteFlickies(INT16 i);
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// Needed for NiGHTS
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void P_ReloadRings(void);
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void P_SwitchSpheresBonusMode(boolean bonustime);
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void P_DeleteGrades(INT16 i);
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void P_AddGradesForMare(INT16 i, UINT8 mare, char *gtext);
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UINT8 P_GetGrade(UINT32 pscore, INT16 map, UINT8 mare);
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UINT8 P_HasGrades(INT16 map, UINT8 mare);
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UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade);
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#endif
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