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Sonic Robo Blast 2 Public
7ac0373dbf
* CA2_MELEE/CA_TWINSPIN combination abilities (ground hit, somersalt) disabled. * Enabled movement controls whilst using CA2_MELEE in the air. * CA2_GUNSLINGER no longer requires charging. In exchange, it involves a cooldown in which you can't move. * CA2_GUNSLINGER lock-on distance improved, and aiming allowance reduced to compensate. * Lots of cleanup/gravflip allowances for homing/targeting code. * Unrelated: Flickies now properly face the direction they're supposed to when getting knocked out of the egg capsule. * Unrelated: Thok trail fades like spindash trail now. * Unrelated: Using CA_HOMINGATTACK when nowhere near an enemy uncurls you. |
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android | ||
assets | ||
bin | ||
cmake/Modules | ||
debian | ||
doc | ||
extras | ||
libs | ||
objs | ||
src | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
Android.mk | ||
appveyor.yml | ||
CMakeLists.txt | ||
comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
SRB2.cbp | ||
Srb2.dev | ||
srb2.png | ||
SRB2_common.props | ||
SRB2_Debug.props | ||
SRB2_Release.props |
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.