SRB2/src
mazmazz 775b34e3f2 Made gamecontrol tables more portable
* G_DefineDefaultControls
* G_GetControlScheme
* G_CopyControls
* G_SaveKeySetting
* gamecontrolschemes_e
2018-11-10 17:26:30 -05:00
..
android Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup 2018-10-19 22:04:26 -04:00
blua Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
djgppdos Merge branch 'public_next' 2018-10-20 15:31:48 +01:00
dummy Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup 2018-10-19 22:04:26 -04:00
hardware Whoops, mucked up this part of the conflict resolving 2018-11-10 15:55:09 +00:00
locale Fixed forceskin to not always allow due to bad logic. 2016-07-14 13:24:57 +01:00
sdl Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
win32 Merge branch 'public_next' 2018-10-20 15:31:48 +01:00
.gitignore
am_map.c ended NDS 2017-09-29 22:48:14 +01:00
am_map.h
Android.mk
asm_defs.inc
b_bot.c * (probably) fix crash with followmobj not being properly invalidated on mapload 2018-06-09 18:06:14 +01:00
b_bot.h
byteptr.h
CMakeLists.txt Merge branch 'master' into opengl-improvements 2017-01-25 19:37:35 +00:00
command.c Gutted the GP2X 2017-09-29 22:27:08 +01:00
command.h
comptime.c
config.h.in * Patch.pk3 as requested by literally everyone else on the team. 2018-06-06 14:42:50 +01:00
console.c Bit of a random one today, but the branch approaches completion... 2018-06-05 17:22:28 +01:00
console.h * Add new console text colours - sky, purple, aqua, peridot, azure, brown, rosy, and invert. 2018-03-02 13:32:55 +00:00
d_clisrv.c Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
d_clisrv.h Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
d_event.h
d_main.c Call V_DoPostProcessor only in software mode (it cancels itself in OGL anyway) 2018-10-27 18:52:34 +01:00
d_main.h Removed unused function prototypes in d_main.h 2018-10-11 19:59:47 +01:00
d_net.c debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else 2018-10-11 19:59:09 +01:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
d_netcmd.h Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
d_netfil.c Merge branch 'public_next' 2018-06-09 19:35:36 +01:00
d_netfil.h Merge branch 'addfile_menu' into 'master' 2017-08-05 16:05:12 -04:00
d_player.h Merge branch 'master' into hud-cleaning 2018-08-29 16:39:02 +01:00
d_think.h
d_ticcmd.h
dehacked.c Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
dehacked.h Introducing skin patching! (Also, DELFILE is super dead.) 2017-01-17 00:16:23 +00:00
doomdata.h * Haunted Heights! Smashing spikeball, Cacolantern, Spinbobert and Hangster, along with the Spider and Bat flickies and general decoration/ambience stuff. 2018-04-28 15:13:44 +01:00
doomdef.h * Patch.pk3 as requested by literally everyone else on the team. 2018-06-06 14:42:50 +01:00
doomstat.h Merge branch 'public_next' 2018-10-20 15:31:48 +01:00
doomtype.h Obliterated OS/2 2017-10-07 18:11:14 +01:00
endian.h
f_finale.c Merge branch 'endgame-code-refactor-backport' into 'next' 2018-10-19 17:31:19 -04:00
f_finale.h * Prevent crash if you go to a map and it doesn't exist. 2017-05-09 11:09:58 +01:00
f_wipe.c Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
fastcmp.h
filesrch.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-10-21 14:28:44 +01:00
filesrch.h Fixes from toaster, plus some other things 2017-10-07 14:48:49 -05:00
g_game.c Merge branch 'endgame-code-refactor-backport' into 'next' 2018-10-19 17:31:19 -04:00
g_game.h Merge branch 'master' into next 2018-10-31 23:10:57 +00:00
g_input.c Made gamecontrol tables more portable 2018-11-10 17:26:30 -05:00
g_input.h Made gamecontrol tables more portable 2018-11-10 17:26:30 -05:00
g_state.h
hu_stuff.c Add INFLIVES macro, to make it easier to find infinite lives-related code 2018-08-23 20:09:39 +01:00
hu_stuff.h Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now 2018-10-11 20:00:45 +01:00
i_addrinfo.c ended NDS 2017-09-29 22:48:14 +01:00
i_addrinfo.h PS3 was deposed 2017-09-29 20:12:57 +01:00
i_joy.h
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup 2018-10-19 22:04:26 -04:00
i_system.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
i_tcp.c Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
i_tcp.h
i_video.h
info.c Fix slipup from when the smashing spikeballs from HHZ were hardcoded 2018-10-20 12:54:40 +01:00
info.h Merge branch 'master' into flicky-things 2018-09-06 08:09:02 -04:00
keys.h
lua_baselib.c Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
lua_blockmaplib.c cleanup 2017-09-28 11:10:24 -04:00
lua_consolelib.c Merge branch 'public_next' 2018-07-31 19:41:54 +01:00
lua_hook.h Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
lua_hooklib.c ....ow this slipup hurt me badly 2018-11-10 16:00:33 +00:00
lua_hud.h MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
lua_hudlib.c Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
lua_infolib.c Use playersprite_t 2018-01-04 14:49:26 -05:00
lua_libs.h Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
lua_maplib.c adding lua_maplib.c comments for new slope-related userdata types 2018-11-10 15:47:04 +00:00
lua_mathlib.c
lua_mobjlib.c Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
lua_playerlib.c totalmarescore player variable for NiGHTS scoring 2018-08-12 19:59:34 -04:00
lua_script.c Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
lua_script.h Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only 2017-04-25 21:45:53 +01:00
lua_skinlib.c Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo! 2017-10-02 14:08:58 +01:00
lua_thinkerlib.c Merge branch 'public_next' 2017-05-31 15:18:05 +01:00
lzf.c Incinerated WinCE 2017-09-29 23:25:34 +01:00
lzf.h
m_aatree.c Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c Merge branch 'public_next' 2018-10-19 22:46:19 +01:00
m_anigif.h
m_argv.c Wiped out Wii (and Wii Linux) 2017-09-29 21:03:28 +01:00
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Merge branch 'master' into hud-cleaning 2018-08-29 20:46:35 +01:00
m_cheat.h Merge branch 'sphere-ring-concurrence' into 'master' 2018-08-29 04:24:23 -04:00
m_cond.c cleanup 2017-09-28 11:10:24 -04:00
m_cond.h Fix inconsistencies in spacing in m_cond.h 2017-05-09 16:28:20 +01:00
m_dllist.h
m_fixed.c Correct C FixedMul() off-by-one errors 2018-05-20 22:55:21 +03:00
m_fixed.h Incinerated WinCE 2017-09-29 23:25:34 +01:00
m_menu.c Merge branch 'public_next' 2018-10-20 15:31:48 +01:00
m_menu.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus 2017-10-18 21:02:50 +01:00
m_misc.c Made gamecontrol tables more portable 2018-11-10 17:26:30 -05:00
m_misc.h Moved screenshot/movie consvar externs to m_misc.h 2018-10-11 19:38:11 +01:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Merge branch 'public_next' 2018-10-10 14:51:34 +01:00
Makefile.cfg Merge branch 'public_next' 2017-11-01 18:39:25 +00:00
md5.c Incinerated WinCE 2017-09-29 23:25:34 +01:00
md5.h
mserv.c Merge branch 'public_next' 2018-01-02 17:32:24 +00:00
mserv.h
p5prof.h
p_ceilng.c Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
p_enemy.c Flicky colors indexing fix 2018-09-06 13:20:55 -04:00
p_floor.c Merge branch 'public_next' 2018-09-14 19:51:20 +01:00
p_inter.c Merge branch 'master' into nights-keeppoints 2018-09-07 08:13:57 -04:00
p_lights.c Merge branch 'master' into le-fadefof 2018-09-18 17:11:33 -04:00
p_local.h Remove unused "runcount" variable from p_local.h 2018-10-11 20:00:23 +01:00
p_map.c Set mobj->floorrover and ceilingrover in appropriate places 2018-09-10 00:38:07 -04:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h P_LineOpening now takes a mobj_t argument, instead of relying on tmthing 2016-08-13 21:41:18 +01:00
p_mobj.c Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
p_mobj.h Merge branch 'public_next' 2018-10-10 14:51:34 +01:00
p_polyobj.c Merge branch 'fof-fixes-movingplatexists' into 'master' 2018-09-18 11:29:11 -04:00
p_polyobj.h 492: Merge speed and duration logic for fade polyobject 2018-09-15 20:00:37 -04:00
p_pspr.h * SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time. 2017-03-11 17:14:39 +00:00
p_saveg.c Merge branch 'public_next' 2018-10-10 14:51:34 +01:00
p_saveg.h * New, pretty save select! Requires patch.dta to really appreciate. 2017-08-20 23:18:47 +01:00
p_setup.c Make new pv1/pv2 seg pointers, so AdjustSeg doesn't modify the v1/v2 pointers directly anymore 2018-10-27 19:29:31 +01:00
p_setup.h MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
p_sight.c Fixed P_CheckSight not considering polyobject top and bottom at all 2017-04-19 22:19:46 +01:00
p_slopes.c Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
p_slopes.h Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
p_spec.c Merge branch 'public_next' 2018-10-10 14:51:34 +01:00
p_spec.h Merge branch 'master' into le-fadefof 2018-09-18 17:11:33 -04:00
p_telept.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
p_tick.c Merge branch 'public_next' 2018-10-10 14:51:34 +01:00
p_tick.h
p_user.c Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
r_bsp.c Make lightlists react to control sector colormap changes (double pointer) 2018-09-12 16:06:56 -04:00
r_bsp.h Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly 2017-01-10 20:07:02 +00:00
r_data.c Be gone ye old texture hack 2018-10-11 21:08:25 +01:00
r_data.h Make extracolormap_t->fog UINT8; it's not boolean, but categorical 2018-09-13 12:08:46 -04:00
r_defs.h Make new pv1/pv2 seg pointers, so AdjustSeg doesn't modify the v1/v2 pointers directly anymore 2018-10-27 19:29:31 +01:00
r_draw.c * Bumpers and Balloons in a more final state. 2018-05-20 00:04:39 +01:00
r_draw.h Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2018-10-11 17:05:13 +01:00
r_draw8.c Change when and specifically what colormap[] is applied to in R_Draw2sMultiPatchTranslucentColumn_8 2018-10-11 17:05:23 +01:00
r_draw16.c
r_local.h
r_main.c "t" is not needed to take out fencepost cases from viewangletox 2018-10-11 20:00:05 +01:00
r_main.h Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them 2017-01-02 19:12:09 +00:00
r_plane.c Merge branch 'public_next' 2018-08-28 19:31:08 +01:00
r_plane.h R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_segs.c Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2018-10-11 17:05:13 +01:00
r_segs.h
r_sky.c titlemap - skipintro bugfix 2017-04-24 12:52:51 -04:00
r_sky.h
r_splats.c
r_splats.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
r_state.h Remove unused sscount variable 2018-10-11 19:59:26 +01:00
r_things.c Merge branch 'public_next' 2018-10-10 14:51:34 +01:00
r_things.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-10-21 14:28:44 +01:00
s_sound.c Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
s_sound.h Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
screen.c Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2018-10-11 17:05:13 +01:00
screen.h Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2018-10-11 17:05:13 +01:00
sounds.c * Made P_LevelInitStuff's stuff clearer. 2018-06-09 18:20:59 +01:00
sounds.h MONSTER COMMIT. 2018-06-03 22:41:54 +01:00
st_stuff.c Merge remote-tracking branch 'origin/master' into nights-inufixes 2018-08-30 08:13:34 -04:00
st_stuff.h A lot! 2018-03-26 23:53:09 +01:00
string.c Accidentially removed newline 2017-05-09 14:22:53 +01:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c ended NDS 2017-09-29 22:48:14 +01:00
tables.h ended NDS 2017-09-29 22:48:14 +01:00
tmap.nas
tmap.s Obliterated OS/2 2017-10-07 18:11:14 +01:00
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
v_video.h Merge branch 'master' into leveltitle-tinkering 2018-06-14 21:26:44 +01:00
vid_copy.s
w_wad.c Merge branch 'public_next' 2018-11-10 15:41:57 +00:00
w_wad.h created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps 2018-01-10 16:51:23 +00:00
y_inter.c Removed all code in Y_FollowIntermission that's already handled in G_AfterIntermission 2018-10-11 21:25:15 +01:00
y_inter.h Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame 2018-10-11 21:24:53 +01:00
z_zone.c Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX) 2018-02-16 20:32:43 +00:00
z_zone.h Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX) 2018-02-16 20:32:43 +00:00