SRB2/src/hardware
2021-01-27 21:23:20 -03:00
..
r_opengl OpenGL backend: Manage uploaded GPU textures with an internal list 2021-01-27 17:48:57 -03:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
hw3dsdrv.h Update copyright text 2020-01-23 20:12:15 -03:00
hw3sound.c Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
hw3sound.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_batching.c Huge perfstats refactor 2020-11-07 01:32:59 -08:00
hw_batching.h Remove trailing whitespace 2020-12-12 02:40:46 -08:00
hw_bsp.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_cache.c OpenGL backend: Manage uploaded GPU textures with an internal list 2021-01-27 17:48:57 -03:00
hw_clip.c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
hw_clip.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_data.h Remove GLMipmap_t.nextmipmap 2021-01-27 21:23:20 -03:00
hw_defs.h OpenGL backend: Manage uploaded GPU textures with an internal list 2021-01-27 17:48:57 -03:00
hw_dll.h Redundant define? 2020-01-24 17:05:40 -03:00
hw_draw.c Fix a misuse of levelflat_t.picture in OpenGL (Kitchen Sink SRB2 port) 2020-12-14 02:07:12 -03:00
hw_drv.h OpenGL backend: Manage uploaded GPU textures with an internal list 2021-01-27 17:48:57 -03:00
hw_glob.h Fix a misuse of levelflat_t.picture in OpenGL (Kitchen Sink SRB2 port) 2020-12-14 02:07:12 -03:00
hw_light.c Player-Colored Elemental Fire for competitive gametypes 2020-12-10 20:37:50 -06:00
hw_light.h gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_main.c Merge branch 'gl-colormap-update' into 'next' 2020-12-15 20:50:45 -05:00
hw_main.h Merge branch 'high-resolution-timer-2' into next 2020-12-10 02:55:02 -08:00
hw_md2.c Fix animated skincolors in OpenGL 2020-12-06 20:17:14 -03:00
hw_md2.h gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_model.c More work on sprite-texture model uv adjustment 2 2020-07-16 22:39:44 +03:00
hw_model.h More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
hws_data.h Update copyright text 2020-01-23 20:12:15 -03:00
u_list.c Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
u_list.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00