.. |
r_opengl
|
OpenGL backend: Manage uploaded GPU textures with an internal list
|
2021-01-27 17:48:57 -03:00 |
s_ds3d
|
change SDL into HAVE_SDL
|
2014-07-25 19:10:24 -04:00 |
s_fmod
|
change SDL into HAVE_SDL
|
2014-07-25 19:10:24 -04:00 |
s_openal
|
More work to cleanup the ARM builds
|
2018-12-22 19:50:32 -05:00 |
hw3dsdrv.h
|
Update copyright text
|
2020-01-23 20:12:15 -03:00 |
hw3sound.c
|
Merge remote-tracking branch 'origin/master' into HEAD
|
2020-04-24 22:10:59 -07:00 |
hw3sound.h
|
Update copyright text
|
2020-01-23 20:12:15 -03:00 |
hw_batching.c
|
Huge perfstats refactor
|
2020-11-07 01:32:59 -08:00 |
hw_batching.h
|
Remove trailing whitespace
|
2020-12-12 02:40:46 -08:00 |
hw_bsp.c
|
gr_ -> gl_
|
2020-07-06 01:15:08 -03:00 |
hw_cache.c
|
OpenGL backend: Manage uploaded GPU textures with an internal list
|
2021-01-27 17:48:57 -03:00 |
hw_clip.c
|
Merge branch 'gl-dropshadows' into oglshaderport
|
2020-01-16 14:55:55 -05:00 |
hw_clip.h
|
Port of Jimita's shader stuff + my lighting shader
|
2019-12-25 14:22:01 -05:00 |
hw_data.h
|
Remove GLMipmap_t.nextmipmap
|
2021-01-27 21:23:20 -03:00 |
hw_defs.h
|
OpenGL backend: Manage uploaded GPU textures with an internal list
|
2021-01-27 17:48:57 -03:00 |
hw_dll.h
|
Redundant define?
|
2020-01-24 17:05:40 -03:00 |
hw_draw.c
|
Fix a misuse of levelflat_t.picture in OpenGL (Kitchen Sink SRB2 port)
|
2020-12-14 02:07:12 -03:00 |
hw_drv.h
|
OpenGL backend: Manage uploaded GPU textures with an internal list
|
2021-01-27 17:48:57 -03:00 |
hw_glob.h
|
Fix a misuse of levelflat_t.picture in OpenGL (Kitchen Sink SRB2 port)
|
2020-12-14 02:07:12 -03:00 |
hw_light.c
|
Player-Colored Elemental Fire for competitive gametypes
|
2020-12-10 20:37:50 -06:00 |
hw_light.h
|
gr_ -> gl_
|
2020-07-06 01:15:08 -03:00 |
hw_main.c
|
Merge branch 'gl-colormap-update' into 'next'
|
2020-12-15 20:50:45 -05:00 |
hw_main.h
|
Merge branch 'high-resolution-timer-2' into next
|
2020-12-10 02:55:02 -08:00 |
hw_md2.c
|
Fix animated skincolors in OpenGL
|
2020-12-06 20:17:14 -03:00 |
hw_md2.h
|
gr_ -> gl_
|
2020-07-06 01:15:08 -03:00 |
hw_md2load.c
|
Fix MD2 loading
|
2019-09-15 16:24:17 -03:00 |
hw_md2load.h
|
Common model format, with MD2/MD3 loading
|
2018-12-18 17:52:45 -05:00 |
hw_md3load.c
|
Sprite2 support but I'm not a dumbass
|
2019-09-03 18:27:22 -03:00 |
hw_md3load.h
|
Common model format, with MD2/MD3 loading
|
2018-12-18 17:52:45 -05:00 |
hw_model.c
|
More work on sprite-texture model uv adjustment 2
|
2020-07-16 22:39:44 +03:00 |
hw_model.h
|
More work on sprite-texture model uv adjustment
|
2020-07-16 22:11:36 +03:00 |
hws_data.h
|
Update copyright text
|
2020-01-23 20:12:15 -03:00 |
u_list.c
|
Common model format, with MD2/MD3 loading
|
2018-12-18 17:52:45 -05:00 |
u_list.h
|
Common model format, with MD2/MD3 loading
|
2018-12-18 17:52:45 -05:00 |