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ee0bab2941
Following from my previous commit, these things are no longer needed: they existed ONLY for adding FEETADJUST offsets to rotated sprites in Lua HUD code.
47 lines
1.5 KiB
C
47 lines
1.5 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2020-2023 by Jaime "Lactozilla" Passos.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file r_patch.h
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/// \brief Patch generation.
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#ifndef __R_PATCH__
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#define __R_PATCH__
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#include "r_defs.h"
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#include "r_picformats.h"
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#include "r_fps.h"
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#include "doomdef.h"
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// Patch functions
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patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest);
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void Patch_Free(patch_t *patch);
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#define Patch_FreeTag(tagnum) Patch_FreeTags(tagnum, tagnum)
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void Patch_FreeTags(INT32 lowtag, INT32 hightag);
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void Patch_GenerateFlat(patch_t *patch, pictureflags_t flags);
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#ifdef HWRENDER
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void *Patch_AllocateHardwarePatch(patch_t *patch);
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void *Patch_CreateGL(patch_t *patch);
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#endif
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#ifdef ROTSPRITE
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void Patch_Rotate(patch_t *patch, INT32 angle, INT32 xpivot, INT32 ypivot, boolean flip);
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patch_t *Patch_GetRotated(patch_t *patch, INT32 angle, boolean flip);
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patch_t *Patch_GetRotatedSprite(
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spriteframe_t *sprite,
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size_t frame, size_t spriteangle,
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boolean flip,
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void *info, INT32 rotationangle);
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angle_t R_ModelRotationAngle(interpmobjstate_t *interp);
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angle_t R_SpriteRotationAngle(interpmobjstate_t *interp);
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INT32 R_GetRollAngle(angle_t rollangle);
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#endif
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#endif // __R_PATCH__
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