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237 lines
7.3 KiB
C
237 lines
7.3 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file command.h
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/// \brief Deals with commands from console input, scripts, and remote server
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#ifndef __COMMAND_H__
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#define __COMMAND_H__
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#include <stdio.h>
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#include "doomdef.h"
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//===================================
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// Command buffer & command execution
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//===================================
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/* Lua command registration flags. */
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enum
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{
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COM_ADMIN = 1,
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COM_SPLITSCREEN = 2,
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COM_LOCAL = 4,
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};
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/* Command buffer flags. */
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enum
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{
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COM_SAFE = 1,
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};
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typedef void (*com_func_t)(void);
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void COM_AddCommand(const char *name, com_func_t func);
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int COM_AddLuaCommand(const char *name);
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size_t COM_Argc(void);
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const char *COM_Argv(size_t arg); // if argv > argc, returns empty string
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char *COM_Args(void);
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size_t COM_CheckParm(const char *check); // like M_CheckParm :)
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size_t COM_CheckPartialParm(const char *check);
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size_t COM_FirstOption(void);
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// match existing command or NULL
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const char *COM_CompleteCommand(const char *partial, INT32 skips);
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const char *COM_CompleteAlias(const char *partial, INT32 skips);
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// insert at queu (at end of other command)
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#define COM_BufAddText(s) COM_BufAddTextEx(s, 0)
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void COM_BufAddTextEx(const char *btext, int flags);
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// insert in head (before other command)
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#define COM_BufInsertText(s) COM_BufInsertTextEx(s, 0)
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void COM_BufInsertTextEx(const char *btext, int flags);
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// don't bother inserting, just do immediately
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void COM_ImmedExecute(const char *ptext);
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// Execute commands in buffer, flush them
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void COM_BufExecute(void);
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// As above; and progress the wait timer.
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void COM_BufTicker(void);
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// setup command buffer, at game tartup
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void COM_Init(void);
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// ======================
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// Variable sized buffers
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// ======================
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typedef struct vsbuf_s
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{
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boolean allowoverflow; // if false, do a I_Error
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boolean overflowed; // set to true if the buffer size failed
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UINT8 *data;
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size_t maxsize;
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size_t cursize;
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} vsbuf_t;
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void VS_Alloc(vsbuf_t *buf, size_t initsize);
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void VS_Free(vsbuf_t *buf);
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void VS_Clear(vsbuf_t *buf);
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void *VS_GetSpace(vsbuf_t *buf, size_t length);
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void VS_Write(vsbuf_t *buf, const void *data, size_t length);
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void VS_WriteEx(vsbuf_t *buf, const void *data, size_t length, int flags);
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void VS_Print(vsbuf_t *buf, const char *data); // strcats onto the sizebuf
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//==================
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// Console variables
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//==================
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// console vars are variables that can be changed through code or console,
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// at RUN TIME. They can also act as simplified commands, because a func-
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// tion can be attached to a console var, which is called whenever the
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// variable is modified (using flag CV_CALL).
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// flags for console vars
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typedef enum
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{
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CV_SAVE = 1, // save to config when quit game
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CV_CALL = 2, // call function on change
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CV_NETVAR = 4, // send it when change (see logboris.txt at 12-4-2000)
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CV_NOINIT = 8, // dont call function when var is registered (1st set)
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CV_FLOAT = 16, // the value is fixed 16 : 16, where unit is FRACUNIT
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// (allow user to enter 0.45 for ex)
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// WARNING: currently only supports set with CV_Set()
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CV_NOTINNET = 32, // some varaiable can't be changed in network but is not netvar (ex: splitscreen)
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CV_MODIFIED = 64, // this bit is set when cvar is modified
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CV_SHOWMODIF = 128, // say something when modified
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CV_SHOWMODIFONETIME = 256, // same but will be reset to 0 when modified, set in toggle
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CV_NOSHOWHELP = 512, // Don't show variable in the HELP list Tails 08-13-2002
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CV_HIDEN = 1024, // variable is not part of the cvar list so cannot be accessed by the console
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// can only be set when we have the pointer to it
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// used on menus
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CV_CHEAT = 2048, // Don't let this be used in multiplayer unless cheats are on.
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CV_NOLUA = 4096,/* don't let this be called from Lua */
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} cvflags_t;
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typedef struct CV_PossibleValue_s
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{
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INT32 value;
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const char *strvalue;
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} CV_PossibleValue_t;
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typedef struct consvar_s //NULL, NULL, 0, NULL, NULL |, 0, NULL, NULL, 0, 0, NULL
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{
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const char *name;
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const char *defaultvalue;
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INT32 flags; // flags see cvflags_t above
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CV_PossibleValue_t *PossibleValue; // table of possible values
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void (*func)(void); // called on change, if CV_CALL set
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INT32 value; // for INT32 and fixed_t
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const char *string; // value in string
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char *zstring; // Either NULL or same as string.
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// If non-NULL, must be Z_Free'd later.
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struct
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{
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char allocated; // whether to Z_Free
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union
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{
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char * string;
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const char * const_munge;
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} v;
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} revert; // value of netvar before joining netgame
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UINT16 netid; // used internaly : netid for send end receive
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// used only with CV_NETVAR
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char changed; // has variable been changed by the user? 0 = no, 1 = yes
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struct consvar_s *next;
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} consvar_t;
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/* name, defaultvalue, flags, PossibleValue, func */
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#define CVAR_INIT( ... ) \
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{ __VA_ARGS__, 0, NULL, NULL, {0, {NULL}}, 0U, (char)0, NULL }
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#ifdef OLD22DEMOCOMPAT
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typedef struct old_demo_var old_demo_var_t;
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struct old_demo_var
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{
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UINT16 checksum;
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boolean collides;/* this var is a collision of multiple hashes */
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consvar_t *cvar;
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old_demo_var_t *next;
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};
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#endif/*OLD22DEMOCOMPAT*/
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extern CV_PossibleValue_t CV_OnOff[];
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extern CV_PossibleValue_t CV_YesNo[];
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extern CV_PossibleValue_t CV_Unsigned[];
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extern CV_PossibleValue_t CV_Natural[];
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// Filter consvars by version
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extern consvar_t cv_execversion;
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void CV_InitFilterVar(void);
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void CV_ToggleExecVersion(boolean enable);
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// register a variable for use at the console
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void CV_RegisterVar(consvar_t *variable);
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// returns a console variable by name
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consvar_t *CV_FindVar(const char *name);
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// sets changed to 0 for every console variable
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void CV_ClearChangedFlags(void);
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// returns the name of the nearest console variable name found
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const char *CV_CompleteVar(char *partial, INT32 skips);
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// equivalent to "<varname> <value>" typed at the console
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void CV_Set(consvar_t *var, const char *value);
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// expands value to a string and calls CV_Set
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void CV_SetValue(consvar_t *var, INT32 value);
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// avoids calling the function if it is CV_CALL
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void CV_StealthSetValue(consvar_t *var, INT32 value);
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void CV_StealthSet(consvar_t *var, const char *value);
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// it a setvalue but with a modulo at the maximum
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void CV_AddValue(consvar_t *var, INT32 increment);
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// write all CV_SAVE variables to config file
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void CV_SaveVariables(FILE *f);
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// load/save gamesate (load and save option and for network join in game)
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void CV_SaveVars(UINT8 **p, boolean in_demo);
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#define CV_SaveNetVars(p) CV_SaveVars(p, false)
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void CV_LoadNetVars(UINT8 **p);
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// then revert after leaving a netgame
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void CV_RevertNetVars(void);
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#define CV_SaveDemoVars(p) CV_SaveVars(p, true)
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void CV_LoadDemoVars(UINT8 **p);
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#ifdef OLD22DEMOCOMPAT
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void CV_LoadOldDemoVars(UINT8 **p);
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#endif
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// reset cheat netvars after cheats is deactivated
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void CV_ResetCheatNetVars(void);
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boolean CV_IsSetToDefault(consvar_t *v);
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UINT8 CV_CheatsEnabled(void);
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#endif // __COMMAND_H__
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